Showing posts with label ps4. Show all posts
Showing posts with label ps4. Show all posts

Wednesday, May 15, 2019

Top 5 Best Guns in Black Ops 4 Multiplayer by TheXclusiveAce

Top 5 Best Guns in Black Ops 4 Multiplayer! (May, 2019)

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Today I share what I feel are the 5 best guns in Black Ops 4 Multiplayer in the game's current state. What are your top 5? Twitch: http://www.twitch.tv/thexclusiveace Twitter: https://twitter.com/TheXclusiveAce XclusiveAce Merch: https://shop.spreadshirt.com/xclusiveace
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Wednesday, November 21, 2018

WARFRAME: Fortuna Starters Guide by BBKDRAGOON

WARFRAME: Fortuna Starters Guide - Beginner Tips For Warframe's New Expansion

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Beginner Tips for Warframe's new expansion Fortuna. This Fortuna Starters Guide will show you the new vendors, what items to buy when you start, how to get Garuda Warframe, how to get the archwing segment / how to summon archwing in Fortuna. We'll highlight how to get Vox Solaris Standing, how to complete Fortuna bounties, what to do in Fortuna, and more in this Warframe beginners guide. Thanks for watching! Sign up For Warframe! (Affiliate) https://www.warframe.com/signup?refer... Warframe Beginners Guide Playlist: https://www.youtube.com/playlist?list... Must Have Mods For All Warframe Players https://youtu.be/-EqPRqbQTOQ WARFRAME: Trinity Prime Beginner Build | Trinity Prime Tips For New Warframe Players https://youtu.be/u_MWxkSI5C8 Connect with me here: Instagram: http://www.instagram.com/bbkdragoon Twitter: https://twitter.com/bbkdragoon Facebook: https://www.facebook.com/bbkdragoon Stream: http://www.twitch.tv/bbkdragoon
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Wednesday, November 14, 2018

Path of Exile: BETRAYAL - New Masters & Immortal Rivals by ZiggyD Gaming

Path of Exile: BETRAYAL - New Masters & Immortal Rivals - 3.5 Expansion

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PATH of EXILE's 3.5 Expansion is BETRAYAL. In this video I showcase the new Betrayal League's gameplay & mechanics, reveal the rework to Masters & discuss what other new content we can expect from this new expansion. Incursion, Delve & Bestiary all make a comeback, the old Forsaken Masters have disappeared & we're set to investigate the Immortal Syndicate - a mysterious organisation led by new and returning Path of Exile characters. - 1:23 - Master Overhaul & Returning League Mechanics - 3:02 - Master Crafting Changes - 3:54 - Hideout system overhaul - 4:33 - Betrayal Immortal Syndicate Mechanics - 10:22 - Veiled Modifiers - 11:17 - New Uniques, Endgame Maps & Skills Catch ZIGGYD Live on TWITCH: https://www.twitch.tv/ziggydlive/ #PathofExile #BETRAYAL #ZIGGYD
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Wednesday, August 15, 2018

Top Tips for New Players | Dead by Daylight by iRun365Gaming

Top Tips for New Players | PS4 | Dead by Daylight | Part 1

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The Best Tips for New Players Dead by Daylight Beginner's Tutorials How to Hide in Plain Sight https://www.youtube.com/watch?v=7sAR3... Practical Tips for New Survivors https://www.youtube.com/watch?v=AANLa... How to Find Out Who is the Killer Before the Match https://www.youtube.com/watch?v=7cMM1... How to Fix the Accidental Invert Camera Issue https://www.youtube.com/watch?v=thyjY... Have a question? Leave a comment below and I'll be happy to help out. Want to know how to do something? Leave that as well. As always, leaving a like on the video if you enjoyed it helps a ton! Be sure to follow me on twitter for updates and new videos and like me on Facebook! Connect with iRun: YouTube: http://www.youtube.com/irun365gaming Twitch TV: http://www.twitch.tv/irun365 Twitter: https://twitter.com/iRun365Gaming Facebook: https://www.facebook.com/iRun365Gaming
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Wednesday, December 13, 2017

