Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Tuesday, November 22, 2016

Tuesday, October 4, 2016

StarCraft II: Legacy of the Void Patch 3.7 Overview

Patch 3.7 is bringing a wealth of new features to StarCraft II. Learn more in our overview video and in our blogs at http://www.StarCraft2.com.

Friday, June 3, 2016

The Division - Things You NEED To Know about the division character stats ! 1.2 patch by bdragonz

Hello ladies and gentlemen
here today i want to talk about character stats and what maximum you can get for any stats and from what or where

let's start from the basic stats

  • the base status for level 30 character is 535 for each (firearms , stamina , electronics)
  • If you get 6 pieces of gear score 240 at maximum stats which is (678 X 6 = 4068) For the gear only (no mod yat)
I want to point out the Holster can get 1 or 2 more main Stats (firearms , stamina , electronics) ty for thank you for the people remind me that in comment ;)
  • the max armor native for the gear is 4067 (no additional major attribut and no mods implemented)
    you can have also more armor added on 4 pieces (chest, backpack, kneepads, holster) which is 2033
    so you can have the max armor amount of (native armor + additional attribut) 4067 + 2033 = 6100

max mods you can get is 8
  • 3 on Body Armor
  • 2 on Mask
  • 1 on Backpack
  • 1 on Knee Pads
  • 1 on Holster
  • 0 on Gloves
and max you get for every mod is 161 (somehow i get 162 from DZ06 drop)
so (161 X 8 = 1288) let's add this up (1288 + 4068 = 5356 + the base status 535 = 5891) <=== you can't go higher than that number in one stats
Cool to know ?

ok so what about (firearms , stamina , electronics) stats how it is work ?

for every one (1) stamina = 30 health
an example if you have 1000 stamina you get 30000 health
for firearms is way different it's actually depends on the weapon
is call (Damage scaling)
an example
  • For SMG AUG for each firearms point you get each 1.65 weapon Damage
  • For Shotgun M870 for each firearms point you get each 12.0 weapon Damage ( by the way this is the highest Damage scaling i find is 12 so you guys know )
this is a link for all the weapons (Damage scaling) and more
Link
for electronics 1 electronics point gives 10 extra Skill Power (simple)

let talk now about critical chance

the base critical chance for level 30 character is 0
but from where you can get critical chance ?
Gear major attribute
  • 1- Mask (5% Max)
  • 2- Gloves (6% Max)
Gear Talents
  • Gloves (Savage) (Your Critical hit chance is increased by x% against targets out of cover.) 14% Max
Gear Mods
  • 4- 1.5 % for every mod and you can get 8 so (1.5% X 8 = 12% Max)
Weapon Talents
  • 5- Fierce (Critical hit chance is increased by x% when using this weapon) 8.5% Max
  • 6- Vicious (Critical hit chance is increased by x% while at full health) 13.5% max
Weapons
  • 7- SMG only 25.5% Max
Weapon Mods
  • 8- Muzzle 8% Max
  • 9- Optics 8% Max
  • 10- Magazine 8% Max
in total you can get 95% from all and 108.5% against targets out of cover but I want to point out the critical chance cap is 60%
But pulse can add 40% Max (Mod:Tactical Scanner) so you can get 100% Critical hit chance with pulse
i add more Weapon Talents that give you critical chance but is situational
  • 1- Adept (Using a skill increases your critical hit chance by x% for 5 seconds) 8.5% Max
  • 2- Proficient (The first bullet shot when out of combat has a x% chance to result in a critical hit) 47% Max

lets talk now about critical hit Damage

the base critical hit Damage is 25%
but from where you can get critical hit Damage ?
Gear major attribute
  • 1- Backpack 20% Max
  • 2- Gloves 40% Max
  • 3- Knee Pads 20% Max
Gear Mods ? No
Gear Set Bonuses
  • 4- Striker 3 Set Bonus 50%
  • 5- Hunter Faith 2 Set Bonus (+20% Marksman Rifle Critical Hit Damage) Only Marksman Rifle
Weapon Talents
  • 6- Deadly (Critical hit damage is increased by x%) 27% Max
Weapon Mods
  • 7- Muzzle 38% Max
  • 8- Magazine 38% Max
in total you can get 258% and 278% For Marksman Rifle
and yes you can get 100% more from pulse (Mod:Tactical Scanner)
so the higher you can get is ......... 358% and 378% For Marksman Rifle

