Showing posts with label wizard guide. Show all posts
Showing posts with label wizard guide. Show all posts

Monday, September 28, 2015

Diablo 3 Video - Best 2.3 Wizard Delrasha Build & Gear \ Reaper of Souls Guide [by Rhykker]

Diablo 3 RoS wizard build for patch 2.3. Includes Kanai's cube abilities. Season 4 compatible.

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More Diablo 3 Reaper of Souls guides, builds for all classes - Demon Hunter, Witch Doctor, Crusader, Barbarian, Monk, and Wizard: https://www.youtube.com/playlist?list...

Saturday, September 26, 2015

Diablo 3 Guide - An in-depth guide on how Vyr's Amazing Arcana wizards work [by Raz9r]

Foreword

This is a guide for greater rift gameplay for Archon wizards using the reworked Vyr's Amazing Arcana set. I consider this guide to be for advanced players.

If you have not read my in-depth guide on Bane of the Stricken yet, I highly suggest doing so before reading this guide.

This guide will explain the Archon wizard and its mechanics in detail and will hopefully clear up some of the partially false rumors I have seen spreading on the forums.

Archon wizards have little gear choice, so here is what you need.

Itemization

The mandatory items
  • Vyr's Amazing Arcana (6 pieces)
    • Stack gain rate is limited to 3 stacks per cast and only works with the Archon Strike and Disintegration Wave abilities
    • You still gain 1 stack per kill, which is not limited at all
  • Chantodo's Resolve (2 pieces)
    • Your main damage dealer of up to 7,000% weapon damage per second
    • Stack gain is limited to 1 stack per attack, so even with capped attack speed at 5 attacks per second you still need at least 4 seconds to get to 20 stacks
  • Ancient Parthan Defenders
    • Freezes count as stuns, so this offers isane survivability with Halo of Arlyse
  • Fazula's Improbable Chain
  • Halo of Arlyse
  • Jewelry Slot in Kanai's Cube: Obsidian Ring of the Zodiac
  • Armor Slot in Kanai's Cube: The Swami
    • Stacks can overlap into Archon form and are additive with normal Archon stacks
  • Weapon Slot in Kanai's Cube: Aether Walker
    • Also works in Archon form, where Teleport then does have no cooldown or Arcane Power cost at all
The optional items
Legendary Gems
  • Bane of the Stricken
    • Helps you against the boss and works very well with high sheet attack speed, especially when snapshotting the internal cooldown to a lower value using a potion
  • Bane of the Trapped
    • Best damage gem in the game, since it is in its own damage buff category
    • Enemies get slowed by the Archon Slow Time ability when inside of Archon and by the slowing aura of the gem when outside of Archon
  • Pain Enhancer
    • Highest damage proc off all legendary gems, considering most wizard skills have bad proc coefficients
    • The additional attack speed helps with Archon stack gain before you are capped at 5.0 attacks per second
Stat priority
To see the stat priority on the items, check out the build on d3planner.com.

I prefer Attack Speed over Cooldown Reduction or Damage Increase on weapons because attack speed on weapons is multiplicative with attack speed on gear and thus allows you to get more value out of Archon stacks and Pain Enhancer, but you are goig to reach the cap of 5.0 attacks per second faster with this.
Paragon priority
  • Core: Intelligence
  • Offense: Cooldown Reduction > Critical Hit Damage > Critical Hit Chance > Attack Speed
  • Defense: Life > Armor > Resistance to All Elements > Life per Second
  • Utility: Life Per Hit > Area Damage > Ressource Cost Reduction > Gold Find
Yes, you actually do not need any movement speed. Because why walk when you have teleport without cooldown?

