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Wednesday, December 30, 2015

Monday, December 28, 2015

StarCraft - [Tutorial] Playing without ghosts in lategame TvZ by SLCN.Deth

Today, I'm reviewing one of my recent replays at a GM level whereby I opt to skip ghosts in the lategame to rely on simcity, mines and liberators to defend the onslaught of zerg units at hive tech, while using speed banshees and drops to cripple the zerg economy and force them into bad engagements. This game was played on the Korean server.

Hope you enjoy! -- You can follow me on twitch at www.twitch.tv/dethfanatic

Diablo 3 - 2.4 Demon Hunter Builds by Philos

Hey there, I noticed a lot of interest in Demon Hunter viability next patch, and I am happy to say DH have several setups with very comparable potential and distinctly unique gameplay. All these builds are optimized for solo, but can also perform quite well in groups with slight modifications. So unless you are pushing for top ranks at the end of the season you can basically play with whatever you want! For anyone interested in these builds for next patch, here's a few of the most powerful setups

Greater Rifting Builds 75-80+
Marauder Cluster
Marauder Chakram
Natalya FoK
Shadow Impale/FoK
Unhallowed Multishot

Torment 10 Speed Build (~2min clears)
Unhallowed Multishot

dfans text guides are in the descriptions if you prefer that format :)
The only setup I didn't spend much time with was LoN, mostly because I didn't enjoy the gameplay, but it is also viable for 75-80+

SOURCE

Wednesday, December 23, 2015

Hearthstone - Designer Insights with Ben Brode: Consistency

Lead Designer Ben Brode discusses Consistency with Card Text in Hearthstone.

http://PlayHearthstone.com

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Diablo 3 - Season 5 Frequently Asked Questions




Q: When does Season 5 start?

A: Season 5 will begin Friday, January 15 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For assistance with time zones, click here.

Q: How long will Season 5 last?

A: Starting with Season 5, all seasons going forward will last approximately three months.

Q: When are the non-Seasonal Leaderboards being wiped?

A: Non-Seasonal Leaderboards are tied to what we call “Eras.” We currently anticipate the next wipe to coincide with the end of Season 4, although this may not be the case for future Seasons.

Q: Will Seasons be coming to console?

A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.

Q: What will happen to older Seasonal records?

A: As we continue on into additional Seasons, we will no longer be able to store some personal Seasonal records. While Season 5 will store your personal bests for all Seasons to date, at some point in a future Season, we will begin removing old personal bests, beginning with Season 1. This will be true regardless of your personal participation in previous Seasons. We will have more information on this change at a later date.

Seasonal Leaderboard records are not being cleared, and will remain archived both in game and on our website.

SOURCE

Hearthstone - 5 HIDDEN EASTER EGGS in League of Explorers! [Disguised Toast]

Blizzard has snuck a few jokes in the latest Adventures! Which ones did you manage to "discover"?

Heh heh... Get it? Discover?

Subscribe to Disguised Toast! ►http://bit.ly/1cRxhZa

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Tuesday, December 22, 2015

Diablo 3 - Lightning Talk: Greyhollow Lore ft. Brian Kindregan & Leonard Boyarsky

At BlizzCon 2015, attendees joined us at the Slaughtered Calf Inn to ask questions, hang out, and share a drink with some of our developers. Some of our staff gave short, miniature panels on various topics. If you weren’t able to make it, never fear – we’ve re-recorded these talks for your viewing pleasure!

In this video, Brian Kindregan and Leonard Boyarsky dig into the Lore behind Greyhollow Island.

http://Diablo3.com

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Diablo III - PTR 2.4 4MAN GR87 12/22 by 琉璃猪

Diablo III PTR 2.4 4MAN GR87 12/22

Monday, December 21, 2015

Hearthstone - How I’d Improve HS by Kripparrian


Giving my thoughts on how I think Hearthstone could be changed for the better.

Outro video links:
YESTERDAY Learning How To Ladder Again https://www.youtube.com/watch?v=K00Eu...
RANDOM How Good Is Brann Bronzebeard? https://www.youtube.com/watch?v=WxcJh...
CLASSIC Power Creep & Buffing Bad Cards https://www.youtube.com/watch?v=Ov4P8...

Twitter: https://twitter.com/Kripparrian

Heroes of the Storm - Lunara auto attack problems are clearly with her Melee animation [Zubriel]

Her melee attack animation forces her to remain stationary longer than her ranged animation, and longer than any other hero attack animation in the game. Thrall had a similar problem which was fixed, I hope they will do the same with Lunara's melee attack animation.

Heroes of the Storm - Free rotation for week of December 22nd, 2015

 
  • Malfurion
  • Valla
  • Arthas
  • Kharazim
  • Tyrael
  • Zagara
  • Kerrigan (at 5)
  • Chen (at 7)
  • Kael'thas (at 12)
  • Murky (at 15)
SOURCE

Saturday, December 19, 2015

Heroes of the Storm - New Replay and Observer Interface

Greetings, Heroes. We’ve been working closely with community member Ahli to create a new interface for watching replays and observing matches in the client. Some of you may recognize a lot of these new features from an earlier version we used at the BlizzCon World Championships. While this probably won’t be our final iteration, we wanted to get this version into your hands now as this new interface will be replacing the default replay and observer UI very soon.
With new art, talent icons included in the top bar, and collapsible detailed stats and talent panels, we think this interface will introduce an exciting new level of easily-digestible information to players looking to analyze games as a spectator or through watching replays. You can also look forward to even more features coming with the interfaces official release and beyond, including current Map Mechanic counters for each team on maps like Blackheart’s Bay and Tomb of the Spider Queen.