Now lets talk about Headshot Damage

the base Headshot Damage is depends on the weapon
  • all SMG 50%
  • all Marksman Rifle 171% (Max)
  • all Assault Rifle 75%
  • all LMG 100%
  • all Shotgun 80%
  • all Pistol 100%
but from where you can get Headshot Damage ?
Gear Set Bonuses
  • 1- Sentry Call Gear 2 Set Bonus 30%
Weapon Talents
  • 2- Brutal (Headshot damage is increased by x% when using this weapon) 24.5% Max
Weapon Mods
  • 3- Optics 23.5% Max
Gear Talents
  • 4- Gloves (Decisive:Headshots with the sidearm deal x% more damage) 25% max (onlyPistol)
in total you can get 249% Headshot Damage Max (on Marksman Rifle)

Now let talk about + Damage buffs

from where you can get + Damage buffs ?
Gear Set Bonuses
  • 1-Sentry Call Gear 4 Set Bonus 45% or 51% not sure 100% (For 10 sec)
Gear Talents
  • 2- Reckless (You deal x% more damage and receive 10% more damage.) 13.5%
Weapon Talents
  • 3- Competent (Weapon damage is increased by x% for 10 seconds after using a skill) 13.5% Max
  • 4- Prepared (Damage is increased by x% when more than 40 meters from the target) 13.5% Max
  • 5- Responsive (Damage is increased by x% when closer than 10 meters to the target) 13.5% Max
Skills Buffs
  • 6- First Aid (Mod: Booster Shot) 15% (For 10 sec)
  • 7- Smart Cover (All Mods) 50% Max (For 20 sec) you can increase the duration
Weapon Mods
  • 8- Magazine 14% Max (ty dettbizzle for reminder ;) )
in total you can get 164.5% +Damage for 10 sec ( of you have Prepared or Responsive )
i add more Weapon Talents that give you + Damage buffs but is situational
  • 1- Provident (The last bullet in your magazine deals x% bonus damage) 57% Max (you cant have thes Talent on LMG and Shotgun )
  • 2- Expert (This weapon deals 100% more damage when the target is below 30% health) only Pistol
  • 3- Unforgiving (Missing health segments increases your damage: 1 missing segment +x%; 2 missing segments +y%.) 23.5% Max

you can have some more + Damage vs Elites

Gear Set Bonuses
  • 1- Sentry Call Gear 3 Set Bonus 20%
  • 2- Hunter Faith 3 Set Bonus 20%
Gear major attribute
  • 3- Mask 12% Max
  • 4- Body Armor 9% Max
  • 5- Gloves 12% Max
  • 6- Knee Pads 6% Max
Weapon Talents
  • 7- Ferocious (Damage against elite and named enemies is increased by x%) 13.5% Max
in total you can get 92.5% Damage vs Elites
I don't count Armor destruction vs Elites value yet
Gear Set Bonuses
  • 1- Striker 2 Set Bonus 20%
Weapon Talents
  • 2- Destructive (Armor destruction value is increased by x% when using this weapon) 18% Max
so ( 38% + 92.5% = 130.5% of the Elites have Armor ) I mean by armor to white bar top of Elites health for the people don't know

last and not least

plus weapon damage !!!

