Showing posts with label cs:go. Show all posts
Showing posts with label cs:go. Show all posts

Wednesday, May 29, 2019

How to Pre Aim in CS:GO by SteelSeries

How to Pre Aim in CSGO by Mastering Your Crosshair Placement

.
In this guide, luckySkillFaker gives you some tricks on pre aiming and crosshair placement in Counter-Strike, ranging from basic to the more advanced. ๐Ÿ‘‡Timestamps & Links ๐Ÿ”ซ Train your aiming fundamentals with Aim Master: http://steelseri.es/z98ky ๐Ÿฅ‡Get a mouse with a TrueMove sensor. Your hand = Your aim: http://steelseri.es/cmiuz ๐ŸŽ™This guide was created by luckySkillFaker: https://www.youtube.com/luckySkillFaker FAST FORWARD to the tip you want! ⏩ 0. Introduction 0:00 ⏩ 1. Why does crosshair-placement matter? 0:12 ⏩ 2. How does crosshair-placement work? 1:25 ⏩ 3. Quick tips for SMGs and AWP 2:25 ⏩ 4. Aim restrictions and limitations 3:28 ⏩ 5. Improving crosshair-placement 5:21 ⏩ 6. Close-peeking and pre aim 8:02 ⏩ 7. Avoiding headshots 8:56 ⏩ 8. Training tips 10:48 Connect with us: ๐Ÿ”— http://discord.gg/steelseries ๐Ÿ”— http://twitter.com/steelseries ๐Ÿ”— http://instagram.com/steelseries ๐Ÿ”— http://facebook.com/steelseries
-

Wednesday, October 10, 2018

10 Smokes Every CS:GO Player Must Know by Valve Guides


10 Smokes Every CS:GO Player Must Know

.
Smoke grenades are one of the most powerful tools in the game. Being able to obstruct a quick and powerful sniper, to causing a distraction for you to slip onto a bomb site. For some of these smokes, you will need a jump bind. To set up the jump bind you need to create an autoexec, to do this open your console and type (bind “j”; “+jump; -attack; jump”). You can use whatever key you want, but I find J is easier. Copy and paste this into the console: bind “j”; “+jump; -attack; jump” In this video we talk about: Best Smokes CS:GO CS:GO Pro Smokes How to Jump Bind CS:GO CS:GO Best Nades ▼ STAY CONNECTED! ▼ Follow Us on Social Media! ★ Twitter: http://Twitter.com/UltraGuides ★ Discord: https://discord.gg/ultra ★ Twitch: http://Twitch.tv/UltraGuides
-

Wednesday, August 22, 2018

CS:GO - The ULTIMATE Guide To Improving Your Movement by TurboMotionZ

CS:GO - The ULTIMATE Guide To Improving Your Movement! Extremely EASY TO DO! (Surf ,Bhop and MORE)

.
Today I made a video on how to improve your movement on CS:GO, this video gives you all the tools you need to learn how to surf, bhop, hit insane jumps on comp and just overall improve your movement, check out the servers and download the maps. Let me know if you have any other tips to help other members of the community Cache: https://steamcommunity.com/sharedfile... Mirage: https://steamcommunity.com/sharedfile... Inferno: https://steamcommunity.com/sharedfile...

-


Monday, July 2, 2018

Ultimate Mirage Guide 2018 - Counter-Strike: Global Offensive by KP

Ultimate Mirage Guide 2018 - MUST KNOW Nades and More - Counter-Strike: Global Offensive


.
New series covering every map for competitive CS:GO. These are nades that you should know 100% before pugging or playing in a team for this specific map. Didn't cover every insane smoke, but these are the most important ones! Let me know if you guys like this type of content. TIMESTAMPS: 1:10 Mid control smokes 3:30 Connector molotov/Behind mid boxes smokes 6:06 A smokes MUST KNOW 7:37 Tetris smokes 8:40 Top connector smoke from ramp 9:15 Under balc molotov from palace 9:56 B execute smokes 13:50 Proper B flashes 16:30 Connector smoke from B apps 17:30 CT B tricks 21:30 Retake jungle nades 22:40 Retake CT flashes 23:45 Default molotov 25:30 Palace smoke on retake 26:30 BONUS Underpass to jungle smoke ⋆ SUBCRIBE: http://bit.ly/2kP1HBx ⋆ Twitter: http://bit.ly/2kNIJLE ⋆ Instagram: http://bit.ly/2l3CrXF ⋆ Twitch: http://bit.ly/2l2KrrQ
-

