Showing posts with label counter strike. Show all posts
Showing posts with label counter strike. Show all posts

Wednesday, June 8, 2016

Counter-Strike: Global Offensive - 10 Crucial Smokes for Cache T Side by The Anonymous Dictators

People seemed to enjoy the Mirage version of this, so I decided to make a quick video featuring 10 useful smokes on the T side of Cache in a nice and concise fashion, quickly lining up smokes and not blabbering on about them for 10 minutes in the process.

Z Smoke: 0:01 (64 and 128 tick)
Criss Cross Left: 0:05 (64 and 128 tick)
Criss Cross Right: 0:07 (64 and 128 tick)
Headshot: 0:21 (64 and 128 tick)
B Site Cross: 0:24 (64 and 128 tick)
Heaven: 0:30 (64 tick, not sure about 128)
CT Spawn: 0:38 (64 and 128 tick)
Catwalk: 0:50 (64 and 128 tick)
Quad: 0:54 (64 and 128 tick)
Cross: 1:05 (64 and 128 tick)

Wednesday, June 1, 2016

Counter-Strike: Global Offensive update for late 5/31/16 (6/1/16 UTC, 1.35.3.5)

Via the CS:GO blog:

PINS

  • Added the CS:GO Collectible Pins Series 1 capsule offer that can be purchased in-game.
  • As of June 1st, Series 1 Genuine Collectible Pins will be available at WeLoveFine.com

GAMEPLAY

  • Default spec_freeze_time reduced from 5.0 to 3.0.
  • Added fade and blur to deathcam (when mp_forcecamera 1).
  • Fade and blur in deathcam are more aggressive when killed with a headshot (when mp_forcecamera 1).

SPECTATING

  • Improved spectating cameras for de_cache.
  • Improved spectating cameras for de_nuke.
  • Added convars cl_spec_use_tournament_content_standards and sv_spec_use_tournament_content_standards that allow the client and/or server to prefer official pro player names when available and omit weapon tags for spectators.

MISC

  • The ‘swap item’ crosshair hint will display the weapon’s original name even if the weapon has been renamed with a name tag.

WebAPIs

  • Size is ~145 MB
 
 

Saturday, July 12, 2014

CS:GO Noob & Pro guide by Pekek


Hello, I've spent some time putting together all of the information that I know about CS:GO hoping to help newer players and older ones alike.

Default setups:
Basic setups on the most common maps Rotating / adjusting setups The basics of teamplay Black Gold Smokes & tips /u/Frazl99
Weapon guides:
Rifle tips AWP tips as CT
General tips & tricks:
In-game settings Crosshair guide and settings Config file settings Crosshair placement Rotating / adjusting setups Peeking tips Consistency Autoexec CFG Bot Deathmatch CFG Grenade Practice CFG PCGamer's Configuration Guide Crosshair Generator Getting started with CS:GO YouTube Version
Youtube channels for strategies, grenade spots and tips & tricks:
Adren CoreHaven PureBlue NetcodeIlluminati Counter Stike Academy TheWarOwl 3KliksPhilip NaToSaphiX Playcasters HattonGames
Links
/r/CSGO_NadeTactics /r/RecruitCS /r/CSGOCritic /r/GlobalOffensive "Newbie Tuesday" Threads HLTV KnifeRound Competitive Map Callouts OperationL2P Nade Strats & more NetcodeGuides CSGO Like A Pro CSGO Help CSGO Calendar Tips from /u/killinginthenameo aim_rush training_aim_csgo Ready to GO For All The New Players - CS:GO Beginners Guide

If anyone wants to have a fantastic read about mice that is updated not long ago look here  

