Showing posts with label world of warcraft. Show all posts
Showing posts with label world of warcraft. Show all posts

Monday, September 26, 2016

World of Warcraft - How To Raid: An Introductory Primer for People Who Want To Raid by supertoned

Everyone wants to raid. Everyone knows it's hard. When you're new to the game, it can be a little overwhelming knowing just what to do and how to prepare for it. Many new raiders have a real desire to do a good job and be an asset to the team, but without any prior knowledge of just what goes into raiding, things can quickly degenerate into a frustrating and painful experience for everyone involved.
You don't have to start raiding as a clueless newbie! You can be a great raider! Anyone can be a great raider! If you're willing to put in the effort, you can really excel and be an asset to any raid team.
I don't consider myself to be an even remotely elite WoW player. Over the course of my game career, I have still managed to take down a satisfying number of bosses over many expansions. If I can raid effectively, so can you. To help people who are new to the raiding scene, I have put this short guide together. I hope it helps you, and good luck!

How To Raid

BEFORE YOU JOIN A RAID GROUP:
  • Want to raid enough to put effort into it.
BEFORE THE DAY OF THE RAID:
  • Get the Gear (you want to be at least 840)
  • Get the addons
  • Get a headset and get into VOIP
  • Set up your keybinds
  • Learn your class
  • Enchant and gem your gear
  • Get your flasks and foods
  • Know the fights
THE DAY OF THE RAID:
  • Show up on time
  • Pay attention
  • Try to do a good job
That's it. If you have the fortitude to check off each of these items, you will be a successful raider, and that's just all there is to it. If you feel that some of these items are not important, or can be skipped or glossed over, you are never going to be as effective as someone who has this entire toolkit.
Raiding in a nutshell is all about pushing yourself as close to your personal best as possible, and doing it in a group environment where you rely on everyone else to do the same. It's a great feeling when you know your teammates are trying as hard as you are, and you are all in it together. Raiding really is a lot of work, but it's a great community experience and many of us feel it is worth the effort.
I don't assume every player to know just what goes in to each of these steps, so let's go over them one by one:

THE SPECIFIC MEANS AND METHODS OF BEING A RAIDER
  • Want to raid enough to put effort into it.
This is the biggest single element you need to raid. As Koonts says 'You just have to want it'. Almost any serious raid group will take on anyone who shows the initiative of wanting to get better. It's the most important element in a raider, and no one can successfully raid without it.
  • Get the Gear
Here is a crash course in how to get gear in Legion.
  • Hit 110.
  • Start leveing your nightfallen rep right away. Take every opportunity to get nightfallen rep.
  • Do every PvP world quest. The higher your PvP rank, the higher ilevel gear you can get from these quests.
  • Keep your eye on the world quests daily. As your ilevel increases, so do the world quest rewards.
  • Do as much of your class hall questline as you can.
  • Nightfallen rep and class hall progression open up your class gear. Class gear can be upgraded to 840 using order resources.
  • Stalk the Auction House. Quite frequently people list very good good at bargain basement prices, either through error or sloth. Take advantage!
  • If you have proven committed to a raid group, get your team to pull you through heroics or mythics. This is probably the fastest way to gear.
  • As a last resort, you can run normals and hope for an upgrade
  • Check out gearing guides online
  • Optimally, you want to be at least 840 to start raiding. You can make it work with less if you are really good and on a hot FotM class, but honestly, 840 is easy, there is no excuse not to hit it. If you can't climb this high, you probably don't have the time or energy to raid anyways.
That's it, you can gear up to raid level in one week if you put a lot of time in, two weeks if not quite so much.
  • Get a headset and get into VOIP
(VOIP stands for 'voice over internet protocol', and means vent, mumble, discord, or whatever you use to talk voice to voice with other players)
If you want to raid, you absolutely must be able to communicate. While the raid leader and lieutenants will be doing most of the talking, eventually your role will require you to communicate something to the raid, and you have to be ready for this. If you can't talk, you make it that much harder for your team to raid. Get a headset with a mic, download whatever VOIP program your group uses, and get into the chat.
  • Set up your keybinds
"But that's such a hassle, I do just fine without keybinds." - No. No you don't. "No really, I've been clicking since Wrath, and I have cleared all these bosses!" - Even if this is true, and you are an amazing clicker, you are still no where near as good as you would be if you soldiered up and made some keybinds.
If you are manually clicking your buttons with your mouse, no matter how good you are, you are wasting every moment your mouse spends moving from one button to the next. Your mobility and raid attention will also suffer, as your physical and mental resources are being focused on correctly manually clicking the buttons.
If you really want to be a good raid team member, you have to realize: You are never going to be nearly as good as you can be if you are still clicking buttons manually. Keybinding is a big initial investment in time and concentration, but I promise you: Once you get an effective keybind system up and running, you will be absolutely amazed at your results.
There are many methods of keybinding. I recommend this excellent guide to get started, but if you want a really down and dirty crash course, here is what I do:
Really down and dirty keybind crash course
  • Get a mouse that has at least two thumb buttons that are programmable.
  • Bind one to shift, and one to CTRL
  • Get in game, press escape, and select 'keybindings'
  • Follow this handy image
  • Okay, so don't use my exact keys. I recommend q, e, z, x, and c as initial keybind start points.
  • I should also mention I have rebound A and D to left and right strafe rather than turn. Who keyboard turns?
If you can keybind just your main rotation, you will instantly become a god compared to whatever mythic creature you once were before keybinding. Eventually, you will find yourself keybinding EVERYTHING, and never click another virtual button with your mouse pointer again.
  • Learn your class
Learning your class is a process that never seems totally finished. There is almost always another level of polishing you can do. Getting started is pretty straightforward though, do what almost everyone who raids does:
  • Type in to google 'your class' 'your spec' + guide
  • Most of us use icyveins.com
  • Read the guide.
  • Practice what you have read on a target dummy.
If you at least know your basic rotation, and have all these keys keybound, and know your stat priority, you are already closing in on an acceptable level of performance. The next level is looking at captured raid data and going over it with someone better than you at the class. There are a lot of small things you can tweak, and these pay off in big dividends in terms of overall effectiveness.
Read your guide, know your role. Drop the bosses.
  • Enchant and gem your gear
Enchantments and gems upgrade your gear, and are actually very VERY important to your overall raid performance. Fully gemmed and enchanted, you are profoundly more powerful than someone with 'naked' armor.
For your very first raid, still in 840 gear, you don't need to have cutting edge super expensive legion enchnantments or gems, but you should at least have WoD stuff applied. You can move to the more expensive stuff once more serious current end-level gear comes in, but never raid 'naked'. You're cheating yourself and your team out of a sizeable and easy to obtain performance boost.
All you have to do is go to your class guide, and look at the gems and enchants section. Make sure any gem slots you have open are filled, and make sure you have enchantments wherever it says to have enchantments. Again, these do not at first have to be the most expensive current tier upgrades. For your entry level gear, it is fine to use last expansions best stuff.
  • Get your flasks and foods
Similarly, know which flasks you need and which food is best for your class and role. This information will all be in your class guide, which presumably you are already familiar with. These items make a really big difference, and are almost like a full set of enchants all over again. Often there will be feasts going around the raid, but never rely on this. Always show up with your own supply of food and flasks.
Until you get to heroics or mythics, WoD food and flasks are fine, but don't come empty handed. Be prepared to buff yourself at least some.
Remember, raiding is all about being prepared and putting in the effort. If you come with your own stacks, you'll never be unprepared to perform at peak effectiveness, and you'll never be a burden on your team.
  • Know the fights
Obviously, the only real way to learn a fight is through doing it. However, the more prepared you are before the fight begins, the fewer pulls your team will need to get the job done. At a minimum, have read the dungeon journal for each boss you plan on fighting.
Optimally, you also want to watch a video by a successful raid team, and brush up on a guide from the internet.
Fatboss are popular for the videos, and Icyveins is a good place to start for guides.
  • Show up on time
Raiding is a team sport, and when you waste time, you are wasting at least nine other people's time. You've gone through all this effort to get ready, and so has everyone else. The leaders even more so. Everyone knows when they are expected to show up, and yet, almost every raid there is some yahoo that just needs five more minutes, which always stretch into 15 or 30. Please don't be this yahoo. If you commit to raiding, commit to showing up on time and being ready to go.
  • Pay attention
Once you have done all the prep work needed to get ready for the raid, this is one of the most important things you can possibly do to help your team (and therefore yourself) be a success.
  • Pay attention when the raid leader is explaining the fight. Don't space out and try to catch up later, please offer them the same level of effort they are extending to you.
  • Pay attention each fight to the mechanics. Observe the environment. Note small important details. Each time you do a pull, you are better prepared for the next one, but only if you pay attention!
  • Try to do a good job
If you have a good attitude and put yourself in the mindset of 'get this done', you're already 90% of the way there. If you have an earnest desire to be an asset to your team, you already have the most important element of being a good raider. This is probably the most important element of all raiding, as without it, well... It's not pretty.

If you can tick off every item on my list, I promise you, no matter who you are you can be a success at raiding. If a drunken ne'er-do-well like me can make it happen, so can you.
Good luck, and happy raiding!
POST SCRIPT:
I wrote this guide for the members of the <reddit> guild on Sargeras, but I feel it turned out well enough to share with the whole community. Shameless plug: <reddit> is the best guild in the universe, and if you love WoW and love reddit, you will fit right in. Check us out at /r/redditguild

Saturday, September 17, 2016

WoW: Legion - Withered Army Training Guide - Room to Room walkthrough by SoulSoBreezy

Twitch: https://twitch.tv/soulsobreezy
Twitter: https://twitter.com/soulsobreezy
FB: https://facebook.com/soulsobreezy

Oh how I enjoy this scenario!
Withered Army Training is a world quest for WoW: Legion that has us lead an army of mana-starved fiends on a rampage to acquire loot, and for few other reasons =).

This guide will give you basic survival tips and a quick explanation of the encounters within. Enjoy!


Friday, July 1, 2016

World of Warcraft - Class Breakdown for New Players by AMG_Crusade

Hey all!

I have seen a number of posts over the last few weeks from new players that are confused on classes and specs. I have written a guide that might help you in picking a new class.

I have not written one of these before, so if you don't understand something please ask.

