Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Wednesday, November 21, 2018

WARFRAME: Fortuna Starters Guide by BBKDRAGOON

WARFRAME: Fortuna Starters Guide - Beginner Tips For Warframe's New Expansion

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Beginner Tips for Warframe's new expansion Fortuna. This Fortuna Starters Guide will show you the new vendors, what items to buy when you start, how to get Garuda Warframe, how to get the archwing segment / how to summon archwing in Fortuna. We'll highlight how to get Vox Solaris Standing, how to complete Fortuna bounties, what to do in Fortuna, and more in this Warframe beginners guide. Thanks for watching! Sign up For Warframe! (Affiliate) https://www.warframe.com/signup?refer... Warframe Beginners Guide Playlist: https://www.youtube.com/playlist?list... Must Have Mods For All Warframe Players https://youtu.be/-EqPRqbQTOQ WARFRAME: Trinity Prime Beginner Build | Trinity Prime Tips For New Warframe Players https://youtu.be/u_MWxkSI5C8 Connect with me here: Instagram: http://www.instagram.com/bbkdragoon Twitter: https://twitter.com/bbkdragoon Facebook: https://www.facebook.com/bbkdragoon Stream: http://www.twitch.tv/bbkdragoon
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Wednesday, November 14, 2018

Path of Exile: BETRAYAL - New Masters & Immortal Rivals by ZiggyD Gaming

Path of Exile: BETRAYAL - New Masters & Immortal Rivals - 3.5 Expansion

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PATH of EXILE's 3.5 Expansion is BETRAYAL. In this video I showcase the new Betrayal League's gameplay & mechanics, reveal the rework to Masters & discuss what other new content we can expect from this new expansion. Incursion, Delve & Bestiary all make a comeback, the old Forsaken Masters have disappeared & we're set to investigate the Immortal Syndicate - a mysterious organisation led by new and returning Path of Exile characters. - 1:23 - Master Overhaul & Returning League Mechanics - 3:02 - Master Crafting Changes - 3:54 - Hideout system overhaul - 4:33 - Betrayal Immortal Syndicate Mechanics - 10:22 - Veiled Modifiers - 11:17 - New Uniques, Endgame Maps & Skills Catch ZIGGYD Live on TWITCH: https://www.twitch.tv/ziggydlive/ #PathofExile #BETRAYAL #ZIGGYD
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Wednesday, October 25, 2017