Follow these instructions to start using the new interface:
  1. Download the new Heroes of the Storm interface file:
  1. Once downloaded, place the file in your Heroes of the Storm Interfaces folder
  • Mac: \Library\Application Support\Blizzard\Heroes of the Storm\Interfaces
  • Windows: C:\Users\XXXXXX\Documents\Heroes of the Storm\Interfaces
  1. Inside the client, access the options menu, then navigate to the Observer and Replay tab.
  2. Use the dropdowns to change your Observer and Replay files to the downloaded interface.
  3. That’s it. Go watch a replay, observe a custom game, and check out all the new features!

Useful Hotkeys:

  • Detailed Stats Pane: Ctrl + 1
  • Detailed Talent Pane: Ctrl + 2
  • Hide/Show Top Bar: Ctrl + E
  • Hide/Show All UI: Ctrl+Shift+E
  • Hide/Show Chat Log: Ctrl+Shift+C
  • Hide/Show Replay Control Panel: Ctrl+Shift+O

We hope you enjoy this sneak preview of the new observer interface, and we’re excited to see what you all do with it. Have fun and we will see you in the Nexus!

SOURCE

Wednesday, December 16, 2015

Diablo 3 - Season 4 End & Season 5 Start Dates

There will be a period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre and post-Season loot hunts!

Season 4 will be ending at the following dates and times for each region:

  •     North America: Wednesday, December 30 @ 5:00 p.m. PST
  •     Europe: Wednesday, December 30 @ 5:00 p.m. CET
  •     Asia: Wednesday, December 30 @ 5:00 p.m. KST

Season 5 will be starting about two weeks afterwards at the following dates and times for each region:

  •     North America: Friday, January 15 @ 5:00 p.m. PST
  •     Europe: Friday, January 15 @ 5:00 p.m. CET
  •     Asia: Friday, January 15 @ 5:00 p.m. KST

For time zone assistance, click here.

SOURCE

Monday, December 14, 2015

Diablo 3 - PTR 2.4 Witch Doctor - Viability of a Pure Pet Build by MeatHead Mikhail

Hey guys, today I discuss the viability of a Witch Doctor pure pet build that doesn't use Carnevil/Dagger of Darts. I show some gameplay using a Legacy of Nightmares setup and talk about some limitations/considerations. I hope to soon test both Helltooth and Zunimassa variants, all of which are close to each other and have pros/cons based on the set used. Enjoy & discuss!

Build: http://us.battle.net/d3/en/calculator...

Bane of the Trapped: https://youtu.be/4DI_exBJj3U
Enforcer: https://youtu.be/GtBSHH5fSeM
Molten Wildebeest's Gizzard: https://youtu.be/AMOKzxs_pBU

Legacy of Nightmares Set Explained: https://youtu.be/RUk9Fp9B5IU

Zunimassa Pet Build: https://youtu.be/alUaeCaURjc

Witch Doctor Playlist: https://www.youtube.com/playlist?list...

Patch: PTR 2.4

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Thanks for watching and Thumbs Up if you like the video! Let me know if you have any questions or suggestions in the comments below and be sure to check out:

Web: http://www.meatheadgaming.com
Twitter: http://www.twitter.com/meatheadmikhail
Facebook: http://www.facebook.com/meatheadgaming

Heroes of the Storm - Free rotation week of December 15th 2015

 
  • Raynor
  • Muradin
  • Diablo
  • Azmodan
  • Butcher
  • Stitches
  • Morales (at 5)
  • Sgt Hammer (at 7)
  • Zeratul (at 12)
  • Brightwing (at 15)

SOURCE

Friday, December 11, 2015

Monday, December 7, 2015

Diablo 3 - New Item Transmogs for Patch 2.4 and Season 5 by Bluddshed

Today I wanted to show off some cool new transmogs coming our way in Diablo 3 patch 2.4, sit back and enjoy!
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Saturday, December 5, 2015

Heroes of the Storm - Towers of Doom Tips by Jinyas

Towers of Doom Tips and Trivia (Sorta)

Rundown: I've seen a lot of people complain about this map recently. I still think this too soon to say whether or not the map is properly optimized, but I'll go ahead and say I like it, and the biggest reason people dislike is because they are not completely sure how to play around it.
I'll try and see if I can make a difference there.