Pistols:
Glock - High rate of fire in semi-auto. Has a switch-able Semi-auto to burst fire mode. Is the default pistol for Terrorists (T)
P2000 - Inflicts more damage stat wise than the Glock but is slightly less accurate than the USP-S.
USP-S -Same with P200 but comes with detachable silencer and has a 12/24 capacity
P250 - Capable of one shot kills to the head even with helmet equipped. Inflicts more damage than the Glock, USP-S and the P2000 and is very cheap. $300.
CZ75-AUTO - Same as p250 but fully auto.
Five-Seven - Large ammo capacity, 20/100 magazine capacity. Also has good accuracy while standing, moving and crouched. Low recoil and relatively good against Kevlar opponents. Is only Counter-Terrorist (CT) Pistol.
Dual barettas(Elite) - One of the fastest pistols, with only the CZ75-AUTO beating it. Very large ammo capacity for the pistol category, 30/120. A recent update has moved the price to $800 to $500 allowing it to be a great pick for pistol rounds.
Deagle - Known for being one of the best pistols in the Counter-Strike series. Very high damage output, able to one shot, headshot enemies even with helmets. Recent update has improved it's first shot and second shot accuracy while standing and crouched.
Tec-9 -Terrorist (T) only pistol, replaces the Five-Seven slot for Counter-Terrorists (CT) Very high ammo capacity. 32/120. Can kill in a single shot to the head even with helmet equipped. A recent update has changed the Tec-9 to make it more viable as it was not seeing much play at all. Giving it a better standing still first shot accuracy than before.
Sub-Machine Guns:
MP9/MAC10 -High recoil, Bad accuracy outside of close range, Poor damage per bullet, High spread, Poor armor piercing.  
Bizon - Bad accuracy, Very poor damage. High ammo capacity 64/120.  
MP7 - Recommended for its accuracy and damage output. Second most expensive SMG. P90 - Easy spray control and high damage output, but very expensive and small kill reward for an SMG.  
UMP-45 - Easy to control spray pattern, high damage per shot, very cheap and a high kill reward.
Shotguns: (All shotguns give a $900 kill reward.)
MAG-7 - High damage with a fast pump action, draw and reload time. Has a 5/32 ammo capacity.  
Nova - Lowest spread thus needing better user accuracy for it to be used effectively. Sawed-Off - Has a 610 unit range limit, with the "pellets" disappearing after a certain range it's highly not recommended unless you know you are in very close quarters.  
XM1014 - Semi-Automatic firing, high recoil and will require two shots to kill unless hit in the head.
Rifles:  
AK47 - High recoil, but amazing damage output. Your go-to rifle as Terrorist.  
M4A4 - Consistent spray pattern all the way, but not as high damage output as the AK. Your go-to rifle as a CT.  
M4A1-S - Same as M4A4 but comes with a detachable silencer and has a 20/40 capacity. It also has a small recoil pattern than the M4A4.  
Famas - The 'force buy' weapon of the M4. In other words, the economic version of it. Galil - Same as Famas.  
AUG - Tighter spray pattern than M4A4, but slightly higher recoil and lower rate of fire. SCAR-20/GS3G1 (Auto) - Great damage output and rate of fire, but doesn't got that 'peek threat' which AWP has.  
AWP - Highest damage output of all weapons in the game, but also the lowest rate of fire as well. Easy to get pinned down with.  
Scout -High damage, Relatively high unscoped accuracy, It's accurate at the peak and descent of a jump, Slightly faster rate of fire than the AWP, User suffers a lower speed penalty than with AWP, User maintains same speed when moving while using the scope. A recent update has change the price to $1700.

Spray patterns:
Here's an image of the spray pattern by the most common rifles made by 
Guide by: Pekek

Tuesday, July 1, 2014

Counter-Strike: Global Offensive update for 7/1/14 Operation Breakout, 1.34.0.0



OPERATION BREAKOUT

  • Six community maps were added, available in official matchmaking to all CS:GO players for the duration of the operation.
  • Operation Breakout All Access Pass is now available for purchase. Features include:
    • The Operation Breakout Challenge Coin
    • Mission drops
    • 45 new weapon finishes as potential mission rewards
    • Operation Breakout Case drops
    • Journal that contains:
      • Active Duty Scorecard
      • Operation Breakout Scorecard
      • Friends leaderboards