Destiny 2 - Power Leveling Guide by QurBDO

Note: Destiny 2 can be played and enjoyed in many ways, so this guide is not for everyone.
I couldn't get clear information about how power/levels work with the mechanisms for progression in the game, so after a little bit of testing and reading, this is what I've come to understand:
LEVELS
  • Leveling 1-20 requires EXP. Most activities in the game give you EXP - the main story, public events, side story, crucible, patrols, lost sectors, and even aimlessly killing mobs. If you just wish to keep up with the story, you normally wont have to go out of your way to meet its level requirements. There is a small jump in requirement near the end, however - one mission requires level 12, while the one after it requires 15 - so for those levels you might want to look at other sources for EXP, but for the most part the story will give you enough to keep up.
  • If you finish the campaign and talk to the final npc at the very end, even if you are level 17/18/19, you will be immediately boosted to level 20.
  • Each level 1-20 has a cap in how high Power you can attain in that level; you wont be able to hit 260 Power below level 20. So, there is little to no need to grind for Power in any case before level 20.
  • Level 1-20, in the open world, is scaled to the mobs you are fighting and the public events you do, so you can fight next to a leveled 300 Power player with the same potency at level 5 when it comes to open world mobs.
  • Spend all your glimmer on gear upgrades. Glimmer is of little use at endgame at the moment, so spending it on gear upgrades early on is a great way to level your light and have an easier time in story missions. Staying within 10 light of the recommended light for your questline is optimal.
  • Join a clan early on if possible, clan rewards are another great source of gear.
At level 20, you start focusing on leveling Power. There are a few interesting mechanics around this:
  • Since Power is the average of the best gear in all 8 slots, you must always prioritize your weakest slots as you level.
  • Blue engrams and blue drops decrypt from anywhere between -2 to +4 Power level from your overall average Power level.
  • Legendary engrams often decrypt beyond +4 levels from your average Power level, up to a softcap of 265 Power.
  • You may receive legendary gear that is beyond 265 Power from vendors; that will be mostly likely because it has a +5 attack/defense Legendary mod on the gear already installed. So you may receive up to 270 gear from vendors on rare occasions. You may also receive just the legendary mods on their own that you can insert into your gear to boost its power by +5. The gunsmith drops these legendary mods, as well as a few exotics, in his rank-up packages.
  • Remember to open your engrams as soon as you get them - their Power is determined by your Power the moment you acquired them, instead of your Power when you decrypt them.
  • Spend your glimmer freely: buy 200 Power vendor gear if you aren't there yet, and Scout Reports from Cayde to see all the treasure chests with ease for farming tokens.
Now, for a short guide to efficient power leveling-
  • As a fresh level 20 that just beat the campaign, you are free to do any activity to gain more Power. Your best bet at this point is to stow away certain activities that reward gear past the softcap of 260 for later - specifically, do not turn in milestones, nightfall, exotic weapon questlines, or cayde's treasure maps. Instead, focus on activities that reward blue gear. In order of the fastest to the slowest for attaining blue gear, you can do
    • Public events: around 1-2 blue pieces, chance of legendary and exotic pieces, glimmer and vendor tokens (20 vendor tokens = 1 or 2 legendary pieces). They are by far the fastest if you hop from event to event. However, they can get tedious fairly quickly. Try your best to activate the "Heroic" version of these events as they are more likely to give 2 blue pieces instead of 1 upon successful completion and a potentially higher chance at an exotic.
    • Farming treasure chests, killing yellow bar elite wandering mobs, looting lost sectors, finding regional chests -- all are amazing for getting vendor tokens, but are slower on average than spamming public events when it comes to getting blues. However, when you want to get purples, do these more frequently instead for vendor tokens.
    • Side story, vanguard strikes, crucible matches - fun original content but quite slow when it comes to amassing a bunch of blues compared to the methods above.
Most of these activities will provide you enough blues over time to get 260. While doing these, remember to occasionally open up faction packages when your gear plateaus to get guaranteed legendaries that pull your average higher.
At 260, the softcap for blue gear, you can choose to progress by amassing legendaries.
  • Legendaries go to 265, but at times drop at 270 from vendors because they come premodded. You can also add your own mods to your gear to push it to 270.
  • If your only goal is to get these vendor legendaries, focus more on farming tokens instead of public events. Public events have a chance at dropping exotics, but at 260-270, you're better off progressing via guaranteed vendor legendaries and mods.
  • You can also get modded legendaries from crucible/strikes as rare drops that go up to 270.
After 270, the only way to progress is by the methods you patiently saved for yourself this entire time, namely:
  • Milestones that reward "Powerful Gear" purple engrams. These are on a weekly lockout.
  • Exotic weapon quests that reward various exotics that scale beyond 290 light. Do them when your weapon slot is holding you back.
  • Nightfall drops. Weekly lockout.
  • Possible Cayde treasure map drops.
  • After 270, your blue and purple random drops will break the softcap but will always be 6-9 below your current average Power. The "hardcap" for these blue and random drops will probably always be 6-9 below the max possible light in the game, but we don't have enough info to know that yet.
Once all of those are dried up, you can choose to progress further by
  • Using super high Power weapons/armor to pull your average light level ahead, then using the blue/purple drops to fill your lowest slots. i.e. if you're 279 light b/c you have a 289 exotic, a 279 energy weapon, and a 286 power weapon, your blue/purple will decrypt at 272. If you replace all of your armor with the 272 level, you'll hit 280 or above, and can then go on to unlock another super high powered exotic (comes from quest rewards, or high powered legendary that comes from "Powerful Gear" rewards.
  • Farming exotic drops from public events, crucible, and strikes. Its slower but its currently the only way to progress outside of weekly lockouts or the raid. If you have two armor or weapon slots that are at max level with two different exotics, you need to infuse one of the exotics into a legendary for it to count in the game's algorithm, as it only takes into account one exotic weapon and one exotic armor when calculating your highest average level. A comment below notes that you should infuse these exotics into legendaries that have a legendary mod on it to end with +5 power above the base infusion.
  • Making another character of the same class and transferring gear to take advantage of all the weekly lockouts on that new character. You cannot cross-infuse, so if you make a different class and move over your weapons earlier, you will need to get all of its armor at 270 or so independently grinding it, and then hope to go beyond your previous character's level because you did your weekly lockouts at a higher overall level. This is still slower (but arguably more fun) than making another character of the same class. Your weapons will carry your alt character's light level really well - you can easily get to 265 within an hour or two on a fresh level 20 alt if your weapons are sitting at 280+.
  • u/Oniji says "You can trade in multiple rare mods for legendary +5 power mods at 280, at the gunsmith. He currently sells mods for every slot except Hunter cloaks."
  • Once you make +5 mods for all of your slots, your drops (that come unmodded most of the time) can be infused to your modded gear to raise your modded gear's level. So if you have a 282 piece that's already modded (base value 277), and you get a 279 drop, you can infuse the 279 drop into the 282 modded piece and it'll go to 284.
  • Dump all your extra glimmer into 'random mod' at the gunsmith so you can build a stockpile of blue mods to make purple mods with.

