Showing posts with label wizard. Show all posts
Showing posts with label wizard. Show all posts

Friday, August 26, 2016

Diablo 3 - [Guide] Supp Wiz for GR100+ by wudijo

Hey everyone,

in S7 we have seen a revival of the support wizard, and since no one really seems to talk about it and I played it for a bit this season, I decided to make a little guide for it. I tried to keep it short and concise, both the written and recorded parts. I recommend watching the video to see how it works in action, the main aspect (Ranslor's Folly pull) has a very unique mechanic that is easier to understand when you see it.

Support Wizard is generally used as the second (with Monk) or third (with Monk + Barb or DH) support in groups and can have a big impact especially in open, dense or dangerous rifts if played correctly, however you need to cooperate with your group a little bit more than with other support classes.

Diablofans build
D3planner link
Video link (9min)

Skills:
  • Energy Twister - Wicked Wind (Ranslor's Folly trigger, Gale Force's 15% additive boost not really worth for its inconsistency with pulls)
  • Slow Time - Any Rune (we have all with Crown of the Primus)
  • Frost Nova - Bone Chill (33% additive for 2sec)
  • Explosive Blast - Chain Reaction (damage red with Orb of Infinite Depth and for proccing Conflagration)
  • Black Hole - Event Horizon (remove elite affixes, can be swapped to Wave of Force - Debilitating Force for damage red and globe spawn with Solanium)
  • Teleport - Safe Passage (or Wormhole without Cosmic Strand)
Evocation, Conflagration, Unstable Anomaly I would consider as mandatory passives. The last two slots go to Cold Blooded, Blur, Galvanizing Ward or Illusionist.

Item setup:
3pc DMO + RoRG, Crown of the Primus, Illusory Boots, Ranslor's Folly + Strongarm or Nemesis (cube one, equip other), Aether Walker, Orb of Infinite Depth + Cosmic Strand (cube one, equip other), Obsidian Ring, Oculus Ring, Aquila Cuirass, String of Ears or Vigilante Belt if you feel tanky enough.

Hellfire Amulet is recommended but not a requirement.

Stack CDR on every piece, after that RCR. A little bit of IAS, CHC and ApoC help but is not really required, stacking defense is viable too.

Legendary gems are Toxin, Gogok and then either Iceblink, Esoteric or Moratorium.

Playstyle:
The playstyle is fairly simple, keep up your Orb of Infinite Depth buff and then, most importantly, you are there for pulling monsters together with Twister + Ranslor's Folly. After that you stay in the fight, buff/debuff and remove dangerous elite affixes with Black Hole. Make sure you always have a Slow Time bubble up, especially after entering a new floor, otherwise you lose the DMO 4pc bonus and risk getting oneshot on some pulls. If you don't have a Barb in group, you should also try to pull monsters either via body pull or by using Ranslor to get them closer to the fight or through corridors, doors, etc. Consider watching the videos to see a bit more of the gameplay.

Here's also a GR101 3man clear in 12min I did with this a couple days ago: GR101

Enjoy!

SOURCE

Monday, August 15, 2016

Diablo 3 - 2.4.2 Wiz T10+ GR/Bounty Farming Build by EigenVector

Preamble: For regular rifts Flashfire (link below), with gold wrap, is still probably the fastest wizard build. However, I am not sold on the scaling to t13, and it has a ramp up time do due having to get gold for defenses and reliance on In Geom. For solo GRifting and bounties, you need an alternative.

My Version of Falshfire for 2.4.2:
http://www.d3planner.com/964032838


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Intro:
The build is pretty basic and relies on using Tal's 6 bonus (3000% increase to all damage), along with Wand of Woh. However, this utilizes Aether Walker for mobility over In Geom for more consistent teleports (Thanks Vox for the idea: http://us.battle.net/d3/en/forum/topic/20419283223 ).

I will give two versions. The first is the basic setup for speed clears when you are somewhat out gearing the content level. The second is more defensive for when you want to push GRifts to level gems.