Monday, February 5, 2018

Counter-Strike: Global Offensive - Tips For Finding Your Perfect Sensitivity by Cruxal

Tips For Finding Your Perfect Sensitivity In CS:GO

Here are my tips for finding your "perfect" sensitivity. This is a guideline, as many people are going to have different tastes but these are some great things to keep in mind when finding yours. Good luck! Subscribe for more CS:GO Videos! -Tips For Finding Your Perfect Sensitivity In CS:GO If you would like to support my channel, check out my patreon: https://patreon.com/cruxal ⬇ My Social Media! ⬇ https://twitch.tv/cruxal https://twitter.com/cruxalcs https://instagram.com/cruxal https://discord.gg/cruxal https://steamcommunity.com/groups/cruxal Snapchat: cruxalcs (sort of inactive)
-

Wednesday, October 11, 2017

Counter-Strike: Global Offensive - A 30 Min Guide to Improve Your Aim/Reflexes by ImThour

Before starting, I would like to tell you that this training will take only 30 Minutes. I found a great way with the same old maps you already played but this time, our approach will be different. Hope you will have a good read!
Practice #1 - Aim Warmup (10 Mins is Max):
What we have to do on this Map:
  • Click on Aimbotz Challenge, Select 90 degrees in challenge mode and 100 Kills.
  • Do it 4 times with AK47 (100 Kills), M4A1/M4A4 (100 Kills), Glock (100 Kills) and USP/P2000 (100 Kills) making it a total of 400 Kills.
  • Try only taps, No spray or burst required. Doesn't matter if you do slow in the first, regular work will automatically make you faster.
Practice #2 - Reflex Warmup (10 Mins is Max):
Settings for this Map: Settings for this Map
What we have to do on this Map:
  • Set your Map settings as shown in the picture above
  • Select AK/M4 and click start
  • Once completed, you can go on Stage 2 and Stage 3 and similarly all the stages.
  • There are 5 Stages which makes the maximum time to spend on this map is 10 Minutes.
Practice #3 - Retake Servers (1 Full Game is Recommended):
  • Find the nearest retake server: CS:GO Retake Servers
  • Play Atleast 1 Full Game
  • If you didn't played retake before, A Small Description for you: In this map, There will be 5v5 situation, T will plant and defend the bomb plant while CT will try to push the site and defuse the bomb. Real clutches happens here.
Some Tips:
  • do not prefer going to Valve Casual/DM, Community Servers FFA DM and Retakes are filled up with better players. So if you want to get good, play with good players
  • This whole training will take about 30 minutes a day but will have great impact on your skills within a week if done properly.
  • Practicing Recoil is not necessary, You will get that by time and the more you play. Bursting is the best option available to get a better KDR.
  • KZ servers are extremely helpful in learning better mouse movement therefore increasing aim. Thanks to -Char_13
  • Excessive Playing will ruin your game play, So do not play constantly. Stand up and have some good walk or exercise after a game.
  • Drinking Water while playing is the best option to stay calm and focused.

Monday, September 11, 2017

A Detailed Guide on Nvidia 3D Settings for Best CS:GO Performance by ImThour

Watch BananaGaming's Video for Easy Instructions: https://www.youtube.com/watch?v=9eUdp2x4YhM