Cheers all, and remember that Destiny is a game designed for fun; if this powerleveling stuff doesn't feel fun to you, there is no need to do it.

Wednesday, September 27, 2017

Fortnite Battle Royale Tutorial - PC/XB1/PS4 by MrPopoTFS

Fortnite Battle Royale. What is it? How do you play? What are my goals? Wait...You can build bases? If any of these are your questions then this tutorial is for you. This is an unofficial tutorial relating to all of the basics involved in the game. All video used is from actual in game footage. I hope this helps anyone who has questions about the game, and hope to see you out there! 

Fortnite Battle Royale goes Free to Play on September 26th 2017 and is also introducing 4 man Squads so you can play with your friends!


Monday, June 13, 2016

Destiny - How to easily obtain exotic shards by erock1283

So most people probably already know this trick, but I try to tell my friends about this any chance I get. One way to easily get a good supply of exotic shards is to buy the Year 2 version of any Machine gun or Rocket Launcher (for this example I use the Year 2 Thunderlord) from the exotic weapons blueprint kiosk and equip it. Then make sure to equip your class item (cloak, mark, or bond) that has the "Increase the upgrade rate of Machine Guns" (or Rocket Launcher if using a Rocket Launcher for this). Then use just 6 motes of light to completely upgrade your Thunderlord (you don't have to activate the nodes on the Thunderlord) and then dismantle it. In return, you will get 2 exotic shards, usually 3 motes of light back, 5 weapon parts, and some glimmer. All it costs is 1 exotic shard and 2500 glimmer. So you are essentially trading 1 exotic shard for 2. Something great to do if you are maxed out on your glimmer.

TL;DR: Purchase Y2 Thunderlord, equip it. Equip "upgrade machine rate" class item. Use 6 motes of light. Dismantle Thunderlord. Get 2 exotic shards.

Bonus SGA: Credit to aspergerac for posting the following in the comments below.
Also don't forget free exotics upgrades with the kiosks. If you have a 334 Exotic you want to infuse to 335 you will spend one exotic shard. If you break down that 334 instead you will get two exotic shards. Then you can use one shard to buy a new gun from the kiosk and the second shard to infuse it. This way you actually spend 0 shards instead of 1.

SOURCE

Friday, June 7, 2013

Why your next generation console should be a PC

There are some new boxes of electronics coming that sit under your TV and claim to play games. They’re also television cable boxes and will watch you sleep/kiss your partner/touch yourself.

Instead of buying one of those, you should buy a PC. Here’s why.

It’s not a monoculture

The gradual erosion of consumer rights that’s taken place since the advent of broadband has not been pleasant. Gamers are worse off than they were ten years ago. This is true on PC and console.

What’s taking place with the XBox One and PS4 is that the console manufacturers are catching up to the digital rights licensing that PC gamers have been coming to terms with since Steam debuted. The details of what Microsoft have proposed (and I believe Sony will have a similar schemes) is different - better in some ways, worse in others - but it’s broadly the same. You have permission to play your game if you buy a copy of it. That permission is granted unless we decide it isn’t. We’ll grant you access on our terms. And while we’ll try and give you a fair stab at reselling your games, it’s not entirely aligned with our business, so it’s probably best you just accept that it’s not going to happen because we’ll be able to withdraw that feature when we feel like it.

But there’s a difference between Steam and the consoles: Steam is a closed system on an open platform. Steam’s platform dominance isn’t complete. Steam has to compete with other services for your custom. Steam isn’t the only game shop in town.



Game prices are driven downwards as retailers compete. And alternatives spring up: Good Old Games offers DRM free games for sale. Humble delivers astonishing deals on a weekly basis. There are very, very big games that won’t touch Valve’s platform, like League of Legends, Minecraft, World of Warcraft and World of Tanks. 

