Monday, November 30, 2015

Diablo 3 - World Rank 1 / Barbarian Grift Tier 79 by Drahque

Hearthstone - Rank 25 to Legend in 1 week, Free-to-Play by opant108

I have been playing Hearthstone since it became available to the public. Earlier this month I decided to give away my original account on which I had all the cards. I didn't want to spend anymore money on it and I knew I would if I still had the account. 

A week ago I decided to start a new Free-to-Play account with the goal of earning enough gold to buy all the adventures and to gather as many cards as possible without spending any money. I decided on Warlock Zoo as the deck I would focus on first. It took me one week, one 11 and one 6 win Arena run, earning enough gold to buy the first wing of Naxx and LoE, and 224 games as Zoo (not counting games played getting each class to rank 10 for the Gold reward between ranks 25-20). Below are the stats vs each class for my games played as Zoo.

  • Druid 22-15 %59.4 
  • Hunter 29-11 %72.5 
  • Mage 18-14 %56.3 
  • Paladin 21-18 %53.8 
  • Priest 8-3 %72.7 
  • Rogue 11-4 %73.3 
  • Shaman 4-5 %44.4 
  • Warlock 25-9 %73.5 
  • Warrior 3-4 %42.8
Total 141-83 %62.9

Here is proof of Legend and the deck I used at the end.

This isn't the final version of the deck that I want to have, since I want to get at least Imp Gang Boss and Loatheb but that will cost me 2100 in Gold to buy the Adventure wings in which they are available. Until then, I think this is a good deck for someone to start with.

Getting wing 1 of Naxx is very important so if you're starting out, you will want to save 700 gold for that after which you'll be able to use both the Haunted Creeper and Nerubian Egg. Dark Peddler should be your next goal, costing another 700 gold for wing 1 of LoE. It's a new card and many still have doubts to its usefulness in Zoo but it has on many occasions won me the game with a draw of Soulfire or Power Overwhelming for the final burst to kill my opponent or with a Voidwalker to keep Face Hunter from rushing me down. After that I would recommend saving 1400 gold to buy wings 1 and 2 of BRM so that you can get the Imp Gang Boss in wing 2. Finally another 700 Gold for wing 2 of Naxx to get Loatheb

From my final version of the deck I would most likely take out 1 Piloted Shredder, 1 Harvest Golem, and either 1 Dire Wolf Alpha or 1 Shattered Sun Cleric for the 2 Imp Gang Boss and 1 Loatheb. The rest of the cards that are in this deck can be crafted once you accumulate the required dust, though it shouldn't take long to get enough dust as the only non common cards that can be crafted are the 2 Defender of Argus, 2 Doomguard, 2 Knife Juggler, and 1 Imp-losion (all rare). I am considering 1 Sea Giant or 1 Enhance-o Mechano as the next cards to craft but I don't have the dust for them yet and I don't even know how well they would fit in this deck.

I just wanted to share this guide to show that you don't have to pay to win in hearthstone, you just have to be good at the game and play enough games (though it only took me a week and it's easy because games playing with Zoo don't take too long).


Friday, November 27, 2015

Heroes of the Storm Guide - How to use Elite AI to improve your gameplay by GetEquipped

Alright, so I haven't wrote too much of a constructive/helpful post in a while, and until the meta settles a bit, I really can't make any guides.

I've been trying to get back into this game, but the feast and famine nature of QM (Stomped or get stomped) is just discouraging, and I don't feel like I'm getting better playing, just frustrated.

So, I started to use the Elite AI option to complete quests, and I'll tell you right now, it is no joke.

They enemy AI will group 4-5 deep from go. Chain CC properly, body block, rotate for objectives, and even cheat as they ignore stealth and fog of war.

Not only that, but your teammates will follow your cues and orders. If you ping for Boss, or ping on an enemy hero, they will do their best to rotate or focus. You can also force them to follow by just pinging on your allies.

So here are a few things in specific to watch out for, and what you can learn.
  • Never roam alone without vision.
As I said, the Enemy AI will roll deep from the start. Meaning as soon as you're spotted, you're pretty much dead meat. This teaches you to pay closer attention to the map, and use better judgment/predictions. If a merc camp was just taken top, then you're free to push out bot, but if you don't have vision, you'll very quickly learn not to stick around.
  • Teamfighting 201: For tanks, how to engage, for assassins, how to teamfight, Support, Priorities.
Since the AI loves to teamfight, knowing how to win a 5v5 is really important. And you will learn the hard way.

As a tank, because of the AI loves to chain CC to completely lock you down, it teaches you when to use what abilities, what cooldowns, what do I need to be active, how close should the team be to be effective, and most importantly, when the hell to pull out.