Also, to the seasoned players, if I have missed something or have not done your class/spec justice, please let me know. I am all for bettering this post to make it as accurate as possible:

Firstly, there are 4 types of character roles:
  • Tank – A Tank generally leads the raids or dungeons. Classically do low damage, but have very high armour and survivability. The tank must hold the bosses attention and be hit by the bosses attacks, using his skills to take reduced damage, so that the damage dealers of the group can damage the boss in turn. If the tank dies, the group dies very quickly afterwards.
  • Healer – Generally do not do any damage when in group, and can lead the dungeon as often as Tanks. They use spells and abilities to keep their groups alive against enemies. The tanks have abilities to reduce incoming damage, but ultimately the healer keeps them alive and makes sure the rest of the group is alive to do damage. Similarly to a good tank, a good healer makes a dungeon or raid much easier.
  • Range Damage Dealer – Deals damage to the enemies via ranged spells, guns, thrown traps etc. Generally have to be more conscious of boss mechanics that specifically target range, and need to be able to relocate to a safer place to stand while casting at a moment’s notice. What makes one range better than the other is when a player is skilled enough to know how to move while maintaining their damage output, rather than stopping completely while moving.
  • Melee Damage Dealer – Deals damage at a closer range. Generally have to focus on staying behind targets when in a group to prevent being parried, while also needing to remain as mobile as possible to dodge boss AOE damage.
Important to note on the above – All classes have different specs (IE Mage can be Fire based, Arcane based or Frost based) Some of these alternate specs allow different roles to the player. (EG A Paladin can be a tank, a healer or a Melee DPS Dealer) When picking your class, it is worth considering if you ever want to try one of these roles. Also note ALL classes have a DPS option for when you play alone. Tanks and Healers are generally in higher demand than damage dealing classes.
DPS is the abbreviation for a damage dealer (Damage Per Second)
AOE is the abbreviation for Area of Effect, and refers to damage that affects all targets in a specific area, like a broad swing of a sword that hits many targets

ONE – Do you want to be:
  • Melee DPS that maybe wants to try Tanking one day? Go to 1
  • Melee DPS that maybe wants to try Healing one day? Go to 2
  • Melee DPS that maybe wants to try both Healing and Tanking one day? Go to 3
  • Melee DPS and never want to Tank or Heal? Go to 4
  • Damage dealer who can go Range or Melee? Go to 5
  • Range DPS that maybe wants to try Healing one day? Go to 6
  • Range DPS that maybe wants to try Tanking one day? Go to 7
  • Range DPS that maybe wants to try both Healing and Tanking one day? Go to 8
  • Range DPS and never want to Tank or Heal? Go to 9
1 – Melee with Tank option – Death Knight, Demon Hunter, Druid, Monk, Paladin, Warrior
2 – Melee with Healing option – Druid, Monk, Paladin, Shaman
3 – Melee with Both – Druid, Monk, Paladin
4 – Melee Damage dealer only – Rogue
5 – Melee and Range Damage options - Hunter, Shaman, Druid
6 – Range with Healing option – Druid, Priest, Shaman
7 – Range with Tanking option – Druid
8 – Range with Both - Druid
9 – Range only – Mage, Warlock

TWO - Once you have chosen one of the above, read the below class descriptions to see which ones you like the sound of. If your option only has one class in it (eg: Range with Tanking options – Druid), skip to Section THREE.
  • Death Knight – Effectively undead, these are the warriors of death and disease. Summon ghouls, grip targets from a distance and pull them towards you, and infect your targets with plagues. Alternatively can embrace the cold chill of death, freezing his enemy and slashing them down with the classic scythe of Death. 1 Tank spec, 2 Melee DPS specs.
  • Demon Hunter – Agile and brutal, the demon hunter literally slashes parts of their victims souls off to heal themselves. Able to double jump, and morph into demon form occasionally. Has wings that allow them to glide. 1 Tank spec, 1 Melee spec.
  • Druid – The most versatile of all classes, the druid is a warrior of nature itself, able to transform its body and playstyle according to what is demanded in each situation; from a mighty bear, to a stealthy cat, to a lifegiving tree, to an overgrown chicken that can literally throw moons at its enemies. 1 Tank spec, 1 Heal spec, 1 Melee spec, 1 Range spec.
  • Hunter – The legend of traps, bows and beasts. The hunter can tame wild beasts found throughout the world to fight for him and with him. Or they can chose to be more of a sniper, with devastating long range attacks. Lastly in this coming expansion, the hunter can now also be melee damage, with a polearm, fighting alongside his pets, hurling traps and caltrops and harpoons at his enemies. 2 Range spec, 1 Melee spec.
  • Mage – A master at the classic sorcerous elements. The Mage can become the embodiment of Fire, scorching their enemies and setting them ablaze for bonus burning damage. Or they can embrace the Frost, slowing their enemies movement and commanding a pet made of pure water and ice. Lastly they can draw upon the Arcane, exploding their enemies and bursting impressive build ups of fluctuating power. 3 Range specs
  • Monk – Masters of martial arts and the body itself, the monks can use their knowledge of oneself and potent brews to inflict devastating damage, or heal their allies wounds, or harden their skin to take sustained damage. 1 Melee spec, 1 Heal spec, 1 Tank spec.
  • Paladin – Righteous, pure and incorruptible, these warriors of the Light use their powerful blessings, holy powers and selfless nature to empower and inspire all those around him. Capable of Melee damage by judging their targets evils, healing through holy presence, or tanking with impressive defensive capabilities. 1 Tank spec, 1 Healing spec, 1 Melee spec.
  • Priest – Servant of the Gods, either light or dark, the priest embraces his religious abilities completely, even at his own expense. Powerful heals of pure holy energy, shielding his allies from harm by damaging his enemies, or embracing the darkness, and flaying the minds and souls of those before him. 2 Heal specs, 1 Damage spec.
  • Rogue – Masters of the melee combat, the rogue can be the fencing pirate, the brutal assassin, or the master of misdirection and stealth. These agile melee legends can utilise grappling hooks, pistols, poisons and bleeds to bring their enemies down. 3x Melee spec.
  • Shaman – The shaman are one with the world, capable of unleashing attacks empowered and encompassing nature itself. Lava, rock, rains and lightning itself bend to his will, while also capable of communing and transforming into spirits themselves to speed their travel and empower their attacks. 1 Range spec, 1 Melee spec, 1 Healing spec
  • Warlock – The spell-weavers of death, corruption and demons themselves. Warlocks not only embrace the darkest of magics, but master and enslave others to it as well. Scorch and burn their enemies in fire and chaos, or cast a plethora of damage over time spells to let their enemies life literally drain from them, or summon and command a horde of demons to fight for you. The warlock is a cherished member of a raid team as well, able to summon other players to them from anywhere, as well as provide other with free health potions. 3 Range Specs.
  • Warrior – The classic bloodthirsty, furious warriors. There is a reason they are in every Role Playing game. These masters of blades, shields and maces are fuelled by their rage, becoming more dangerous and powerful the longer combat transpires around them. Charge at enemies, or become a spinning vortex of blood and blade, or aim brutally powerful cleaves to mow down foes. 1 Tank spec, 2 Melee specs.
THREE – Spec break down – This section is a brief summary of each of the specs you can play based on the above classes. As stated in section one, keep in mind you can swap between these spec options on your class in game at almost any time (IE – Shaman can swap from Melee damage to a Range damage or Healer at any time)

