Showing posts with label counter strike global offensive. Show all posts
Showing posts with label counter strike global offensive. Show all posts

Friday, June 17, 2016

Counter-Strike: Global Offensive update for 6/16/16 (6/17/16 UTC, 1.35.3.8)

Via the CS:GO blog:

SOUND

  • Lowered volume level of first-person nearly empty clip sound to match its volume level falloff in the environment.
  • Fixed a regression in Nova and Sawed Off reloading sounds.

Mac

  • Added video option (default on) for frame rate smoothing. Frame rate smoothing significantly reduces hitching and stuttering, but at the expense of reducing overall frame rate.
  • Significantly reduced input latency.
  • Added audio option “Play Audio When Game in Background” to match behavior on Windows and Linux.

Friday, June 10, 2016

Counter-Strike: Global Offensive update for 6/9/16 (6/10/16 UTC, 1.35.3.6)

Via the CS:GO blog:

MISC

  • Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
  • On Valve official servers, the current map will be excluded from the vote options at the end of a match.
  • Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
  • Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
  • Fixed coin journal not being accessible from inventory UI.

OSX/Linux

  • Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.

SPECTATING

  • Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
  • Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.

MAPS

Cbble:

  • Added stairs up to B site platform, giving CTs additional options for defending the site
  • Updated trees with more accurate collision model
  • Fixed rendering error on wall hole model used near bombsite A
  • Fixed various bugs (Thanks csgobugtracker.com contributors!)
  • Improved visibility from underpass to A site

Mirage:

  • Fixed pixelwalk in CT spawn
  • Fixed some small seethrough gaps in bombsite A
  • Fixed small seethrough gap from Short to Mid
  • Fixed grenadecollision on van in bombsite B
  • Van now plays proper surface sounds when walking on it
  • Stairs in palace and B apartments will now play correct surface sounds
  • Fixed potential rendering error on wall hole model used in CT sniper position
  • Fixed various bugs (Thanks csgobugtracker.com contributors!)

Cache:

  • Minor bug fixes

Nuke:

  • Added ladder to bombsite B target
  • Top of bombsite B target now opaque
  • Added short crate stack to CT outside
  • Misc clip fixes
  • Improved vcollide on plastic bins (OP note: added at the request of /u/j_cliffe, this is missing in the source)
  • Fixed spot at CT spawn where weapons could be lost (OP note: added at the request of /u/j_cliffe, this is missing in the source)

Collision model update:

  • Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
  • Added more accurate collision model for barrels used in Overpass B site.
SOURCE

Wednesday, June 1, 2016

Counter-Strike: Global Offensive update for late 5/31/16 (6/1/16 UTC, 1.35.3.5)

Via the CS:GO blog:

PINS

  • Added the CS:GO Collectible Pins Series 1 capsule offer that can be purchased in-game.
  • As of June 1st, Series 1 Genuine Collectible Pins will be available at WeLoveFine.com

GAMEPLAY

  • Default spec_freeze_time reduced from 5.0 to 3.0.
  • Added fade and blur to deathcam (when mp_forcecamera 1).
  • Fade and blur in deathcam are more aggressive when killed with a headshot (when mp_forcecamera 1).

SPECTATING

  • Improved spectating cameras for de_cache.
  • Improved spectating cameras for de_nuke.
  • Added convars cl_spec_use_tournament_content_standards and sv_spec_use_tournament_content_standards that allow the client and/or server to prefer official pro player names when available and omit weapon tags for spectators.

MISC

  • The ‘swap item’ crosshair hint will display the weapon’s original name even if the weapon has been renamed with a name tag.

WebAPIs

  • Size is ~145 MB
 
 

Saturday, August 23, 2014

CS:GO - Trying to get Consistent Aim? Here's Simple, Easy Warm-Up Regimen you can use to Stay Consistent and also Improve Overtime

Welcome to the gym young blood. Do at least two of these parts each day before you start playing. Keep in form and get consistent.
If you are taking a day off of playing, don't feel like cooperating with teammates and feel pretty crappy about your aim, kick it up a notch and add 20-40 minutes to each segment. You might not reap the benefits same day, but by next month people will be inboxing you for that aimbot. Alright, time to put in work.