Hello,
So after a good research and testing i am here to tell you the best 3d settings you can use for getting the highest FPS on your PC. I am sure most of the users will be getting a FPS boost from this, I am not saying 100+ or so. So, Let's get started!
1. Opening Nvidia Control Panel:
  • Close CS:GO if running.
  • Right click on your desktop and select NVIDIA Control Panel.
2. Select the right option:
  • Now once you open the control panel, move on to Adjust Image settings with preview.
  • Make sure the option Use the advanced 3d image settings is selected.
3. The Best 3D Settings:
  • Make sure you are on Manage 3D Settings tab before going further.
  • Select Global Settings and Change Each of your settings to the below mentioned ones.
Change Your Settings to these:
  • Ambient Occlusion: Ambient Occlusion is simply put, a lighting effect that drastically improves shadows on geometries. Select OFF.
  • Anisotropic Filtering: It enhance the image quality of textures on surfaces by reducing fuzziness and blur. Select Application Controlled.
  • Antialiasing FXAA: It defaults at Off since games naturally had their own AA options. Select OFF.
  • Antialiasing Gamma Correction: It refers to the correction of brightness values within an AA enhanced image. Setting this on and off has no performance impact but has an effect on the brightness of some antialiased textures. Select OFF.
  • Antialiasing Mode: Select Application Controlled.
  • Antialiasing Transparency: This is pretty much another AA implementation. Select OFF.
  • CUDA GPUS: allows you to select which graphics processing unit will use CUDA for general computing functions. Games with Nvidia PhysX technology benefits with CUDA enabled GPUs. Select all for the best possible performance.
  • DSR Factor: DSR or Dynamic Super Resolution is basically an improved down sampling method. It allows the graphics card to render the game at a higher resolution than your display could provide and outputs it using your native resolution. Select OFF.
  • Maximum Pre-rendered Frames: It is a buffer used to store data in preparation to be used by the GPU. How much frame should be prepared ahead is govern by this setting. Set it to 1.
  • MFAA: It refers to another AA method, similar to MSAA but it doesn’t feature the same performance impact. Select OFF.
  • Power Management Mode: Modern GPUs can set their power usage under various scenarios and this setting pertains to that feature. Select Prefer the Maximum Performance.
  • Shader Cache: It is a feature to optimizing 3D application load times and CPU performance. Select OFF.
  • Texture Filtering - Anisotropic: Select OFF.
  • Texture Filtering - Negative LOD Bias: Negative LOD Bias refers to texture sharpening by inputing a negative Level of Detail value for mipmap selection. Select Allow.
  • Texture Filtering - Quality: This setting controls Anisotropic Sample Optimization and Trilinear Optimization. Select High performance.
  • Texture Filtering - Trilinear Optimization: Select OFF.
  • Threaded Optimization: It is the setting that manages multi-threading optimizations for 3D applications. Select ON.
  • Triple Buffering and V-SYNC: Triple buffering allows performance improvements on games if V-SYNC is turned on and V-SYNC is an anti-tearing teachnology, synchronizing the framerate with the monitor’s refresh rate. Select OFF for CS:GO.
  • Virtual Pre-Rendered Frames: This limits the frames the CPU can prepare for VR devices. The setting is set to 1 by default. Set it to 1.

Alright, Now you have got the best 3d settings for CS:GO, You can try these things mentioned below to get a little bit boost.
  • Use this command: cl_forcepreload 1
  • Verify Integrity Cache.
  • Run these commands: snd_updateaudiocache and snd_rebuildaudiocache and restart CS:GO.
  • set fps_max to 0 or 999.
  • Only use these launch options: -novid -tickrate 64/128 -freq 60/120/144 +mat_queue_mode 2. Other doesn't really helps you to improve FPS.
  • Run Disk Defragmenter programs. Don't defrag an SSD. It shortens the life span of the drive as they have a limited number of read/write cycles.
  • Stop unwanted programs from running on system start. Go to task manager -> Startup and disable unwanted programs.
  • Temp Files. Open Run (Win+R) -> Type: %temp% -> Delete everything you can in the folder.
  • Set Power Management Mode to High performance.

Thanks to /u/GlobalNova , /u/Tuxed0Duck , /u/LolzWhatIsThis and /u/_sjain for some better tweaks.

Hope this will work for you and if you need any help, comment here. I will be happy to help you all. It may not work for some users due to different system configuration but in my opinion, this is the best.