Overwatch - Top 500 Zenyatta guide by Blowtorches

Hello,
My name is Blowtorches and I go by the Battletag, ItzAmm#2367. I am both a support and tank player who got top 500 rank 398 on my main account and on my alt I reached GM with a 70% win rate on Zenyatta. This is going to be an in-depth guide on everything related to Zenyatta that I can think of. This guide will be broken into sections: Job, synergies, when to pick zen, abilities, ult usage, positioning, and lastly aim.
This guide will be broken into sections: When to pick Zenyatta, Job, Synergies, Abilities, Ultimate Usage, Positioning, Aim, and Tips at the end

Zenyatta Information
  • 200 Hitpoints
  • 50 health
  • 150 shield
  • Primary fire: 46 damage body shot 92 head shot

When to pick Zenyatta
To start off, I will explain when you should pick zen. During mercy meta, for now, She is irreplaceable, so the Zenyatta takes place of the off healer which is either Lucio or Zenyatta. On maps with long lines of sight such as Junker Town's first point, Zenyatta works better than Lucio. However, on closer maps or 2cp Lucio works better because of speed boost. When you have slow tanks that can't get through the choke, Lucio is better than Zenyatta, and you should just swap off. However, if u have diving tanks and ur team does not need the speed boost (which is the only reason you pick Lucio) then take Zenyatta

Your job as Zenyatta:
Your job as Zenyatta is to give your team advantages through the use of discords and harmony orbs; also, hold your trance to negate combo ults or ults in general such as Grav Blade or Nano Tac. Remember that your Transcendence is healing, not shields If enough damage is done, your team can be killed through it. If they have pharah and Zarya ult up. DONT TRANCE. your team will die through trance healing and you would have wasted an important ultimate. In order to know this, you must keep a track of the enemy ults in order to find out whether or not u should trance

Abilities:
Zenyatta has three abilities
  • Harmony orb
  • Discord orb
  • Transcendence
Harmony orb
  • Single target
  • 30 Healing per second
  • 120 meters per second
  • 40 meters maximum range
  • Heals for 3 seconds out of LOS
  • Tracks position out of LOS
Harmony priority
  1. Healer in combat
  2. flanker in combat
  3. tank in combat
  4. flanker poking
  5. low hp target out of the fight
  6. low hp tanks
  7. anyone else
Harmony Usage
*Harmony Flankers to make them harder to kill *Harmony DPS to make them win 1v1's *Harmony healers to allow them to survive dives *Harmony tanks when the other two dont need it
Discord Orb
*Single target *30% increase in damage taken *120 meters per second *40 meters maximum range *Debuffs for 3 seconds out of LOS *Tracks position out of LOS
Discord usage:
Discord targets your team is focusing and always have someone discorded. To start it doesn't matter what, you should NEVER not have someone discorded if you can see them. Don't waste your abilities
Discord myth: you have to call out your discords
Truth: only call out important targets or else you flood voice comms
Discord priority
  1. Enemy Ulting
  2. Enemy engaging on you
  3. healer your team is attacking
  4. dps your team is attacking
  5. tanks your team are hitting
  6. anything else

Ult Info:
  • 300 healing per second
  • Movement increased to 11 meters per second
  • 10-meter radius, so 20 meters total
  • 6-second duration
  • Immune to damage and stuns.
  • Can be hooked, pushed, trapped, etc
  • Requires 2075 points in order to use
List of ults trance can heal through:
  • Genji blade
  • Reaper death blossom
  • Soldier 76 tactical visor
  • Sombra EMP. (If u trance before the emp goes off you can win your team the fight BUT it's very risky as your team might not be able to kill as they enemy team can disengage and wait out your trance for a blade or grav. I wouldn't recommend trying this out)
  • Hanzo dragon strike
  • Mei blizzard
  • Torbjorn molten core
  • Orisa supercharger. (SOME HEROES CAN KILL WITH IT BUT NOT ALL, LOOK BELOW FOR DAMAGE BOOST COMBOS)
  • Reinhardt earth shatter ( he can still kill with charge)
  • Roadhog whole hog
  • Winston primal rage
  • Zarya graviton (no combo)

