Showing posts with label mix. Show all posts
Showing posts with label mix. Show all posts

Friday, May 27, 2016

Overwatch - Useful tips and information by RaptorZ Gaming

5 pointers for Newcomers to Learn Quickly

Clarity of mind in every situation will give more of an edge than all tips.

No matter the situation, thinking clearly will help you. This is especially true when dealing with the "plague of quick match" Bastion. Approaching every situation from different angles will help you stay ahead of your opponents and score a victory with your friends and teammates.

Be ready to adapt to the flow of the game

You can change your hero at any point in the match, this is a very powerful tool you can use to single handlely change the outcome of matches. Overwatch is much different than popular FPS's through its use of Heroes, but differs from MOBA's like HotS, DotA, or LoL because you switch any time you die or are in the respawn area.
Changing your hero can mute one or possibly two hero choices from the other team. Imagine you are a playing a very strong Widowmaker: Two players switch to Tracer and Reaper to counter your Widowmaker. As soon as you notice this, or die because of it, switch to McCree for instance. In this case he counters both these heroes well.
Using hero switching well can not only negate the enemy picks, but open up the heroes you play best. Starting as say McCree again to deter the use of heroes that counter your Widowmaker giving you freedom to use her. Be aware of counters and use them to your advantage.
Be aware of what hero brings when you switch, leaving your team without a critical role or hero will hurt your team. If you are one of those critical heroes and your team is need of a change up, considering looking at similar heroes with slightly different abilities (i.e If you are Reinhardt, Consider Winston if your team needs a more mobility rather than Tracer or Genji).
Offer different answers to problems, both through varying play-styles within roles or heroes, and switching effectively. When you adapt to flow better than your opponent's you will be dictating it, consistently keeping them on the back foot.

Work and stick as a team.

In all team games the group that sticks together and works as unit has better chances. Teams who fight 2v5's, 3v6's or even go in alone, will start a "Pick-train" for the enemy that will eat up time your team needs for pushing or holding the point/pay-load. This will make it harder to mount a meaningful effort as a team when everyone is dead or separated. Always take the time to find your team and group up with them (if your playing a hero like tracer, reaper, etc. there are exceptions to this).
Exploit teams who have players that take fights alone or in lesser numbers. When you are able to start picking off players 1 by 1, 2 by 2 you gain a great amount of tempo and can translate this to objective time. Find the players that are pushing too far, or playing with too much adrenaline/emotion and kill them first every time. This is the easiest way to start the "Pick-Train."

The only wasted abilities are those are never used or never synchronized.

Abilities have Cooldowns, be aware of your heroes cooldowns and what situations they excel in. Refrain from using the logic, "I do not wish use X ability because X ability may be needed later" If you never use an ability in the time it would be off cooldown you effectively wasted an use of it. However be wary of using abilities you will later; spamming some abilities will be less effective than if precisely timed. Key point here too is when you feel you are going to die never just run; Juke, shoot, spam your abilities. This will help your team win critical fights.
Synchronizing abilities has devastating effect A well timed ultimate can outright win a game. Know the heroes you are with and what synergies you can exploit. Key examples here is Zarya's Ultimate, which acts as an AoE Vacuum crowd control ability, and Pharahs ultimate, which rains an onslaught of rockets at your foes. If these two ultimates are used in tandem your enemies will have to figure things out back at the respawn area. Here is a list of strong combinations to use in your games.

Coordinate and work with your team.

Overwatch is a team game, and much like fighting as a team with using numbers to our advantage, we want to synergize our abilities, pushes, and picks. Think and work as a 6 man team, communicate with any force you wish. I found during the beta the emotes were particularly useful (especially the one letting your team know the status of your ultimate).

Eat well, Drink lots of water, and be ready to enjoy the most entertaining shooter of the year! Remaining content is for more experienced OW players.