Skills

  • Active Skills
    • Arcane Torrent - Static Discharge
      • Spender for Obsidian Ring of the Zodiac with an internal attack speed scalar of 3.0 for faster reset of Archon cooldown
      • Has the best proc coefficient of all usable channeling spells, so 4 Arcane Power on Critical Hit is enough
      • The delay on the bullet allows you to gain 1-2 more Chantodo's Resolve stacks after you enter Archon
    • Spectral Blade - Flame Blades
      • Insane temporary fire elemental damage increase
      • Scales well with your attacks per second
    • Archon
      • You gain all runes from the Vyr's Amazing Arcana set
      • Obviously used in an Archon based build
    • Frost Nova - Deep Freeze
      • Halo of Arlyse uses the Frost Nova rune on your bar, so this is permanent 10% Critical Hit Chance
      • Do not ever use this skill yourself, since doing so will lower the amount of Obsidian Ring of the Zodiac procs going towards the Archon cooldown
    • Teleport - Safe Passage
      • Provides 25% damage reduction when outside of Archon
      • Insane mobility without cooldown because of Aether Walker (also works when in Archon)
    • Ice Armor - Crystallize
      • Ice Armor is needed for Halo of Arlyse
      • Crystallize rune provides 60% armor, which is a needed defensive boost
  • Passive Skills
    • Blur
      • Extra damage reduction, needed so you do not die
    • Evocation
      • 20% free cooldown reduction which are definitely needed in a cooldown-based build
    • Unstable Anomaly
      • Dying sets you back quite a bit, so this cheat death helps you not to
    • Audacity
      • Audacity is one of the strongest damage buffs in the game, because it is in its own buff category and thus multiplicative with every other buff

Gameplay and Mechanics

The rest of this guide is done in my usual Q&A style, which should hopefully make this guide easier to follow.
What does the set even do?
I suggest you to read the item descriptions.
What does the gameplay look like?
If you want to see high-level wizard gameplay, I highly suggest checking out Quin69's GR70 clear.
Archon gameplay consists of six phases. After phase 6, go back to phase 3. If you die (which is basically game over), go back to phase 1.
  1. Build up 20 Chantodo's Resolve stacks
  2. Enter Archon form and try to get as many stacks as possible
  3. Reset Archon cooldown using Obsidian Ring of the Zodiac
  4. Build up the remainder of the 20 Chantodo's Resolve stacks using Flame Blades
  5. Enter Archon form with still overlapping stacks from The Swami, this is where your damage is the highest (since you have overlapping stacks and for part of this phase also the Flame Blades stacks)
  6. Remaining time in Archon without overlapping stacks from The Swami is spent trying to group up mobs while still trying to damage them, may also be spent for going to the next group of mobs
What exactly does one Archon stack give me?
Every Archon stack is equal to 1% to all resistances, 1% to armor, 1% to attack speed and 6% damage in the DIBS category (Damage Increase By Skill).
What is the DIBS category?
Damage buffs in Diablo III are sorted into categories. Buffs in the same category are additive with each other, while the sums of all categories get multiplied with each other.

Archon being in DIBS is bad, because most damage buffs are in the DIBS category. This makes Archon wizards benefit less from group buffs or certain skills, since they diminish in value. It also makes power pylons have almost no effect for Archon wizards.
When do I use either Arcane Strike or Disintegration Wave in Archon
Arcane Strike freezes enemies, which makes enemies resistant to crowd control even faster. There is no value in using Ancient Parthan Defenders if all enemies around you are resistant to crowd control, so you should use Disintegration Wave when enemies are not yet crowd control resistant.

If you intend to ramp up Bane of the Stricken stacks, you should use Arcane Strike, since it hits more often (and also does slightly more damage most of the time, depending on the attack speed breakpoint you hit).

When using the Disintegration Wave ability, make sure to describe a cone with the beam that as many monsters as possible within one attack cycle. Since Disintegration Wave is a channeling ability, you can animation cancel it with a non-channeling ability like Teleport to move around without wasting any attack cycles you could have gained archon stacks in. This is not possible when using Arcane Strike, since it is not considered a channeling spell.
What about the other Archon abilities?
You enable Slow Time once you enter Archon form and you use Arcane Blast as often as possible. I highly suggest numlocking the latter.