Common combo ults you can heal through:
  • Nano visor
  • Nano reinhardt
  • Nano whole hog
  • Grav blade
  • Grav hanzo strike
  • Grav blossom
  • Nano Death Blossom

Ultimate Combos, Ultimates, and other stuff you can't heal through with trance:
  • Graviton Surge + whole hog (if he is point blank range he can kill)
  • Graviton Surge + nano whole hog (graviton keeps them close so he will rip ur team to shreds)
  • Nano Boost + Dragonblade
  • Reinhardt's Charge
  • D.va Self Destruct
  • Tracer Pulse bomb
  • Junkrat Rip Tire
  • Pharah barrage
  • Ana's biotic grenade
  • Nano hanzo strike does exact amount of healing so it negates it.
  • Widow headshot charged
  • Hanzo headshot charged
  • Hanzo Scatter
  • Bastion: Configuration Tank's direct shot
  • Doomfist Rocket Punch
  • Doomfist Meteor Strike
  • Junkrat's one shot combo
  • Junkrat Trap + mine or grenade (if done fast enough)
  • Mcree Highnoon
  • Reaper point blank headshot
  • Road Hog hook combo + damage boost
  • Genji's right-click dash combo
  • Genji right click + damage boost
  • Environmental kills obviously
For 150hp heroes
  • All of the above
  • Mccree headshot + dmg boost
  • Mei icicle headshot
  • Pharah direct shot
  • Soldier 76 Helix Rockets
  • Road Hog left or right click
  • Symmetra right click + dmg boost
  • All of Junkrat's kit when damage boosted

Rule of Thumb
If the damage is burst damage then it will kill through your transcendence if the damage comes out in chunks that do damage > target's max hp in like half a second then it will not kill through transcendence.

Most important thing to note:
Check if they have an Ana. If they have an Ana, make sure she does not have her Biotic Grenade. If she does and you pop transcendence she can stop the healing, thus, making your ult useless.

Aggressive uses of trance:
  • Trance in order to initiate a fight. If they have a Zenyatta, the person who ults 2nd wins.
  • In order to touch a point to proc overtime
  • Trance in reaction to enemy trance
  • To save your life when getting dove. (I would not always throw away my ult, but if I think I can win the fight if I trance instead of dying a tracer I would use it)
  • Transcendence + Blade

Ultimate Usage:
Zenyatta's ult offers an insane amount of healing, use this to negate enemy ultimates. If you know that an enemy has a tactical visor or blade, position yourself to react towards it and avoid dying while its up. Also, you can use your ultimate in order win fights through its healing by popping it at the start of the fight.

Positioning: There are two different types of positioning
  • far away from your team and enemy team
First of all, let me explain when you stay far away from the battle. In general, you should always be far away. Zenyatta has no drop off on his healing, discord, or harmony so there is no point of staying close to the battle. Instead, take high grounds away that give you long sight lines of the fight in order to stay safe and do your job. For example, on points like Defense Numbani, the capture point, you can stay top left. This allows you to spot flankers coming in from main, top left and far right all while staying safe and being able to land shots.
On maps that you can't accomplish this go to number 2 if you are being Dove go to number 2 as well
  • close to your team away from enemy team
this allows you to protect yourself from dives; however, you will be prone to more damage than the first form of positioning. Generally speaking, you want to be 5-10 meters from your team and never hug them, to avoid splash damage.