Speed Version:
http://www.d3planner.com/893431675

Defensive Version:
http://www.d3planner.com/903507972
Replace Leoric's with Ashnagarr for more shields
Replace Illusionist with Galvanizing ward to avoid 1 shots
Replace Pinpoint with Prismatic for more AR

Notes:
It's early in the season and I am only ~P350, but I have been able to easily clear up to a GR58 with this build. Once I hit P800 and have full defensive stats, I should be able to farm 60+ rather easily, while being able to get a 70 for the season journey. As long as you keep moving, you can maintain a relatively high level of shielding, which allows you to not be one shot, while you jump from elite to elite (or jump through bounties). My gear isnt very good right now (missing CD on my F/R and I dont have ancient weapons yet), but the damage from the three sources, EB, meteors, and Mirnae, yields fast elite kills.

SOURCE

Monday, January 18, 2016

Diablo 3: Flash Fire Wizard (2.4 | T10 Speed | Season 5) by Quin69

This is an in depth guide for the best T10 Speed farming build for wizards in patch 2.4!

written guide: http://www.diablofans.com/builds/7068...
watch live @twitch.tv/quin69
twitter me @quinrex

Wednesday, September 30, 2015

Thursday, August 6, 2015

Diablo 3 - Main builds for each class in Season 4

Main Builds

By agryxoxo


Barb:
  • WotW: Spin2win, spin some more, fill the screen with tornados.
  • IK: Hammer of the Ancients or Seismic Slam. You and the three stooges smash stuff with big hammers.
Demon Hunter:
  • Natalya: Spin2win, call flying stuff to wreak havoc.
  • UE: Multishot or lots of blue balls to clutter the screen.
Witch Doctor
  • Zuni/Carnevil: Little guys, spit snakes & darts, now with less lag. Hooray.
  • Helltooth: Walls of zombies, walls of death, walls, bears, giants, dogs.
  • Arachyr: Spiders (big and small), toads, bats.
Monk
  • Uliana (now): Use Seven Sided Strike, enjoy the animation, everything explodes. Repeat.
  • Uliana (soon): use Seven Sided Strike, enjoy the animation, hopefully everything explodes or run for your life until the cooldown is over.
  • Raiment: Dash dash dash, punch punch punch.
  • Generator: Punch punch punch, punch punch punch. Sometimes Cyclone Strike to gather guys in order to punch them.
Wizard:
  • Vyr: Transform into Archon, watch your weapons (Chantodo) do the work, after Archon channel stuff to get back into Archon.
  • DelRasha: Meteors, bubbles, lots of colors, is pretty cool. I like it.
Crusader:
  • Light: ~15 second cinematic for Falling Sword, land, cast hammers (Yes, you're the hammerdin). Ok no, most people don't use the FS skill.
  • Roland: Don't know. Sweep stuff or smash with shield, never played it.

Estimated GR lvl for each one

By Drak_Gaming

-After the upcoming patch-

Barb:
  • WotW: 70 | IK: 70
Demon Hunter:
  • Natalya: 67 | UE: 60+
Witch Doctor:
  • Zuni/Carnevil:65+ | Helltooth: 65+ | Arachyr: 60
Monk:
  • Uliana:65+ | Raiment: 70 |Generator: 65+
Wizard:
  • Vyr: 70 | DelRasha:65+
Crusader:
  • Seeker: 65+ | Roland: 60+

Monday, July 20, 2015

Diablo 3 Video - Vyr's Archon Set Explained PTR 2.3 Wizard [MeatHead Mikhail]

Hey guys, today I go over the changes coming to the Vyr's set, along with a quick preview of it in action in Season 4. There will be additional content covering itemization, playstyle, and considerations since it's a fairly complex build. It's a lot of fun, but definitely not a lazy spec and from my testing thus far, will only be good in Season 4 due to the belt. Enjoy & discuss!

Wizard Playlist: https://www.youtube.com/playlist?list...