Things as damage the enemy core
  • All towers belong to you - volley of Shots/Bullets/Pellets 6 damage to the enemy core.
Merc camps run past the captured towers (and into the killzone) to damage the core. They deal 1 damage to the enemies core per sucessful mercenary unit in the killzone.
  • Capture Altars
The more towers you have, the more damage altars will do (1 more per tower)
  • Boss Captured will deal 4 damage
Useful Tactics
  • The botlane is the most important lane
Why do you ask? Simply because there are more mercs down there.
If you can capture the tower down there and ensure the merc camps a clean runthrough, you got a free 3 extra damage to the enemy core (and a better grip on the merc camps). Though do keep an eye on the boss so you don't give a free 4 damage to your own core.
  • If possible, you will want a good pusher at the toplane to keep control of the area.
Preferably your map alignment would be: 1 top, 1 middle and 2 bottom with the last person roaming. This of course, is not always possible if you prefer to play Quick Match where the charm of the mode is utterly random compositions of teams.
  • Push gates in all lanes fast
Just so that your first merc camps aren't wasted on something you could've done fast, since the tower damage is negligible right now.
  • Early Ganks
The map is tiny and with the increased death timers as of the latest patch, use this to your advantage.
  • Maintain low health on enemy Belltowers.
It is incredibly difficult to play around low Belltowers as you are forced to make a decision. Do I let this tower die and recapture (THat's a lot of seconds you'll have to be prepared to return in) or do you defend this low tower and waste time running back and forth? Defending the almost dead tower is usually the bad choice. While you are wasting time defending, the enemy team is utilizing their extra free time to cap an extra of your towers, or take your mercenaries.
Once they got this tight a grip on your balls you can hardly shake off the hand without tearing something in the process.
Keeping towers low also gives you little bit of insurance? Had a teamfight and altars just spawned? Go grab that tower and just to make sure you take a tidbit less damage to your core. Keeping them low also makes it easier if you just won a teamfight and want a huge volley of bullets/pellets/Shots
  • Utilize the chaos:
If you're feeling confident for a fight: When the altars spawn (during the 30 seconds) you force a Belltower/Keep down. Make the enemy make a choice of whether they want a to contest you getting 1-2 extra Belltowers, or them securing maybe a single Altar before you can challenge them at the Belltowers.
  • The boss is not alway a good idea
The Headless Horseman deals A LOT of damage. He deals percentage damage and it chunks you HARD. I've had teams go in and wipe because they thought they could quickly focus him down. Be sure you have atleast 70% hp going into that cage - it's a better throwpit than the boss in Sky Temple. Be catious if your healer isn't there.
  • During downtime you should:
Pressure the boss if you have the chance and the HP to do so.
Capture towers, but most importantly capture the botlane tower (to secure merc camps) and try to make the mercs push through for possible core damage.
Ambush single laners and try to get an experience advantage.

Random information
  • Portal to the midle lane spawns/opens at 12 minutes.
  • In between the enemies core and Belltowers (Keeps) there is a killzone, marked by a line on the ground where the earth changes colour, which will damage you heavily if entered.
  • First altar spawn at 1:30 and respawn around 110 seconds after the last altar has been capped.
  • Sappers spawn at 2:00
  • Headless Horseman spawns at 5:00
  • Mule do repair the towers, though I'm uncetain howuseful this talent really is, as towers either are getting bursted by players or sappers and they'll usually die fast if ever attacked.
  • If 3 altars are up 1 tower can fire 2 bullets 3 times - in other words 1 tower can do 6 damage.
  • Mercenary Lord coupled with Sappers will 100-0 a Belltower (or very close).
Good Heroes for Towers of Doom:
Since there is a lot of fighting going both in lanes and on points littered with chokepoints and small alleyways heroes with a lot of sustain and zone control are the best to bring.
  • Zone Control - Heroes like
Kael'Thas, Jaina, Leoric, Tyrael, Zagara and Diablo
  • Sustain - Heroes like
Healing wise - Kharazim, Malfurion and Tassadar
Damage wise - Raynor, Hammer and Nazeebo
  • Good Pushers for toplane
Zagara, Sylvanas, Sonya or Murky.
  • Honorable mentions:
Abathur - can soak and pressure the lanes opposite of the altars to great extent.
Thrall/The Butcher - Great early game ganker
Nova - Great at picking off targets and getting away because of the corners as can help get quickly out of vision again.

End
Please do tell if I forgot something, or if YOU know something extra I should add to the list!

SOURCE

Thursday, December 3, 2015

Dreamhack Winter - TY vs Parting / Highlights Video by Taylor Kenny

A great series from both players! I wasn't able to watch many of the series from DH Winter due to the Holidays and really appreciate that one of my subscribers Exo Light sent me a message pointing out this one in particular. If there are any other series in particular you guys want a highlight video from shoot me a comment or a message!

Players
Parting - @partingbigboy
Life - @KTRolsterTY

Casters
Shaun Clark - @ApolloSC2
Benjamin Baker - @DeMuslim

Follow me
https://twitter.com/TK_Esports

Wednesday, December 2, 2015

Tuesday, December 1, 2015

Hearthstone - Simple Problems #1 by Reckful

Actual situation was stealth minions: http://imgur.com/85YXNIh (didn't have picture at the time, so chat had me use this).

Without stealth minions, missiles has the huge added benefit of allowing you to clear with just ping if no missiles hit face.

More videos later!

And showing missiles is 50/50 to kill a 2 health minion:
7 options -
Four failure, all 1/8th chance: F F F, F F M, F M F, M F F
Three success: M M F (1/4 chance), M F M (1/8 chance) , F M M (1/8 chance)
50/50.

3c2 + 3c3 will get the result without typing everything out and we will use this on the harder problems later.

Watch live at http://www.twitch.tv/reckful

Monday, November 30, 2015

Diablo 3 - World Rank 1 / Barbarian Grift Tier 79 by Drahque

Hearthstone - Rank 25 to Legend in 1 week, Free-to-Play by opant108

I have been playing Hearthstone since it became available to the public. Earlier this month I decided to give away my original account on which I had all the cards. I didn't want to spend anymore money on it and I knew I would if I still had the account. 

A week ago I decided to start a new Free-to-Play account with the goal of earning enough gold to buy all the adventures and to gather as many cards as possible without spending any money. I decided on Warlock Zoo as the deck I would focus on first. It took me one week, one 11 and one 6 win Arena run, earning enough gold to buy the first wing of Naxx and LoE, and 224 games as Zoo (not counting games played getting each class to rank 10 for the Gold reward between ranks 25-20). Below are the stats vs each class for my games played as Zoo.