GAMEPLAY

  • The Buy Menu has been updated and now has the following weapon stats:
    • Damage ( Pre-falloff damage against an unarmored opponent. )
    • Firerate ( How frequently does this weapon shoot or can be shot )
    • Recoil Control ( How easy is it to compensate for the recoil )
    • Accurate Range ( The distance up to which 100% of shots will land within a 30cm circle. See cl_weapon_debug_print_accuracy )
    • Movement Rate ( How fast the player can move with the weapon in hand )
    • Armor Penetration ( The percentage of the shot’s damage that ignores armor )
    • Penetration Power – See Below
  • Weapon Changes:
    • Desert Eagle:
      • Increased standing and crouching Accurate Range
    • CZ75-A:
      • Decreased standing and crouching Accurate Range
    • Tec-9:
      • Increased standing, crouching, and moving Accurate Range
    • Elites:
      • Reduced price to $500
    • SSG08:
      • Reduced price to $1700
      • Increased Accurate Range slightly
    • Mag7:
      • Penetration Power increased
      • Pellets reduced to 8
      • Individual pellet damage increased to 30
      • Reduced maximum range slightly
    • Sawed Off:
      • Penetration Power increased
      • Pellets reduced to 8
      • Individual pellet damage increased to 32
      • Reduced maximum range slightly
      • Spread increased slightly
    • XM1014:
      • Reduced price to $2000
      • Penetration Power increased
      • Spread reduced slightly
  • For all shotguns except Nova, pellets will now penetrate walls.
  • Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide:http://steamcommunity.com/sharedfiles/filedetails/?id=275573090)
  • Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang)
  • Human players can +use a bot to retrieve the bomb.
  • The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not.
  • The game now announces if you’ve been “saved” by someone or have “saved” someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy.
  • Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game.
  • Added a convar mp_backup_round_auto, when enabled will keep in-memory backups to handle reconnecting players even if the backup files aren’t written to disk, enabled by default.
  • Added convar mp_force_assign_teams that when set, will auto assign players to a valid team and does not give them the option to choose teams.
  • Exposed previously development only ConVar (cl_weapon_debug_print_accuracy) which shows Inaccuracy, Spread, SpreadDistance, Player Velocity, Accurate Range, and some other real time data for weapons when shooting.

MAPS

  • Maps have been divided into three groups: Active Duty, Reserves, and Operation. These map assignments will be re-evaluated every Operation.
    • Active Duty Maps:
      • Dust II
      • Nuke
      • Mirage
      • Inferno
      • Cobblestone
      • Overpass
      • Cache
    • Reserves Maps:
      • Train
      • Aztec
      • Dust
      • Vertigo
      • Office
      • Italy
      • Assault
      • Militia
    • Operation Maps:
      • Castle
      • Overgrown
      • Black Gold
      • Mist
      • Rush
      • Insertion
  • Mirage:
    • Fixed a collision exploit near entrance to Underpass.
  • Nuke:
    • Reduced fog
    • Blocked visibility through bottom of cover in Bombsite A.
    • Made ceiling in Bombsite B twice as thick.
  • Dust2:
    • Fixed some spots where C4 could get stuck.
    • Reduced post processing effects.
  • Inferno:
    • General graphical updates.
    • Thinner pillars underneath trellis in CT spawn.
    • Thinner pillars on awning in Alt Mid.
    • Added lights to balcony in Alt Mid.
    • Fixed some spots where C4 could get stuck.
    • Removed pretty flowers behind yellow car in banana.
    • Added a ton of flowers in other areas to compensate.
    • Calmed down dog in apartments.
    • Removed tree boost spots.
    • Added a chickencoop to T spawn.
    • Changed max chicken population from 10 to 12.
    • Added back relaxing flamenco music to T spawn.
    • Updated the skybox.
    • It is now possible to shoot through the box in the middle of Bombsite A.
  • Militia
    • Fixed a bug where bots would get stuck.