Working Spreadsheet for Hero Counters

Compiled spreadsheet of discussions I have had with some pro players, forum discussions, and personal theory-crafting. It is currently in the second major iteration and will be updated after more professional matches have been played. If you have any thoughts or comments on this spreadsheet you can leave them as comments there or here.

Hero Synergies, Hero Combinations, and Team Compositions

Tl;DR: List of strong hero synergies to use matches with friends and teammates. Examples of strong hero synergies are Zarya + Damage Ultimates (i.e. Pharah's Barrage, Reapers DeathBlossom, Hanzo's DragonStrike). Example of strong hero Combo: Pharah and Mercy pair uniquely well; Mercy can pseudo-fly by sticking with Pharah, and the Damage Amplification makes Pharah deal 156 Damage with direct rockets. Strong Team Compositions, Protect the President utilizes Bastion setting up on the Pay-load with 2 Reinhardts using barrier to shield him. A Mercy to Amp the Bastion, and heal the team. 2 Widowmakers, who cover the Bastion and Reinhardts and if ignored deal amazing burst damage.

Stratwatch: Analysis series for learning Professional Strategies, Tactics, and Compositions

If you are looking for more advanced content than what is above this series is for you. Each episode will dissect a professional team composition or strategy so advanced players can execute it better, and newer players can learn about them.

Episode 1: Protect the President

Summary: Cloud 9 unveils the first competitive variation of a Bastion based composition. Using Bastion on the pay load with 2 Reinhardts, and Mercy to immediately assist him - add 2 Widowmakers and this line-up can dominate any escort or hybrid map-type. Because Bastion has so much room with 2 Barriers protecting him and damage amp, coupled with the 2 Widowmakers and 2 Reinhardts being a threat in their own right; this comp has to be dealt with cleanly and swiftly.

Episode 2: Goggles and Glasses

Summary: Double McCree, Double Lucio, Double Reinhardt, used by EnvyUs on KoTH map type versus Luminosity in Overkill.GG for 3rd place. This strategy uses aggression to seize tempo and cap the point, push out and establish a soft contain to get extra objective time. Through sticking together as 6 heroes and having healing and speed auras this lineup can be terrifying to play against. (McCree's can be subbed for tracers, and Reinhardts for Winstons).

Episode 3: Hollywood Defense

Summary: This episode we will finally cover a Defensive strategy by Reunited against Cloud9 in the Overkill.GG Finals. Using spam, position and information manipulation Reunited's strong individual play lets them take the map, and tie the series.

Episode 4: Importance of Individual Play-Making

Summary: This episode will be covering the elephant in the room, can individuals shape the outcome of the game? In this match between Luminosity and EnvyUs, Seagull and Enigma prove how much value there is in strong individual plays. Without their abilities in this game, Luminosity would have lost.
Thank you for reading this! I hope any of it helps! If you have any discussion points or thoughts please let me know!

SOURCE

Tuesday, October 29, 2013

250x faster than 'superfast' broadband: UK researchers in 'Li-Fi' connectivity breakthrough


Via: http://www.itproportal.com/
 
Internet connectivity through light fidelity (Li-Fi) has reached a new milestone, according to UK researchers.

A team of researchers from the universities of Oxford, Cambridge, Edinburgh, St Andrews and Strathclyde working on the Ultra-Parallel Visible Light Communications Project claim to have reached record data transmission speeds of 10.5 Gbit/s via Li-Fi.

Li-fi works by utilising specialised LED bulbs to transmit data through parallel streams of light that are undetectable to the human eye.

"If you think of a shower head separating water out into parallel streams, that's how we can make light behave," said Professor Harald Haas, a German physicist and one of the project leaders at the University of Edinburgh.



NVIDIA Announces GeForce GTX 780/770 Price Cuts; GTX 780 Ti Launch Date & Price






Via: http://www.anandtech.com
 
With the launch of AMD’s new flagship Radeon R9 290X only a couple of days behind us, NVIDIA has wasted surprisingly little time in responding the latest salvo in the unending GPU wars. Intended to coincide with the launch of NVIDIA’s holiday GeForce game bundle, the launch of ShadowPlay (more on that later today), and the final (non-beta) release of GameStream, NVIDIA has rounded out their Monday by announcing a pair of price cuts for their high-end consumer video cards, and set a launch date and a launch price for their recently announced GTX 780 Ti.