TARGET PRIO AND AIM
As Zenyatta, your target priorities is very situational and takes some thought.
First of all, there isn't one set order for priorities. Instead, you should focus the highest priority target without putting your life at risk. Focus healers, DPS, then tanks but don't put your life at risk. If you can choose to hit mercy or a Rein shield, choose the one that does not put your life at risk; if neither of them do, chose mercy.
Aim: aim is broken into two parts your primary fire and alternative fire
Primary fire:
When poking spam spam spam spam spam When fighting, Take your time with shots in combat in order to land them. There is no point in firing off 10000 shots if only 1 of them land.
Alternative fire:
When poking charge your right click at corners or doors so that it can hit people, aim at necks so that you have a higher chance of landing headshots
When peeking corners ALWAYS charge your right-click; if they are just walking around, it will kill them.
Zenyatta Synergies
  • Genji. He works well with him because genji is a flanker so he benefits from the orbs more than others
  • Tracer. she works well with him because she is a flanker so she benefits more from the orbs than others
  • Sombra. she works well with him because she is a flanker so she benefits more from the orbs than others
  • DoomFist. The harmony orb allows him to go more Rambo while being healed at the same time
  • D.Va. discord allows her to properly assassinate targets with her e + left click
  • Lucio. provides proper peel for him from flankers with boop.
  • Mccree. provides peel from divers with flash
  • Pharah. harmony allows her to survive more against hitscan. Discord allows her to one shot anything thats 150 hp
  • Reaper. (lucio works better) harmony and discord allows him to rip the enemy team to shreds if he isnt being focused down
  • Winston. discords allow his gun to actually do some damage
  • Mercy. valk + harmony orb = immortal mercy
  • Soldier. the biotic field allows you to survive more against flankers
Zenyatta sucks with...
  • Ana. Both supports need peel cause they lack mobility
  • Bastion. Bastion needs peel, zen can't offer that
  • Hanzo. when he gets picks, the lack of speed boost makes it hard to initiate and benefit from the picks. on defense its good tho.
  • Junkrat. Lucio works better.
  • Mei. lucio works better so that you can abuse her ice block and stall potential.
  • Orisa. too immobile, needs Lucio to be useful.
  • Reinhardt. same as orisa.
  • Road Hog. speed boost allows road hog to do more than discords.
  • Symmetra. speed boost allows her to do more than discords because it makes her VERY hard to hit. plus you want to run sym plus 1 heal only.
  • Torbjorn, takes spot of healer so zen sux cause he cant solo heal.
  • Widowmaker. even though it makes it easier to get kills, lucio speed boost does more for her.
  • Zarya. Speed boost when she is 100 charge allows her to do ALOT OF WORK.
** Zenyatta does good against**
  • Bastion. no fall off so he rips bastion to spread
  • Dva (rips D.va's mech to shreds if she is not diving you)
  • Doomfist. discord him and force him to play passive.
  • Pharah. makes her more vulnerable to hitscan
  • Soldier. discord in ult and he is one dead soldier
  • Mcree. Discord him, allows divers to deal with him properly
Zenyatta does bad against
  • Tracer. Can easily one clip you. Very hard to kill her unless you are really good.
  • Genji. Deflect can make you instakill yourself and he can easily kill you.
  • Winston. if he isn't careful, he will insta die when he jumps in
  • D.va ( boosters + missiles + left click and you are one dead omnic)
  • Reaper ( close range you stand no chance) shot gun rips u apart.
  • Symmetra. no way for you to peel yourself other than trance.
How to deal with bad match-ups
  • Tracer: discord, headshot + melee one shots her. Stay VERY far away so that she has to dedicate to kill you. If you cant stay away from her, stay next to Mcree.
  • Sombra: If she EMP's you die. Nothing I can think of other than healing.
  • Genji: DO NOT RIGHT CLICK AT HIM IF YOU DID NOT SEE HIM DEFLECT. Same thing as tracer
  • Winston: stay out of his leap range or next to your team so that they can peel for you
  • D.va: Stay out of boosters range or next to your team so that they can peel for you
  • Reaper: STAY AWAY
  • Symmetra: If she latches on to you, discord and call out for your team to kill her. No healing in the game can save you. Mcree does well to peel you with flash + fan the hammer
Edit: Tips and layout more incoming
Tip
  • If you are not shooting charge your right click especially when peeking corners
  • If you get hit, hide behind corners so that your hp can regen
  • HAVE FUN
SPECIAL THANKS TO /u/CarnationsPls for the layout guide :) Also Thanks to /u/hoilori for the addon