do you know every one plus weapon damage equal to one firearms !!
and also do (Damage scaling)
and do you know after the 1.2 patch new way to get plus weapon damage ?
let me show you the best you can get for plus weapon damage for every weapon shall we ?
SMG
Gear major attribute
  • 1- Gloves 508 SMG weapon damage Max
Marksman Rifle
Gear major attribute
  • 1- Gloves 2379 Marksman Rifle weapon damage Max
Assault Rifle
Gear major attribute
  • 1- Gloves 678 Assault Rifle weapon damage Max
Gear Set Bonuses
  • 2- Predator Mark 3 Set Bonus 800 Assault Rifle weapon damage
    in total 1478 Assault Rifle weapon damage
LMG
Gear major attribute
  • 1- Gloves 678 LMG weapon damage Max
Gear Set Bonuses
  • 2- Lone Star 3 Set Bonus 1000 LMG weapon damage
    in total 1678 LMG weapon damage
Shotgun
Gear major attribute
  • 1- Gloves 678 Shotgun weapon damage Max
Gear Set Bonuses
  • 2- Lone Star 3 Set Bonus 1000 Shotgun weapon damage
    in total 1678 Shotgun weapon damage
and of course we don't forget the Pistol ;P
Gear major attribute
  • 1- Gloves 678 Pistol damage Max
  • 2- Holster 339 Pistol damage Max
Gear Set Bonuses
  • 2- Predator Mark 3 Set Bonus 700 Pistol weapon damage
    in total 1717 Pistol weapon damage ***
by the way of i say (Max) is mean the highest number you can get I hope you like my post my name in uplay is (CV_Black_Dragon) feel free to ask me about anything in the game and have a wonderful day everyone peace :D

edit: added armor value of 6*240 gear set items.
source: The Division Gearing Cheat Sheet

SOURCE

Wednesday, October 14, 2015

World of Warcraft - Patch 6.2.3 Preview

Patch 6.2.3 will be making its way onto the PTR soon, and we wanted to provide you with some insights on what it has in store.

We’ve made no secret of our desire to expand the role and importance of dungeons in World of Warcraft as we move full speed ahead toward Legion. We look forward to sharing more of our plans in that regard during BlizzCon 2015 next month. At the same time, we’ve heard from many players that they wanted more reasons to run dungeons in Warlords, so we’re pleased to announce this small patch, which is focused on reinforcing the reward systems around our existing dungeons as well as expanding the scope of the Timewalking feature that we introduced in patch 6.2.

Timewalk With Me: New Timewalking Dungeons


Get ready to go back in time to experience  six iconic dungeons from Cataclysm with this new Timewalking bonus event. You’ll be able to face the foes within Grim Batol, Stonecore, Lost City of Tol’vir, The Vortex Pinnacle, Throne of Tides, and End Time once more and reap the treasures within.

To round out our Timewalking journey, we’ll also be adding the Pit of Saron to the Wrath of the Lich King Timewalking bonus event and the Magister’s Terrace to the Burning Crusade Timewalking bonus event.

Lest we forget, there’s just one more bit of news that’s bound to draw you into the vortex to do a little Timewalking. Players will now have a chance to loot a rare Infinite Timereaver mount from any Timewalking boss.

Developer Insights
One of the most common requests we’ve heard ever since introducing Timewalking was for there to be some way to obtain an Infinite Dragonflight mount, since it’d fit perfectly with the theme of time manipulation, aside from being just plain cool-looking. We agree. Inspired by Murozond, the final boss of the End Time dungeon that is included in the Cataclysm Timewalking rotation, the Infinite Timereaver will be a rare drop from any dungeon boss during all of the Timewalking events.

Cross-Realm Mythic Raiding


With the patch we’ll also be introducing Cross-Realm Mythic Raiding. You’ll now be able to join with friends, fill that one last spot, or have an easier time recruiting to backfill missing raid slots, allowing you to take on some of the most difficult encounters in Warlords of Draenor.

Valor for the Valorous


With the patch we’ll be bringing back Valor as a currency. You’ll will be able earn Valor once more by taking part in Heroic and Mythic Dungeons, from various Bonus Events, and via the first run through Raid Finder each week. To upgrade, visit your friendly neighborhood ethereal to upgrade gear up to five item levels at a time, up to two times per piece of gear.

Developer Insights
Dungeon content shines when its difficulty is appropriate to players’ power level, so Mythic dungeons will be the most lucrative source of Valor for players who have items from Tanaan or Hellfire Citadel. For those who are still gearing up to tackle Mythic dungeons, or who prefer to use queued matchmaking, Raid Finder wings and the first Heroic dungeon each day will also provide Valor, as will most of Seer Kazal’s weekly event quests. Ethereal Voidbinders have made their way through time and space to Stormshield and Warspear, as well as returning to Orgrimmar and Stormwind, to allow players to use this Valor to upgrade their gear by up to 10 item levels. We decided to go with item upgrades rather than a Valor vendor because item upgrades offer power that complements items from other sources rather than competing with them. 