Teleport is used for mobility, survivability and gathering mobs. It can also be used to skip bad maps completely when used in conjunction with Aether Walker, which makes you need less Greater Rift keys when fishing for the perfect rift.
Why do you suggest using Aether Walker over The Furnace or other items?
  • Fishing for the perfect rift: More mobility means you need less rift keys
  • Obsidian Ring of the Zodiac procs are not being wasted on Teleport when outside of Archon
  • Being able to constantly teleport around allows you to control what mobs get resistant to your freezes and reposition yourself better and more frequently to adjust to their crowd control resistance
Crowd control resistances? What is that?
As explained by Wyatt Cheng in this post:
When monsters are CC'ed, they get 10% CC resist for every second they are CC'ed. If you CC them for 2.5 seconds, they gain 25% CC resist.
Prior to 2.3.0, this capped out at 65%, so if a monster had been CC'ed for 8 seconds, it would still only apply 65% of it's CC resist. As for 2.3.0, this now caps at 95%. In other words, monsters can reduce the effectiveness of your CC abilities to 5% of their full duration IF they had already been CC'ed for 9.5 seconds or more prior to that.
This CC resist naturally decays at a rate of 5% per second while the monster is NOT CC'ed and free to act.
Note 1: soft" CC's such as movement speed slows are not affected by, nor do they effect, this CC resist in any way.
Note 2: When CC resist was initially implemented it decayed by 10%. This was changed to 5% in Reaper of Souls Note 3: We experimented with a 20% minimum during PTR but did not like it, so that change did NOT go live.
This means that your survivability is based on your constant repositioning and that you will have to gather new mobs all the time using teleport, because you will at all times want mobs around you that are not resistant to crowd control yet.
What is animation cancelling channeling abilities?
Wizards channeling abilities can be cancelled by some spells, so you can effectively cast two spells in the same attack speed cycle.

This can be abused so you can gain Archon stacks while teleporting and using Disintegration Wave at the same time.

In an alternate version of this build where you swap Frost Nova for Blizzard - Snowbound, you can spam Blizzard while channeling Arcane Torrent to animation cancel it so you get two Obsidian Ring of the Zodiac procs in only one attack cycle.
What do I do with each pylon?
  • Channeling
    • Allows you to recover from death more easily by resetting Archons cooldown
    • Allows you to get more Flame Blades stacks
  • Conduit
    • Gather density, take conduit, kill stuff
  • Power
    • More damage, but value diminishes the more Archon stacks you have
    • Best to take in phase 6, because you will then have the most uptime on it when you have no overlap
  • Shield
    • Very good in phase 1-5, when you are the squishiest
    • Good to kill mobs that are fully resistant to crowd control
  • Speed
    • Movement speed effect is basically useless, because you ever only move using the teleport skill
    • Knockup effect counts as crowd control, and thus makes mobs become resistant to crowd control faster
    • Only take when fighting bosses, because the knockup hits count as hits for Bane of the Stricken 
    Got any more questions? 
SOURCE

Wednesday, September 16, 2015

Diablo 3 - How to Archon \ Season 4 (Patch 2.3) Wizard Guide [Fevir]

Looking at the Archon build in season 4 of Diablo 3. Probably the strongest wizard build available this season.

HEY! QUICK NOTES:
This is my first time doing a Diablo 3 guide type video. I assumed since the game has been out so long I didn't have to hand hold and read tooltips out loud. I would love input from people who are in the Diablo 3 community and have looked at other guides for potential advice on future guides. Thanks!

It's a very item dependent build- to the point where it's not even worth using the build until you've collected it all.