  • Druid 22-15 %59.4 
  • Hunter 29-11 %72.5 
  • Mage 18-14 %56.3 
  • Paladin 21-18 %53.8 
  • Priest 8-3 %72.7 
  • Rogue 11-4 %73.3 
  • Shaman 4-5 %44.4 
  • Warlock 25-9 %73.5 
  • Warrior 3-4 %42.8
Total 141-83 %62.9

Here is proof of Legend and the deck I used at the end.

This isn't the final version of the deck that I want to have, since I want to get at least Imp Gang Boss and Loatheb but that will cost me 2100 in Gold to buy the Adventure wings in which they are available. Until then, I think this is a good deck for someone to start with.

Getting wing 1 of Naxx is very important so if you're starting out, you will want to save 700 gold for that after which you'll be able to use both the Haunted Creeper and Nerubian Egg. Dark Peddler should be your next goal, costing another 700 gold for wing 1 of LoE. It's a new card and many still have doubts to its usefulness in Zoo but it has on many occasions won me the game with a draw of Soulfire or Power Overwhelming for the final burst to kill my opponent or with a Voidwalker to keep Face Hunter from rushing me down. After that I would recommend saving 1400 gold to buy wings 1 and 2 of BRM so that you can get the Imp Gang Boss in wing 2. Finally another 700 Gold for wing 2 of Naxx to get Loatheb

From my final version of the deck I would most likely take out 1 Piloted Shredder, 1 Harvest Golem, and either 1 Dire Wolf Alpha or 1 Shattered Sun Cleric for the 2 Imp Gang Boss and 1 Loatheb. The rest of the cards that are in this deck can be crafted once you accumulate the required dust, though it shouldn't take long to get enough dust as the only non common cards that can be crafted are the 2 Defender of Argus, 2 Doomguard, 2 Knife Juggler, and 1 Imp-losion (all rare). I am considering 1 Sea Giant or 1 Enhance-o Mechano as the next cards to craft but I don't have the dust for them yet and I don't even know how well they would fit in this deck.

I just wanted to share this guide to show that you don't have to pay to win in hearthstone, you just have to be good at the game and play enough games (though it only took me a week and it's easy because games playing with Zoo don't take too long).

SOURCE

Friday, November 27, 2015

Heroes of the Storm Guide - How to use Elite AI to improve your gameplay by GetEquipped

Alright, so I haven't wrote too much of a constructive/helpful post in a while, and until the meta settles a bit, I really can't make any guides.

I've been trying to get back into this game, but the feast and famine nature of QM (Stomped or get stomped) is just discouraging, and I don't feel like I'm getting better playing, just frustrated.

So, I started to use the Elite AI option to complete quests, and I'll tell you right now, it is no joke.

They enemy AI will group 4-5 deep from go. Chain CC properly, body block, rotate for objectives, and even cheat as they ignore stealth and fog of war.

Not only that, but your teammates will follow your cues and orders. If you ping for Boss, or ping on an enemy hero, they will do their best to rotate or focus. You can also force them to follow by just pinging on your allies.

So here are a few things in specific to watch out for, and what you can learn.
  • Never roam alone without vision.
As I said, the Enemy AI will roll deep from the start. Meaning as soon as you're spotted, you're pretty much dead meat. This teaches you to pay closer attention to the map, and use better judgment/predictions. If a merc camp was just taken top, then you're free to push out bot, but if you don't have vision, you'll very quickly learn not to stick around.
  • Teamfighting 201: For tanks, how to engage, for assassins, how to teamfight, Support, Priorities.
Since the AI loves to teamfight, knowing how to win a 5v5 is really important. And you will learn the hard way.

As a tank, because of the AI loves to chain CC to completely lock you down, it teaches you when to use what abilities, what cooldowns, what do I need to be active, how close should the team be to be effective, and most importantly, when the hell to pull out.

For Assassins, it's all about positioning and staying safe. Knowing which target is the best to attack. And the AI rarely misses skillshots. So, over extending a bit, just means you're going to a Muradin Stun or Stitches hook.

For Supports/Healers, You will learn how to target swap. When to focus on healing the tank, peeling for the assassin, debuffing, vision, and mana management. Thankfully there's a lot less babysitting, so you can focus on your own gameplay.
  • Rotations and Objective control
Every now and then, on Spider Tomb, I'll notice that the AI, times the Mercs and turn in to the point where Knights, Siege, and the objective all crash at the wall at the same time, then rotate and shove another lane, creating two points of pressure.

Looking at the replays, despite a bit of derpiness, you can see that it was very calculated. They funneled one person to have the gems, usually the with tankiest one or the one with the most mobility. The AI kept bottom shoved, so the roamer can swing bot and take that siege camp. Allies had no vision past the gate, so we were caught unawares. and before we know it, we were pinned in.

This shit is nearly critical to learn and pick up. Noticing those opportunities to use objectives for pressure instead of just taking them because you think you can.

They are also very aware of timers, meaning if a camp is about to respawn, they're either going to posture to push you off, or may be in the vicinity hoping to make a pick.
  • AI Teammates; showing you what you're doing wrong!
Your teammates are no slouches either. They will move out of the bosses slams and stun, rotate on objectives, switch out boss aggro. Even stuff that really can't be taught, like how to disengage and fan out after a bad fight to minimize causalities, or just when they back, despite being half health and mana. (Hint: It's because an objective is spawning soon.

Even just looking at their play, you can see the difference, pretty quickly. They save hard engages for when they have all cooldowns and the team, they CC the back line, and peel if an assassin dives on a high value target.
  • Shotcalling and Reposibility
This is pretty much two teams of the same skill level going at it. Only difference is you. And you need to make the most of it.