MISC

  • Competitive matchmaking will no longer consider matches with a very high skill group difference regardless of search time.
  • Updated all loading screens and the team select screen.
  • Demos launched with +playdemo on the command line are improved:
    • Allows specifying full paths with drive letters for the demo filename.
    • Hide the main menu when a demo is started from the command line.
  • Fixed the team select screen lingering and sometimes not going away in some circumstances.
  • Fixed radar not showing up during the first round of a competitive match on official servers.
  • Reduced screen effects on high shader settings when zoomed with scoped rifles.
  • Resolved an issue that was preventing users from earning knife-related achievements in Arms Race.ated achievements in Arms Race.

Monday, June 23, 2014

The ultimate CS:GO resource guide by eeetoh


I'm a new player to the scene, and when I was doing research on how to get better, I found that there was no "hub" for information and resources, I decided to make it.


YOUTUBE CHANNELS
Adren - Varied content and lots of guides.
CoreHaven - Varied content and lots of guides.
PureBlue - Grenade spots.
TheWarOwl - Shoutcasts of high-level games and guides on important CSGO topics.
NetcodeIlluminati - Miscellaneous useful guides.
3KliksPhilip - Weapon comparison guides and other videos.
NaToSaphiX - Guides and other videos.
Playcasters - Guides and other videos.
HattonGames - Guides and other videos.

Autoexec CFG - Autoexec settings. Tweak to your liking. (Credits: CoreHaven)
Bot Deathmatch CFG - Simply type "exec botdm" in the console once you want to begin. (Credits: CoreHaven)
Grenade Practice CFG - Simply type "exec nade" in the console once you want to begin.
PCGamer's Configuration Guide - Tips on how to increase your CSGO playability.
Crosshair Generator - Generate and customize a crosshair to your liking.
If you want to have no crosshair outline, replace "cl_crosshair_outline_draw 0" with "cl_crosshair_drawoutline 0".
If you want a non-dynamic crosshair, change "cl_crosshairstyle 2" to "cl_crosshairstyle 4".

OTHER USEFUL LINKS
HLTV - CSGO discussion and links to lots of useful streams.
KnifeRound - A collection of useful guides on topics such as tactics, weapons, and maps.
CSGO Like A Pro - Basic guide on CSGO tactics.
OperationL2P - Website dedicated to grenade spots.
NetcodeGuides - Tons of useful guides for everything CSGO.
Competitive Map Callouts - Maps with names. Memorize them!
CSGO Calendar - A great website for checking when CSGO events are happening.
Tips from /u/killinginthenameo - General playing tips.
/r/CSGO_NadeTactics - Discovering and sharing grenade spots and tactics.
/r/RecruitCS - Find a team or friends to play matchmaking with here!
/r/CSGOCritic - Get your demo reviewed or review a demo to help redditors improve their play.
/r/GlobalOffensive's "Newbie Tuesday" Threads - Frequently asked questions.

Source: GlobalOffensive 

Saturday, May 31, 2014

CS:GO - AWP Tutorial by TheWarOwl


TheWarOwl Ever wanted to be a great AWPer? Counter-Strike: Global Offensive comprehensive AWP tutorial, in depth how-to guide with Tips and Tricks to learning how to use the AWP in CSGO



Friday, May 30, 2014

DreamHack Steelseries CS:GO Championship Trailer


Dreamhack SteelSeries CS:GO Championship
Powered by SteelSeries and NEEDforSEAT
14-16 June, Dreamhack Summer 2014
Jönköping, Sweden


Saturday, May 17, 2014

CS:GO - P2000 vs USP-S vs USP by 3kliksphilip


Which would win in a fight? Depends on the situation, of course, but I prefer the sound of the USP-S, which is obviously the most important thing...

Summarised:
P2000
- More ammo
- One extra shot per clip
- No silencer distraction
- Shorter weapon (Can't be seen around corners as much)

USP-S
- Quieter
- More accurate
- Looks awesome

You decide