Thursday, October 24, 2013

Call of Duty: Ghosts system requirements released officially






Via: http://www.pcgamer.com

Nvidia put out some unofficial Call of Duty: Ghosts system specs a couple of weeks back suggesting that Infinity Ward’s peppy manshooter would require a 64 bit OS, and they were right. The Call Of Duty site now has the official specs, which adjusts the 50GB install to a 40GB one (lets face it, 30GB of that is hi-res dog), but retains the 6GB RAM requirement. Watch Dogs, another game designed to span the gap between current and ‘next-gen’ console hardware, needs similar tech.


We can expect system requirements to quickly jump up when we start seeing ports of games that target the PS4 and Xbone exclusively next year. Will the similarity of the new console hardware to PC architecture make for smoother ports? I can only hope. Meanwhile, get yer Call of Duty: Ghosts system requirements right here.


Radeon R9 290X Review: AMD's Back In Ultra-High-End Gaming


Via: http://www.tomshardware.com

After eight months of watching Nvidia go uncontested in the ultra-high-end graphics market, AMD has a new GPU based on existing technology that promises to challenge the top position. It gets mighty loud at times, but you can't ignore the R9 290X's price.

Today, the fastest single-GPU graphics card is Nvidia’s GeForce GTX Titan (Benchmarking GeForce GTX Titan 6 GB: Fast, Quiet, Consistent). It sells for no less than $1000 and comes equipped with 6 GB of fast GDDR5 memory. By all accounts, it’s really well-suited for gaming at 2560x1440, it serves up playable performance at 5760x1080 in some games, but doesn’t quite move fast enough for 3840x2160. In fact, in Gaming At 3840x2160: Is Your PC Ready For A 4K Display?, I came to the conclusion that it’d take a couple of GeForce GTX 780s to serve up satisfactory frame rates on an Ultra HD screen.



Monday, October 21, 2013

New PlayStation video: "For The Players Since 1995"

New to Hearthstone? Here's your quick start to level and get gold fast!


