Monday, August 29, 2016

League of Legends - WINNING WITH ASHE - Complete Guide to ASHE ADC by Phylol

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Destiny - Imago Loop Roll Guide for PvP by Mercules904

Several things to note:
  • All Pros and Cons are determined by comparing weapons within the same class (in this case Hand Cannons), not by all weapons in general, and not by only the weapons within the archetype. If you would like a different or more specific comparison than what I have listed, feel free to ask and I can provide one in the comments.
  • This guide can also be found on Planet Destiny.
  • Classes are broken down into Impact sub-classes.
  • I've listed the perks in the order that I would taken them in each column. These are strictly my opinions, so I'm very aware that a lot of people will probably disagree with them.
  • The Bolded Perk/Perks in each column mean that I would include them in a God-Roll. If there are perks listed after the bolded ones, it means I think they are good perks, but not up to par with the God-Roll ones. If there are no bolded perks, it means that I feel any of the listed perks are fine to use in the column.
  • All Times-to-Kill are assuming Guardian has 200hp (max armor not including the effects of Max Armor Juggernaut Titans or Warlocks with The Ram).

Hand Cannon

Mid-Impact
Imago Loop - Available from the Echo Chamber or Undying Mind Strikes as a random drop.
Pros - High Range. Above average Mag Size. Very high Recoil Direction.
Cons - Low Stability and Equip Speed. Below average Aim Assist and Reload Speed.
  • Time-to-Kill: 0.86s (1 crit shot and 2 body shots)
  • Rate of Fire: 22
  • Impact: 87 (86 damage per crit shot, 57 damage per body shot)
  • Range: 40
  • Stability: 32
  • Reload Speed: 33
  • Mag Size: 10
  • Aim Assist: 61
  • Recoil Direction: 95
  • Equip Speed: 36
Recommended Perks:
  • Column 1 - SureShot IS/TrueSight IS
  • Column 2 - Rangefinder, Outlaw, Hot Swap, Spray and Pray, Underdog
  • Column 3 - Rifled Barrel, Smallbore, Reinforced Barrel, Hammer Forged, Braced Frame, Explosive Rounds, Hand Loaded
  • Column 4 - Hidden Hand/Icarus, Luck in the Chamber, Third Eye, Reactive Reload, Life Support, Grenadier, Army of One
Basically the exact same as last weeks Finnala's Peril recommendations, since both weapons are in the same impact sub class and benefit from the same perks:

As always, the two best sights on HCs are SureShot and TrueSight, since they both help to boost the average base aim assist, but I would say they're the least important part of a great roll. In the second column, Rangefinder is universally considered to be the very best perk, and no God-Roll is complete without it. Outlaw is a passable second option, but after that it's a steep drop off to Hot Swap and Spray and Pray, neither of which are optimal choices. Underdog brings up the rear, but at least it can give you a range bonus in some situations. In the third column, Rifled Barrel is again the universally acclaimed choice, but Smallbore, Hammer Forged, and Reinforced Barrel (if you don't care about the massive hit to stability) are all very passable second options. If you are trying to get a Luck in the Chamber build, Smallbore and Braced Frame will be your two best choices. Explosive Rounds and Hand Loaded bring up the rear of the preferred perks in this slot, with ER greatly increasing your opponents flinch, and HL giving a minute boost to the range stat. In the final column, Hidden Hand and Icarus are my two top choices, given their all around usefulness, but some people will want Luck in the Chamber, depending upon their play-style. Third Eye is always solid in PvP, and Reactive Reload can be put to fantastic use situationally, so don't sleep on either of those. Life Support, Grenadier, and Army of One are all also decent options, so you really can't go wrong in this column, unless you get Mulligan.

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Heroes of the Storm - Free to Play Hero Rotation: August 30 - September 5, 2016

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  • Malfurion
  • Valla
  • Tyrande
  • Tyrael
  • Kerrigan
  • Medivh
  • Stiches (Slot unlocked at Player Level 5)
  • Chromie (Slot unlocked at Player Level 7)
  • Rexxar (Slot unlocked at Player Level 12)
  • Nova (Slot unlocked at Player Level 15)

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Friday, August 26, 2016

Overwatch - Lucio Wallriding Guide: Contest & Heal Spots by Fallout Plays

I decided to put together a quick video that shows some helpful Lucio wall riding/jumping spots that you can utilize in either of the following scenarios:

1) You need to contest the Control Point for just a few more seconds until your team comes charging back into the fray to wipe the enemies currently trying to capture it

2) Your team is fighting for a Control Point and you're in the chaos trying to heal them, but at the same time, not die. So you decide to take advantage of some interesting wall jumps to stay alive but remain in team-heal-mode.