Death Knight
  • Blood – TANK – Surround yourself with the blood and bones of fallen victims to increase survivability.
  • Frost – MELEE - Wield 2 Icy blades and become the cold harbinger of death itself, with scythes and icy winds.
  • Unholy - MELEE – Summon the undead to do your bidding, infecting your enemies with plagues and diseases which in turn empower your minions.
Demon Hunter
  • Havoc – MELEE – Agile masters of melee combat. Transform into Demon Form and wield glaives that tear enemies souls asunder.
  • Vengeance - TANK – Harvesters of souls, they empower themselves with sigils, demon form, and by devouring the severed pieces of their enemies spirit.
Druid
  • Balance – RANGE – At one with the lunar forces, these spiritual range casters burn their targets with the fires of the Sun and moon.
  • Feral – MELEE - Cat form of the druid. They rely on raking their enemies with swipes and slashes of their claws, bleeding their targets before mauling them.
  • Guardian - TANK – The mighty Bear, capable of surviving massive incoming damage, while mauling anything that comes within range of its claws.
  • Restoration - HEALS – The life-giving tree. The healing form of the druid utilises the world itself, classically using more healing over time spells than brute force healing. This way they can sustain multiple allies with ease.
Hunter
  • Beast Master - RANGE – The mighty BM Hunter has powerful pets he commands in battles, and can summon a stampede while he stands clear and fires at his enemies from a distance.
  • Marksman - RANGE - Master of the bow, the Marksman usually chooses to forsake their pet companions, preferring more powerful range attacks that pincushion their enemies for terrific damage.
  • Survival – MELEE – The new melee class. This time the hunter puts down his rifle, and fights alongside his pet companions, utilising caltrops, traps and harpoons.
Mage
  • Arcane – RANGE – Casters who manage their mana and alternates between delivering a high bursts of explosive damage at higher cost, or low damage but efficient spells for sustainable and formidable damage.
  • Fire – RANGE - Casts balls of fire at their targets, or make fire explode at their enemies feet. Also causes their targets to catch aflame, burning them for additional damage.
  • Frost – RANGE - Attacks that slow and chill their enemies, and also utilise a pet of water to compliment these icy barrages.
Monk
  • Brewmaster - TANK - The drunken boxers. These monks are hardened kung-fu masters capable of staggering high damage to effect them gradually rather than in bursts, making them very difficult to kill.
  • Mistweaver - HEALS – The mist weavers utilise their knowledge of life and mind to heal their allies. Coupled with the monks natural agility, the healing monks are welcome on any raids. Aesthetically brilliant, commanding healing mists around yourself and allies.
  • Windwalker - MELEE – The kung fu masters, the windwalker uses their formidable martial arts skills to swiftly beat down their enemies with a torrent of kicks and punches
Paladin
  • Holy – HEALS - Empowered by the light, yet utilising his plate armour, the holy paladin is the holy healer that grows more powerful the closer he is to combat, making him effectively a melee range healer in the thick of the fight.
  • Protection - TANK - Few tanks can defend against such raw damage as easily as the paladin. With his plate armour and broad shield, he burns the ground below him with his holy powers, damaging all enemies foolish enough to challenge him.
  • Retribution – MELEE – Putting aside the mighty shield, the Ret Pally elects a massive two handed weapons, judging the targets and hammering and slashing them down with the zeal and passion of warrior of the Light.
Priest
  • Discipline – HEALS – The Disc Priest is the versatile healer, shielding his allies from damage, and healing them by actually attacking the surrounding enemies… heals friends by harming enemies.
  • Holy - HEALS – The holy priest is the brute force healer, capable of massive and sustained heals of raw health in an array of different situations.
  • Shadow - RANGE – A priest of the darkness, a Shadow Priest wears away at the target with damage over time effects, slowly losing his own mind until he gives into the insanity, gaining unimaginable power.
Rogue
  • Assassination - MELEE – Brutal damage and combat multipliers, the assassination rogue in unparalleled in surprising his targets, bleeding his enemy and utilises poisons with deadly efficiency.
  • Outlaw – MELEE – The pirate class. This swashbuckling adventurer wields a rapier and pistol, and is a pirate in all sense of the word, while also inheriting the rogues natural stealth and agility.
  • Subtlety - MELEE – The subtlety rogue is a master of stealth, speed and agility, dealing more damage to unsuspecting foes, and capable of stunning and savage burst damage
Shaman
  • Elemental - RANGE – Embrace the mastery of the world itself, throwing rock, lava and lightning at enemies, while being empowered by totems.
  • Enhancement - MELEE – Bend the powers of the world around your dual wielded weapons, causing lightning to crash down around you and swing with weapons imbued with the ferocity of a storm.
  • Restoration - HEALS – Calling upon the worlds rains and waters, the Restoration is capable of powerful healing totems, waterfalls of life, and heals that chain from one ally to the next.
Warlock
  • Affliction - RANGE – Underestimate the affliction warlock at your own risk. They will throw spell after spell at you, not dealing much damage initially, but suddenly, your life is ticking away faster and faster and faster. The affliction warlock is capable of putting these damage over time spells on many many targets, making him a legend amongst damage dealers.
  • Demonology - RANGE – Why do damage yourself, when you can summon a fleet of demons to damage your enemies for you? The more demons you summon, the more damage you deal.
  • Destruction - RANGE - Unlike affliction and demonology, the destruction warlock causes his damage upfront. Chaos and fire are his forte, burning his enemies with cold brutality, becoming stronger the longer he fights.
Warrior
  • Arms - MELEE – Cold and calculating, the arms warrior picks his moments to do the most damage possible. Capable of devastating slashes and mighty cleaves, the arms warrior brings purpose to the brutality of the warrior
  • Fury – MELEE – Opposite to the massive calculating swings of the arms warrior, the fury warrior instead rages and slashes as hard and fast as he can, sacrificing his own safety in a headlong furious rush to bring his enemies down to pacify his insatiable bloodlust. Can wield a two handed weapon in each hand easily with his massive strength.
  • Protection – TANK - The mighty warrior tank. Where other tanks can heal themselves, or stagger the damage, the protection warrior just laughs and chooses to ignore the damage. All that he needs are his rage, his sword and his shield, while somehow encompassing both the bloodlust of Fury, and precision of Arms in a combination of a truly formidable tank.
Hope this helps. Any questions please ask