How to get started in Hearthstone:
If you just got a beta key, you want to get gold, cards and start playing arena as fast as possible. I was very frustrated by how long it took me to "jump right in" to the real playing, so hopefully this will help you get there faster. To do this, you need gold, a decent hero, and lots of wins. Here’s a quick guide on how to get started as fast as possible so you can start playing the real game.
Winning games as fast as possible will really help you get started. Playing the AI, although not as fun, is much faster than a lot of the players you’ll encounter online, and will help you unlock everything you need to really start playing.
As you level up each class, you’ll unlock new basic cards, so the set below is not completely available until you hit level 10 with your priest. You'll get these spells at the levels below.
  • Level 2 - 2x Divine Spirit
  • Level 4 - 2x Mind Vision
  • Level 6 - 2x Holy Nova
  • Level 8 - 2x Shadow Word: Death
  • Level 10 - 2x Mind Control
You can substitute some low mana minions up until you hit level 6 and 10 for Nova and Mind Control.
Your first class is a mage, so the first thing you should do is beat a priest to unlock the class.
Basic Priest Deck:
Minions (18)
  • Chillwind Yeti x2
  • Darkscale Healer x2
  • Gnomish Inventor x2
  • Ironfur Grizzly x2
  • Northshire Cleric x2
  • Novice Engineer x2
  • River Crocolisk x2
  • Sen'jin Shieldmasta x2
  • Shattered Sun Cleric x2
Spells (12)
  • Holy Nova x2
  • Holy Smite x2
  • Mind Control x2
  • Power Word: Shield x2
  • Shadow Word: Death x2
  • Shadow Word: Pain x2
Then you want to take this deck and beat every computer AI in the game, which will unlock all classes. That pays 100g.
Go back and do it again, only in expert mode. That will net another 100g. If you hit level 10 with your priest, it’s a good idea to switch to another class, as you’ll want to level all 9 classes to level 10, which will net you another 200g.
After you’ve beaten the AI, which even on expert is less difficult than most games against real people, in my opinion, it’s time to take your skills to the “Play” feature. Make sure to keep track, I just went in order. There is no way to tell which classes you have or haven't beaten in this mode.
Every 3 wins up to this point will also net 10 gold, and you’ll gain experience for both wins and losses.
At this point, if you've decided not to play the AI and play actual humans over the internet, you should have racked up at least 18 wins, so that’s 60 gold, another 100g for unlocking all the heroes, and another 100g from beating all the AI in expert mode, which at minimum will be enough to pay 150 gold to get into the arena once. You likely have some random daily quests completed too, so maybe 300 gold, which will let you pay for arena twice. The first entry is always free.
Great, I have gold, now what?
Arena is the smarter way to spend gold, rather than just buying decks. Every 150 gold spent on arena will get you one deck, some crafting essences, and some gold. The bonus depends on your win ratio, but I’ve found with 3 wins and 3 losses I just about break even. If you are able to win 7 games out of 9 you are guaranteed to get 150 gold when you retire from the arena. If you’re good, it can be better than that, but arena is just fun!
Gold going forward can be earned by every 3 wins, achievements and daily achievements. I’ll list the main ones you’ll encounter below, and will likely have earned one or two by this point.
Achievements:
  • Win 100 games in any mode. (300g)
  • Win 1000 games in any mode. (300g)
  • Level each available hero to level 10. (100g)
  • Unlock every Hero. (100g)
  • Defeat every Expert AI Hero. (100g)
  • Collect every card in the Basic Set. (100g)
  • Collect every card in the Expert Set. (100g)
  • Disenchant a card for the first time (95 dust) (Used to create new cards)
Daily: (One per day, randomly)
  • Win 2 game with [Insert 2x Random Class] in any mode. (40g)
  • Win 7 games in any mode. (100g)
  • Destroy 40 minions. (40g)
  • Play 20 minions that cost 5 or more. (40g)
  • Play 40 minions that cost 2 or less. (40g)
  • Cast 40 spells. (40g)
  • Deal 100 damage to enemy heroes. (40g)
  • Win 3 games with any class. (40g)
  • Win 5 games with [Insert Random Class] (60g)
So there you have it, roughly 3-4 hours of play, you’ll have enough gold to enter arena, access to all classes, and well on your way to dominating your friends (but when you play them no gold per 3 wins), and random strangers on the internet (10 gold for 3 wins).

Guide by: nuhertz

Saturday, October 19, 2013

Nvidia announces G-SYNC - Adaptive refresh rate Monitors - no more Lag, stutter or tearing



Via: http://blogs.nvidia.com

No More Tearing, No More Stutters

Hundreds of engineer-years later, we’ve developed the G-SYNC module. It’s built to fit inside a display and work with the hardware and software in most of our GeForce GTX GPUs.

With G-SYNC, the monitor begins a refresh cycle right after each frame is completely rendered on the GPU. Since the GPU renders with variable time, the refresh of the monitor now has no fixed rate.

This brings big benefits for gamers. First, since the GPU drives the timing of the refresh, the monitor is always in sync with the GPU. So, no more tearing. Second, the monitor update is in perfect harmony with the GPU at any FPS. So, no more stutters, because even as scene complexity is changing, the GPU and monitor remain in sync. Also, you get the same great response time that competitive gamers get by turning off V-SYNC.


Are We Observing Extraterrestrial Intelligence Without Realizing It?

Philosophy and the physical sciences have a long and interesting past spanning the entirety of human history. Philosophers have played the role of logically deducing the existence of certain physical phenomena that were untestable. Physical scientists have then either empirically confirmed or refuted the philosophical speculation proposed when the necessary technology and/or method were developed. 