IMPORTANT: On days that you intend to play MM/pugs/scrims/matches only do roughly the time specificied and not too much more or you will burn yourself out and play too agressively!



PART 1: KILL BOTS (5 minutes)

Killing bots is by far the most efficient way to warm-up your aim in general. You get to put down a large amount of targets in a short period of time whilst practicing tracking, spraying and tapping without having to worry about getting shot, or having to look for your next target. Just let em respawn and pwn.

Tap, spray wall, spray bot, spray multiple bots, follow bots heads** around with crosshair.
 

How to:  

**By follow bots heads around I literally mean this!! This is the best feature about bot dming vs regular multiplayer deathmatch. By following bots heads around you practice following targets SLOWLY and not just FLICKING. Ever seen an awper that can hit every flick but not the easy shot where the enemy is right in front of them walking with their back turned? Its because they practice intense fast flicking but not basic shots and it comes back to bite them. Don't embarass yourself! BOT DM!.

PART 2: CLASSIC AIM TRAINING (5 minutes)

Now although hitting those slow moving target is important, flicking is obviously, also important. Hitting those shots in situations where you have to move from one target to the next or move your crosshair from watching one spot to another when you are unsure of where the enemy will peek. Obviously a good player will limit the amount of times they will have to rely on flicking to kill people but even the best of the best can't know where everyone will be if they have had time to setup in a retake situation, or if you are rushing them as a Terrorist. Therefore its very important to be able to hit your flicks, and as many as possible! This is by far my favourite and what I feel is the most efficient way to practice your flicks because it warms you up for multiple width and height offsets. And again, its better than multiplayer DM because you knockout multiple targets in a MUCH short period of time. Have fun!

How to: 
*As another point of reference, NiP's friberg hit 84 in a one-off attempt to introduce his stream to this map with these settings. he considered this "pretty good", or in normal people terms "great". 

PART 3: Aim_map (2 rounds -> First to 70 kills "wins")

A classic and integral part of aim training in CS. Warm up for all of those pixel head peeks across all maps. Unlike regular deathmatch, aim_maps help prepare you for head peeks on ANY MAP, and not just de_dust2.

Any aim_map server will work, and this is one time a multi-player DM provides the most effective practice for the kind of aim training you are looking for. It satisfys the need that CS players have to hit those very tough headshots on opponents who only have their heads showing. These situations arise multiple times per round and any good player is always looking for a spot where they can expose less of their body so that they have they advantage when you come out to peek them! Take that advantage away by being ready to find that head and take it off with aim_map training.

This is the only aim map server I use:

NetcodeGuides.com AIM MAPS 24/7: 23.19.172.139:27015

Two heavy-weights goin at it in their primes:


PART 4: Surf_ / Kz_ !

Learning Kz is one of my favourite passions/hobbies in CS. Surf as well. Becoming good at both Kz_ and surf will improve your movement, AIM, YES AIM, and allow you to take full advantage of a round that comes down to moments. Remember a time where you missed a defuse by .01 seconds? That's probably because you could've maneuvered your way around the map more efficiently, at least saving a couple moments. It's a very rewarding and effective way to adjust to any new sensitivity, while also allowing you to take your game to the next level beyond just straight up aiming. Take pride in your accomplishments and try and beat your records. If you start to get frustrated, you're doing it right. Never gibop!

Beat a map/pb/section! improve your aim and smoothness.