Gift of the Grove Warden


Soon, players who dare to face the fearsome might of Archimonde will receive an added bonus. For a limited time, defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest. When you bring this fragment to the druids of Moonglade, you’ll learn a little more about what’s in store for Azeroth, and the druids will give you a majestic Grove Warden mount in thanks for your efforts. This quest won’t be available forever—our current plan is to retire the quest in an update some time before Legion’s launch, so grab some friends and head to Hellfire Citadel while you can.

More Bigger Better: Item Rewards


We’re expanding the range of item quality for players within Mythic Dungeons and Tanaan Jungle. Players who take part in Mythic Dungeons will have a chance to gain items up to item level 725, and players who receive Baleful items will now have a chance to gain items up to item level 695. Players in Mythic Dungeons will also now have a chance to loot a new Heirloom Trinket that will scale to level 110.

 Developer Insights
Running a dungeon is a bit more exciting when there’s a chance you might get a direct item upgrade, versus simply earning a predictable amount of currency per run. Thus, we’re also expanding the power of Warforged items in Mythic dungeons—rather than a static +20 item level bonus when a Mythic dungeon item is Warforged, there will be a chance for even greater increases in power. The very luckiest players might even obtain item level 725 versions of the dungeon drops, with increasingly better odds of 720, 715, and so forth, fully spanning the range from 685 to 725 in five item-level increments. We’re also applying this system to Baleful items from Tanaan itself, which can now range in quality from item level 655 all the way to 695. Raiding, crafting, and PvP will remain the most reliable sources of the best gear available, but we’d like to create the chance for surprise when you’re adventuring out in the world or in dungeons.

Arena Season 3


We’re also preparing to end Warlords Arena Season 2 and transition to Warlords Arena Season 3. We’ll have more details to share on this transition between seasons and the distribution of rewards in the near future.

Developer Insights:
With Arena Season 3 we’ll be introducing new gear, including Warmongering Aspirant gear at PvP item level 715, Warmongering Combatant gear at 730, and Warmongering Gladiator gear at 740.
Make sure you keep an eye out for the complete patch, 6.2.3 notes and we’ll look forward to seeing you on the Public Test Realm.

SOURCE

Tuesday, December 2, 2014

Hearthstone - Upcoming Balance Changes for Goblins vs Gnomes

During the development of Goblins vs Gnomes, we kept an eye on the state of game balance as more Hearthstone matches were played with the new cards we introduced with Curse of Naxxramas. After careful consideration we have decided to make balance changes to the following cards: Soulfire (Warlock), Gadgetzan Auctioneer (Neutral), and Flare (Hunter)

The following balance changes will be made in an upcoming patch:

  • Soulfire now costs 1 (up from 0)
    • Soulfire, along with fast and powerful minions, allowed Warlock rush decks to get ahead on the board and stay ahead. We’ve upped Soulfire’s mana cost by 1 to slow down the Warlock rush deck just a bit and allow more players time to react and interact against the Warlock.

  • Gadgetzan Auctioneer now costs 6 (up from 5)
    • Gadgetzan Auctioneer’s ability allows for a player to potentially draw many cards for little cost. Card draw and card advantage are important to the game—overall, games are less interesting when a player draws their entire deck. This change brings Gadgetzan Auctioneer’s cost more in line with its power level.

  • Flare now costs 2 (up from 1)
    • Flare allowed the Hunter an advantage versus decks that revolve around Secrets, while also allowing the Hunter to draw a card for little cost. We want to encourage a variety of decks in Hearthstone. With this change, Flare will continue to be useful against decks playing Secrets, but will be weaker against other decks

We will continue to make balance changes to Hearthstone when we feel they are necessary in order to increase the variety of cards seen at all levels of play, with the goal of making Hearthstone a more fun and interactive game for everyone.