Sometimes the philosophical speculations failed to describe the nature of reality, like the Ancient Greek proposition that the heavens were composed of a fifth element: aether . However, on several occasions, the philosophical speculations turned out to be quite exact. For example, in the 4th century B.C.E. philosopher Democritus deduced that the universe was composed of indivisible...

Friday, October 18, 2013

Rare skull sparks human evolution controversy


Fragments of humans' ancient relatives are scattered across the globe. Sometimes a tooth or a few bones are all we have to tell us about an entire species closely related to humans that lived thousands or millions of years ago.

So when anyone finds a complete skull of a possible human ancestor, paleoanthropologists rejoice. But with new knowledge comes new controversy over a fossil's place in our species' very fuzzy family tree.

In the eastern European nation of Georgia, a group of researchers has excavated a 1.8 million-year-old skull of an ancient human relative, whose only name right now is Skull 5. They report their findings in the journal Science, and say it belongs to our genus, called Homo.

"This is most complete early Homo skull ever found in the world," said lead study author David Lordkipanidze, researcher at the Georgian National Museum in Tbilisi.

Researchers rewrite an entire genome—and add a healthy twist

Scientists from Yale and Harvard have recoded the entire genome of an organism and improved a bacterium's ability to resist viruses, a dramatic demonstration of the potential of rewriting an organism's genetic code.


"This is the first time the genetic code has been fundamentally changed," said Farren Isaacs, assistant professor of molecular, cellular, and developmental biology at Yale and co-senior author of the research published Oct. 18 in the journal Science. "Creating an organism with a new genetic code has allowed us to expand the scope of biological function in a number of powerful ways."

The creation of a genomically recoded organism raises the possibility that researchers might be able to retool nature and create potent new forms of proteins to accomplish a myriad purposes—from combating disease to generating new classes of materials.

China achieves wireless Internet access via lightbulbs

Summary: Using technology dubbed Li-Fi, scientists have pulled off getting online four computers under a one-watt LED lightbulb, which could eventually be a more cost-effective alternative to Wi-Fi in the country.
Chinese scientists have made headway with successful experiments using Li-Fi technology, where wireless signals are sent by lightbulbs, according to Xinhua News.

Four computers under a one-watt LED lightbulb may connect to the Internet under the principle that light can be used as a carrier instead of traditional radio frequencies, said Chi Nan, an IT professor at Shanghai's Fudan University.

Thursday, October 17, 2013

2001: The aliens that almost were

 
(This is a completely revised and extended english version of an article published in italian in March 2013)

 

 1. Early conceptions


In a film like 2001, a project that started with the explicit purpose of investigating the possibility of extraterrestrial life, it comes as no surprise that Kubrick decided very soon in the production to tackle the problem of how to actually depict the extraterrestrials themselves.

Kubrick and Arthur C. Clarke had met for the first time in April 1964: by the last months of that year the director had already set up a team working on hundreds of drawings about possible E.T. shapes - his wife Christiane was on board as well and worked on preparatory drawings - and in late 1965, the young and recently hired collaborator Anthony Frewin joined the team, researching on modern sculptures, paintings of German artist Max Ernst and modern art in general to try different ideas. (Here's a detailed account by Frewin about his appointment to the movie and about Kubrick fondness of Ernst; thirty years later, Ernst's influence resurfaced in a Ian Watson interview about the making of the movie that turned out to be Spielberg's Artificial Intelligence).



Wednesday, October 16, 2013

There Is a Companion Short to 'Gravity' That Shows a Key Scene the Film Didn't

 
It's probably safe to assume that if you're reading Movies.com, you're the kind of person who has seen Gravity by now. But if not, know that the below contains important spoilers about the film, and its companion short film Aningaaq, which actually shows something Gravity only talked about.
 
You've been warned.
 
