First
thing's first: it's a tremendous improvement. Not sure if it's where it
needs to be, but that will come as the meta polishes out.
Play style is still a little clunky, having to make sure you cast WoD
every few seconds. It's going to feel pretty button-mashy until the
muscle memory sets in. But having the damage buff character-based is the
right move.
Adding ZD to the list of buffed skills brings TMF back into the conversation. It becomes a huge damage dealer when out of mana.
The addition of Grin Reaper mimics to the Helltooth party finally
makes the mask not just useful, but absolutely required. It really sings
with Acid Cloud and Piranhado, though I didn't see any huge damage
boost when running Spider Queen. There was a lot going on on screen, so I
may have missed their damage.
SuWong Diviner (Acid Cloud staff) is legit. Slow attack speed
prevents crazy mana spending. Vision Quest and Blood Ritual were good
for mana replenishment.
I'm probably not close to a polished build yet, but I have an ancient SWD and T10 was a challenge but not ridiculous.
My build on Day 1 (subject to tremendous change):
Helltooth helm, shoulders, gloves, chest, pants, boots; Belt of
Transcendence; F+R; Hellfire amulet; Jeram's Bracers. Cubed ring is TMF,
armor is Grin Reaper. Weapon is SMK, though for Ubers I had to switch
to UkSerp.
Skills so far are Acid Cloud - Lob Blob Corpse Bomb once I
got SWD, Widowmakers, Fire Dog, Piranhado, WoD, and either BBV or Hex -
Jinx.
Passives are SV, Blood Ritual, Vision Quest, Midnight Feast, and
(Hellfire) Fierce Loyalty.
SOURCE
Witch Doctor Build: Legion of Darts
FOREWORD
Hello! I’m Deadset, and you guys might remember me from several popular Crusader
guides I’ve done over the past year. Last month I was hired by Icy
Veins to be their dedicated guide writer for all classes, a position I
took very seriously; over the past month, I built up a collection of top
tier guides for all six classes, researched carefully and talked over
with high ranking representatives of each class. I will not claim them
infallible, but I stand by my word for their high quality and
presentation effort (no video over 13 minutes). Whether you need a guide
for a class/build you’re unfamiliar with, or you’re simply curious how
badly I botched your main, I would be honored if you check my efforts
and tell me what you think! :P
BARBARIAN
Video version // Text version
I explore the dominating Raekor build in both popular variations,
going over the pros and cons of both choices (the AoE potential of
Physical versus the single target improvement of Fire). I explain the
division between the Ignore Pain and War Cry variants, as well as the
minor adjustments for T6/low GR speed farming.
CRUSADER
Video version // Text version
A revision of the 2.1.2 champion, the Condemn build – respectful to
the changes to Pylon fishing, this guide goes over the playstyle nuances
of current Condemn (mobility, the ‘imprisonment’ conundrum, the Leoric
trap). The important variations in Primary skill usage are also
discussed, along with a few important passive and crowd control options.
DEMON HUNTER
Video version // Text version
The revamped Marauder Cluster Arrow is discussed at length, going
over the solo Cold variation and the multiplayer Fire playstyle. After a
presentation of resource management options and critique on the
defensive skill tree, I go over nuances of the passives and weaponry.
The popular Multishot farming variation also finds a place.
MONK
Video version // Text version
Benefiting from the seasonal toy, Gundgo Gear, this guide was among
the most fun ones to make. I go over the dynamic between Inna, Resource
Cost Reduction and Sweeping Wind; the optimization of secondary resists
with respect to the passive interaction of Harmony and Sixth Sense; and
of course, the benefits of Unity in a Crudest Boots setup.
WITCH DOCTOR
Video version // Text version
Getting into the mindset of an exotic and hard-to-wield setup like
Jade Harvester wasn’t a breeze, but it was well worth it. I offer a
detailed explanation to DoT mechanics, with its somewhat obscure
interaction between Creeping Death, Quetzalcoatl and the Soul Harvest
consumption. The 2.1.2 debutant Poison Spirit vs. the old favorite
Resentful Spirits is also not neglected.
WIZARD
Video version // Text version
While fairly straightforward, the Firebird Wizard guide has minutiae
worth discussing. Be it the exact mechanic of the Firebird DoT, the
two-hander vs. one-hander argument, or the toughness vs. cooldown
reduction preference, this build had intricacies I did not initially
suspect.
THANK YOU FOR READING!
For me, this has been a tremendous journey across all six classes -
learning to appreciate their strengths and weaknesses alike. Things that
seemed godly and OP before seem more balanced now, and vice versa; I
highly encourage you to expand your playing pool as well! That being
said, the aforementioned guides are but the start of my cross-class
journey (with Crusader at the helm, of course) – and with today’s 2.2
PTR the road grows longer still. As always, I would appreciate your
advice, company, or encouraging word at the twitch and youtube channels. And most of all,
Thank you for reading!
SOURCE
Itemisation & Gems:
Let me first state that I choose INT on all items wherever possible,
however it doesn't really matter if you gain STR or DEX on any items as
it will be just as good.
TLDR Gameplay Video at the bottom.
Head: Tiklandian Visage - The secondary stat on this item is essential to this build.
Shoulders: Born's Privilege - Used for the 3-set Bonus (10% Cooldown Reduction).
Neck: Xephirian Amulet - Required to survive against Electrified affix.
Torso: Born's Frozen Soul - Used for the 3-set Bonus (10% Cooldown Reduction).
Wrists: My personal preference is Nemesis Bracers.
