Tuesday, April 25, 2017

Overwatch - Grandmaster Mercy Guide and Tips: Hanamura by Hoshizora

Thoughts of a Mercy on Hanamura. Hope this helps!

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Friday, April 21, 2017

League of Legends - Comprehensive Taliyah Guide for Beginners & Advanced Players by Drewmatth

Hello everyone, I'm Drewmatth, a Master Taliyah OTP on EUNE, Taliyah Only Youtuber & Creator of the most viewed Taliyah Guide on Lolking, here with an in-depth guide about this champion <my way of playing her> & lots of information that I gathered since her launch to the present day.

How did I get here? How did I climb?

In every season that I've vastly progressed in Elo (S2 unranked S3->S6 Diamond -> S7 Master) I've found 1 or 2 champions and I've tried to gather as much information about them as I could. (Season 3 was Pantheon & Anivia , and until now, I also mained Aurelion Sol & Bard, then I switched to Taliyah). As you can notice from this I'm highly interested in Roaming Champions, in particular, champions that has the ability to help others. I've found that was my fastest ticket to climb easily in Elo & I encourage anyone who doesn't play a roaming champion to at least try them out. In this guide I will put the [ADVANCED] tag for the paragraphs that are meant for the players that already know pretty well how Taliyah works & want to improve.

A comprehensive Taliyah Guide for beginners & advanced

Since her launch I've played her almost everyday reaching Master in S6 for a while then now again in S7, every time I played I used a slightly different build than the traditional way. I am here to present my way & alternatives that I know that are also viable. I'm going to present a way to play Taliyah that can actually help beginners MORE than the other ways.

So..what is it? You might ask..

In Season 7 I climbed from D5 to D1 in about 14 days just because I focused on a single playstyle. This playstyle I also recommend to anyone who wants to pick Taliyah right now with zero knowledge (or advanced players also). I will provide below my knowledge on this particular setup AND alternatives. I strongly recommend to try my way first without the alternatives.

I simply use every game the following (perhaps complex) setup:
A) Summoner Spells - Exhaust / Flash.
B) Runes - Mpen Reds / HP/level Yellows / CDR/level + AP/level blues (use how many you want here , I use 4 and 5 ) and +AP quints.
C) Masteries - Thunderlords 12/18/0 - I've explained in my guide on Lolking every single choice here. The summary is that I basicly focus on full damage, not on CDR or mana regen.
D) Build - Doran+2 Rings->Catalyst->Tier 1 boots->GLP->Rilay-> Sorc (or Tabis or Merc) Boots -> Rabbadon's -> Void Staff->Situational Item (Replace this with Liandry/Zhonya/Void Staff/etc) depending on your needs.
E) Combos ( included down below in the why [THIS BUILD] section.
F) Carry Potential.
G) Matchups.
There's too much to write for the E-H sections so I will just come back later in this post, because I first need to add more detail to the first 4 sections in order to move to the next 4.


A) Why [These summoner spells] ?
Exhaust is the best choice for beginners because:
i) it's the strongest damage repellant spell;
ii) it provides assist on ganking with your R;
iii) helps enormously , more than any other spells besides TP in teamfights;
iv) helper towards your W->E->Q combo;
v) Combined with GLP offers TWO free combos on the enemy target (will come back at this at builds);
Alternative : Ghost / Flash - provides assistance extra assistance in roaming / chases / teamfights.

B) Why [ These Runes ] ?
They provide the highest amount of damage WITH some CDR (as you can see my build provides close to none);
Alternative: MS quints instead of AP.

C) Why [ These Masteries ] ?
Thunderlord is key mastery for this champion and Deathfire Touch doesn't work at all;
[ADVANCED] Alternative: Stormraider's Surge. Combined with Ghost provides a huge movement speed burst in close fights, ganks and teamfights.