SOURCE

Saturday, January 16, 2016

WoW - A Warlock's Guide to HFC 6.2.3 (Quick Reference Guide) by Lourinzo

I'm Lourinzo from Mind Games on US-Illidan, 13/13 Mythic. I get a lot of questions about warlocks on a fight by fight basis so I created this quick reference guide for anyone who's interested.
1) Hellfire Assult: Destruction (DSI + UBGoS) - Havoc + Shadowburn x2/3 as many targets as possible - Dump as many chaos bolts into siege vehichles as possible

2) Iron Reaver - Affliction (Fragment + DSI) - Soulswap dots onto bombs then drain soul to regen your shard - Use gateway or teleport to escape barrage

3) Kormrok - Progression - Demonology (Fragment + DSI) - Cata + chaos wave when hands spawn (this is why you're playing demonology)

       - Farm/Zerg - Affliction (Fragment + DSI)    
    - cata when hands spawn (if you need extra damage)
    or
    - standard spec and soulswap to the larger grasping hand to free the off tank

4) Council - Affliction (Fragment + DSI) - Grimoire of Supremecy (imp) - keep maximum uptime on all 3 targets, keep refreshing dots

5) Kilrog Deadeye - Progression - Destruction (Piston + DSI) - havoc adds/boss with chaosbolt or shadowburn x2/3 - glyph of conflag to slow adds and/or - save charge of conflag for when you need to dance - teleport with heart seeker

              - Farm/Zerg - Affliction (Fragment + DSI)     
        - glyph of soulswap
        - soulswap to adds, drain soul to regen shard

6) Gorefiend - Progression - Destruction (Piston + DSI) or (Voidsight* + DSI) - havoc adds/boss with chaosbolt or shadowburn x2/3 - glyph of conflag to slow adds - use gateway/teleport for extra mobility - shadowfurry to stun adds inside stomach - Orb of Voidsight only works on the boss, NOT THE ADDS!!*

         - Farm/Zerg - Affliction (Fragment + DSI) or (Voidsight* + DSI)
        - glyph of soulswap
        - soulswap to adds near full health, drain soul to regen shard
        - use gateway/teleport for extra mobility
        - *Orb of Voidsight* only works on the boss, NOT THE ADDS!!*

7) Iskar - Destruction (Piston + DSI) - use gateway/portal to move out for chakram - use Sacrificial Pact when targeted by Fel Incineration, keep the fire stacked in one spot - If you have a mythic piston or adds live for less than 15-20 seconds, don't bother casting immolate during fire + brimstone. - during the third add phase, stand on the edge of platform and kill the boss before he lands using havoc + immo/conflag/incin x3 to quickly regen burning embers. this allows you to dump even more chaos bolts into the boss. - Fragment can be used on this boss IF adds stay alive for 25+ seconds but requires you to cast fire + brimstone x incin 3-5 times before casting fire + brimstone x chaos bolt.