Your teammates won't argue with you, your teammates aren't trolling, they will comply to their best ability, and you can ping them for fervent loyalty, dying along side you.

So, when you ping a camp, and the team starts rotating down, but the enemy AI spots you and dies, then, who do you have to blame?
When you ping all4 to follow, and start a fight 2-3 levels downs, and get wiped, then who's fault is it?

This is two fold. First off, it helps you think about the "macro" game. You can ping to have all 4 to follow, but be prepared for a massive counter push on the other side of the map. But you can delegate. You can ping one person to follow, ping "Defend" or "Push" and the two closest will comply.

Granted, they will won't always follow your direction or carry out to your exact intentions, but it teaches you to communicate without words, pings only.

And lastly, responsibility. Now as soon as there's a deficit, the blaming starts. Who did what wrong, why this person picked this talent, why did no one peel for you. But when you're in an AI game... it's just you. You need to take that look inside and ask "How did I fuck up?" Did you pick a fight at the wrong time, did you use the wrong abilities on the wrong target, did you not give a clear ping on who to focus.

Remember, two equal teams, you're the deciding factor.
  • Conclusion
If you're looking to brush up on a few things, polish the fundementals such as positioning, focus, or rotation, or are just tired of QM being a crapshoot; how about knocking out a daily quest or two in 
VS AI against the elites. You may realize how much room you have to grow as a player.

Feel free to leave comments, feedback, suggestions below.

SOURCE

Heroes of The Storm - WTF Moments Ep.26 [Heroes of the Storm Highlights]

Heroes of The Storm - WTF Moments Ep.26

Have any good fun/fail/win moments to submit? Do it here : http://www.heroesWTF.com or HeroesWTF@yahoo.com
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Tuesday, November 24, 2015

Diablo 3 - PTR 2.4.0 / Set Dungeon / Thorns of the Invoker Guide by Desolacer

Hey guys, welcome to the next video, today Ill show you a guide on how to do the Thorns of the Invoker Set Dungeon and how to master it.
Please Like, Subscribe and Ill see you in the next video ;)

More Set Dungeon videos:

Demon Hunter
- Embodiment of the Marauder: https://www.youtube.com/watch?v=Ks1qo...
- Unhallowed Essence: https://www.youtube.com/watch?v=sB56I...
- Natalya's Vengeance: https://www.youtube.com/watch?v=SHs_Q...
- The Shadow's Mantle: https://www.youtube.com/watch?v=FhPrZ...

Monk
- Uliana's Stratagem: IN PROGRESS
- Raiment of a Thousand Storms: IN PROGRESS
- Inna's Mantra: IN PROGRESS
- Monkey King's Garb: IN PROGRESS

Barbarian
- Immortal King's Call: IN PROGRESS
- Wrath of the Wastes: IN PROGRESS
- Might of the Earth: IN PROGRESS
- The Legacy of Raekor: IN PROGRESS

Crusader
- Roland's Legacy: https://www.youtube.com/watch?v=cboOI...
- Thorns of the Invoker: https://www.youtube.com/watch?v=PJ0EZ...
- Armor of Akkhan: IN PROGRESS
- Seeker of the Light: https://www.youtube.com/watch?v=jrWlz...

Wizard
- Vyr's Amazing Arcana: IN PROGRESS
- Tal Rasha's Elements: IN PROGRESS
- Delsere's Magnum Opus: IN PROGRESS
- Firebird's Finery: IN PROGRESS

Witch Doctor
- Helltooth Harness: IN PROGRESS
- Raiment of the Jade Harvester: IN PROGRESS
- Zunimassa's Haunt: IN PROGRESS
- Spirit of Arachyr: IN PROGRESS

► Twitter : https://twitter.com/desolacer
► Twitch: http://www.twitch.tv/desolacer

Monday, November 23, 2015

Diablo 3 - PTR 2.4 Item Mechanics / Etched Sigil by MeatHead Mikhail

Hey guys, today I briefly go over the mechanics and uses of the Etched Sigil source, one of the coolest items in the game in my opinion. I show it with a variety or spenders, explain what works/doesn't, and discuss some alternative uses outside of Firebird's. Enjoy & discuss!

Specific Item Playlist: https://www.youtube.com/playlist?list...

Patch: PTR 2.4

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Thanks for watching and Thumbs Up if you like the video! Let me know if you have any questions or suggestions in the comments below and be sure to check out:

Web: http://www.meatheadgaming.com
Twitter: http://www.twitter.com/meatheadmikhail
Facebook: http://www.facebook.com/meatheadgaming

StarCraft 2 Guide - Reactored Liberator Opening in TvZ by SC2Improve

In this video we look at a game from Apocalypse in which he opens without hellions and straight into reactored liberators.

Find the full build-order and an example replay on my website : http://www.sc2improve.net/blog/2015/1...

Will you be trying this on the ladder? Let me know! Also looking for feedback on my first ever guide!

Jonathon 'Wardí' Ward, owner and organiser of SC2Improve, is a full-time Starcraft 2 streamer & content producer. Please consider supporting the content by following on Twitch, other social media or contributing on Patreon. Thanks!

http://www.twitch.tv/wardiii
http://www.patreon.com/wardi
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http://www.sc2improve.net

Thursday, November 19, 2015

Heroes of the Storm - Leoric, The Skeleton King Guide by KingCaffeine

Hello Team,

As promised, here is a quick guide to Leoric, the Skeleton God. It has come to my attention that his strengths are consistently under utilized and there seems to be a general misunderstanding about how to best use his passive (i.e. feed). Heroes is a game of inches and seconds, and being able to trade a small amount of xp for positioning, vision, or time can garner a much larger advantage. Below you’ll find the most common builds that I use, as well as a few basic tips.