Tuesday, May 30, 2017

Counter-Strike: Global Offensive - In depth guide on improving for all levels of players by Gatr

I recently commented on a thread started by a user looking for advice on improving. I felt like giving him my own personal advice from my success and failure in this game. What I've done to progress as a player overtime. The comment blew up. After much consideration, I've considered to revise the comment and post it as a thread itself to hopefully help as many players as possible.
A little backround of who I am and why I feel worthy of offering my advice: I've been playing since 2013, I reached Global early 2015. Got into ESEA league late 2015 and have spent the entirety of my time progressing as an IGL. I have progressed every season as a player and as an IGL. I'm not the star that was gifted to go straight to the top. I struggled to learn and understand but as I continue to get better and learn from my mistakes, I become more motivated to play this game. I believe learning from your mistakes is what defines the possibility of you achieving what you want to achieve in CS:GO.
I'm going to go through many different ways on improving your own game. I'm not the best at any of it, I'm far from it but I feel like showing what I've done to succeed can help others succeed and others can help me succeed at the same time. This isn't a battle of you against the world unless you want it to be. You should be able to help one another get better at a game that you both share a passion for.
I'm going to break down this post into section:

Deathmatch:
I honestly believe that DM is just like going to the gym. You're not going to go from fat/skinny to Arnold Schwarzenegger overnight, Just like you're not going to go from where you are currently to Coldzera or Niko overnight. It's all about consistency, dedication and motivation. This is the other part people don't realize. If you only bot DM or player DM, you're not getting the most bang for your buck. If you only workout your biceps, you'll never get big shoulders or a big chest. It doesn't work that way. So you need to do a variation of what you do to get the most of out deathmatching.
Here's a list of videos, maps and options related to DM'ing:
Videos:

Bot DM Maps:

Other variations of bot DM that can help your overall aim:
  • Snapping - Pick random points OFF a bots body then snap to the head and fire 1-3 shots then snap back to the original point. Switch to another bot and do the same thing but DO NOT choose the same point as the first bot.
  • Flicking AK/M4 - Using Aim botz, snap from bot to anothers head by tapping and attempt to be able to go from the bots head to the next without missing. While hard at first, gets a lot easier as you continue to do so.
  • Flicking AWP - Don't. I can't awp. But if you want to, Do the same as snapping but with an awp.
  • Burst training: Work in bursts of 2, 3, 5, 10 or whatever you prefer. Just standard Bot DM but only kill the bots by using a burst rather than tapping or full blown spraying. Works especially good at medium-long range in MM.

Prefire maps:

Demos:
This is something that a lot of players fuck up horribly at. Some players don't watch their own or others demos, Some players watch demos because everyone says to watch demos but do not understand what to look for when they're watching, Some players watch demos of players above their skill level and immediately try to imitate what they saw but do not understand the context in which a professional player does it so it doesn't work out well.
All in all, I'll give you a good list of questions to ask yourself while watching your own demos:
  • Is this gun engagement taken on my terms or their terms?
  • Was I in position and ready to take this engagement?
  • What impact did this engagement do for the teams ability to win the round?
  • Did I need to take this engagement?
  • How or why did I lose this engagement?
  • Was this engagement needed for my team to win the round?
  • How do I put myself in a better position to win this engagement more often? (Over 60% of the time)
  • Did my calls put my team in the best position to win the round?
  • Do I see any consistencies that the enemy team can see also and counter? (Always peeking at this time or holding this same position/angle)
  • Do I use my nades correctly? (I'll answer this: No.)
  • How do I position myself to use my nades correctly that both benefits myself and my team?
  • What did you expect was happening at any time vs. what was actually happening. Could you(r team) have somehow gotten that intel in advance? (Thanks to user shibireei)
The point of watching a demo is to learn your mistakes and to fix them. If you are unable to admit that you make mistakes, you will not progress as a player. Even the best players in the world makes mistakes. One of the reasons they are where they are is trial and error, ability to determine the mistake or error and the ability to fix them. (Anyone seriously interested in this, I will be more than welcoming to offer more questions that I ask myself when I watch my own demos, my teams demos, demos of team I've about to playing against (Counter strating) and demos of professional teams.