8) Socrethar - Progression - Destruction (Piston + DSI) - dark soul + chaos bolt x3 + shadowburn when dominator spawns - fire + brimstone when ghost spawn (absolute priority) - glyph of conflag to slow ghost - shadowfury to stun ghost - sacrfice sucubus for aoe knockback ghost - havoc ghost/adds/boss with shadowburn x3 on cd

         - Farm/Zerg - Affliction (Fragment + DSI)
        - sb + soulswap + haunt when dominator spawns, drain soul to regen shard
        - soulswap with extra shard(s) to shadowcallers (abosolute priority)
        - shadowfury to stun any ghost getting close to group
        - sacrifice sucubus for aoe knockback ghost
        - take *grimoire of supremecy* if mutiple shadowcallers are alive thoughout the fight

9) Tyrant - Affliction (Fragment + DSI) or (Voidsight* + DSI) - keep maximum dot uptime on adds + boss - use portal to stack or move out with font (phase 2) - adjust gateway (phase 3) allowing edict target to suicide

10) Fel Lord - Affliction (DSI + Voidsight*) - use gateway/portal to move out with seed

11) Xhul'haroc - Progression - Destruction (UBGoS + DSI) - use portal to drop fire - set up gateway from melee to drop fire - use sacrificial pact to solo soak black holes - cast shadowfury to interupt imps - havoc boss/imps x2/3 on cd - Orb of Voidsight works on the adds, NOT THE BOSS!!*

           - Farm/Zerg - Affliction (Fragment + DSI)
        - use portal to drop fire
        - set up gateway from melee to drop fire
        - use sacrificial pact to solo soak black holes
        - cast shadowfury to interupt imps
        - keep maximum dot uptime on the boss and two largest adds
        - soulswap with spare shards onto voidfiends, drain soul to regen shard
        - *Orb of Voidsight* works on the adds, NOT THE BOSS!!*
12) Mannaroth - Progression - Demonology (DSI + Voidsight*) + (optional 4 set from BRF) - use portal to bait fel seeker - set up gateway from pillar to fel seeker bait - 4 sec before imps spawn, cast metamorphosis + immo aura + darksoul - 2 sec before imps spawn, cast cata + chaos wave until imps are dead - cast sac pact to help soak gaze (esp in phase 4) - use demonic leap/teleport/gateway to stay on the platform during phase 4 shadowforce

          - Farm/Zerg - Destruction (DSI + Voiddight*)
        - use portal to bait fel seeker
        - set up gateway from pillar to fel seeker bait
        - 1.5 sec before imps spawn, cast fire + brimstone x chaos bolt
        - havoc imps/boss with shadowburn x2/3 
        - cast sac pact to help soak gaze (esp in phase 4)
        - use portal and gateway to stay on the platform during phase 4 shadowforce\

13) Archimonde - Progression - Destruction (DSI + Voidsight*) - use portal to kite doomfire - havoc and chaos bolt x2 + shadowburn the doomfire spirits - havoc with chaos bolt or shadowburn x2/3 the deathcallers and overfiends - shadowburn snipe the dreadstalkers when possible, otherwise ignore them
- glyph of conflag to slow void stars in phase 3 - havoc with chaosbolt infernals in phase 3 - use burning rush to help dance in phase 3

           - Zerg/Farm - Affliction (Fragment + DSI) or (DSI + Voidsight*)
        - use portal to kite doomfire
        - soulswap onto doomfire, drain soul to regen shard
        - soulswap with extra shards onto deathcaller or overfiend, drain soul to regen shard
        - sb + soulswap onto voidstars in phase 3, drain soul to regen shard
        - soulswap or sb + soulswap onto infernals in phase 3, drain soul to regen shard
        - use burning rush to help dance in phase 3

SOURCE

Tuesday, January 12, 2016

World of Warcraft - The 217 Easiest Mounts (Guide) [Proper Bird]

I've been working on this since forever at this point. I'm finally done writing and testing and writing some more and retesting so now I can start recording and editing and re-recording and editing and rendering and re-editing and re-rendering. Hope this helps!

Every mount listed in the FULL guide will cost you a total of 464.618 Gold, prepare thineselves.

These achievements were all tested on a 707 Mistweaver, 685 Moonkin, 691 Arms Warrior and 682 Retridin.