Archon Wizard build details:

Archon Skills:
Blizzard - Snowbound
Ice Armor - Crystallize
Archon - Pure Power
Magic Weapon - Deflection
Teleport - Wormhole
Frost Nova - Deep Freeze

Evocation
Unstable Anomaly
Blur
Audacity

Archon Gems:
Bane of the Trapped
Bane of the Stricken
Pain Enhancer

Helm: Diamond
Armor: Topaz
Weapon: Emerald

Archon Equipment:
Vyr's Helm (Socket - Crit)
Vyr's Shoulders (Cooldown Reduction)
Vys's Chest (Socket / Elite Damage Reduction)
Vyr's Hands (Cooldown Reduction - Crit & Dam)
Vyr's Legs (Socket & Armor)
Vyr's Feet (Armor)

Chantado's Will & Force MH & OH

Fazula's Improbable Chain (Life)
Ancient Parthan Defenders (Crit)

Halo of Arlyse (Socket & Dam & Crit)
-Unity and Convection

Amulet (Socket & Dam)
-Hellfire, Mara's, Moonlight Ward, Etlich

Archon cube effects:
Furnace
The Swami
Obsidian Ring of the Zodiac

Archon paragon points:
1. Movement Speed, 20 into Arcane Power, Intellect
2. Cooldown Reduction, Dam, Attack Speed, Crit
3. Armor, Resist, Life, Life/sec
4. Area Damage, Life on Hit, Resource Cost Reduction, Gold Find

Notes about gearing:
50% cooldown reduction
30-35k life on hit
Elemental damage on bracer/amulet (your choice of which)
Armor, armor, armor
Critical hit damage over critical hit chance

Notes:
Can't stop, won't stop.
Herd monsters in archon
Speed Chantodo stacks and archon refresh in non-archon
Kill, kill, kill in overlap archon


FevirGaming:
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Twitter ► www.twitter.com/FevirGaming

Friday, May 22, 2015

Diablo 3 Wizard GR 60 Solo #1 EU [Season 3] by Reiko Zockt

Diablo 3 Reaper of Souls 2.2.0 Season 3

Hey friends! Here's my GR60 Solo clear with Aether Walker Tal Rasha Stunport Meteor Shower Build. Gear, Build and Stats are shown at end. I hope you enjoy the video and stay tuned for more.

▶Facebook: https://www.facebook.com/reikozockt
▶Stream: http://www.twitch.tv/reikozockt
▶EU Profile: http://eu.battle.net/d3/en/profile/Re...

Tuesday, April 21, 2015

Frozen Orb Wizard Guide GR 48+ (Patch 2.2) by Deadset Gaming

The next Wizard build on the line after last week’s Tal Rasha guide is the solo oriented, Delsere-lovin’ Frozen Orb Wizard, tried and tested in Greater Rift environments. If you’re a fan of that signature Diablo spell, take a look! :)

FULL WRITTEN GUIDE

Key points of the guide:
  • I fully stand behind my word that the build is GR50+ capable, given that I complete the demonstration with sub-optimal gear, no Iceblink and a tanky setup in GR48.
  • The guide outlines the Ancient Parthan Defenders / Halo of Arlyse protective combo mostly due to the mid range of the setup, but acknowledges Energy Twister / Ranslor’s Folly as a viable glassy variation.
  • You will notice the guide makes no mention of Crown of the Primus, which I consider an item for support Wizardry instead. Losing the helm slot and one of your rings for Grandeur is, in my opinion, a poor tradeoff in solo play.
  • The guide outlines several gearing options, depending on your comfort for tankyness – belt and amulet slots, ring combinations, etc.
  • While the build suggests the Season 3 newcomer gem, Iceblink, as the third Legendary Gem alongside Bane of the Trapped and Bane of the Powerful, it mentions alternatives for non-seasonal play as well.