KZ: House of Climb #1 - 74.91.119.123:27015 | House of Climb #2 - 72.5.195.237:27015
SURF: OG:\\ Timer Surf #1 - 74.91.113.128:27015/ | OG:\\ Timer Surf #2 - 74.91.117.24:27015

P.S. F newb surf/beginner KZ maps. They don't prepare you for tough ramps/jumps. Take pride in getting farther everytime as opposed to only being satisfied with beating whole maps everytime and you will have a much better time learning and becoming better. Once you are good its a whole nother level of fun.

Here is my favourite map and a walk through for every shortcut. HoC is on it constantly so hopefully you come across it :]





Creator links/Contact:

LAUNDERS:
Contact me on Twitter @ CSBOXR 

Get help live! streaming every night @ LAUNDERS' Twitch.tv Stream
Tutorials/scrims & more @ LAUNDERS' YouTube Channel


Source: http://steamcommunity.com

Wednesday, July 23, 2014

Thursday, July 17, 2014

Counter-Strike: Global Offensive update for 7/16/14


Via: GlobalOffensive
 
CSGO update 1.34.2.0 is now live.
The previous build has been pinned as 'jul_10'
Thanks.
Release Notes for 7/16/2014


[GAMEPLAY]
  • Fixed the bullet penetration system not penetrating static GRATE surfaces (fences) and brushes that are NODRAW on both sides (for example, the ladder in Cache).
[MIRAGE]
  • Fixed upper shutters in kitchen having a NODRAW face inside that wall that prevented wallbanging from one direction (bottom wood is unchanged).
  • Clipped a part behind van to prevent bomb from getting stuck.
  • Thinned B "bench" wall a bit to allow more damage to penetrate.
  • Clipped windows in palace so you can't jump into them.
[OVERPASS]
  • The bank side door has been opened to reveal a new path into A.
  • The back A stairs have been flipped to enter nearer to the bomb plant zone.
  • A site has been opened up, the APC has been moved back and a new box has fallen off of the semi.
  • "Quickfall" palettes have been added to the bottom of ladder on T-side tunnels to allow for quick decent (ala Nuke).
  • The flower box at the CT sniper spot at Long A is now higher.
  • The connector tunnels have become more spacious .
  • One of the windows in Connector Tunnels has been opened up (for possibilities...).
  • Removed shelf in sniper nest above A to allow grenade damage through.
  • Stomped some flowers in the box outside bathrooms leading to A because they got in the way of an important sight-line.
  • Added a light to the bathroom connector to Long A. This improves visibility of players looking from mid connector.
  • Fixed the steam pipes on connector to no longer leak steam.
  • Clipped a few more areas to smooth movement and cleaned up nav mesh.
  • Updated radar image.
  • Thanks to iBP steel and c0tt0n [/u/c0ttonnz]
[COBBLESTONE]
  • Removed OP flower pot at back of B .
  • Added a lip at the top of main B entrance to provide more cover to T team.
  • Slightly extended large planter by B entrance to close a thin sight line from back of B to side door.
  • Drop-down to alternative B entrance has been widened to allow a better view of the room below.
  • Drop-down room roof beams have been moved further away from the stairs.
  • Roof of alternative B entrance has been opened up for additional grenade throws.
  • Locations where the bomb could be dropped out of players' reach have been clipped off.
  • Lighting changes at some locations to provide better visibility.
  • Shifted tapestry in CT sniper room up and made it lighter color to make players more visible against it.
[BLACK GOLD]
  • Removed collisions on red light above B doorway (Long B).
  • Simplified drill tower bases and pipes based on Operation feedback.
  • Fixed lighting issues on warehouse support beams.
[UI]
  • By popular demand, added a 6th crosshair style (cl_crosshairstyle 5) which emulates the non-dynamic behavior of 1.6 and Source. Just like the previous versions of CS, this crosshair does not accurately portray current weapon accuracy, spread or recoil, but does provide feedback about whether or not you are currently firing a weapon. If you are a new player or you haven't quite mastered recoil or accurate range, use crosshair styles 0, 2 or 3. They accurately show up-to-date feedback on your current weapon's bullet spread/recoil at every given state.
[MISC]
  • All weapon cases, weapon case keys, operation passes, name tags and stickers are now marketable as commodities on Steam Community Market.
  • Replaced "Death Comes" sticker art.