For Assassins, it's all about positioning and staying safe. Knowing which target is the best to attack. And the AI rarely misses skillshots. So, over extending a bit, just means you're going to a Muradin Stun or Stitches hook.

For Supports/Healers, You will learn how to target swap. When to focus on healing the tank, peeling for the assassin, debuffing, vision, and mana management. Thankfully there's a lot less babysitting, so you can focus on your own gameplay.
  • Rotations and Objective control
Every now and then, on Spider Tomb, I'll notice that the AI, times the Mercs and turn in to the point where Knights, Siege, and the objective all crash at the wall at the same time, then rotate and shove another lane, creating two points of pressure.

Looking at the replays, despite a bit of derpiness, you can see that it was very calculated. They funneled one person to have the gems, usually the with tankiest one or the one with the most mobility. The AI kept bottom shoved, so the roamer can swing bot and take that siege camp. Allies had no vision past the gate, so we were caught unawares. and before we know it, we were pinned in.

This shit is nearly critical to learn and pick up. Noticing those opportunities to use objectives for pressure instead of just taking them because you think you can.

They are also very aware of timers, meaning if a camp is about to respawn, they're either going to posture to push you off, or may be in the vicinity hoping to make a pick.
  • AI Teammates; showing you what you're doing wrong!
Your teammates are no slouches either. They will move out of the bosses slams and stun, rotate on objectives, switch out boss aggro. Even stuff that really can't be taught, like how to disengage and fan out after a bad fight to minimize causalities, or just when they back, despite being half health and mana. (Hint: It's because an objective is spawning soon.

Even just looking at their play, you can see the difference, pretty quickly. They save hard engages for when they have all cooldowns and the team, they CC the back line, and peel if an assassin dives on a high value target.
  • Shotcalling and Reposibility
This is pretty much two teams of the same skill level going at it. Only difference is you. And you need to make the most of it.

Your teammates won't argue with you, your teammates aren't trolling, they will comply to their best ability, and you can ping them for fervent loyalty, dying along side you.

So, when you ping a camp, and the team starts rotating down, but the enemy AI spots you and dies, then, who do you have to blame?
When you ping all4 to follow, and start a fight 2-3 levels downs, and get wiped, then who's fault is it?

This is two fold. First off, it helps you think about the "macro" game. You can ping to have all 4 to follow, but be prepared for a massive counter push on the other side of the map. But you can delegate. You can ping one person to follow, ping "Defend" or "Push" and the two closest will comply.

Granted, they will won't always follow your direction or carry out to your exact intentions, but it teaches you to communicate without words, pings only.

And lastly, responsibility. Now as soon as there's a deficit, the blaming starts. Who did what wrong, why this person picked this talent, why did no one peel for you. But when you're in an AI game... it's just you. You need to take that look inside and ask "How did I fuck up?" Did you pick a fight at the wrong time, did you use the wrong abilities on the wrong target, did you not give a clear ping on who to focus.

Remember, two equal teams, you're the deciding factor.
  • Conclusion
If you're looking to brush up on a few things, polish the fundementals such as positioning, focus, or rotation, or are just tired of QM being a crapshoot; how about knocking out a daily quest or two in 
VS AI against the elites. You may realize how much room you have to grow as a player.

Feel free to leave comments, feedback, suggestions below.


Heroes of The Storm - WTF Moments Ep.26 [Heroes of the Storm Highlights]

Heroes of The Storm - WTF Moments Ep.26

Have any good fun/fail/win moments to submit? Do it here : or

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Tuesday, November 24, 2015

Diablo 3 - PTR 2.4.0 / Set Dungeon / Thorns of the Invoker Guide by Desolacer

Hey guys, welcome to the next video, today Ill show you a guide on how to do the Thorns of the Invoker Set Dungeon and how to master it.
Please Like, Subscribe and Ill see you in the next video ;)

More Set Dungeon videos:

Demon Hunter
- Embodiment of the Marauder:
- Unhallowed Essence:
- Natalya's Vengeance:
- The Shadow's Mantle:

- Uliana's Stratagem: IN PROGRESS
- Raiment of a Thousand Storms: IN PROGRESS
- Inna's Mantra: IN PROGRESS
- Monkey King's Garb: IN PROGRESS

- Immortal King's Call: IN PROGRESS
- Wrath of the Wastes: IN PROGRESS
- Might of the Earth: IN PROGRESS
- The Legacy of Raekor: IN PROGRESS

- Roland's Legacy:
- Thorns of the Invoker:
- Armor of Akkhan: IN PROGRESS
- Seeker of the Light:

- Vyr's Amazing Arcana: IN PROGRESS
- Tal Rasha's Elements: IN PROGRESS
- Delsere's Magnum Opus: IN PROGRESS
- Firebird's Finery: IN PROGRESS

Witch Doctor
- Helltooth Harness: IN PROGRESS
- Raiment of the Jade Harvester: IN PROGRESS
- Zunimassa's Haunt: IN PROGRESS
- Spirit of Arachyr: IN PROGRESS

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Monday, November 23, 2015

Diablo 3 - PTR 2.4 Item Mechanics / Etched Sigil by MeatHead Mikhail

Hey guys, today I briefly go over the mechanics and uses of the Etched Sigil source, one of the coolest items in the game in my opinion. I show it with a variety or spenders, explain what works/doesn't, and discuss some alternative uses outside of Firebird's. Enjoy & discuss!