Bruiser Leoric: http://www.heroesfire.com/hots/talent-calculator/leoric#sgrh
This is the most common Leoric build that I use because it is fulfilling the role which you mainly draft him for, a consistent King of the frontline. This is the most versatile build as well and can fit most drafts as a second frontline, or solo frontline if supported by two healers. As soon as you get spectral leech, you become a terror of the enemy frontline, guaranteeing you good trades in any exchange. This gives you the ability to hold the strong positions your team needs to win fights.

Leorky: http://www.heroesfire.com/hots/talent-calculator/leoric#rv-p
The Leorky build is the most annoying way to get max value out of your death passive. This build is strictly for compositions based entirely around map pressure and trading your life for time. This build is terrible at taking 5v5 team fights, and excels at split pressure.

Full tank Leoric: http://www.heroesfire.com/hots/talent-calculator/leoric#sef4
This build is my least favorite, but it still has its place. The talents are focused on soaking as much damage as possible and assuring that you are the primary target.

Entomb Usage
The best thing about Entomb is its extremely short cooldown. You should never be scared to throw it out especially if you think that you will trade it for either a higher cd survivability ult (i.e divine shield, maw, ice block). Your main targets for entomb are obviously immobile carries or supports like Tyrande, Kael’thas, Zagara, Malfurion, and Jaina. Entomb serves other uses as well, such as pealing for your teammates and splitting a fight.

Leoric’s Passive: Undying and You
One of the most important factors for playing Leoric is getting as much value out of his passive as possible, without being a detriment to your team. As I stated before, Heroes is a game of small trades and this cheat death passive allows you to do many things no other hero can (except Murkgod). A hero kill is worth about two minion waves of xp and as the game progresses you can afford to give that xp up in trade for critical resources late game, such as vision, positioning, and clean disengages. Here are some do’s and don’ts for dying on Leoric

DO
-Trade your life for vision post level 20 when no objectives are coming up, unless your team is gearing up for a game ending fight/push. This is the counter to late game 5 man bush camps.
-Trade your life at any point in the game when it seems like your team will be chased down, better you than multiple teammates.
-Trade your life to keep the enemy on their side of the map while your team secures mercenaries/bosses late game, otherwise know as “distractics.”
-Trade your life for any crucial objectives your team cannot get otherwise (backdooring keeps)
-Aggressively trade in early game around tributes/mines, if your death gets you the objective, its worth.
-If your team is behind in levels and about to take critical structure damage, your deaths can buy your team time to clear death pushes and grab a foothold where they otherwise couldn’t have.

DON’T
-Scout aggressively as objectives are coming up, your death will NOT be worth if they get it.
-Die quickly in teamfights or your team will need to immediately disengage, you are not effective in teamfights while dead.
-If you’re ahead in the mid or early game, trading your life is usually never worth. The xp gain is too high due to the comeback bonus. Take it slow, and win fights through your advantage.
-Die in lane, you cannot soak while dead.
-Die right before either team hits a major talent tier, a fight will usually break out around the advantage.
-Die when getting positioning for a teamfight. Prefight trades are VERY important.

Hope you guys enjoy this guide. I’ll check back in this thread for any questions! Good luck in the Nexus boys.

SOURCE

Tuesday, November 17, 2015

Heroes of the Storm - Cho’Gall Spotlight

Kevin “Cloaken” Johnson introduces a dual Hero to the Nexus, Cho’Gall.

For information on Heroes of the Storm, visit the links below:

Website - http://heroesofthestorm.com
Facebook: http://facebook.com/BlizzHeroes
Twitter: http://twitter.com/BlizzHeroes

Monday, November 16, 2015

StarCraft - [TvZ] How to face Roach/Ravager ? Applying the sAviOr technique by ErrantKnight

In the last few days we've seen certain Zergs (Solar) use pristine Roach Ravager builds to max out extremely quickly and crush the Terran using Corrosive Bile to force the Terran into constantly kiting.

There seem to be two main ways to respond to this:
  • Firstly you can face the Zerg in (Glorious) battle and hope you have enough, maybe lay down some bunkers, try moving tanks around... The problem is that the Zerg's army is usually rather overwheling (we saw Solar be maxed against a 100-150 army TY) so the odds aren't in your favour, you are just playing to this army's strength.
  • Secondly you can try counter-attacking (dropping usually) to try to force the Zerg to come back and defend. The problem is that all of the army dropping is missing from the defence so the Zerg can just crush what remains, deal critical damage (or even camp your production) and use roach reinforcements to defend (and even amass that number early since he sees your drop coming with overlords) or gain time against the counter attack. The Zerg can then just go back and defend while you have sustained a lot of damage.
This situation is very similar to pre-sAviOr ZvT in Starcraft where the Zerg was forced into either making sunkens or counter attacking. Then arrived sAviOr who uncovered the skirmishing technique: use muta-stacked mutas to harass the attacking force by picking off stray or fringe units, weakening and slowing it down enough so that you can overwhelm it later on.

In LotV, Terran has gained access to a new weapon of the apocalypse: siege mode tank drops: combining this with the medivac boost upgrade (which just makes it better) you can suddenly harass the attacking roach army while dodging the Corrosive Bile spots, weakening it and slowing it down sufficiently so that you can beat it down later on.