RHI: Update is 110.8mb

Overpass changes:
http://i.imgur.com/Ibi3Xay.jpg http://i.imgur.com/yh9dK5G.jpg http://i.imgur.com/XnRFqYB.jpg http://i.imgur.com/ib90fEq.jpg http://i.imgur.com/IXRyX3U.jpg http://i.imgur.com/jdrgk6T.jpg http://i.imgur.com/AEAF0pM.jpg

Saturday, July 12, 2014

CS:GO Noob & Pro guide by Pekek


Hello, I've spent some time putting together all of the information that I know about CS:GO hoping to help newer players and older ones alike.

Default setups:
Basic setups on the most common maps Rotating / adjusting setups The basics of teamplay Black Gold Smokes & tips /u/Frazl99
Weapon guides:
Rifle tips AWP tips as CT
General tips & tricks:
In-game settings Crosshair guide and settings Config file settings Crosshair placement Rotating / adjusting setups Peeking tips Consistency Autoexec CFG Bot Deathmatch CFG Grenade Practice CFG PCGamer's Configuration Guide Crosshair Generator Getting started with CS:GO YouTube Version
Youtube channels for strategies, grenade spots and tips & tricks:
Adren CoreHaven PureBlue NetcodeIlluminati Counter Stike Academy TheWarOwl 3KliksPhilip NaToSaphiX Playcasters HattonGames
Links
/r/CSGO_NadeTactics /r/RecruitCS /r/CSGOCritic /r/GlobalOffensive "Newbie Tuesday" Threads HLTV KnifeRound Competitive Map Callouts OperationL2P Nade Strats & more NetcodeGuides CSGO Like A Pro CSGO Help CSGO Calendar Tips from /u/killinginthenameo aim_rush training_aim_csgo Ready to GO For All The New Players - CS:GO Beginners Guide

If anyone wants to have a fantastic read about mice that is updated not long ago look here  