Pre-aiming and pre-firing:
Pre-aiming: This is very tricky subject for me since I'm personally spending my own time improving on this. I obviously am not the best to ask this question to but I hope I can help. Pre-aiming is more than having your crosshair at headlevel at all times. It's turning corners by placing your crosshair in the correct position to be able to engage and to do so effectively. It's knowing what angle to check first then second then third when entering a site. It's knowing the position that your crosshair needs to be in case someone pushes/peeks you. This single handily can improve your game more than anything. If you peek an enemy who isn't pre-aiming the angle you're peeking him at, that means he needs to readjust his crosshair before he fires and all you have to do is fire. So that means you're at a HUGE advantage. But if you switch the scenario, you would be at a huge disadvantage if you are not prepared.
Pre-firing: This is something that once you get down, it's easy to become more skillful at over time. It's harder to get used to it than it does to become great at it. That's why when you see a professional pre-fire an angle in a big match and gets the kill, it's nothing to crazy to them but to the blind eye, it's insane. How did he know? Is did he determine he should do that? The answer is that he knows what angles certain players like to play and when they're most likely to be playing there. So pre-firing is the most beneficial to winning that gun engagement against the opponent.
So lets talk about the best time to pre-fire. You should pre-fire: - When an enemy has been consistently playing an angle. - When committing to a site where you're first in and know that an enemy is either - More than likely there. - Has played there before. - 100% certain is playing there.
When shouldn't you pre-fire?
  • When you're in a position that is 100% certain the enemy does not know where you're currently at.
  • When you are about to hit a site where the enemy has no information on which site you are hitting. (Example: Your team puts pressure on B site mirage Apps but the team has fallen back to A site to smoke execute and left a player to make a distraction at B. You are walking into A palace. You should not pre-fire the angles in palace but pre-aim and be prepared mentally to shoot if the case arises.)

Must know Smoke Grenades for all levels of CS:
Dust 2: - T Side: T Spawn to long A, T Spawn to Cat box, Cat to ct spawn (Called commonly as CT Drop smoke), Long A cross smoke,Mid-B CT Smoke - CT Side: B Retake tunnel smoke,Mid door cross smoke
Inferno: - T Side: Arch side smoke, Boiler side smoke, In Archway Smoke, Library Smoke, Pit Smoke, Banana to CT Smoke, Banana to coffin Smoke - Ct Side: Close Banana/Broke Wall smoke from ct side, Deep banana smoke from top of banana/car.
Mirage: - T Side: CT Ticketbooth smoke, Top stairs smoke, Jungle smoke, Top mid from t spawn, Top mid to window smoke (Without being in the open), B Apps to bench - CT Side: CT Spawn to A Ramp, B van to apps that doesn't give the T's a free one-way smoke
Cache: - T Side: T Spawn to Z connector, T Spawn to White box, Cross/truck smoke on A Site, Sun room to CT tree smoke on B Site - CT Side: Good B main smoke, Good A main smoke
Cobblestone: - T Side: Long A - Doors Smoke, Broken wall smoke B platform, Left and Right side dropdown smokes, Connect smoke from B halls that allows for A splits.
Overpass: - T Side: B Heaven smoke, Jumpdown/Dumpster A Smoke, Bank Smoke
Nuke: None. Don't play this map unless you're in ESEA league. I'm not even going to try to attempt to teach anyone, none the less my own team how to play this map until I'm forced too.
Train: - T Side: Z Connector from T Spawn, E-box from T Spawn, Sandwich from T Spawn

Molotovs, Flashbangs and grenade:
This is something that can take your skill to another level. Proper use of grenades is seriously a very strong addition to every player. A rule that you can use to better your grenade usage is that flashbangs or molotovs needs to have a reason. Are you using that flashbang to flash the enemy team in an attempt to buy time for your teammates to rotate and defend the incoming execute? Are you using that molotov late in the round to either force the enemy to run though it and take damage or possible also buy time for your teammates to rotate and defend the incoming execute? If you're using your grenades for the sake of using them, you're not using them to the fullest of their potential. You need to use those grenades to either gather information or stop/delay the opposing execute. Using your grenades on T side is very much the same. You can use your flashbangs and molotovs to either get information, get position and to buy time or delay the incoming retake from the CT Side.

Understanding roles in MM and league:
I'm going to split this into 2 parts. One for each.