One of the most memorable scenes in Alfonso Cuarón's film involves Ryan Stone (Sandra Bullock) sitting in the Russian Soyuz space capsule, on the verge of failure and oh so close to giving in to her doomed fate in space. She tries to contact Houston using the radio, but she only manages to make contact with someone on Earth who doesn't speak English. The two try to talk to one another, but technology and distance fails them. Instead Stone enjoys the howls of the man's dogs, as well as the sound of his newborn baby crying. It's a wonderful moment; one final, bittersweet dose of human contact before the end.

Jellyfish are taking over the seas, and it might be too late to stop them


Last week, Sweden’s Oskarshamn nuclear power plant, which supplies 10% of the country’s energy, had to shut down one of its three reactors after a jellyfish invasion clogged the piping of its cooling system. The invader, a creature called a moon jellyfish, is 95% water and has no brain. Not what you might call menacing if you only had to deal with one or two.

En masse, jellyfish are a bigger problem. “The [moon jellyfish swarm] phenomenon…occurs at regular intervals on Sweden’s three nuclear power plants,” says Torbjörn Larsson, a spokesperson for E.ON, which owns Oskarshamn. Larsson wouldn’t say how much revenue the shutdown cost his company, but noted that jellyfish also caused a shutdown in 2005.

Coastal areas around the world have struggled with similar jellyfish blooms, as these population explosions are known. These blooms are increasing in intensity, frequency, or duration, says Lucas Brotz, a jellyfish expert at the University of British Columbia.


Jellyfish are taking over the seas, and it might be too late to stop them

f.lux just received a big update after years in development. Tons of new features and bug fixes.

f.lux has been updated to a new version

It’s been a few years since f.lux got an update, but this new version is finally out of beta. We have a ton of new features and bugfixes to tell you about, and we hope you enjoy trying them out in the new version.

Big new cool stuff

  1. f.lux can go warmer than 3400K now, down to 2700K. Or even 1200K if you really want it to.
  2. Support for color profiles from a hardware calibrator
  3. Movie mode. This setting warms up your display, but it preserves shadow detail, skintones, and sky colors better than f.lux’s typical colors. It lasts 2½ hours, which lets you watch most feature films
  4. Disable until morning, for late-night crunch mode
  5. A new “darkroom” mode, which inverts colors and gets very red
  6. A map to help you find your location
  7. Hotkeys to dim your display (Alt-PgDn, Alt-PgUp) late at night, so desktop users can dim too
  8. A hotkey to disable/enable f.lux quickly: Alt-End
  9. If you have a laptop, f.lux gets warmer when your backlight dims, like an incandescent lamp
  10. A simple schedule for Philips Hue, so you can f.lux your house


f.lux has been updated to a new version

Monday, October 14, 2013

Comprehensive Guide to Hearthstone (Everything you need to know)



Hello everyone and Welcome to my Guide to Hearthstone!

Within this post you'll find an overview of all Heroes and strategy guide as well as an Arena guide discussing things such as key cards to pick.

My name is Quickstero and I'm an avid MTG player and have lots of experience in games such as Yu-Gi-Oh and Cardfight Vanguard so I know a little bit about CCG games in general.

But anyways lets move onto the Hero Overviews:

Druid
Power: 2 Mana, 1 Atk Dmg, 1 Armor
The Druid is a spell heavy hero that focuses on gaining more mana in the begin in order to outpace their opponent. Druids use a combination of creatures and spells in order to overcome their opponent.
Key Cards: (cards to look for in Arena)
Hero Specific Cards:
  • Innervate
  • Wild Growth
  • Druid of the Claw
Neutral Cards:
  • General Standard Neutral Cards that are good in any deck
Hunter
Power: 2 Mana, 2 Dmg to opponent
The Hunter is a more minion focused deck that revolves around the Beast subclass. The goal of most Hunter decks is to rush down the opponent with low cost minions as well as remove opponent minions with spells. Secrets are also a main theme among Hunter decks.
Key Cards:
Hero Specific Cards:
  • Explosive Trap
  • Scavenging Hyena
  • Explosive Shot
  • Starving Buzzard
Neutral Cards:
  • Dire Wolf Alpha
  • Bloodfen Raptor
  • Any Neutral Beast minions
Mage
Power: 2 Mana, 1 Dmg to anything
The Mage is by far the most spell reliant hero among the entire group. Most Mages use spells to kill their opponent rather than using minions. Minions with Spell Damage are extremely powerful in Mage decks. There is also a mage deck that revolves more on the mechanic of Secrets. If anyone is interested, I can discuss this deck more in-depth in the future.
Key Cards:
Hero Specific Cards:
  • Fireball
  • Polymorph
  • Sorcerer's Apprentice
  • Flamestrike
Neutral Cards:
  • Ogre Magi
  • Kobold Geomancer
  • Dalaran Mage
Paladin
Power: 2 Mana, Summon a 1/1 minion
Paladin decks are a mainly minion focused deck that uses spells to buff up their minions. A main theme among Paladin decks is the skill Divine Shield. Paladins can also manipulate the opponent's minion's health or attack with their spells or minions. Paladins have a higher survivability rate compared to other heroes due to the use of theses spells/ minions.
Key Cards:
Hero Specific Cards:
  • Truesilver Champion (Weapon)
  • Hand of Protection
  • Consecration
  • Argent Protector
  • Aldor Peacekeeper
Neutral Cards:
  • Sunwalker
  • Argent Commander
Priest
Power: 2 Mana, Heal 2 Dmg on Hero or Minion
Priest rely on their power to heal in order to survive longer than their opponent. They also have spells to spot remove minions from the board. The priest also have the ability to change their healing capabilities into the ability of damaging the opponent's minion and hero.
Key Cards:
Hero Specific Cards:
  • Lightwell
  • Auchenai Soulpriest
  • Lightspawn
  • Northshire Cleric
  • Shadow Word: Pain
Neutral Cards:
  • Lightwarden
  • Eathen Ring Farseer
Rogue
Power: 2 Mana, Give hero a 1/2 weapon
Rogues are another spell heavy deck that are used to take out the opponent's minions. Rogues also focus on theStealth mechanic when involving their creatures. Rogues usually wait for their opponent to make a move before they decide what strategy they should use. They also have a hero specific skilled called, Combo which requires a card to be played beforehand in order to gain the affect of the Combo.
Key Cards:
Hero Specific Cards:
  • Defias Ringleader
  • Backstab
  • Assassinate
Neutral Cards:
  • Jungle Panther
  • Stranglethorn Tiger
  • Ravenholdt Assassin
Shaman
Power: 2 Mana, Summon a random Totem
Shaman decks uses a combo of spells and minions to overpower their opponent. Although the power of these spells and minions are very strong they have the negative ability of Overload. Shamans also specialize in the ability ofWindfury.
Key Cards:
Hero Specific Cards:
  • Forked Lightning
  • Stormforged Axe
  • Lightning Storm
  • Unbounded Elemental
  • Flametongue Totem
Neutral Cards:
  • Raging Worgen
  • Windfury Harpy
Warlock
Power: 2 Mana, Lose 2 Life, Draw 1 Card
Warlocks are one of my favorite deck types. The hero uses his own life to gain the benefits of his creatures and spells. Minions also have a negative cost but are very powerful for their mana cost. Warlocks have to pay attention to their life at all times or the power becomes useless. the minions' positive abilities usually outweigh the negative ability of the minion so use that to your advantage. Healing is important to keep in mind when drafting as a Warlock. Most important rule of Warlocks in arena is alway pick the Blood Imp.
Key Cards:
Hero Specific Cards:
  • Blood Imp
  • Flame Imp
  • Demonfire
  • Summoning Portal
  • Voidwalker
  • Sense Demon
Neutral Cards:
  • Voodoo Doctor
  • Darkscale Healer
  • Flesheating Ghoul
Warrior
Power: 2 Mana, Gain 2 Armor
Warriors are by far my favorite hero, they have great synergy with the subclass Pirates. Warriors are a minion reliant deck that gain power by damaging their own minions. Warriors also benefit from weapons more than any other hero. Always pick the Fiery War Axe in Arena.
Key Cards:
Hero Specific Cards:
  • Fiery War Axe
  • Cruel Taskmaster
  • Frothing Berserker
  • Battle Rage
Neutral Cards:
  • Raging Worgen
  • Bloodsail Raider (if your deck has weapons. which it should)
  • Dread Corsair (same as the raider)
  • Gurubashi Berserker