Pistols:
Glock - High rate of fire in semi-auto. Has a switch-able Semi-auto to burst fire mode. Is the default pistol for Terrorists (T)
P2000 - Inflicts more damage stat wise than the Glock but is slightly less accurate than the USP-S.
USP-S -Same with P200 but comes with detachable silencer and has a 12/24 capacity
P250 - Capable of one shot kills to the head even with helmet equipped. Inflicts more damage than the Glock, USP-S and the P2000 and is very cheap. $300.
CZ75-AUTO - Same as p250 but fully auto.
Five-Seven - Large ammo capacity, 20/100 magazine capacity. Also has good accuracy while standing, moving and crouched. Low recoil and relatively good against Kevlar opponents. Is only Counter-Terrorist (CT) Pistol.
Dual barettas(Elite) - One of the fastest pistols, with only the CZ75-AUTO beating it. Very large ammo capacity for the pistol category, 30/120. A recent update has moved the price to $800 to $500 allowing it to be a great pick for pistol rounds.
Deagle - Known for being one of the best pistols in the Counter-Strike series. Very high damage output, able to one shot, headshot enemies even with helmets. Recent update has improved it's first shot and second shot accuracy while standing and crouched.
Tec-9 -Terrorist (T) only pistol, replaces the Five-Seven slot for Counter-Terrorists (CT) Very high ammo capacity. 32/120. Can kill in a single shot to the head even with helmet equipped. A recent update has changed the Tec-9 to make it more viable as it was not seeing much play at all. Giving it a better standing still first shot accuracy than before.
Sub-Machine Guns:
MP9/MAC10 -High recoil, Bad accuracy outside of close range, Poor damage per bullet, High spread, Poor armor piercing.  
Bizon - Bad accuracy, Very poor damage. High ammo capacity 64/120.  
MP7 - Recommended for its accuracy and damage output. Second most expensive SMG. P90 - Easy spray control and high damage output, but very expensive and small kill reward for an SMG.  
UMP-45 - Easy to control spray pattern, high damage per shot, very cheap and a high kill reward.
Shotguns: (All shotguns give a $900 kill reward.)
MAG-7 - High damage with a fast pump action, draw and reload time. Has a 5/32 ammo capacity.  
Nova - Lowest spread thus needing better user accuracy for it to be used effectively. Sawed-Off - Has a 610 unit range limit, with the "pellets" disappearing after a certain range it's highly not recommended unless you know you are in very close quarters.  
XM1014 - Semi-Automatic firing, high recoil and will require two shots to kill unless hit in the head.
Rifles:  
AK47 - High recoil, but amazing damage output. Your go-to rifle as Terrorist.  
M4A4 - Consistent spray pattern all the way, but not as high damage output as the AK. Your go-to rifle as a CT.  
M4A1-S - Same as M4A4 but comes with a detachable silencer and has a 20/40 capacity. It also has a small recoil pattern than the M4A4.  
Famas - The 'force buy' weapon of the M4. In other words, the economic version of it. Galil - Same as Famas.  
AUG - Tighter spray pattern than M4A4, but slightly higher recoil and lower rate of fire. SCAR-20/GS3G1 (Auto) - Great damage output and rate of fire, but doesn't got that 'peek threat' which AWP has.  
AWP - Highest damage output of all weapons in the game, but also the lowest rate of fire as well. Easy to get pinned down with.  
Scout -High damage, Relatively high unscoped accuracy, It's accurate at the peak and descent of a jump, Slightly faster rate of fire than the AWP, User suffers a lower speed penalty than with AWP, User maintains same speed when moving while using the scope. A recent update has change the price to $1700.

Spray patterns:
Here's an image of the spray pattern by the most common rifles made by 
Guide by: Pekek

Tuesday, July 1, 2014

Counter-Strike: Global Offensive update for 7/1/14 Operation Breakout, 1.34.0.0



OPERATION BREAKOUT

  • Six community maps were added, available in official matchmaking to all CS:GO players for the duration of the operation.
  • Operation Breakout All Access Pass is now available for purchase. Features include:
    • The Operation Breakout Challenge Coin
    • Mission drops
    • 45 new weapon finishes as potential mission rewards
    • Operation Breakout Case drops
    • Journal that contains:
      • Active Duty Scorecard
      • Operation Breakout Scorecard
      • Friends leaderboards

GAMEPLAY

  • The Buy Menu has been updated and now has the following weapon stats:
    • Damage ( Pre-falloff damage against an unarmored opponent. )
    • Firerate ( How frequently does this weapon shoot or can be shot )
    • Recoil Control ( How easy is it to compensate for the recoil )
    • Accurate Range ( The distance up to which 100% of shots will land within a 30cm circle. See cl_weapon_debug_print_accuracy )
    • Movement Rate ( How fast the player can move with the weapon in hand )
    • Armor Penetration ( The percentage of the shot’s damage that ignores armor )
    • Penetration Power – See Below
  • Weapon Changes:
    • Desert Eagle:
      • Increased standing and crouching Accurate Range
    • CZ75-A:
      • Decreased standing and crouching Accurate Range
    • Tec-9:
      • Increased standing, crouching, and moving Accurate Range
    • Elites:
      • Reduced price to $500
    • SSG08:
      • Reduced price to $1700
      • Increased Accurate Range slightly
    • Mag7:
      • Penetration Power increased
      • Pellets reduced to 8
      • Individual pellet damage increased to 30
      • Reduced maximum range slightly
    • Sawed Off:
      • Penetration Power increased
      • Pellets reduced to 8
      • Individual pellet damage increased to 32
      • Reduced maximum range slightly
      • Spread increased slightly
    • XM1014:
      • Reduced price to $2000
      • Penetration Power increased
      • Spread reduced slightly
  • For all shotguns except Nova, pellets will now penetrate walls.
  • Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide:http://steamcommunity.com/sharedfiles/filedetails/?id=275573090)
  • Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang)
  • Human players can +use a bot to retrieve the bomb.
  • The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not.
  • The game now announces if you’ve been “saved” by someone or have “saved” someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy.
  • Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game.
  • Added a convar mp_backup_round_auto, when enabled will keep in-memory backups to handle reconnecting players even if the backup files aren’t written to disk, enabled by default.
  • Added convar mp_force_assign_teams that when set, will auto assign players to a valid team and does not give them the option to choose teams.
  • Exposed previously development only ConVar (cl_weapon_debug_print_accuracy) which shows Inaccuracy, Spread, SpreadDistance, Player Velocity, Accurate Range, and some other real time data for weapons when shooting.