Some of these are more practical than others, but still. I've used many of these in-game and found them to be quite handy.

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Diablo 3 - [Guide] Supp Wiz for GR100+ by wudijo

Hey everyone,

in S7 we have seen a revival of the support wizard, and since no one really seems to talk about it and I played it for a bit this season, I decided to make a little guide for it. I tried to keep it short and concise, both the written and recorded parts. I recommend watching the video to see how it works in action, the main aspect (Ranslor's Folly pull) has a very unique mechanic that is easier to understand when you see it.

Support Wizard is generally used as the second (with Monk) or third (with Monk + Barb or DH) support in groups and can have a big impact especially in open, dense or dangerous rifts if played correctly, however you need to cooperate with your group a little bit more than with other support classes.

Diablofans build
D3planner link
Video link (9min)

Skills:
  • Energy Twister - Wicked Wind (Ranslor's Folly trigger, Gale Force's 15% additive boost not really worth for its inconsistency with pulls)
  • Slow Time - Any Rune (we have all with Crown of the Primus)
  • Frost Nova - Bone Chill (33% additive for 2sec)
  • Explosive Blast - Chain Reaction (damage red with Orb of Infinite Depth and for proccing Conflagration)
  • Black Hole - Event Horizon (remove elite affixes, can be swapped to Wave of Force - Debilitating Force for damage red and globe spawn with Solanium)
  • Teleport - Safe Passage (or Wormhole without Cosmic Strand)
Evocation, Conflagration, Unstable Anomaly I would consider as mandatory passives. The last two slots go to Cold Blooded, Blur, Galvanizing Ward or Illusionist.

Item setup:
3pc DMO + RoRG, Crown of the Primus, Illusory Boots, Ranslor's Folly + Strongarm or Nemesis (cube one, equip other), Aether Walker, Orb of Infinite Depth + Cosmic Strand (cube one, equip other), Obsidian Ring, Oculus Ring, Aquila Cuirass, String of Ears or Vigilante Belt if you feel tanky enough.

Hellfire Amulet is recommended but not a requirement.

Stack CDR on every piece, after that RCR. A little bit of IAS, CHC and ApoC help but is not really required, stacking defense is viable too.

Legendary gems are Toxin, Gogok and then either Iceblink, Esoteric or Moratorium.

Playstyle:
The playstyle is fairly simple, keep up your Orb of Infinite Depth buff and then, most importantly, you are there for pulling monsters together with Twister + Ranslor's Folly. After that you stay in the fight, buff/debuff and remove dangerous elite affixes with Black Hole. Make sure you always have a Slow Time bubble up, especially after entering a new floor, otherwise you lose the DMO 4pc bonus and risk getting oneshot on some pulls. If you don't have a Barb in group, you should also try to pull monsters either via body pull or by using Ranslor to get them closer to the fight or through corridors, doors, etc. Consider watching the videos to see a bit more of the gameplay.

Here's also a GR101 3man clear in 12min I did with this a couple days ago: GR101

Enjoy!

SOURCE

Wednesday, August 24, 2016

League of Legends - Leona Level 1 Powerspike Tutorial by i0ki

In this video I demonstrate how to win lane with Leona at level 1.

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Stream: twitch.tv/i0ki
Twitter: twitter.com/i0ki_LoL

No Man´s Sky - The Definitive Money Making Guide by micro_monsta

I've noticed a few articles explaining how people are making vast amounts of money in a short space of time, but I've not seen an article that combines all the current knows methods.

Lets change that.