Source: http://us.battle.net

Wednesday, July 23, 2014

Heroes of the Storm - TECHNICAL ALPHA PATCH NOTES -- JULY 23, 2014



GENERAL

Full Translations Coming Soon
The Heroes of the Storm Technical Alpha game client will soon feature full audio and text translations for languages in both the European and Latin American regions. In the coming days, the following languages will be supported:
  • Europe
    • French
    • German
    • Italian
    • Polish
    • Russian
    • Spanish
  • Latin America
    • Spanish
    • Portuguese
  • Be advised that this represents an early pass at audio and text translations for each the languages above. During Tech Alpha testing, players using clients in languages other than English may encounter typos and other translation errors. Please keep in mind that work is ongoing and each language will receive additional polish in the weeks to come.

New Battleground
Heroes_Heroes.05_GardenofTerror_Thumb_700x377.jpg
Garden of Terror, a brand new 3-lane Battleground, has been added to Heroes of the Storm and is now available for play in all matchmaking queues!
  • After 90 seconds, Night will fall and Horrors will rise within the garden.
    • Venture into the garden to kill the Horrors and collect the Seeds they drop.
    • Night will persist until all remaining Horrors have been destroyed.
    • Collect 100 Seeds and then return to base to take control of a monstrous Garden Terror!
  • Once unleashed, Garden Terrors can use the following powerful abilities:
    • Spore Queen’s Curse (Q)
      • After a short delay, enemy Heroes in the target area are turned into Plant Zombies for 5 seconds.
      • While in Plant Zombie form, Heroes deal reduced damage, have their Movement Speed reduced by 30%, and become silenced.
    • Plant Horror Overgrowth (W)
      • Disables and damages all enemy structures within a large area as long as the Horror Overgrowth remains alive.
      • Deals heavy damage to Minions within its area of effect.
  • Check out our latest Developer Insights blog, which offers an in-depth look at the design behind the Garden of Terror Battleground.

New Hero
Rehgar Earthfury, Shaman of the Earthen Ring, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his abilities, and check out Rehgar's Hero Week blog for much more information on this powerful new Support Hero.
  • Abilities:
    • Chain Heal (Q)
      • Creates a healing wave that jumps between allies.
    • Lightning Shield (W)
      • Imbue target ally with lightning, causing damage to nearby enemies.
    • Earthbind Totem (E)
      • Spawns a totem that slows nearby enemies.
  • Trait:
    • Ghost Wolf (Z)
      • Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing his movement speed.
  • Heroic Abilities
    • Bloodlust (R)
      • Stir allies into a frenzy, increasing their Attack and Movement Speeds.
    • Ancestral Healing (R)
      • Significantly heals an allied Hero.
   

