ULTIMATE GUIDE TO QUINN - Grandmaster Quinn Complete In-depth Guide | League of Legends
My name is QuinnAD, Grandmaster Quinn OTP, and I wanted to make a COMPLETE guide on how to play Quinn because she is quite misunderstood across many regions. Quinn has a whole bunch of potential in Season 10, and so I have created the Ultimate Quinn Guide in hopes to inspire others to play her, and also teach those interested on how to improve with our Lovely Demacian Bird Lady.
ULTIMATE Beginner Guide to Rek'Sai Season 10 | Runes, First Clear, and Best Early Path
Looking to pick up Rek'Sai in season 10 on your favorite game, League of legends? Look no further. In this video I will explain to you what runes to take (conqueror), how to use Reksai's W ability, how to perform a healthy first clear, and even the best early game path to use. With these tips, I'm confident that you will be well on your way to dominating season 10 with eveyone's favorite void monster.
Check me out on twitch at Check me out on https://www.twitch.tv/imdoubtfull
Talk to me or ask questions on my Discord at: https://discord.gg/2zyqR8g
It should go without saying that you should basically never do an objective without a Control Ward in the pit if the enemy team is ready to contest. Vision denial makes map movement dangerous and fights disadvantaged, but I won't go into why vision denial is good because that part should be obvious.
The point of this post specifically is the underrated role the Control Ward plays in this. It's not just a 'permanent' ward. As I smurf through low elo I've noticed I average around 6-9 ward clears a game depending on length while nobody else in the game even reaches 2. Sure, not everyone takes sweeper but everyone does have access to the strongest item in the game: The Control Ward.
The vision denial on a Control Ward isn't just a nice bonus feature, it's the main strength of the item. If you're not using them aggressively to dominate hotly contested areas of vision you're not getting full value out of them. It's a misconception that the value of a Control Ward increases with how long it stays on the map, especially if it's not providing you with much information.
Common advice for supports is to grab a control ward and put it somewhere deep, leave it there and collect information. I disagree with this completely, and outside of the first 10 minutes of the game it's not how the pros use them and it's not how you should use them either.
You'll often see pros use a Control Ward as, quite literally, a second sweeper. Immediately denying a trinket ward the enemy just put down in vision of them. If you see someone place a ward, immediately denying it is a guaranteed advantage because:
If they placed the ward there, it's because they needed vision of that area exactly at that moment. They no longer have it.
Their trinket is now on full cooldown, and the entire duration of the ward was negated leaving them visionless for an extended period of time
10 Gold! If you used a Control Ward to clear it, you just brought the cost of it down to 65 gold which means it's created even MORE value!
You have established dominance
Using your Control Ward also leaves vision behind for you and creates a known point of weakness for the enemy that they will feel compelled to contest; they take time to clear. Let's be honest, how many of us have given our lives for a pink? Warding is all knowledge and mind-games after all.
One argument against sweeping I hear often is that "Nobody wards in low elo" which is blatantly false, every player has access to a free item that provides vision and they will use it throughout the game. As long as you have the knowledge of what the enemy would want to see at any given moment, your Control Ward drops will reveal an enemy ward.
The most effective way to use the Control Ward is to move it frequently as the objectives of the game shift. There's always something being contested, if you have a Control Ward there you're immediately 2 steps ahead which facilitates winning skirmishes. It's not enough to have vision, you have to remove it to. Pay 75 gold and accomplish both at once.
Gaming's 3 M's - Micro, Macro, Meta - An Intro Guide
What are gaming's 3 M's?
I help coach in a bunch of different competitive video games for mostly intro level players. One of the first things I do is explain that there are three key parts to gameplay in all competitive games, and they all start with M.
These are called Micro, Macro, and Meta.
Micro and Macro are prefixes that mean small and large respectively. We can take them to mean the small picture vs the big pictureor the battle vs the war.
The third is Meta, which means self referential. In our specific terms, it refers to the game within the game. However, is also a backronym for Most Effective Tactic Available. This basically means the Macro strategy that prevails over all others, but it is important because these strategies are patch based and often only built via high-rank player consensus. People often experiment with other off-meta Macro strategies in order to beat the current Meta.
What is Micro in League of Legends?
We can think of Micro in simple terms as taking two players with identical champions, and making them fight it out. The one who comes away the champion has better Micro.
Again, but in other terms - If we play a mirror matchup, and I win - I had better Micro. This includes things like
Auto attack resets
So much more!*
*I'm sure there are more I didn't list - help me out in the comments below.
Micro doesn't only apply to 1v1 mirror fights only, as these techniques can all be applied in fights with multiple summoners and different champions - but there isn't much Macro in a mirror matchup, so almost anything you can think of there is Micro.
What is Macro in League of Legends?
This is a much harder term to understand, as there are so many things that go into Macro. It is basically any game decision that isn't based around Micro.
But this is a guide about what Macro is - so I'll do my best.
Imagine if league was turned into a game where you could only see the map. Whenever two champions got close together, they would automatically fight by rolling a dice. Having more gold or 2v1 would make your dice rolls much stronger. Macro is being good at this kind of game.
In other terms, Macro is being good at moving resources around the map to increase your chance at winning. Examples!
Managing minion waves
and so much more*
*Again I'm sure there are more I didn't list - help me out in the comments below!
What is Meta in League of Legends?
While implementation of Micro never really changes (aside from Champion and Item reworks), Macro strategies can change all the time. The current best way to play Macro today will certainly not be the best way to play in 6 months!
Meta is what is the accepted best way to play the Macro game currently.
It is important to note accepted because things that differ from the acceptedMeta can be seen as playing the Macro game sub-optimally. People often get quite upset when they think you're already messing up the game before it starts by picking a Non-Meta champion, or even one that differs from their acceptedMeta.
Lots of games have things like Meta, even Chess - that hasn't had any rules change in over a century!
Examples of different League of Legends Metas over the years - Top Lane Meta, Bot Lane Meta, Tank Meta, Assassin Meta, Funnel Meta, and so many more. Don't worry too much about learning previous Metas as the only one that matters is the current Meta and the upcoming one. In order to learn about the current Meta look for tier lists from popular high-ranked players.
Also, don't feel like you have to learn the entire Meta from scratch every time there is a new patch. Most of the time, only a small part of the Meta shifts so keeping up with the patch notes each week will help you stay on board.
About the author
/u/Seyandiz is a Plat 4 Midlaner Vel'koz, who loves to play with people of all skills as long as they are eager about improving. He streams frequently as well, though just for fun. Yes, he did do well in geometry class in high school.