Saturday, August 23, 2014

CS:GO - Trying to get Consistent Aim? Here's Simple, Easy Warm-Up Regimen you can use to Stay Consistent and also Improve Overtime

Welcome to the gym young blood. Do at least two of these parts each day before you start playing. Keep in form and get consistent.
If you are taking a day off of playing, don't feel like cooperating with teammates and feel pretty crappy about your aim, kick it up a notch and add 20-40 minutes to each segment. You might not reap the benefits same day, but by next month people will be inboxing you for that aimbot. Alright, time to put in work.

IMPORTANT: On days that you intend to play MM/pugs/scrims/matches only do roughly the time specificied and not too much more or you will burn yourself out and play too agressively!



PART 1: KILL BOTS (5 minutes)

Killing bots is by far the most efficient way to warm-up your aim in general. You get to put down a large amount of targets in a short period of time whilst practicing tracking, spraying and tapping without having to worry about getting shot, or having to look for your next target. Just let em respawn and pwn.

Tap, spray wall, spray bot, spray multiple bots, follow bots heads** around with crosshair.
 

How to:  

**By follow bots heads around I literally mean this!! This is the best feature about bot dming vs regular multiplayer deathmatch. By following bots heads around you practice following targets SLOWLY and not just FLICKING. Ever seen an awper that can hit every flick but not the easy shot where the enemy is right in front of them walking with their back turned? Its because they practice intense fast flicking but not basic shots and it comes back to bite them. Don't embarass yourself! BOT DM!.

PART 2: CLASSIC AIM TRAINING (5 minutes)

Now although hitting those slow moving target is important, flicking is obviously, also important. Hitting those shots in situations where you have to move from one target to the next or move your crosshair from watching one spot to another when you are unsure of where the enemy will peek. Obviously a good player will limit the amount of times they will have to rely on flicking to kill people but even the best of the best can't know where everyone will be if they have had time to setup in a retake situation, or if you are rushing them as a Terrorist. Therefore its very important to be able to hit your flicks, and as many as possible! This is by far my favourite and what I feel is the most efficient way to practice your flicks because it warms you up for multiple width and height offsets. And again, its better than multiplayer DM because you knockout multiple targets in a MUCH short period of time. Have fun!

How to: 
*As another point of reference, NiP's friberg hit 84 in a one-off attempt to introduce his stream to this map with these settings. he considered this "pretty good", or in normal people terms "great". 

PART 3: Aim_map (2 rounds -> First to 70 kills "wins")

A classic and integral part of aim training in CS. Warm up for all of those pixel head peeks across all maps. Unlike regular deathmatch, aim_maps help prepare you for head peeks on ANY MAP, and not just de_dust2.

Any aim_map server will work, and this is one time a multi-player DM provides the most effective practice for the kind of aim training you are looking for. It satisfys the need that CS players have to hit those very tough headshots on opponents who only have their heads showing. These situations arise multiple times per round and any good player is always looking for a spot where they can expose less of their body so that they have they advantage when you come out to peek them! Take that advantage away by being ready to find that head and take it off with aim_map training.

This is the only aim map server I use:

NetcodeGuides.com AIM MAPS 24/7: 23.19.172.139:27015

Two heavy-weights goin at it in their primes:


PART 4: Surf_ / Kz_ !

Learning Kz is one of my favourite passions/hobbies in CS. Surf as well. Becoming good at both Kz_ and surf will improve your movement, AIM, YES AIM, and allow you to take full advantage of a round that comes down to moments. Remember a time where you missed a defuse by .01 seconds? That's probably because you could've maneuvered your way around the map more efficiently, at least saving a couple moments. It's a very rewarding and effective way to adjust to any new sensitivity, while also allowing you to take your game to the next level beyond just straight up aiming. Take pride in your accomplishments and try and beat your records. If you start to get frustrated, you're doing it right. Never gibop!

Beat a map/pb/section! improve your aim and smoothness.

KZ: House of Climb #1 - 74.91.119.123:27015 | House of Climb #2 - 72.5.195.237:27015
SURF: OG:\\ Timer Surf #1 - 74.91.113.128:27015/ | OG:\\ Timer Surf #2 - 74.91.117.24:27015

P.S. F newb surf/beginner KZ maps. They don't prepare you for tough ramps/jumps. Take pride in getting farther everytime as opposed to only being satisfied with beating whole maps everytime and you will have a much better time learning and becoming better. Once you are good its a whole nother level of fun.

Here is my favourite map and a walk through for every shortcut. HoC is on it constantly so hopefully you come across it :]





Creator links/Contact:

LAUNDERS:
Contact me on Twitter @ CSBOXR 

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