Before Starting
  • ** PLEASE NOTE: All the blue links are either to the wiki or reddit. **
  • I'm not adding the duplication cheat to this list, its a glitch, its easy to find, its reported on every website, its that common I've seen it scrawled on the back of toilet doors next to old meg's phone number, if thats what you're looking for its easy to find elsewhere. this guide is for ingame methods without cheating or glitching (although some glitches may be covered).
  • All prices, traders or space stations, are randomly generated, that being said, if you travel back to a previous station the prices will remain the same. - Must mention, if you check the store first, it can glitch the traders, making them show the same prices as the store does, its best to check traders first.
  • Anything marked with an (S) means it will attract hostile sentinels instantly. (depending on planets sentinel status, planets with no sentinels will attract... you guessed it, no sentinels.)
  • When arriving at a new Star System always check the space station trader, this will show you the prices in this system and more importantly, what you can obtain in the current System. - So if I see for instance Vortex Cubes, that means located somewhere on one of the planets, there's Vortex Cubes to pick up. (note - doesn't show EVERYTHING in a star system, it just shows what you can get 100% of the time, other elements and items can still be found)
  • Each Star system always has one of these expensive item spawns on a planet, the problem is finding them, you're best bet is to find a planet where they are littered among the surface.
  • When grabbing these items utilize the "punch-jump" technique to escape the sentinels with ease.
  • The shells/Cases/Plants/sacks containing these items, when viewed will be named "UNKNOWN". they have to be opened to gain access to the item inside.
  • As far as i'm aware, when using the scanner, there items will be shown as a green marker with a white exclamation mark.
  • People have reported that certain items are not marked on the scanner, other have reported they are, for now I'm considering this to be a glitch with the scanner.
stacking unstackable items - known glitch
 
NOTE: If your game crashes, you quit or load a save game with these "glitched stacks" they will revert back to one single item, losing however many you had in the stack.
  • 1) find any upgrade recipe that requires +2 or more "unstackable items"
  • 2) fill inventory leaving one space for each item name in the list of returned items, e.g "returns 1 iron and 10 vortex cubes" leave only 2 spaces.
  • 3) Build one, dismantle, you will now have 1 "unstackable item" that says 1/100, meaning it stacks to 100 now.
  • 4) You now have room for 100 "unstackable items" in one inventory slot. You can move it between ship/suit, too - just never sell the last one in that stack, or you will have to repeat the process.
Venom sac/ Sac Venom (S)
  • These are what appear to be small bumpy orbs, found on planet surfaces and underwater.
  • If you approach one, spikes will erupt from the surface dealing a small amount of damage.
  • They are collected using the mining beam.
Vortex cube (S)
  • Found on planet surfaces and in caves.
  • Can be found in two states: Red, glowing, spinning cube on a small black spike (looks nothing like the item image)
Small grey/black round-bottomed cube with blue lines. (looks exactly like the item image)

Albumen Pearl (S)
  • Found enclosed in shells that resemble plants.
  • The shell is either green and shaped like an egg or red and shaped like a pumpkin.
  • The pearl, which is bright green, must be collected after opening the shell
Gravitino Ball (S)
  • Small and large green balls, none bigger than players view height.
  • Found on the surface of planets.
  • Can also appear in a "standing" plant, when you get closer, it opens up.
  • As the player walks closer to the ball, they will shine brighter
  • Reported that other colours have been found, most commonly purple.
AquaSphere
  • Found underwater on planets.
  • Small circular plate, grey or blue in colour.
  • Can be very difficult to reach due to depth and overlapping flora.
Lazy Person Trading Co (space station/afk trading)
When you see another ship on any landing pad (space stations work best), you have the option to trade with them.
  • each trader has their own prices compared to the galactic market.
  • each traders prices are randomly generated upon spawning.
  • it is possible to make widely fluctuating profits from trading ship to ship, all without having to leave the space station.
  • You can also buy from the ships that sell cheap and sell to the space station.
  • Buy and Sell only when things are green, Red and green flip between buy and sell. very confusing at first.
  • Don't ever buy things with the star icon, Star = item price is around 100% higher than average. sell your things if they have a star. but don't buy them!
Star System Trading
I'm sure you already know, but you can sell items to the galactic market, however what you may not know is on each item it will show you that stations difference in price compared to the galactic market norm.

