Wednesday, July 22, 2015

Diablo 3 - Helltooth Impressions after PTR Patch 1, Day 1 [by KirkLucKhan]

First thing's first: it's a tremendous improvement. Not sure if it's where it needs to be, but that will come as the meta polishes out.

Play style is still a little clunky, having to make sure you cast WoD every few seconds. It's going to feel pretty button-mashy until the muscle memory sets in. But having the damage buff character-based is the right move.

Adding ZD to the list of buffed skills brings TMF back into the conversation. It becomes a huge damage dealer when out of mana.

The addition of Grin Reaper mimics to the Helltooth party finally makes the mask not just useful, but absolutely required. It really sings with Acid Cloud and Piranhado, though I didn't see any huge damage boost when running Spider Queen. There was a lot going on on screen, so I may have missed their damage.

SuWong Diviner (Acid Cloud staff) is legit. Slow attack speed prevents crazy mana spending. Vision Quest and Blood Ritual were good for mana replenishment.

I'm probably not close to a polished build yet, but I have an ancient SWD and T10 was a challenge but not ridiculous.

My build on Day 1 (subject to tremendous change):
Helltooth helm, shoulders, gloves, chest, pants, boots; Belt of Transcendence; F+R; Hellfire amulet; Jeram's Bracers. Cubed ring is TMF, armor is Grin Reaper. Weapon is SMK, though for Ubers I had to switch to UkSerp.

Skills so far are Acid Cloud - Lob Blob Corpse Bomb once I got SWD, Widowmakers, Fire Dog, Piranhado, WoD, and either BBV or Hex - Jinx. 

Passives are SV, Blood Ritual, Vision Quest, Midnight Feast, and (Hellfire) Fierce Loyalty.

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