D) i) Why [ This Build ] ?
Here comes the fun part. This build works the best for Taliyah in my opinion because it's the only one which provides a COMBO TRIGGER. What do I mean by Combo Trigger? The GLP Active.
Taliyah in this way has 2 Combo Triggers if we think about the Exhaust & GLP. You would ideally want to use GLP -> W->E -> Q, back a little off, wait for W,E to come back up again -> Exhaust -> W ->E -> Q.
Taliyah's main problem is that against good players it is basicly impossible to hit your W->E combo BEFORE Rilay's because it's waaay too predictable and easy-to-dodge compared to other champions.
I chose this and now I am no longer fearful against nasty Master/Challenger players that I don't have my combo enabled and I can simply just fight them pre-6 without any fear (due to exhaust) and also post-6 (due to exhaust and GLP - remember, always fight when you have your exhaust up. You don't have an ultimate that deals damage so you have a natural spell disadvantage against most champions).
[ADVANCED] I sometimes finish tier 2 boots after Rabbadon's. Why? The 800 gold deficit on buying tier 2 boots gives enough time for the enemy adc/support to get more tanky and get ahead. In most games when I'm just a bit ahead in gold I finish Rabbadon's first then simply catch their Top/Bot / Bot+Support alone and solo kill them.
If you are in huge gold deficit, consider Liandry instead of Rabbadon's 3rd item.
ii) Why [Catalyst first] ?
Because it provides enough hp/mana so you can safely push the wave at 6 and rush bot to help your team.
iii) Why [Linadry/Void Staff so late] ?
Because I consider Rabbadon's above Liandry or Void staff in terms of 3rd item. At the time you finish Rabbadon's it would probably be mid game. Liandry/Void Staff is most useful in Late Game. Without Rabbadon's 3rd Item I always struggle to instantly kill their ADC/Mid/Support with my GLP->W->E->Q combo when I catch them off-position (YES, Taliyah HAS BURST TO 100-0 SOMEONE if you BUILD RIGHT & Exhaust at the right time! You don't have to be super fed for it! ).
Alternative: The Morello Build which you see listed basicly on every Taliyah resource & statistic. I am against this build for beginners because while it offers CDR , it does not offer the HP that the other item does. Taliyah thrives on extra hp because she most of the time TANKS at least half of her HP when she engages in teamfights with her R.

E) Combos - Included Above;

F) Carry Potential?
Taliyah CANNOT carry a game BY HERSELF. She needs to pass SOME kills to either ADC/TOP/Bruiser Jungler. I always encourage my toplaner to pick bruiser top (Jax/Irelia/Camille/Fiora/ETC) , or jungler (Shaco/Hecarim/ETC) or hypercarry ADC (Draven/Kog), because I pass kills to these guys and I actively help them with my ganks (or at least I make my goal to help them). I personally hate to have Lee Sin jungle because it contradicts with the entire Taliyah philosophy and most of the time I lose when I have one and get to late game.
Your goal post 6 is to gank either bot or top , or to help your jungler gank these lanes , either by walking there or ulting. I have on my Lolking guide 2 pictures in which I provide gank paths, I've also made 2 videos on my youtube channel to teach about ganking and gank paths, it's honestly hard to describe this without live game play & vizualization.

G) What are some of the [Hardest Matchups] ?
Some would say assassins are a pain to deal with, but I am against that statement. With this build & Exhaust you have enough hp to deal post 6 with any assassin. No one obliges you to fight them, so the best counter against these is simply to roam- and roam better than them. Most assassins are countered by FLASH so learn what their main ability is & time it properly. If you face an assassin think where and when the enemy jungler will gank you to burn your flash and avoid that, it's predictable if you think it before the game starts & notice where the enemy jungler starts & use wards properly.
Therefore, hardest match-ups are midlaners that play with TP and know how and when to use it (example Kassadin/Ori), GP/Shen that sometimes stop you in your path, and obviously - good Aurelion Sol/TF players (because they are similar to you as a kit). Theoretically you should be able to easily beat the A Sol, TF players because your kit provides a lot more burst than theirs.

Where next.. ?