USER INTERFACE

Leveling System and Rewards
  • The out-of-game Leveling System has been reworked and many of the progression rewards it has to offer have been reorganized.
    • Cooperative and Versus game modes no longer need to be unlocked, and are now available from player level 1.
    • The XP Bonus earned by winning games in Versus Mode has been increased from 20,000 to 50,000 XP per win.
    • Rewards for leveling up are now as follows:
      • Levels 2 and 4: 1,000 Gold each
      • Level 6: Daily Quests
      • Levels 8 and 10: Each unlock a new Hero Rotation Slot
      • Level 12: 2,000 Gold
      • Level 15: Unlocks the ability to use Artifacts and awards 2,000 Gold 
      • Levels 20, 25, 30, and 35: 3,000 Gold each
  • Please note that following today’s patch, all partial progress toward the next player level will be lost.
    • For example: A player who was halfway to level 21 prior to the patch will be reset to player level 20.
  • Artifacts have been added to Heroes of the Storm, and can be used to modify a Hero’s starting stats prior to queuing for a match in any game mode.
  • Reach player level 15 to unlock the ability to purchase Artifacts and Artifact Slots using Gold.
  • Artifact Slots
    • In order to use Artifacts in-game, they must first be equipped using Artifact Slots, which can be found just left of the “Ready” button on the Hero Select screen.
    • There are three types of Artifacts and Artifact slots: Gem, Relic, and Trinket
      • The Gem slot is automatically unlocked for free at level 15
      • The Relic and Trinket slots can be purchased in any order directly from the Hero Select screen, and cost 2,000 Gold each to unlock.
    • Click an Artifact slot to bring up a list of Artifacts that can be equipped in that slot.
      • Up to 3 Artifacts can be selected for a match, but only one Artifact of each type (Gem, Relic, and Trinket) can be equipped at a time, so choose wisely!
      • Artifacts can be re-selected between games on the Hero Select screen.
  • Artifact Ranks
    • The higher an Artifact’s Rank, the stronger its in-game effects become.
      • Individual Artifacts can be purchased directly from the Hero Select screen, starting at 100 Gold for Rank 1.
      • Additional Ranks can be purchased up to a maximum of Rank 10 for each Artifact, and the cost increases by 100 Gold for each Rank purchased after the first.
        • Ex: Rank 2 costs 200 Gold, Rank 3 costs 300, and so on.
  • Free Gold for Artifacts!
    • All Tech Alpha accounts which achieved player level 5 or above prior to today’s patch have been granted a large amount of Gold in order to help test the new Artifact system.
    • The higher a player’s level, the more Gold has been granted for Artifact play testing.
      • Level 30+:  75,000  Gold
      • Levels 20 - 29:  35,000 Gold
      • Levels 5 - 19:  10,000 Gold
  • Check out our recent blog post for complete information on the Artifact System.
Hero Levels and Rewards
  • Hero Levels
    • Hero Quests have been reworked and renamed to Hero Levels.
      • Previously, players were required to complete Versus matches in order to progress through Hero Quests and unlock the rewards they had to offer.
      • Now, however, experience points earned by playing matches in Cooperative or Versus modes count toward player level and Hero level progress alike.
      • All Heroes begin at level 1and can be individually leveled up to a maximum of 10.
      • Each new Hero level achieved will unlock rewards such as Talents, Gold, Skin variations, Portraits, and much more!
    • Please Note that Hero Quests which were already complete prior to today’s patch have not been lost.
      • Instead, previously completed Hero Quests now count toward the current Hero Leveling System.
        • For example: If a Hero’s first Quest had already been completed prior to today’s patch, that Hero will begin at level 2.
        • Furthermore, if all six of a Hero’s Quests had already been completed, that Hero will begin at level 7 following the patch.
      • If a Hero Quest was only partially complete prior to today’s patch, progress toward that Quest has been reset.
        • For example: If a Hero’s second Quest was only halfway complete prior to the patch, progress will be reset, and that Hero will begin at level 2.
  • Talents and Heroic Abilities
    • Talents are no longer unlocked all at once by reaching player level 8 with the Leveling System.
    • Instead, Heroic Abilities and Talents are now unlocked on a per-Hero basis by playing and leveling up each Hero individually.
      • A level 1 Hero now starts with two Talents available at each tier of in-game Talent selection, and one Heroic Ability.
      • A Hero’s second Heroic Ability can be unlocked by reaching level 2.
      • Hero level 3 grants 6 additional talents for that Hero, one at each tier.
      • Level 4 unlocks all remaining Talent choices for that Hero.
  • Hero Master Portraits
    • Basic Hero Portraits are now unlocked by achieving level 6 with each Hero.
    • Master Portraits have been added to the game
      • Reach Hero level 9 to unlock a Hero’s Master Portrait, which can be used to further show off expertise with that Hero.
  • Master Skins
    • Master Skins have been added to the Technical Alpha, and are the ultimate way to show off prowess with a Hero.