MAPS

  • Maps have been divided into three groups: Active Duty, Reserves, and Operation. These map assignments will be re-evaluated every Operation.
    • Active Duty Maps:
      • Dust II
      • Nuke
      • Mirage
      • Inferno
      • Cobblestone
      • Overpass
      • Cache
    • Reserves Maps:
      • Train
      • Aztec
      • Dust
      • Vertigo
      • Office
      • Italy
      • Assault
      • Militia
    • Operation Maps:
      • Castle
      • Overgrown
      • Black Gold
      • Mist
      • Rush
      • Insertion
  • Mirage:
    • Fixed a collision exploit near entrance to Underpass.
  • Nuke:
    • Reduced fog
    • Blocked visibility through bottom of cover in Bombsite A.
    • Made ceiling in Bombsite B twice as thick.
  • Dust2:
    • Fixed some spots where C4 could get stuck.
    • Reduced post processing effects.
  • Inferno:
    • General graphical updates.
    • Thinner pillars underneath trellis in CT spawn.
    • Thinner pillars on awning in Alt Mid.
    • Added lights to balcony in Alt Mid.
    • Fixed some spots where C4 could get stuck.
    • Removed pretty flowers behind yellow car in banana.
    • Added a ton of flowers in other areas to compensate.
    • Calmed down dog in apartments.
    • Removed tree boost spots.
    • Added a chickencoop to T spawn.
    • Changed max chicken population from 10 to 12.
    • Added back relaxing flamenco music to T spawn.
    • Updated the skybox.
    • It is now possible to shoot through the box in the middle of Bombsite A.
  • Militia
    • Fixed a bug where bots would get stuck.

MISC

  • Competitive matchmaking will no longer consider matches with a very high skill group difference regardless of search time.
  • Updated all loading screens and the team select screen.
  • Demos launched with +playdemo on the command line are improved:
    • Allows specifying full paths with drive letters for the demo filename.
    • Hide the main menu when a demo is started from the command line.
  • Fixed the team select screen lingering and sometimes not going away in some circumstances.
  • Fixed radar not showing up during the first round of a competitive match on official servers.
  • Reduced screen effects on high shader settings when zoomed with scoped rifles.
  • Resolved an issue that was preventing users from earning knife-related achievements in Arms Race.ated achievements in Arms Race.

Monday, June 23, 2014

The ultimate CS:GO resource guide by eeetoh


I'm a new player to the scene, and when I was doing research on how to get better, I found that there was no "hub" for information and resources, I decided to make it.


YOUTUBE CHANNELS
Adren - Varied content and lots of guides.
CoreHaven - Varied content and lots of guides.
PureBlue - Grenade spots.
TheWarOwl - Shoutcasts of high-level games and guides on important CSGO topics.
NetcodeIlluminati - Miscellaneous useful guides.
3KliksPhilip - Weapon comparison guides and other videos.
NaToSaphiX - Guides and other videos.
Playcasters - Guides and other videos.
HattonGames - Guides and other videos.