Game Mechanics
Here I will discuss some key aspects of the game. (The order of this will be pretty random because my thoughts are fairly scattered right now)
The Coin
The Coin is used to give the second turn player a less of a disadvantage. If you get the coin, don't just waste it. Use it to your best ability. Favorite combos include The Coin + Defias Ringleader and Questing Adventurer+The Coin+Another spell/ minion. Proper coin placement can turn the early game in your favor.
Weapons
Weapons give the player an extra bit of control to the board. Your is important but you have to use it to your best advantage. Think of health as another source of mana. Make smart decisions when deciding to kill a minion with a weapon. Unless you are going for the win, don't waste your weapon on the opponent's life total.
Silence
Silence is an ability that doesn't appear often among minions/ spells. I would suggest to have two minions/ spells with the ability Silence in my deck. Use your Silence to the best advantage. Don't waste such a powerful ability.
Card Advantage
Card Advantage is key to maintaining stability throughout the game. This is very important during late game situations. Once you run out of steam, you are relying on whatever you draw each turn to go against your opponent. Therefore cards that can draw more cards are extremely useful in any deck.
If anyone wishes for me to discuss other aspects of the game, just let me know in the comments
Know the Lingo!
  • Card Value - this is talking about how useful the card is for the amount of mana you spend on it. For example if your opponent has a weapon and you play an Acidic Swamp Ooze, that two mana cost Ooze is worth way more than what you just spent it on since you go a creature and destroyed a weapon.
  • Top Decking - Top Decking is a term used when you are out of cards and are relying on the top card of your deck. You never want to be in this type of situation.
  • Luck Sacking - Players say this whenever he or the opponent gets a lucky draw and wins the game. No amount of skill could prepare anyone for something like this to happen.

Drafting in Arena
Here is a list of Neutral cards that are always solid picks in arena
Common Card Choices
  • Faerie Dragon
  • Dire Wolf Alpha
  • Ironbeak Owl
  • Mad Bomber
  • Youthful Brewmaster
  • Acolyte of Pain
  • Flesheating Ghoul
  • Harvest Golem
  • Raging Worgen
  • Dark Iron Dwarf
  • Spellbreaker
  • Fen Creeper
  • Sen'jin Shieldmasta
  • Bolderfist Ogre
  • Frost Elemental
Rare Card Choices:
  • Knife Juggler
  • Demolisher
  • Emperor Cobra
  • Questing Adventurer
  • Defender of Argus
  • Twilight Drake
Druids
  • Keeper of the Grove
  • Nourish
  • Starfall
Hunter
  • Explosive Shot
  • Savannah Highmane
Mage
  • Blizzard
  • Vaporize
Paladin
  • Equality
  • Aldor Peacekeeper
Priest
  • Lightwell
  • Auchenai Soulpriest
Rogue
  • SI:7 Agent
  • Master of Disguise
Shaman
  • Feral Spirit
  • Lava Burst
  • Mana Tide Totem
Warlock
  • Shadowflame
  • Siphon Soul
Warrior
  • Frothing Berserker
  • Armorsmith
Once it gets to Epic and Legendary card level than it is really up to you to decide what to pick.
Alright that is it for my introductory guide to Hearthstone, I will update with whatever you guys want in the future. Maybe throw in some pictures when I get a chance.
Thanks for reading!