Thursday, February 26, 2015

Diablo 3 - Deadset's Guide List for Patch 2.1.2


FOREWORD

Hello! I’m Deadset, and you guys might remember me from several popular Crusader guides I’ve done over the past year. Last month I was hired by Icy Veins to be their dedicated guide writer for all classes, a position I took very seriously; over the past month, I built up a collection of top tier guides for all six classes, researched carefully and talked over with high ranking representatives of each class. I will not claim them infallible, but I stand by my word for their high quality and presentation effort (no video over 13 minutes). Whether you need a guide for a class/build you’re unfamiliar with, or you’re simply curious how badly I botched your main, I would be honored if you check my efforts and tell me what you think! :P

BARBARIAN

Video version // Text version
I explore the dominating Raekor build in both popular variations, going over the pros and cons of both choices (the AoE potential of Physical versus the single target improvement of Fire). I explain the division between the Ignore Pain and War Cry variants, as well as the minor adjustments for T6/low GR speed farming.

CRUSADER

Video version // Text version
A revision of the 2.1.2 champion, the Condemn build – respectful to the changes to Pylon fishing, this guide goes over the playstyle nuances of current Condemn (mobility, the ‘imprisonment’ conundrum, the Leoric trap). The important variations in Primary skill usage are also discussed, along with a few important passive and crowd control options.

DEMON HUNTER

Video version // Text version
The revamped Marauder Cluster Arrow is discussed at length, going over the solo Cold variation and the multiplayer Fire playstyle. After a presentation of resource management options and critique on the defensive skill tree, I go over nuances of the passives and weaponry. The popular Multishot farming variation also finds a place.

MONK

Video version // Text version
Benefiting from the seasonal toy, Gundgo Gear, this guide was among the most fun ones to make. I go over the dynamic between Inna, Resource Cost Reduction and Sweeping Wind; the optimization of secondary resists with respect to the passive interaction of Harmony and Sixth Sense; and of course, the benefits of Unity in a Crudest Boots setup.

WITCH DOCTOR

Video version // Text version
Getting into the mindset of an exotic and hard-to-wield setup like Jade Harvester wasn’t a breeze, but it was well worth it. I offer a detailed explanation to DoT mechanics, with its somewhat obscure interaction between Creeping Death, Quetzalcoatl and the Soul Harvest consumption. The 2.1.2 debutant Poison Spirit vs. the old favorite Resentful Spirits is also not neglected.

WIZARD

Video version // Text version
While fairly straightforward, the Firebird Wizard guide has minutiae worth discussing. Be it the exact mechanic of the Firebird DoT, the two-hander vs. one-hander argument, or the toughness vs. cooldown reduction preference, this build had intricacies I did not initially suspect.

THANK YOU FOR READING!

For me, this has been a tremendous journey across all six classes - learning to appreciate their strengths and weaknesses alike. Things that seemed godly and OP before seem more balanced now, and vice versa; I highly encourage you to expand your playing pool as well! That being said, the aforementioned guides are but the start of my cross-class journey (with Crusader at the helm, of course) – and with today’s 2.2 PTR the road grows longer still. As always, I would appreciate your advice, company, or encouraging word at the twitch and youtube channels. And most of all, Thank you for reading!

SOURCE

Monday, January 26, 2015

Diablo 3 - Wizard 2.1.2 FAQ by Pallis

Remember, these are straightforward answers to straightforward questions. Things can get complicated and almost everything has an exception.


Q: I got a ______ weapon. What should I reroll?
A: There is now a damage calculator for this. Remember that IAS basically only affects hydra and Firedawn build (high group GR). IAS does not increase your perma Firebird DoT, your blizzard, your meteor or your Black Hole damage.
http://us.battle.net/d3/en/forum/topic/15699487088

Q: I just returned/hit lvl 70/have no idea what I am doing. What should I get/use for a build?
A: Do you have Firebird?
Yes: http://us.battle.net/d3/en/forum/topic/15083138357
No: http://us.battle.net/d3/en/calculator/wizard#RNQjTS!dRSb!aYcYZc
You can switch stuff at random (armors and passive especially) pre FB.


Q: %Fire or Intelligence on Amulet?
A: Almost always %Fire - There are rare exceptions on ancients with very high intelligence if you have very high %fire. Fire/CC/CHD/Socket is BiS.