Attention to Detail Macro Set (lancore89 @ Wowhead):

Macro 1 (Shows a model of your CURRENT target, changes when you change targets):
/run frm = CreateFrame("PlayerModel");frm
­:SetPoint("BOTTOMRIGHT",nil,&q­uot;BOTTOMRIGHT",0,100);frm:SetHeig­ht(600);frm:SetWidth(300);frm:RegisterEv­ent("PLAYER_TARGET_CHANGED");f­rm:SetScript("OnEvent",functio­n(self,event,...) frm:SetUnit("target") end);

Macro 2 (Makes a copy of whatever your current target is, static):
/run frm2 = CreateFrame("PlayerModel");frm
­2:SetPoint("BOTTOMRIGHT",frm,&­quot;BOTTOMLEFT",0,0);frm2:SetHeigh­t(600);frm2:SetWidth(300);frm2:SetUnit(&­quot;target")

Macro 3 (Removes the 2 previous models):
/run frm:UnregisterEvent("PLAYER_TARGET_
­CHANGED");frm:Hide();frm2:Hide()


Hopocalypse Now! Macro (z0fa @ Wowhead):
/run local count = 0 for i = 0, 10000, 1 do if _G["NamePlate"..i] ~= nil and _G["NamePlate"..i]:IsVisible() then count = count + 1 end end print(count)


This guide includes the following:

Glory of the Hero (4:13) -

The Incredible Hulk (4:14) / My Girl Loves to Skadi All the Time (4:54) / Oh Novos! (5:07) / Better off Dred (5:19) / Dehydration (5:32) / Lockdown! (5:54) / What the Eck? (6:00) / Share the Love (6:21) / Brann Spankin' New (6:35) / Abuse the Ooze (6:43) / Lightning Struck (7:03) / Watch Him Die (7:12) / Hadronox Denied (7:19) / Chaos Theory (7:25) / Experienced Drake Rider & Ruby Void, Emerald Void, Amber Void (7:48) / Zombiefest! & The Culling of Time (8:08)


Glory of the Cataclysm Hero (8:51) -

Crushing Bones and Cracking Skulls (8:55) / Arrested Development (9:43) / Too Hot to Handle (9:50) / Old Faithful (9:57) / Prince of Tides (10:22) / Rotten to the Core (10:43) / Extra Credit Bonus Stage (10:55) / Kill It With Fire (11:27) / Acrocalypse Now (11:58) / Headed South (12:07) / Straw That Broke the Camel's Back (12:17) / Faster than the Speed of Light (12:24) / Umbrage for Umbriss (12:37) / Rat Pack (12:49) / It's Frost Damage (13:07) / Vigorous VanCleef Vindicator (13:16) / Bullet Time (13:23)


Glory of the Pandaria Hero (13:36) -

Polyformic Acid Science (13:41) / Attention to Detail (14:07) / Sanguinarian (15:03) / School's Out Forever (15:13) / Mosh Pit (15:44) / Burning Man (16:14) / And Stay Dead! (16:30) / Cleaning Up & Hydrophobia (16:46) / Seeds of Doubt (17:29) / Keep Rollin' Rollin' Rollin' (17:43) / How Did He Get Up There? (18:05) / Hopocalypse Now! (18:40) / Ling-Ting's Herbal Journey (19:17) / Glintrok N' Roll (21:18) / What Does This Button Do? (21:30) / Quarrelsome Quilen Quintet (22:11) / Respect (22:58) / The Obvious Solution (23:15) / Hate Leads to Suffering (23:29) / Bomberman (23:41) / Conscriptinator (24:09) / Where's My Air Support? (24:25) / Return to Sender (24:33) / Run With the Wind (25:03)

Angevin 120 loop by Kevin MacLeod is licensed under a Creative Commons Attribution licence (https://creativecommons.org/licenses/...)
Source: http://incompetech.com/music/royalty-...
Artist: http://incompetech.com/

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Saturday, November 7, 2015

World of Warcraft: Legion Cinematic Trailer

The Burning Legion’s assault on Azeroth launches next summer. Get an early look at the coming invasion in the World of Warcraft: Legion opening cinematic. For more info on the game, or to join the beta, head to http://wowlegion.com

Friday, October 16, 2015

Official Warcraft Movie Trailer To Premiere Globally at BlizzCon 2015

It has been a long time coming, with delays and leaks and snippets of information here and there, but at long last it seems as though Warcraft fans worldwide will get to feast their eyes on the official movie trailer for Warcraft at this year’s BlizzCon.

SOURCE

Wednesday, October 14, 2015

World of Warcraft - Patch 6.2.3 Preview

Patch 6.2.3 will be making its way onto the PTR soon, and we wanted to provide you with some insights on what it has in store.

We’ve made no secret of our desire to expand the role and importance of dungeons in World of Warcraft as we move full speed ahead toward Legion. We look forward to sharing more of our plans in that regard during BlizzCon 2015 next month. At the same time, we’ve heard from many players that they wanted more reasons to run dungeons in Warlords, so we’re pleased to announce this small patch, which is focused on reinforcing the reward systems around our existing dungeons as well as expanding the scope of the Timewalking feature that we introduced in patch 6.2.

Timewalk With Me: New Timewalking Dungeons


Get ready to go back in time to experience  six iconic dungeons from Cataclysm with this new Timewalking bonus event. You’ll be able to face the foes within Grim Batol, Stonecore, Lost City of Tol’vir, The Vortex Pinnacle, Throne of Tides, and End Time once more and reap the treasures within.

To round out our Timewalking journey, we’ll also be adding the Pit of Saron to the Wrath of the Lich King Timewalking bonus event and the Magister’s Terrace to the Burning Crusade Timewalking bonus event.