Wednesday, November 29, 2017

Fortnite Battle Royale - Useful Tips for New Players & Things to Consider by Sandpit_RMA

I just wanted to pass along some tips I've learned on my own, some I've picked up from other players, and some I've picked up playing PUBG.
Doors: Doors should be the first thing you pay attention to when approaching a building. Doors always start closed. If a door is open, someone has been there or is currently there. I typically close doors behind me and when leaving a building. This means if another player runs through the area they're more likely to waste time looking through a building I've already looted.
Building: Remember, there are actually several shapes and objects you can build. By holding circle while in the building UI you can edit whatever you're currently building. So if you're putting up a wall, "deleting" the two squares in the center creates a door. Make sure to experiment with the different shapes you can use, some are going to be more effective than others. Even if you're not interested in getting "fancy" with your builds, practice this portion. It WILL become part of any meta in the future and having the muscle memory and ability to quickly switch in and out of build mode will help you immensely.
Map: Learn the map. This one just takes time and experience. Learn the landmarks on the map so that you don't have to bring up your map to get an idea of where you're at.
Markers: Use your markers! Even if you're dropping solo, use your markers. Placing a marker at the location you're heading to ensures you can easily track your direction and keep you from getting distracted and turned around
Pick your fights wisely: You just saw an enemy running across a field. Should you engage? There's a lot of factors to consider. What weapon do they currently have out? Is it better range than what you've got? What's the terrain look like? Are you at an advantage for cover, height, etc.? Just because you see someone doesn't mean you have to or even should engage. Don't blindly fire at everyone you run across. You're just going to wind up giving away your location more often than not.
Relocate: I know bushes tend to be real popular at the moment, but camping a single spot after shooting at someone typically isn't a great idea, with a few exceptions. It's not hard to locate other players based on sound in this game. It may not exactly pinpoint you, but it will draw attention to the cover areas in your vicinity making people more actively scan for you. You don't have to run across the map to relocate, but moving to another area in your general vicinity is much better than sitting in a single spot the entire time tactically.
Traps: There's a lot of... well let's just say not everyone agrees that they're useful. Me personally, I believe any item in the game that causes damage to an enemy opponent is useful. Use them. Place them in unexpected areas. I don't think, at least right now, they're very useful in late game, but early and mid game is where you can find some utility for them. Even if a trap doesn't secure a kill or knockdown, that still creates a situation where a player has to use healing items from the inventory.
Barrier: One popular tactic is to actually hang out outside of the barrier perimeter in mid and early games. You'll need a lot of bandages though. You should know the DPS of the barrier at your current stage. First = 1dps, Second = 2dps, and so on. Getting caught in the barrier isn't a death sentence and as long as you don't panic you'll have little to worry about most times. Unless you got distracted and are just too far to make it to the new area. Every round I see "Downed by the storm" a few times. Don't let this be you! (Remember to use those markers)
Early Game: This is usually the most frantic portion of the game (with end of round being the exception sometimes) Learning and knowing the map is probably one of the most important things to do for early game. It allows you to know where to land, when to jump, what to expect, and where to start running after you hit the ground. You should be moving and collecting at this stage. Picking fights is entirely up to you at this point. This is what I consider the "run and gun" stage.
Mid Game: After the circle has been established and the timer has started ticking down it's time to start thinking about where you want to be when that circle closes. You should have a couple of your preferred weapons at this point. You want to try and make it to this point as unscathed as possible. This is where things start getting scarce and you're more likely to be drawn into firefights. The important thing to remember here is keeping an eye on the circle and timer. Know your area and how to get to the next one.
Late Game: This is the point where hopefully you're running around stalking and being stalked by the last 20 players or so. At this point you're playing a more "traditional" FFA style game on a relatively small map (as the circle closes). Range starts becoming less of a factor as the circle size decreases. You should have at least 2 locations in your mind at this point inside the circle. This is where you'll need to start making decisions about fortifications. Do you build and defend? Do you run and gun? Do you camp and wait? Most of this is going to simply depend on your personal play style, skills, and situation at the time.
This is not by ANY means a comprehensive list or deep strategies. Just some tips I think might help new players get acclimatized to the game, the mode, and the objective. Hopefully you'll find something useful to help you get that umbrella!