Autoexec CFG - Autoexec settings. Tweak to your liking. (Credits: CoreHaven)
Bot Deathmatch CFG - Simply type "exec botdm" in the console once you want to begin. (Credits: CoreHaven)
Grenade Practice CFG - Simply type "exec nade" in the console once you want to begin.
PCGamer's Configuration Guide - Tips on how to increase your CSGO playability.
Crosshair Generator - Generate and customize a crosshair to your liking.
If you want to have no crosshair outline, replace "cl_crosshair_outline_draw 0" with "cl_crosshair_drawoutline 0".
If you want a non-dynamic crosshair, change "cl_crosshairstyle 2" to "cl_crosshairstyle 4".

OTHER USEFUL LINKS
HLTV - CSGO discussion and links to lots of useful streams.
KnifeRound - A collection of useful guides on topics such as tactics, weapons, and maps.
CSGO Like A Pro - Basic guide on CSGO tactics.
OperationL2P - Website dedicated to grenade spots.
NetcodeGuides - Tons of useful guides for everything CSGO.
Competitive Map Callouts - Maps with names. Memorize them!
CSGO Calendar - A great website for checking when CSGO events are happening.
Tips from /u/killinginthenameo - General playing tips.
/r/CSGO_NadeTactics - Discovering and sharing grenade spots and tactics.
/r/RecruitCS - Find a team or friends to play matchmaking with here!
/r/CSGOCritic - Get your demo reviewed or review a demo to help redditors improve their play.
/r/GlobalOffensive's "Newbie Tuesday" Threads - Frequently asked questions.

Source: GlobalOffensive 

Saturday, May 31, 2014

CS:GO - AWP Tutorial by TheWarOwl


TheWarOwl Ever wanted to be a great AWPer? Counter-Strike: Global Offensive comprehensive AWP tutorial, in depth how-to guide with Tips and Tricks to learning how to use the AWP in CSGO



Friday, May 30, 2014

DreamHack Steelseries CS:GO Championship Trailer


Dreamhack SteelSeries CS:GO Championship
Powered by SteelSeries and NEEDforSEAT
14-16 June, Dreamhack Summer 2014
Jönköping, Sweden