If you find passion in this champion the same way I did, pick her, go to the practice tool, understand her kit, then jump on normals & do some games, see how you do with this way of playing her.
In order to learn/master Taliyah and to freely climb the ladder, you have to practice THREE things:
1) Map Awareness - to understand WHEN and HOW to R, some of my videos could get in handy here;
2) How to perfectly use R (here the practice tool does wonders , go and work on it);
3) How to use your combo (again, USE THE PRACTICE TOOL!).

I used my Guide & My /r/taliyahmains posts & comments as a basis for this guide , hope I didn't miss anything and if I did please tell me.
If you found this guide useful, a subscribe on youtube or a like on the Lolking Guide would mean the world to me, since I'm trying to create a larger audience on both (and I feel pretty bad for asking).
I am here to answer any further questions in your path to climb with this beautiful champion, I am also on /r/taliyahmains if you ever need to find me.
Thank you for reading this!

Friday, April 14, 2017

League of Legends - How to Find your Ideal Playstyle, Class & Subclass by Randomonium

Dev Blog on Subclasses: http://na.leagueoflegends.com/en/news...
Champion Subclass List: http://boards.na.leagueoflegends.com/...

Time Stamps:
01:38 Subclass Spectrum
05:35 Subclass Attributes
08:46 Damage
09:58 Toughness
11:07 Crowd Control
11:49 Mobility
12:38 Utility
15:00 Divers
15:52 Juggernauts
16:45 Vanguards
17:32 Wardens
18:21 Enchanters
19:07 Disruptors
19:45 Artillery Mages
20:21 Burst Mages
20:58 Battle Mages
21:35 Assassins
22:17 Skirmishers
23:00 Marksmen
24:26 Oddballs
25:03 Conclusion

Saturday, April 8, 2017

League of Legends - 5 easy things to stop doing in Bronze/Silver/Gold right NOW by EmilySC

Smurfed from Bronze to Plat and here are 5 things lower elo players constantly do and what they should be doing.
  1. As ADC, stop constantly going bot and pushing without vision past the river, or going bot post laning phase for ''YOUR CS'' let the TP toplaner do that if baron is up. Stop splitting as an ADC.
  2. As support stop 2v0ing bot lane if your tower goes down, in low elo the enemy support and ad will roam mid and try and siege turret, you should also roam to help defend and ward along the way.
  3. As support and jungle upgrade your trinkets, put a post it note somewhere or train yourself to get one asap when you can, being able to clear multiple wards around your jungle, the enemies and objectives is priceless. I guess this is stop being lazy with vision?
  4. Stop going back to AFK farming jungle/lanes after winning a team fight or ganking, push a lane in, take a tower or do something productive for the team. God this should be number 1.
  5. STOP trying to micro your high skill cap champions and start macroing the game, I get it, you play Zed and want to ''outplay xD'' your laner after a few mountain dews but struggle to carry when you have 4 kills in lane, is because you CANT macro. Work on knowing where you should be at all stages in the game and what you can be doing to most benefit your team.
Thanks, if you have any questions please ask me, ill be happy to help!

Friday, March 31, 2017

Deep Practice technique that you can apply to climb League of Legends [Infographics] by Pitasso

Hey all! Just wanted to share another infographic I made that might be useful in your ranked climbs.
I recently read Daniel Coyle’s “Talent Code” and was really fascinated by his idea of Deep Practice. It’s basically a focused mentality to help maximize your talent potential, combining mindfulness with practiced repetition.
Let me know what you think!
Btw, here’s a link to my previous infographic if you missed out: LINK

Friday, March 17, 2017

League of Legends - Ezreal Guide by xRequiem

Hi, my name is xRequiem, and I'm an Ezreal main in NA high elo. I understand. NA LCS had an increase in Ezreal play and now you have to deal with your ADC going full meta mode and picking the new hot stuff. Depending on your rank, you’re now dealing with poor positioning, missed skillshots, low mana, and overall useless ADC play, and no matter what you say, your Ezreal thinks that he’s playing perfectly (“I’m hitting more skillshots than you!!1!”) How can you avoid being this Ezreal? First, don't be toxic.
Beyond that, here’s some of the most common issues I see Ezreals experience:

Issue 1: Tear of the Goddess
This item is essential for Ezreal to be worth his weight as an ADC. No matter what level of play you’re at, you HAVE to get your tear fully stacked (and have upgraded it) in a decent amount of time. The power spike that comes with Tear is absolutely insane to miss out on. The fact that Ezreal doesn’t build more mana throughout the game after his first 2 items means that you -need- to be getting the value out of Muramana early. The optimal time to shoot for in most games is 21 minutes. It’s possible (but difficult) to get 18 minutes, but your games probably aren’t going to be won by these extra minutes. If you don’t have tear stacked by 25 minutes, you’ve been useless for 7 straight minutes. GOD FORBID I see another Ezreal with an unfinished Manamune at 30 minutes.

Issue 2: Build Correctly
Stop building any crit chance on Ezreal. Q doesn’t crit. With that being said, let me try and shed some light on Trinity vs Iceborn Gauntlet. Here’s the simple case: the enemy team is all AD. Buy Iceborn. What about otherwise? It’s your decision. If you tend to get caught more, get Iceborn more (me). If you tend to stick further back, get Trinity. (this doesn’t apply to pros, you’re almost always getting Trinity in the pro scene) Third item BOTRK, this isn’t up for discussion. Only exception is a QSS in some extreme cases. Fourth item is always reactionary. Sometimes armor penetration, sometimes Maw, sometimes something else. If you don’t know which reactionary item is best, stick to Maw or LW. This also applies to fifth item, except get the other item. (if they’re all AD, consider getting more damage or armor)

Issue 3: Learn the Skillshots
No really. Go into a sandbox and see -just- how far you can cast Q. W is less important. You REALLY want to know how to use E for damage, though. Level 2, this is the difference between a lost fight and a won fight (if you hit E, you do 80 damage, and mid game, it procs Muramana). If you don’t know how Ezreal ult works, try playing someone with a simpler ult, like Veigar. Can’t miss Veigar ult. Issue 4: Power spikes
This goes directly off of Muramana timing. As an Ezreal player, you have to know what you’re capable of doing. While this applies to every champion, Ezreal has distinct playstyles depending on what point of the game you’re at. Depending on how well the game is going, your power chart compared to other champions can be wonky as hell, and the different between a fight you will win or lose is hard to tell. Here’s some reasons:
  1. Every other ADC scales better with levels
  2. Hitting a naked ult (no other enemies hit first) is a ton of damage
  3. Sheen makes you wreck with Q but not with autos
  4. Muramana finishing will nearly double your damage
  5. Being able to W + E safely increases damage significantly
  6. You probably aren’t keeping track of your passive stacks
So be mindful that every fight is different.

TL;DR Stack tear before 23 minutes, build correctly, learn the skillshots, learn the power spikes

Edit: Boots, what to buy and when
Zerkers aren't worth your money/inventory. The attack speed is lost on your Q>aa>Q timings.
I prefer Lucidiy boots in SoloQ for the CDR mid game. Others prefer Tabis and scaling CDR to get 30% late game. If you feel like you need to play safe, Tabis are the way to go (seeing as AD champs hit hard in the mid game). If you feel you can play safe with the extra CDR mid game, then go for that.
(Noted, I feel my personal preference got in the way of me responding to questions about boots correctly. Hopefully this is more accurate, and the more I think about it, the more I prefer Tabis + scaling CDR runes)

Edit2: I forgot to acknowledge Mercs as well. Same Logic as Tabis, just in an AP context.
In reference to BotRK 3rd, I meant to imply that you finish this item 3rd. Can you consider LW, Hex, or Executioners to be 3rd items? Yeah. Does that make me wrong? Yeah. Is that what I meant? Nah, but I see the logic. BotRK should still be your 3rd completed full item.