Matchmaking:
Your role shouldn't be a solid. You shouldn't only play as the strat caller, the awp, the entry. You should be extremely flexible to the role. It's more of understanding the role you're positioned in during the round. Best example I have for this is a team on T side rushing B site to either get a bomb plant for the extra cash or to catch the opposing team off guard. The first player and usually second player should be jumping out the nearest window or off balcony and pushing towards the site and beyond to create room for the other 3 players to trade frags, plant the bomb and potentially kill the rotating player flanking, coming up cat or passing through market window. On the flip side, You need to understand the position you're in on CT side to be the most effective. If you are getting first contact with the enemy, if you are supporting the first contact player, if you are the player rotating or the player playing the dedicated bombsite player.

Structured League play:
Your role here should be solid. If you're the entry, you should be the one going in first on T side while being the first player taking contact on CT. The problems teams face at a lower level is that the role isn't structured enough. You have your support going in first while your entry is out lurking the other site. It's on the IGL ultimately to put the players in the position they need to be in then on the players to play their position. If you're running a default T side layout, you shouldn't have your entry be in a lurk position covering off one side of the map by himself. You need to have your entry and 2nd/Support in position to go when the execute time arises. If one or the other is across the map, you give time for the CT side to rotate and take better position. You shouldn't have to delay because the default has players out of position. On the other side of the map, you need to have your players in the best setup possible for their roles. While I personally don't believe that being an IGL means that your stats should lack. I do believe that the IGL should be playing the position that sees and takes the least amount of contact and play in a theoretical stance. By allowing your IGL to spend more time focusing on his calling, that allows him to spend more time opening up the map, looking at his teams position and realizing what is and what is not vulnerable to being attacked. Being able to rotate or move his players to best position for them to win the round. Obviously this isn't set in stone. If your IGL feels comfortable playing a position that takes a lot of focus, I'm completely all for it. It all comes from personal play and experience as an IGL. Obviously every player has their favorite position or the position that they most feel comfortable playing. In a theoretical stance, it's best for a new team or team with little experience to have their star/best player play the most action packed, DM oriented position. To have the entry and 2nd in/Support players playing a site together. This is how I personally position my teammates nowadays to have the most success possible. Obviously this isn't a set in stone rule but it's something that can help newer teams create chemistry between one another.

Surf, Bhop, KZ training:
I personally enjoy all three and have a crazy amount of hours personally surfing because I enjoy surfing the most. All three are extremely beneficial for newer players to help gain better movement and understanding of how movement works in CS:GO. While it isn't the most beneficial way of improving, it's absolutely something that can be relaxing and enjoyable that still has some value to it. I personally recommend anyone who hasn't played all three, to at least give all three a chance. It can be challenging but ultimately something that you spend a lot of time learning on become good at it.

Communication: (Thanks to user xT1MMY for realizing I forgot a huge point!)
Communication is a vital point to every team and to every game. Something that comes along communication is attitude towards the team in the way you communicate. While it's obvious that no team wants a player that only communicates toxicity to the team, it's more of understanding the impact that the toxicity brings towards the team. The keys of communication is to provide players with valuable information or details that help better the team towards success. Something some players don't realize they do is clotter comms with useless comments during important round moments. In this important moments, it's best to focus on the key elements that need to be voiced. Don't start off by "fuck man, that dude destroyed me. He's behind triple", Instead "Triple box hit 50" then after the round unless the IGL or strat caller is talking, then "joke" around how you whiffed an entire clip on the player triple who shoulder peeked you with a five seven and double dinked you.

Final words and thoughts:
Becoming talented and successful in this game takes time. Not everyone will master the game at the rate some players have, examples would be Stewie2k and Ropz are two individuals who became talented at a high level in a little amount of time compared to the rest. The vast majority of players will spend years and thousands of hours practicing, playing and learning before they ever see themselves on any type of stage in front of thousands of fans. Obviously everyone won't reach that level for large amounts of reasons. I don't believe unless proven otherwise that in this game you need genetics or a special ability to become great. Just like anyone who has excelled at a variety of things in this world, you need dedication to your art. In this case, CS:GO.
I'm 100% open to all types of questions related in anyway to CS:GO. I will answer all questions presented and help to the best of my abilities. I'm open to sharing my ways of calling and being an IGL to help improve others. If you have any questions, feel free to ask me in the comments, in a private message on reddit or ESEA or on steam. ESEA - Gatr, Faceit - Gatr, Steam - Thegatrrr
Open to all criticism presented, ways to better my tips and guides. Much love to everyone. ~Gatr