      • Unlock the ability to purchase a Hero’s Master Skin by reaching level 10 with that Hero.
      • Master Skins can be purchased for 10,000 each.
      • Just like any other Skin, each Hero’s Master Skin comes with two variations, which can be used to further customize that Hero’s appearance in-game!
  • For a complete breakdown on Hero levels and rewards in this patch, please read our recent Progression System blog.
Player Profile
  • Many aspects of the Player Profile have been reworked.
  • To access the Player Profile, click on the Hero portrait found in the top right corner of the Home screen.
    • Player Profiles can also be viewed on the Hero Select screen by right clicking the selected Hero, and then clicking View Profile.
  • Current player level and Hero portrait are now located at the top of the profile screen.
  • Several tabs have been added to the left-hand side which can be used to navigate the Player Profile.
    • Hero Progress: Tracks experience points, Hero levels, and rewards earned by playing games and leveling up each Hero.
    • Rewards: Can be used to view which Leveling System Rewards have already been earned, and which are yet to be unlocked.
    • Daily Quests: Select this tab to keep an eye on which Daily Quests are currently available for completion.
    • The Profile Summary and Match History tabs have been disabled during Tech Alpha testing.
End-of-Game
  • A navigation bar has been added to the End-of-Game screen which features four new tabs: Summary, Stats, Quests, and Rewards.
    • Summary
      • Directly following the end of a match, players will now land immediately on the End-of-Game screen’s Summary tab.
      • This tab displays Hero and player level progression, as well as upcoming rewards for each, and any experience points or Gold earned from the previous match.
    • Stats
      • Displays the End-of-Game Score screen as seen in previous versions of the Tech Alpha, which details takedowns, deaths, and Battleground mechanics earned by each player during the previous match.
    • Quests
      • Lists all of the Daily Quests that are currently available for completion.
    • Rewards
      • Displays all of the rewards earned from the previous match.
  • More information on the new End-of-Game screen can be found in our recent blog on Progression System updates.
Hero Select
  • Skins, Mounts, and Heroes can now be purchased directly from the Hero Select screen.
  • Skins
    • Click the Skins button in the lower left corner of the Hero Select screen to view all Skins and Skin variations for the selected Hero, and quickly switch between them.
    • If the selected Skin has not been unlocked, it can be purchased using real money directly from the Skins panel.
  • Mounts
    • Click the Mounts button to view all Mounts and Mount variations in the game, and quickly switch between them.
    • If the selected Mount has not been unlocked, it can be purchased using real money directly from the Mounts panel.
      • Please note that in order to view or purchase a Mount, a Hero must be selected that has the ability to use Mounts in-game.
  • Hero Info
    • Select a Hero, and then click the Hero Info button to view more detailed information on that Hero.
      • The selected Hero’s current level, role, and difficulty are displayed at the top of the Hero Info panel.
      • The Hero Info panel now features three tabs along the top which can be clicked to view detailed information on each of the following: Abilities, Heroic Abilities, and Talents.
      • If the selected Hero has not been unlocked, it can be purchased using Gold or real money directly from the Hero Info panel.
  • Artifact Slots
    • Artifact slots have been added to the bottom of the Hero Select screen between the Hero Info and Ready buttons.
Earning Gold
  • Gold is now awarded upon completing matches in Cooperative and Versus game modes.
    • Each Cooperative mode win now awards 10 Gold.
    • Versus matches now grant 10 Gold per loss, and 40 Gold per win.
Daily Quests
  • Can now be completed in Cooperative mode!
  • All Daily Quests now award 200 Gold upon completion, but no longer grant experience points.
Radial Ping Menu
  • The Radial Ping Menu, accessed by pressing the G or Alt key and holding down the left mouse button, has received several improvements:
    • Ping Menu Display
      • The Radial Ping Menu now fades in over 0.5 seconds, but will display immediately if the cursor is dragged outside the menu during that time.
      • After the Radial Ping Menu fades in, a cancel button is created at its center and can be used to close the menu without issuing a ping.
        • If the center of the Ping Menu is selected before the cancel button is created, a normal ping will be issued.
    • Mouse Cursor
      • The mouse cursor now remains visible on-screen while using the Radial Ping Menu, and a line is now drawn from the center point of the menu to the cursor.
      • If the Radial Ping Menu is accessed while the cursor is at the edge of the screen, the menu will still partially display so that pings can still be issued.
      • After a ping is issued using the Radial Ping Menu, the mouse cursor will no longer be moved back to the ping location.