Tuesday, May 20, 2014

CS:GO - List of things to make you a better player by Dunx29


  1. If you win a round, run around looking for dropped nades. Can save you over $1000 for the next round.
  2. Change the radar scale to show the whole map. This can be done in game settings and gives you much better info when you glance at the map. cl_radar_scale 0.3 (Thanks juiceyuh)
  3. Don't bother buying helmet against a fully loaded T side unless you can afford to completely buy up. They will either use AK or AWP which are 1 shot head shots either way. You're better off with a smoke. Edit: A lot of people are misinterpreting this one so I will make it very clear. When I say fully loaded T side I mean you just lost a round to them and they all had aks or an awp. Your helmet will almost certainly be of less use than a smoke grenade the following round if this happens. If you would prefer a helmet then go for it, but in my experience it is a waste of $350 if you knew they all had aks and you had very low money, which could have been spent on 2 flashes/a smoke. If you can easily afford a helmet obviously buy it.
  4. Turning up your in-game brightness is usually beneficial. If you have an nVidia video card, open the nVidia software and increase digital vibrance to over 75%.
  5. Wear headphones, and have the volume as loud as possible without being uncomfortable.
  6. If you spot enemies, don't say "THEY'RE ALL SHORT!" Instead say "2 SHORT!" or "MULTIPLE SHORT." If you get killed by one, then there is one, not the whole team. This often causes over rotating and a round loss.
  7. When you die, say where they killed you from, how many, if they have an AWP and what damage you did to them. Tell your team where they are going on deathcam if you see, then STFU until next round. No one wants to hear you complaining about how you died as it ruins your teams hearing. Fast, accurate info, then silence.
  8. Announce flashes before you throw them if teammates are close. E.g. "Flashing tunnels!"
  9. Don't buy until you check your team's economy. If you're not sure if they are buying (team average $3.5k), ask over mic quickly.
  10. When you are CT, if you have the dropped bomb, DO NOT go looking for the last 1 or 2 Ts if you outnumber them. I have lost so many rounds because of cocky teammates doing this.
  11. Don't use the bizon past round 3. It is completely useless against armor.
  12. Announce your molotovs so your teammates don't smoke them. Announce your smokes so you don't double smoke.
  13. Walk everywhere when clutching unless you are short on time.
  14. You don't need to 180 to avoid flashbangs, just past 90 degrees will do.
  15. Compliment big plays from team mates, and say "good try." Or don't say anything if they go down while clutching. It really helps your team play their best. Giving them shit for losing can ruin the rest of a players game.
  16. When you're on T side, take note of which site the other team's top fragger plays. That's probably going to be the more dangerous site.
  17. Lower your sensitivity. Lower it some more. A full swipe for me is barely 180. If you can spin around 5 times in one movement it is way too high. Also, don't settle with the default cs:go crosshair. Change to a simple cross or dot. You'll have to experiment to find what's right for you. Use this site to design it.
  18. Buy smokes before nades. If you are the sort of person to buy a lot of nades, watch a replay of yourself. They usually do no damage, and if they do, it's usually below 20hp. Use smokes to cut off sections of the map e.g. one side of mid on inferno, and stop rushes when you are CT.
  19. On dust_2, on the first 2 rounds as ct, get the guy closest to mid doors to run and look through them. Most of the time you can spot which site they are heading toward and you can't get awped. If you don't see any they are probably going B. This is important as winning the pistol on CT is very important on this map.
  20. Don't pre-nade long at dust_2 as CT unless a flash comes over. Also, run towards long backwards so you don't get blind.
  21. If you demolish a rushing T side at a certain site, they probably won't rush it again the next round.
  22. Always play the same map area as CT every round. If you want to swap, ask someone. Make sure to change your positioning on your area each round so you aren't predictable.
  23. If you use m4a1-s and run out of ammo, run through spawn to get a refill in the first 45 seconds. Works for any gun.
  24. Never, ever, EVER run in first with the bomb. If you are rushing, throw it back if you are at the front. Only exception being a vent drop on nuke or if you're showing the bomb to fake.
  25. On CT, suggest your strongest player to play the center role e.g. close short/mid on dust_2 and arches on inferno. You need this guy everywhere as soon as possible. If they would prefer to play another role, so be it.
  26. If you win a round as T and haven't planted, you can still plant the bomb for an extra $300.
  27. Keep an eye on your teammate's money. If they are unable to purchase a gun and you have an excess of money, drop them a gun so they can buy armor / grenades. Make sure they agree before you buy it so you don't double buy. If you are poor, hit them up for a drop if they are loaded. 2 AKs are better than an awp and a glock. (Thanks to CommunistPuppy for the last 2)
  28. If you hear the "tink!" of a bouncing flashbang, snap your mouse hard to the right immediately. Assume every "tink!" is a flashbang especially for you. Different nades make different bounce noises, so that will be something you need to learn on your own.
  29. If you are CT and are watching an area alone, announce when you are dropping it. Especially mid on dust_2. "Leaving mid to go to A." lets the B guys know the T side might come from mid unannounced.
  30. If you can, watch pro tournaments on twitch. Apart from all the knowledge you gain from watching the best in the world play, they are just damn fun to watch!
  31. You can only use a maximum of 55 armour per round, so don't rebuy unless you have a lot less than 55.
  32. If you already have a helmet from a previous round you only need to buy kevlar for $650 to repair both kevlar and helmet (no reason to spend $1000 again).
  33. If you are lucky enough to play with a really nice player who did better than you in game, add them as a friend and ask if they would like to lobby with you and give you pointers.