Patch: PTR 2.3

Tuesday, June 2, 2015

Diablo III - 3 player Tier 68 with 2xDPS (Crus / Wiz / DH) by wudijo

3 player Tier 68 with 2xDPS (Crus / Wiz / DH)





Hey everyone,
after recently posting my 4-player Natalya run I figured I'll share this one as well. Just after trying out Natalya in groups for the first time the night before, we decided to use some of the leftover keys for 3-player and went with an unusual setup, dropping the WD for a second dps. The potential of having two dps, along with all the mutual damage buffs of Tal Rasha and Natalya makes for a strong combo that 1 dps + 2 support groups might not be able to compete with at the high end, especially considering the ridiculous amounts of hit points the rift guardians will have at 70 or higher. Until this point there are very few teams that actually use double dps in 3-player, my guess is that soon the WD will be completely dropped in favor of another dps for most teams. The damage potential is just a lot higher, not many buffs are lost (since the DH brings about 60-65% additive bonus) and not everyone has enough keys on 70+ to actually fish for Stonesinger with one dps, so this seems to be something worth looking into for those aiming to compete in 3-player.

Most of these runs were still fairly unoptimized, as both Avoid and me had to get used to this playstyle first, yet the runs were quite successful nevertheless. Even now we definitely have the damage to clear 69 and 70, however we only had one key to try it after climbing our way up to 66 / 67 / 68, which left us at rank 2 EU. Still, we had a lot of fun during the runs, especially Avoid rose up to the challenge to fight Raiziel on tier 69 with unprecedented enthusiasm, which I included an extensive bonus clip of in the end ;)

Noteworthy changes to my setup compared to my last group runs are the fact that I used only one CDR ring and went back to Rocket Storm for more consistent N2 procs. For this group specifically I dropped Archery for Night Stalker and Preparation - Punishment for Marked for Death - Contagion, since there was no other DH to provide the buff. I was running out of hatred fairly often, however with some practice I tried to synchronize it with the 30sec timer of Marked for Death and then just regenerated at the same time I had to replace it. Gems used were BotT, Zei's and Gogok.

Party's profiles: Crus | Wiz | DH

Clan (EU) | Livestream

SOURCE

Friday, April 3, 2015

Diablo 3 - [2.1.2] Wizard clears Tier 59 in 4-player (DH PoV) by wudijo



Wizard Tier 59 4p (DH PoV)

Hi everyone,

you might know me from over at the DH forums. I'm just here to share my latest video, a 4-player tier 59 run. Avoid of our clan has found a way to boost the Wizard's dps to crazy levels in specific situations, making use of the Hydra spell alongside Flame Blades. It's really strong, potentially stronger than a 2xDH combo, and excels when fighting many targets at once. This clear was done a few nights ago and recently Avoid has agreed to let me stream and share it, so here it is. We have done only a few runs, spawning the RG in time almost every time up to tier 60 (but unfortunately we always got a very bad RG on 60). In this particular clear, we managed to use only one 58 key and upgrade it to 59 and 60 afterwards. Since the season is so short, we will not continue to push further because both Avoid and me are busy pushing for rank 1 solo, but it certainly has the potential to clear 61-62 and take the rank 1 non-sever clear if you put in some time to fish for a good rift.

Previously, whenever a Wizard tried to enter a group for serious greater rift attempts, he would have to resort to playing a different class or would have to be carried by his teammates. With this new build (that I don't know all the details of, but you should be able to tell just from seeing and hearing the video), Wizards can be a good or even better alternative to a second DH in groups.

The Wizard had the potential all along - and this is a prime example of how focusing on only one class will ultimately leave everyone blind to other options. It's not an optimal situation to have only two options for the dps slots, but it's certainly better than one. I hope this encourages everyone to try out new things, especially with all the changes coming up in season 3, and not just sit there crying for buffs or nerfs =)

Cheers,

wudijo

Screenshots:
EU leaderboards - 4 player - S2
Diabloprogress - Wizards - 4 player - S2

Further links:
Diablofans thread
DH profile
Wiz profile
WD profile
Crus profile
Avoid's livestream
Clx's livestream
My livestream

SOURCE