This is because they are very situational, but can allow you to
group an existing elite pack close to a pylon and spawn an additional
one on top of it. However Strongarm Bracers & Krelm's Buff Bracers
are also a viable choice.
Hands: Tasker & Theo - Use whatever hands you
have got with the Stats Critical Hit Chance, Cooldown Reduction,
Vitality and INT/DEX/STR, best option would probably be St. Archew's
Gage with the stats mentioned.
Waist: Blackthorne's Notched Belt - Used for 4-set Bonus (Immunity to Desecrator, Molten, and Plagued).
Legs: Blackthorne's Jousting Mail - Used for 4-set Bonus (Immunity to Desecrator, Molten, and Plagued).
Feet: Blackthorne's Spurs - Used for 4-set Bonus (Immunity to Desecrator, Molten, and Plagued).
Rings: Ring of Royal Grandeur used to reach the 3 and 4 set bonuses.
Rechel's Ring of Larceny provides movement speed for more fluid gameplay.
Weapon: Solanium - Used to spawn Health Globes, and
grants Demon Hunter's resources (with Reapers Wraps equipped) which
provides a HUGE Damage Buff!!!.
Offhand: Thing of the Deep - Enables you to pickup
health globes with minimal movement (minimize the risk of breaking the
control you have over Mobs/Elite Packs.
Legendary Gems:
Bane of the Trapped: Provides the Slow debuff to activate Demon Hunter's Cull the Weak passive.
Gem of Efficacious toxin: 10% damage buff for your party.
Optional:
Pain Enhancer: Grants attack speed and may procc additional Health globes (will update once confirmed).
Gokok of Swiftness: Grants Attack speed and Cooldown reduction.
Paragon Points:
Core: Make sure to have Maximum Movement Speed (25%). Put additional Points in Vitality.
Offense: Cooldown Reduction > Critical Hit Chance > Attack Speed > Critical Hit Damage.
Defense:Life > Armor > Resist All > Life Regeneration.
Utility:Life on Hit > Resource Cost Reduction > Gold Find > Area Damage.
Build Guide:
Your role as a support revolves around you crowd controlling packs and
leading the group to safety, basically like a tank. You should aim to do
this by fearing everything in your path using Horrify - Face of Death;
whilst gathering all the mobs together into a large group with the help
of skill Piranhas - Piranhado. Note that Piranhas - Piranhado also
applies a 15% increased damage taken debuff on all affected enemies.
Before you begin to engage packs, use Spirit Walk - Jaunt for immunity
to all mobs for 3 seconds, and continue to use this ability on cooldown.
When everything is gathered, it is preferable to spam Plague of Toads -
Rain of Toads to generate as much health globes as possible. This is
important because the health globes provide extra resources for your
DPS, specifically if your Demon Hunters are equipped with Reaper's Wraps
(Bracers). In addition, using Big Bad Voodoo - Slam Dance, provides
extra attack speed and 30% damage increase within a 30 yard radius of
yourself.
Mass Confusion - Paranoia acts as a secondary fear and also applies a
debuff (additional 20% damage taken) on all enemies for an in the area
of the spell. However you must be careful using this ability as Affixes
including electrified + knockback, fire chain + knockback will bounce
mobs outside of the fear range of your ability, and you will loose
control over the mobs.
Passives:
Tribal Rites: Reduces cooldown of Big Bad Voodoo and Mass confusion by
25%.
Creeping Death: Allows your amplifications from your Piranhas -
Piranhado last almost forever.
Spirit Vessel: Reduces the cooldown of your Horrify and Spirit Walk,
spells by 2 seconds. In addition, the next time you receive fatal
damage, you automatically enter the spirit realm for 2 seconds and heal
to 15% of your maximum Life. This effect may occur once every 90
seconds.
Grave Injustice: Every time an enemy dies within 20 yards of the Witch
Doctor, the latter regains 1% of maximum Life and Mana. and all
remaining cooldowns are reduced by 1 second. The radius is extended by
items that increase the health and gold pickup range.
3 and 4 Man Settings:
In a 3 and 4 man group you should always have an additional tank
(preferably a support Crusader). Your role is to control the Elite packs
and decide the positioning of your party, whilst letting your other
tank gather all the other mobs into your fear range.
Related Links:
Armory: http://eu.battle.net/d3/en/profile/clx-2771/hero/49714231
Twitch: http://twitch.tv/Chrisgx
Clan: http://zeroempathy.net/
Diablofans: www.diablofans.com/builds/35545-ze-clx-support-witch-doctor-guide
Thanks to all ZE members and a big thanks to Vylendis.
Gameplay Video https://www.youtube.com/watch?v=o-rmQu3lGf8
Source
This guide shows you how to get high level keystones as a solo Jade
Harvester witch doctor in diablo 3. In this guide I go over the build
(spec/gear) in detail to help you get high level greater rift keys from
the trials. By using my build, I have been able to get keystones 4-5
levels higher than I could obtain using a traditional Jade Harvester
build. I can regularly get keystones GR 40+ up to GR 44 so far using
this build.
Jade Harvester Guide.
https://www.youtube.com/watch?v=hgujF...
Advanced Gearing Guide
https://www.youtube.com/watch?v=6hLkA...
Legendary Gem Guide
https://www.youtube.com/watch?v=GEIo-...
Kaj Laurent: My twitch stream: www.twitch.tv/KlompNL
Hey guys, this is my first video. Please give me some feedback and i will try to work on it in my next video. 2.1 Seemed a long way from releasing so i felt like making a video about this build which i dont see much for 2.0.5.