Monday, November 27, 2017

Overwatch - Top 500 D.Va Main Guide | Micro Missiles by LowKeyNerd

Hello all, I'm LowKeyNerd and the author of many D.Va guides on Reddit:

I post my full scripts here for your reading pleasure and then also link the video if you'd prefer that. Happy discussing!
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"What’s up Nerds? If you are new to my channel, I’m LowKeyNerd, a multi-season Top 500 D.Va main. I’ve been playing since Overwatch Beta and enjoy making guides, streaming, and managing my Discord as hobbies. You’ll see a mix of stream games and recorded games in this video.
Before the video gets started, there are a few things to address. First, carbon fiber is still the best D.Va skin. Second, I’ll refer to the micro missiles as rockets since they are literally rockets and not missiles. Lastly, I dedicate much of my time in matches to hunting the enemy Mercy. If there is one thing to take away from this guide before it even starts, it’s to kill the enemy Mercy. If your team has a Mercy, and believe me you definitely will, then by killing the enemy team’s Mercy, you effectively make it a 5v7 fight in your favor. Wait for her to overextend and then -kapow-.
But, never mind all that. Let’s talk about D.Va’s rockets. Here are my go-to tips for getting the most out of D.Va’s new skill:
  1. Paraphrased from OW wiki: D.Va fires 18 rockets over a duration of 1.6 seconds. The rockets take around half a second to fire after using the ability. They do a total of 162 damage if all 18 rockets hit the target directly. Rockets damage D.Va if she is within the 1.5-meter explosion AOE. Once the ability button is pressed, the barrage of rockets cannot be stopped by any of D.Va's other abilities. However, it can be stopped by stunning her or destroying her mech. Keep in mind that D.Va is able to use this ability with every other ability, including Defense Matrix and Quick Melee.
  2. Pre-fire the enemy spawn when on most Escort defense, Assault defense, and Hybrid defense maps. You can get around 10% ult charge off of a good pre-fire. I’ve been able to kill squishes alongside a fellow Rein and Symmetra.
  3. There are really only 2 primary times to use rockets: firing into a choke and using them to get picks. Firing into a choke is simple enough. However, take care not to use rockets right before your team decides to push. It is to your benefit and the benefit of your team for you to have rockets off cooldown before each major push because rockets help you get picks.
  4. The broader scenario to talk about is diving for picks. The burst damage potential from D.Va’s abilities is very high and you are easily able to kill squishes if correctly used. This is my normal sequence when committing to a pick or engaging in general for a medium range target: 1. Use boosters and primary fire. 2. Shortly after using boosters use rockets and start the 0.5 second warm-up. 3. As you approach the target, focus on primary fire tracking. 4. Boop into the enemy with boosters. 5. Use melee to finish them off. Given the right circumstances, this will KO even 250 HP heroes.
  5. The only time rocket tracking should be prioritized over primary fire tracking is if you are attempting to last hit someone from long range. D.Va’s primary fire does a substantially larger amount of DPS close range. Since rockets are projectiles and your primary fire is hitscan, you will never hit all shots with both unless the enemy is standing still or running directly away from you. Prioritize primary fire and treat random rocket damage is a bonus.
  6. Remember that rockets can be used while matrixing. In order to keep your mecha, if your low on health and your hitscan enemy is also low on health, then consider matrixing them while you finish them off with rockets. This is also the only time where it might be good to aim for the enemy’s feet to make use of the rocket AOE.
  7. Matrixing while firing rockets is also a great way to kill ulting heroes while denying them their ultimate. Pharah, McCree, and Reaper are good candidates to using the matrix-rocket combo on since their movement is limited.
That’s it! Thanks for your support so far. I hope that once 50% of the GM bracket isn’t filled with Mercy mains, the game will become fun again. Until next time, peace."