I for one have tried this and it works quite well, while I was losing to vastly superior armies I can now face them off with similar supply (180 vs 200 and part of the Zerg supply is back at home).

Try it out and see if it works for you.

SOURCE

Heroes of the Storm - Free Hero Rotation / Week of November 17

Free Hero Rotation - Week of November 17
  • Li Li
  • E.T.C.
  • Butcher
  • Zagara
  • Johanna
  • Rehgar (Available after player level 12)
  • Kael'thas (Available after player level 15)
Source

Diablo 3 - Exploits, bugs, and my thoughts on 2.4 by Alkaizer

Saturday, November 14, 2015

Diablo 3 - How to prepare for 2.4 by malendariel

I managed to try a few builds out on the PTR and figured I'd share some thoughts on how to prepare for 2.4 (no firm release date yet). As usual this mainly applies to people who will be playing non-seasonal. Note that there's no season-only items for 2.4. The only benefit of doing 2.4 will be to unlock stash tabs and some cosmetic items - they're pretty cool so I'll definitely be doing some season play, but not exclusively. For all the details check out the official patch notes.

1. Save up your crafting/bounty materials

You'll need lots of crafting mats if you want to create some shiny new items using Kanai's Cube. You'll also want to cube some of the new legendary powers. Do some bounties and store the mats, you'll need quite a few. Also save up some Ramaladni's Gifts so you can stick sockets on your new weapons.

2. Save these sets

The below sets, with the exception of Istvan's Paired Blades, are pretty useless at the moment, but will be seeing a substantial buff in 2.4. The Legacy of Nightmares ring set will be quite interesting, but I don't think they'll be able to balance the power across all the classes. Start saving them if you have them.
  • Legacy of Nightmares ring set (Litany of the Undaunted and The Wailing Host)
  • Endless Walk ring/amulet set (The Compass Rose and The Traveler's Pledge)
  • Istvan's Paired Blades (Little Rogue and The Slanderer)
  • Thorns of the Invoker set (Crusader only)

3. Prepare to replace these items

You might have beautifully rolled ancient versions of the below items. Unfortunately most of them will no longer be BIS (best in slot). Newly dropped versions of these items have substantially more powerful stats on them. Don't save unidentified versions of these - the stats will only appear on ones that drop after 2.4 goes live. If you save up lots of bounty crafting mats then you can use them to reroll these items and they'll get the new stats on them (and it might be ancient if you're lucky).

Barbarian
  • Dread iron (+150-200% Avalanche damage)
Crusader
  • Blade of prophecy (+75-100% Condemn damage)
  • Drakon's Lesson (Shield Bash damage bonus increased from 150-200% to 300-400%)
  • Frydehr's Wrath (+150-200% Condemn damage)
  • Golden Flense (+150-200% Sweep Attack damage)
  • Jace's Hammer of Vigilance (guaranteed primary attribute)
  • Jekangbord (+150-200% Blessed Shield damage)
  • Unrelenting Phalanx (+45-60% Phalanx damage)
Demon Hunter
  • Bombardier's Rucksack (+75-100% Sentry damage)
  • Dead Man's Legacy (+75-100% Multishot damage)
  • Hellrack (guaranteed primary attribute)
  • K'mar Tenclip (+75-100% Strafe damage)
  • Valla's Bequest (+75-100% Strafe damage)
  • Wojahnni Assaulter (guaranteed primary attribute)
Monk
  • Gyana Na Kashu (+75-100% Lashing Tail Kick damage)
  • Tzo Krin's Gaze (Wave of Light bonus damage increased from 20-25% to 125-150%)
  • Vengeful Wind (Number of Sweeping Wind stacks increased from 3 to 6-7)
  • Inna's Reach (Bonus Mystic Ally damage increased from 20-25% to 75-100%)
Wizard
  • Triumvirate (Arcane Orb damage bonus increased from 75-100% to 150-200%)

4. Clean up your stash

There are an incredible amount of new items landing in 2.4 - clean out your stash and your mules. Be rutheless!

5. Level up some gems

There will be a new Kanai's Cube recipe which consumes a legendary gem (and some other mats) in order to add some stats to an ancient item. You can determine the stat based on what other gems you include in the cube - Ruby for Str, Topaz for Int, Emerald for Dex, and Amethyst for Vit. The amount of the stat that gets added depends on the level of the legendary gem you use in the recipe. For example if you added some Emeralds and a level 40 gem, you will be able to add 200 Dex to an item. If you used a level 80 gem you will be able to add 400 dex to an item. You can only buff ancient items. If you find an item with better stats, you'll need to farm another gem and buff the upgraded item. Because of this you'll need a lot of extra gems - you might as well get a head start on leveling them now. If you need extra gems to drop, take them all out of your stash and put them on another character. Then when you complete a greater rift you'll start getting additional gems dropping again. Level these up as high as you can so you have a bunch of them ready for 2.4.

6. Farm some gold

In 2.4 you'll be able to "empower" a greater rift. In order to do this you'll need to spend some gold. The amount depends on the level of the greater rift you're doing. If you complete the greater rift on time, you'll get 4 gem upgrade chances instead of the usual 3.

7. Save up some Bovine Bardiches and Puzzle Rings

Empowered rifts will need a lot of gold. Put together a gold find set to make the most of your puzzle rings. The new action combat feature provides some pretty hefty XP bonuses. The Bovine Bardiche can be put in the cube and it will open a special cow level. Aside from netting you a heft amount of legendaries and XP pools, the density for these levels is extremely high. On the PTR I got about half a paragon level (granted only level 975) by earning a huge massacre bonus on this level.