What’s clear is that many of the consumer rights we as gamers take for granted will fall away as publishers, manufacturers and developers dream up new ways to control access to their product. Government and enforcement cannot keep pace, and has shown zero interest in reinforcing those rights. The only mechanism to have an effect is through consumer choice. 

There is no choice on an Xbox One or a PS4. There is choice on PC.

Backwards compatibility comes as standard

If you’d have bought your third party games on PC, not only would you be able to play them on your new PC, they’d be better. It’s not just backwards compatibility: think of the side compatibility benefits. Your game library can exist over multiple machines and form factors. You can have a PC in an office, bedroom or den, or under a television, and a laptop, and in a few years time, an affordable Haswell powered tablet with broadly the same specifications as an Xbox One. Your game library is guaranteed to work across all these machines. And any future machines you buy. 

Imagine that: being able to buy a game, and then play it forever.

Wednesday, October 3, 2012

Medal of Honor: Warfighter on Xbox 360 – Multiplayer Hands On

The Medal of Honor series was rebooted in 2010 after 12 games, with a new focus on ‘authentic’ real-world situations faced by operators and special forces in the ongoing war in Afghanistan. While the game had an enjoyable single-player element by main developers Danger Close and a decent multiplayer done by Battlefield team DICE, the game ultimately served just as a temporary stopgap between Battlefield titles for publisher EA and doesn’t exist as a populated title today.

Two years later, developers Danger Close are close to releasing their second title in the reboot: Warfighter. The game looks to address the shortcomings of its predecessor, using the technically strong Frostbite 2 engine employed by DICE in both the singleplayer and multiplayer portions of the game. This time around, both segments are being created by the Danger Close studio, which should give a more cohesive experience upon the game’s launch.

The game was recently shown off at the Eurogamer Expo in London, where 24 players faced off in an Onslaught or Rush style objective-based battle. One team was the attacking force, picking targets from around the map and trying to destroy them through planting explosives. The other team was the defending force, attempting to defuse planted bombs and reach the four minute time limit for each objective. Regardless of the outcome of each objective, the game continued until all five objectives had been attempted.

Each team was made up of four two-man groups, who were seated next to each other. I played the game with my good friend Adam. Both of us have a fair amount of experience playing Battlefield and the first Medal of Honor title, but tend to play on PC rather than Xbox 360. I rolled with the Special Ops character class, who was equipped with an MP7 SMG and the ability to see through walls, while Adam chose a Rifleman with an assault rifle and grenade launcher. Each class had different loadouts and abilities, and was represented by a different type of national special forces. Americans were most common, but other classes were also represented by Canadians, Swedes, South Koreans and more.




The gameplay was on the whole fast and furious, with the option to spawn directly on your partner proving a useful adaptation of the larger four person squad spawn system of Battlefield. As you could only spawn if your partner wasn’t seen by the enemy, it was important to communicate when to hide and when to move ahead. You could also use this to your advantage with the enemy, as you could keep enemies spotted to force their team-mates to spawn back from the action. This means that you don’t tend to get gunned down by someone who spawns in just as you’re taking out an opponent, which is a welcome change. The spawn system wasn’t perfect though, as the dynamic nature of the battlefield meant that I sometimes spawned immediately behind enemies.

Overall, the gameplay was polished and enjoyable. While I’ve read about some gamers who had a fairly buggy experience, that wasn’t reflected in my play through; I experienced good frame rates and everything proceeded as expected. Call-ins were present but didn’t seem overly powerful, although a Blackhawk helicopter was a powerful presence on the Battlefield and resulted in a lot of kills for its gunner.
In general, I found the game offered a lot more tactical freedom than the previous Medal of Honor title, which had extremely cramped maps with few potential angles of attack. This meant I could exploit the lack of awareness of most of my competitors and my class’s special ability, appearing behind them to rack up the points. Ultimately, Adam and I ended up as the highest ranking pair in the game, with a combined total of 56 kills. We also picked up that rare attacking victory – the only one I saw out of the five or six matches I spectated beforehand.

I went into the game generally apathetic about it, and I walked out quite convinced that I would pick it up on PC when it was released. I’d definitely recommend giving it a try when it comes out, which is October 23rd in North America, October 25th in the EU and October 26th in the UK (sigh). It’ll be available on PC, Xbox 360, PlayStation 3 and even Wii U.

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