Lest we forget, there’s just one more bit of news that’s bound to draw you into the vortex to do a little Timewalking. Players will now have a chance to loot a rare Infinite Timereaver mount from any Timewalking boss.

Developer Insights
One of the most common requests we’ve heard ever since introducing Timewalking was for there to be some way to obtain an Infinite Dragonflight mount, since it’d fit perfectly with the theme of time manipulation, aside from being just plain cool-looking. We agree. Inspired by Murozond, the final boss of the End Time dungeon that is included in the Cataclysm Timewalking rotation, the Infinite Timereaver will be a rare drop from any dungeon boss during all of the Timewalking events.

Cross-Realm Mythic Raiding


With the patch we’ll also be introducing Cross-Realm Mythic Raiding. You’ll now be able to join with friends, fill that one last spot, or have an easier time recruiting to backfill missing raid slots, allowing you to take on some of the most difficult encounters in Warlords of Draenor.

Valor for the Valorous


With the patch we’ll be bringing back Valor as a currency. You’ll will be able earn Valor once more by taking part in Heroic and Mythic Dungeons, from various Bonus Events, and via the first run through Raid Finder each week. To upgrade, visit your friendly neighborhood ethereal to upgrade gear up to five item levels at a time, up to two times per piece of gear.

Developer Insights
Dungeon content shines when its difficulty is appropriate to players’ power level, so Mythic dungeons will be the most lucrative source of Valor for players who have items from Tanaan or Hellfire Citadel. For those who are still gearing up to tackle Mythic dungeons, or who prefer to use queued matchmaking, Raid Finder wings and the first Heroic dungeon each day will also provide Valor, as will most of Seer Kazal’s weekly event quests. Ethereal Voidbinders have made their way through time and space to Stormshield and Warspear, as well as returning to Orgrimmar and Stormwind, to allow players to use this Valor to upgrade their gear by up to 10 item levels. We decided to go with item upgrades rather than a Valor vendor because item upgrades offer power that complements items from other sources rather than competing with them. 


Gift of the Grove Warden


Soon, players who dare to face the fearsome might of Archimonde will receive an added bonus. For a limited time, defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest. When you bring this fragment to the druids of Moonglade, you’ll learn a little more about what’s in store for Azeroth, and the druids will give you a majestic Grove Warden mount in thanks for your efforts. This quest won’t be available forever—our current plan is to retire the quest in an update some time before Legion’s launch, so grab some friends and head to Hellfire Citadel while you can.

More Bigger Better: Item Rewards


We’re expanding the range of item quality for players within Mythic Dungeons and Tanaan Jungle. Players who take part in Mythic Dungeons will have a chance to gain items up to item level 725, and players who receive Baleful items will now have a chance to gain items up to item level 695. Players in Mythic Dungeons will also now have a chance to loot a new Heirloom Trinket that will scale to level 110.

 Developer Insights
Running a dungeon is a bit more exciting when there’s a chance you might get a direct item upgrade, versus simply earning a predictable amount of currency per run. Thus, we’re also expanding the power of Warforged items in Mythic dungeons—rather than a static +20 item level bonus when a Mythic dungeon item is Warforged, there will be a chance for even greater increases in power. The very luckiest players might even obtain item level 725 versions of the dungeon drops, with increasingly better odds of 720, 715, and so forth, fully spanning the range from 685 to 725 in five item-level increments. We’re also applying this system to Baleful items from Tanaan itself, which can now range in quality from item level 655 all the way to 695. Raiding, crafting, and PvP will remain the most reliable sources of the best gear available, but we’d like to create the chance for surprise when you’re adventuring out in the world or in dungeons.

Arena Season 3


We’re also preparing to end Warlords Arena Season 2 and transition to Warlords Arena Season 3. We’ll have more details to share on this transition between seasons and the distribution of rewards in the near future.

Developer Insights:
With Arena Season 3 we’ll be introducing new gear, including Warmongering Aspirant gear at PvP item level 715, Warmongering Combatant gear at 730, and Warmongering Gladiator gear at 740.
Make sure you keep an eye out for the complete patch, 6.2.3 notes and we’ll look forward to seeing you on the Public Test Realm.

SOURCE

Thursday, August 6, 2015

World of Warcraft - Blizzard Announces World of Warcraft: Legion

No release date yet
  • New Class: Demon Hunters. Tank/melee DPS leather wearers.
  • New level cap: 110
  • New zones: Broken Isles
  • New Dungeons
  • New Raids
  • Artifact system
  • Class Order
  • PvP system redesign
  • Transmog system Redesign
  • Boost to 100
  • Melee Hunter spec maybe?
  • Magni Bronzebeard returns
  • Dalaran returns as a capital city
  • Alleria and Turalyon return.
Relevant links:
Legion Homepage
The Story So Far...
Cinematic Trailer
Feature Overview
Full stream

SOURCE

Friday, July 17, 2015

WoD Alpha - How Different Alpha Gorgrond Was [Hayven Games]

In this video we will take a look at alpha Gorgrond and how different it was from what we received in the end. Some changes were minor, some were massive. I will walk you through the most significant ones. Enjoy!

Music used: Ross Bugden - Interstellar
Outro: Silent Partner - Yard Sale

Follow me on Twitter @HayvenGames