INFRASTRUCTURE

General
  • Several changes have been implemented to improve overall responsiveness during gameplay.
  • Several general performance improvements have been implemented.
Movement
  • Press and hold the right mouse button in-game to continually move a Hero in the direction of the cursor, and make spam clicking a thing of the past!
Rejoin
  • The Game Camera will now re-center on the player’s Hero upon rejoining a game in progress.
  • Voiceover is no longer triggered in-game when a player times out due to connection issues.
     

SHOP

New Hero
  • Rehgar has been added to the Heroes of the Storm Shop!
Skins
  • Ironclaw Rehgar has been added to the Shop.
Master Skins
  • Master Skins have been added to the Shop, but will not become available for purchase until a player reaches level 10 with a Hero.
  • Master Skins have been added for the following 16 Heroes, and many more will be added in the weeks to come:
    • Abathur
    • Arthas
    • Diablo
    • Falstad
    • Illidan
    • Kerrigan
    • Li Li
    • Muradin
    • Rehgar
    • Sonya
    • Stitches
    • Tassadar
    • Tyrande
    • Uther
    • Valla
    • Zagara
Bundle Packs
  • The Ironclaw Rehgar Bundle has been made available in the Shop for a limited time.
  • All previously available Bundle Packs have been removed from the Shop, and replaced by the following:
    • Assassin Bundle
    • Warrior Bundle
    • Support Bundle
    • Beatdown Bundle
    • Heavy Hitters Bundle
    • Heroes of the Light Bundle
  • Please note: With the exception of the Ironclaw Rehgar Bundle, each of the Bundles added today feature a selection of three Heroes, from a combined total of nine, packaged in different ways so that you can purchase the Bundle that best fits your preferred playstyle.
  • Head here for complete details on each of the Bundles added with today’s patch.
     

ART

  • Many in-game Hero and Skin portraits have received visual improvements.
  • Several Hero models and Skins have received visual improvements, including:
    • All Tyrael Skins
    • All Uther Skins
    • All Zeratul Skins
    • Diablo and all Diablo Skins
    • Gazlowe
    • Valla and all Valla Skins
  • Dance animations have been updated for the following:
    • Abathur
    • Raynor and his Commander Raynor Skin
  • Facial animations have been added for the following:
    • Raynor
    • Uther
  • Implemented several visual effects improvements for the following:
    • Death screens
    • Illidan’s Metamophosis Heroic Ability
    • Ronin Zeratul’s Basic Abilities
    • Sonya’s Arreat Crater Heroic Ability Talent
     

SOUND

  • New music has been added throughout the game.
  • New ping sounds have been added for map events.
  • Added a low Health notification sound.

DESIGN AND GAMEPLAY

General
  • Heroes have been made easier to left and right-click on.
    • This does not affect a Hero’s width in terms of gameplay interactions, such as skillshots or pathing collision.
  • The amount of in-game experience required to reach levels 2-19 has been increased by approximately 6%.
Underdog Bonus
  • The amount of XP received from Hero takedowns is now more granular.
  • This will now have less impact during close games.
    

BATTLEGROUNDS

Core
  • Health now scales throughout the game.
  • Splash damage radius increased from 1.5 to 2.
     

TALENTS

General
  • With the addition of Artifacts, the following generic Talents have been removed:
    • Minion Killer
    • Path of the Assassin
    • Path of the Warrior
    • Path of the Wizard
  • New generic Talents have been added to replace holes created by the Talent removals listed above, including the following:
    • New Talent (Level 1): Seasoned Marksman
      • Grants +1 Basic Attack Damage permanently for every 5 Minions killed.
      • This effect stacks.
      • Only Minions damaged by Basic Attacks within moments of their death will count toward this bonus.
    • New Talent (Level 1): Conjurer’s Pursuit
      • Gather 3 Regeneration Globes to permanently gain +0.25 Mana Regeneration. 
      • This effect stacks.
    • New Talent (Level 1): Scouting Drone
      • Places a flying drone at the target location which reveals a large area and any Cloaked Heroes around it for 60 seconds. 
      • The drone can be seen and destroyed by enemies.
    • New Talent (Level 4): Gathering Power
      • Passively grants +8% Ability Power
      • Each Hero takedown grants an additional 2% Ability Power, up to a maximum of 12%.  This bonus is lost on death.
Block
  • Has been moved from Level 7 to Level 1
Hardened Focus
  • Has been moved from Level 13 to Level 16
Healing Ward
  • Has been moved from Level 1 to Level 4
Overdrive
  • Has been moved from Level 13 to Level 16
Rewind
  • Has been moved from Level 16 to Level 13
Spell Shield

  • The functionality of this talent has changed.
  • Upon taking Ability Damage, now gain a shield that reduces all Ability Damage taken by 50% for 2 seconds.  This can only occur once every 30 seconds.

SOURCE AND HEROES CHANGES: http://us.battle.net/heroes