Q: I have X and X, which should I use? I need to reroll X item, what will give me more dmg?
A: Use dolynick's spreadsheet
http://www.olynick.net/d3/tools

Q: Which legendary gems should I use?
A: The general consensus is Toxin, Pain Enhancer and Zeis for T6 and Tox, Zeis and Bane of the Trapped for Greater Rifts


Q: I don;t know what stats I need when I am rerolling/equipping. What should I do?
A: http://us.battle.net/d3/en/forum/topic/12428523195


Q: I just found a furnace and I don't want to mess it up. How should I reroll it?
A: http://us.battle.net/d3/en/forum/topic/15007431167
The equations apply to an ancient Furnace as well.


Q: I can't move fast enough in group t6? Why is everyone faster than me?
A: http://us.battle.net/d3/en/item/warzechian-armguards and Ice Armor/Frozen Storm with Teleport Wormhole and Illusionist passive. Aether Walker, A Season 1 item will be available in non-season soon.

Q: How should I allocate my Paragon Points?
A: MS>INT. You can throw some into vit or Max AP if you feel you need it.
CHD=CC (its complicated, simple rule: 2hand weapon =CC, 1h = CHD) >CDR >IAS.
If you are running hydra, use you paragon points on ias to get to the next breakpoint.
Resist All > armor > life > Regen
RCR > AD > LoH > Gold find


Q: What are these breakpoint thingies?
A: http://us.battle.net/d3/en/forum/topic/15270729572


Q: What other elements can I use besides fire?
A: Anything other than fire is going to be inefficient. That being said, you can technically use both Cold and Lightning. Look up some builds on either or search the forum.


Q: I'm having trouble with Greater Rift Level X, what should I do?
A: http://us.battle.net/d3/en/forum/topic/14422562400


Q: I see all sorts of abbreviations what do they mean?
A: http://us.battle.net/d3/en/forum/topic/15699377085
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/30729-diablo-iii-urban-dictionary
This will be consolidated at some point.


Q: I haven't gotten X? How rare is X? How many Blood Shards for X?
A: https://docs.google.com/spreadsheets/d/1cM-s4e66ql2zsrkfkfKXmvVJ4zmngzxdzVLk9gvLvT8/edit#gid=1686210231


Q: What weapon should I use?
A:) It obviously depends on the rolls, but assuming everything is perfect and you are running T6: Devastator <Maximus<Sun Keeper <Anc Devastator <Furnace <Anc Maximus <Anc Sun Keeper <Anc Furnace.
Serpent Sparker and Wand of Woh are alternatives that work also, but it is a different build. Serpent Sparker is roughly between Maximus and Sun Keeper at a rough estimation (total wild guess).
Wand of Woh is a melee build and uses CDR, so it's entirely different, but fun and effective.
There is currently a debate about Ancient weapons and white mobs vs. elite mobs in grifts. Let me know if I am off please, I did this off one the top of my head.


Q: X dropped. Should I keep it? How do I reroll it?
A: http://us.battle.net/d3/en/forum/topic/15700057195


Q: What the hell is this Firedawn build thing I keep seeing?
A: It is used for high Greater Rifts and requires full crowd control (horrify Witch Doctor). You will die if touched. Note that Blazing has ben replaced by Mammoth as of 2.1.2
http://www.diablofans.com/builds/4580-firedawns-group-firebird-1-2-billion-damage-ticks

Q: I have this Ramaladni's Gift and X weapon. Should I gift it?
A: Keep at least one gift in your stash in case you get an Ancient Furnace, Serpent Sparker, Maximus, Sunkeeper or Wand of Woh. Those are all giftable. A crafted Ancient Devastator is also giftable. You can consider gifting non-ancient Serpent, Furnace or Woh. A Smoldering Core for trials is also doable, but not recommended. Anything else is technically a waste, but, hey, it's a game and you may find a lot of them.


Source