Buying items for a low price, traveling to another star system and selling them for a higher price is a valid option.
  • All prices in star systems are randomly generated
  • Prices can vary massively, reports claim anywhere from -500% to +500%, possibly netting you a massive profit.
  • If you haven't learned how to craft a warp cell without buying items from the traders you will have to take this extra cost into account.
  • Buy and Sell only when things are green, Red and green flip between buy and sell. very confusing at first.
  • Don't ever buy things with the star icon, Star = item price is around 100% higher than average. sell your things if they have a star. but don't buy them!
  • Trade Hubs can vary drastically in the buy and trade price, some even selling items and buying them back for more, this is most likely a glitch.
Ship Scrapping
It is possible to scrap components from the crashed ships you can find via distress signals, however, it does require some ability to pilot and being able to remember where you parked.
  • PLEASE NOTE - When stripping crashed ships be very careful when switching between the two. If the game crashes or you just exit the game, your old ship will be gone when you reload the save. Once you reclaim your old ship, enter and exit it to make sure it saves.
  • Find a crashed ship via a distress signal, these can be found when interacting with a transmission station.
  • Land your ship close to to the crashed vessel, this is extremely important. you don't want to forget where you parked it.
  • trade ships and it is now possible to scrap all the tech within this abandoned ship, collecting very rare and valuable resources.
  • After you have finished scrapping, approach your original landing ship, and re-claim it. as your own. (unless you chose to keep the new ship)
  • Due to a *glitch** you can re-use the terminal at any GEK transmission station, allowing you to find as many crashed ships as you like, all from one station. - *soon to be patched.**
Piracy - The ultimate fast-cash (requires a capable ship and capable pilot) (S!) (S!) (S!)
We've all seen them, the frigates that warp in holding layer after layer of valuable cargo. Until late game i never tried piracy, i wish i had been doing it from day one.
  • Don't waste your time on the small ships, its simply not worth it.
  • Frigates come in various shapes and sizes
  • before attacking, fly around the ship a few times, locate the cargo containers and the weapon placements.
  • You never lose relations with a faction, no matter what frigate you attack or how many.
  • Take out the weapon placements first.
  • The resources from the containers usually shoot back in the direction the bullets/lasers were fired from, keep this in mind.
  • With 25 spaces filled, the contents can be sold for upwards of 500K
  • The whole process takes less than 5 minutes!
I estimate you could easily make over 10 million per hour with this method.

Farming & tips (massive thanks to these people! keep them coming!):
z1rconium - Gravitino balls can also appear in a "standing" plant, when you get closer, it opens up and the gravitino appears.

stratospaly - When collecting Venom Sacs, use the Boltcaster mod Wideshot Adaptor, you can 1 snot snipe all the balls and the Sentries completely ignore you.

madsciencestache - Tip: Buy and Sell only when things are green. I kept thinking red+star was a low price and I should buy. Red and green flip between buy and sell. Whoops. (I am horribly dyslexic with numbers so that's why it took me a while to figure that out.)

sinnerhp - I found a trade hub in my 3rd star system that offered Suspension Fluid for $2200, but would buy it back for $22,000.... So I kept buying and selling it! $$$$$!!

ZepBonham - You can stack Gravatino balls, unlike the other high value items. By dismantling the starship tech that requires 10 Gravatino balls, you can now store 100 balls in one spot. This allows you to go on a hike, collect 100+ balls at a time and sell them for over 3 million units. In last two days I've collected over 40 million units on this method alone.

PM_TxxxxxxxxSexyBits - little pro tip when farming rare items that gives you 3 stars, kill all but 1 sentinel let it call in the walker and give you 5 stars once you got this kill the remaining sentinels and they wont bother you again until you leave the planet or log out. i find it very useful when on long farming trips.

LoveExperimentation - Another great thing about piracy: You can attack and collect as much as you want and even if you die it'll remain at your grave. So when you respawn you can easily go collect it.

Special Thanks To:
Firebane - Reminding me of aquaspheres.

JawesomeJess - Pointing out that i don't know anything about space. Post updated with correct terminology :)

Griffinith - Opening the idea of scrapping abandoned ships.

vidyagames - Teaching me a lesson - Opening the Trading Section.

Rusynlancer - Piracy - before i had chance to finish writing, this guy is the re-incarnation of blackbeard :P

TheNatanx - pointing out glitch for scrapper and upcoming patch to fix it.

ProfitOfRegret - pointing out a major issue in scrapping ships, added to main post

DawnBlue - linked some really good guides and tips in comment section, added most to main post - constantly updating on things to add and change to make the post even better, thank you very much for all your help!

My Other Guides
Helpful Community Guides:
How To Max Exosuit & Ship Fast! - exactly what it says on the tin. good trading guide in the first part too!
Game Mechanics That Are Unexplained - Extremley useful for all the things the game dosent tell you! i refer to it all the time and i have 40+ hours!
There are 4 types star systems - Explains the 4 diffrent systems, what you can find in each, and what you need to get to each. (cant believe this one isn't explained in-game.)
Complete NMS Periodic Table - Not really a guide, but extremely useful and very well made!

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