8. Misc notes

  • Monks will need to focus on Physical Resist even more for their gear, as most rift guardians and other mobs have had their elements moved to Physical. The Mara's Kaleidoscope amulet will not be quite as good in 2.4.
  • String of ears looks like it is getting changed retrospectively. This doesn't happen very often, but usually when it does the range gets rerolled again. This means if you have one with 30% (range being 25%-30%) then when the patch lands and it gets changed to a power instead of a secondary roll, it might not end up as the max value in the range. It looks like this belt will be dropped to 20%-25% (the patch notes are confusing for this).

SOURCE

Monday, November 9, 2015

Starcraft 2: A beginners guide by xlnqeniuz

I'm glad very glad to have you join this great subreddit. I'm going to assume you have come here to try and learn the basics of Starcraft 2 after you saw all the hype floating around Starcraft 2: Legacy of the Void.

In this post I'll try to help you get through the beginning steps of learning Starcraft 2.

The basics

Starcraft 2 is a very complicated game, it's very in-depth and has a steep learning curve. But please don't let that intimidate you from trying to understand everything.

Before you start a game, you can pick a race from the 3 that are available. You have Terran, the human race. Zerg, the weird creepy aliens and Protoss, the ancient wizards. You can also pick to play as random if you're up to the challenge, but I recommend sticking with one race for now.

The very basics of this game are actually pretty simple: Kill the enemies units. But there's a lot to do before you can even do that. The most important thing of Starcraft 2 is macro. This is what the game is all about. I'll tell you some more about macro later on in this post.

At the start of a game, you have exactly 12 workers, they are there to mine the blue crystals called 'Minerals' for you. With these minerals you will be able to build more workers, buildings and ofcourse units. For some structures or units you will also need Vespene gas. You can extract vespene gas from the cleverly named Vespene gas gysers. The only problem being is that you need a structure on-top of these gysers to extract the gas. You can build these structures with minerals.

This game has a supply cap. That means that you need to keep building supply structures or for the Zerg, units. At the beginning of the game you will need to build a supply unit/structure for you to be able to continue building workers and units. Try to keep building up supply so that you don't get supply blocked later on in the game. The maximum amount of supply you can have is 200.

Now that you know a little more about the basics, let's go into the deets of the 3 races we have in store for you.

Terran

Nice job picking Terran, we already have something in common. (altough I was a dirty Protoss player back in the days.)

Terran is the human race of this series. You will play with an army that has actualy humans in it with giganctic space suits.

Since I have a limited supply of text I can put here, I'd like to direct you to this a website that digs into the basics of the Terran race: Click (Warning: Could be a little oudated.)

Zerg

So you've picked Zerg huh? Good choice! You'll probably be having a lot of fun controling these sticky weirdos.

I recommend reading this guide about the basics of Zerg: Click (Warning: Could be a little oudated.)

Protoss

Nice! You picked the race which LotV is all about. You'll be able to control the ancient and very cool Protoss.

The basics of this race can be found here: Click (Warning, can be outdated)

Micro & Macro.

Alright, we've arrived at the core mechanics in this game. Micromanagement is the process of controlling your units during the game. Macromanagement is the mechanic of getting your economy up to speed and getting a good army.

Macro
Macro is basically the setting up, using and stabilizing your economy. From those 12 workers you get at the start you will be able to setup a great economy to make sure you get the money to build structures and army units. You want to make sure you have your game planned before the start of a game. The best way to do this for you newbies is to pick a build-order and sticking to it. With these build orders you will be able to efficiently macro. I recommend picking some from this site: Click! and Click here to learn how to read these build orders.

Build orders are mostly used in Multiplayer, as it might not be as good during the campaign.

Micro
While micro might not be as important as macro, it is still definitely something you need to know. As a new player it will be very hard to remember doing actions and doing them at a quick speed. That's alright, everyone on this subreddit had to learn it just like you.

Micromanagement is basically a term used to describe controlling your units. In this game you want to make sure you use your units abilities, position them right for engagements and use the units you have available as much as you can. Liquidpedia (our very own wikipedia) explains very well what you can do with your units in a game of Starcraft 2. You might not understand all of the terms used, but other then that micro should make a little more sense. Here's the guide: http://wiki.teamliquid.net/starcraft2/Micro_(StarCraft)

Usefull links

There is a lot more to learn about Starcraft besides what's mentioned above and I've created a list where you can learn those things:

The /r/starcraft subreddit has a nice tutorial for beginning players where you can find a lot of information; Click

Essential Day 9 dailies
We have this awesome guy in the community called Sean 'Day 9' Plott. He is someone who shows us players how to improve our Starcraft 2 gameplay through this stream. Here are some essential Day 9 dailies that teach you newbies the essentials of Starcraft 2:
Also, you should totally watch This Day 9 daily #100 where he gives some more insight into the SC2 community. Click

Guides
Beginners guide by /u/REInvestor Click
Another great beginners guide: Click
Liquipedia's Starcraft 2 portal: Click
/u/Meoang's guides, in video form! Click

Esports

Starcraft 2 also has a big esports scene. We just got done watching the Grand finals of the Starcraft 2 World Championships Series held at Blizzcon. It was pretty exciting to watch, if I may say so myself.
Starcraft 2's esports scene is so big that I wouldn't be able to explain it all in this post, luckily TotalBiscuit was nice enough to make a guide about Starcraft 2 esports in video form. You can watch it here: Click Warning: Could be oudated

Well then, that should be about it, unless I'm missing something really important. Thank you for reading all the way, and good luck in Legacy of the Void! <3

SOURCE