Specific Item Playlist:

Patch: PTR 2.4


Thanks for watching and Thumbs Up if you like the video! Let me know if you have any questions or suggestions in the comments below and be sure to check out:


StarCraft 2 Guide - Reactored Liberator Opening in TvZ by SC2Improve

In this video we look at a game from Apocalypse in which he opens without hellions and straight into reactored liberators.

Find the full build-order and an example replay on my website :

Will you be trying this on the ladder? Let me know! Also looking for feedback on my first ever guide!

Jonathon 'Wardí' Ward, owner and organiser of SC2Improve, is a full-time Starcraft 2 streamer & content producer. Please consider supporting the content by following on Twitch, other social media or contributing on Patreon. Thanks!

Thursday, November 19, 2015

Heroes of the Storm - Leoric, The Skeleton King Guide by KingCaffeine

Hello Team,

As promised, here is a quick guide to Leoric, the Skeleton God. It has come to my attention that his strengths are consistently under utilized and there seems to be a general misunderstanding about how to best use his passive (i.e. feed). Heroes is a game of inches and seconds, and being able to trade a small amount of xp for positioning, vision, or time can garner a much larger advantage. Below you’ll find the most common builds that I use, as well as a few basic tips.

Bruiser Leoric:
This is the most common Leoric build that I use because it is fulfilling the role which you mainly draft him for, a consistent King of the frontline. This is the most versatile build as well and can fit most drafts as a second frontline, or solo frontline if supported by two healers. As soon as you get spectral leech, you become a terror of the enemy frontline, guaranteeing you good trades in any exchange. This gives you the ability to hold the strong positions your team needs to win fights.

The Leorky build is the most annoying way to get max value out of your death passive. This build is strictly for compositions based entirely around map pressure and trading your life for time. This build is terrible at taking 5v5 team fights, and excels at split pressure.

Full tank Leoric:
This build is my least favorite, but it still has its place. The talents are focused on soaking as much damage as possible and assuring that you are the primary target.

Entomb Usage
The best thing about Entomb is its extremely short cooldown. You should never be scared to throw it out especially if you think that you will trade it for either a higher cd survivability ult (i.e divine shield, maw, ice block). Your main targets for entomb are obviously immobile carries or supports like Tyrande, Kael’thas, Zagara, Malfurion, and Jaina. Entomb serves other uses as well, such as pealing for your teammates and splitting a fight.

Leoric’s Passive: Undying and You
One of the most important factors for playing Leoric is getting as much value out of his passive as possible, without being a detriment to your team. As I stated before, Heroes is a game of small trades and this cheat death passive allows you to do many things no other hero can (except Murkgod). A hero kill is worth about two minion waves of xp and as the game progresses you can afford to give that xp up in trade for critical resources late game, such as vision, positioning, and clean disengages. Here are some do’s and don’ts for dying on Leoric

-Trade your life for vision post level 20 when no objectives are coming up, unless your team is gearing up for a game ending fight/push. This is the counter to late game 5 man bush camps.
-Trade your life at any point in the game when it seems like your team will be chased down, better you than multiple teammates.
-Trade your life to keep the enemy on their side of the map while your team secures mercenaries/bosses late game, otherwise know as “distractics.”
-Trade your life for any crucial objectives your team cannot get otherwise (backdooring keeps)
-Aggressively trade in early game around tributes/mines, if your death gets you the objective, its worth.
-If your team is behind in levels and about to take critical structure damage, your deaths can buy your team time to clear death pushes and grab a foothold where they otherwise couldn’t have.

-Scout aggressively as objectives are coming up, your death will NOT be worth if they get it.
-Die quickly in teamfights or your team will need to immediately disengage, you are not effective in teamfights while dead.
-If you’re ahead in the mid or early game, trading your life is usually never worth. The xp gain is too high due to the comeback bonus. Take it slow, and win fights through your advantage.
-Die in lane, you cannot soak while dead.
-Die right before either team hits a major talent tier, a fight will usually break out around the advantage.
-Die when getting positioning for a teamfight. Prefight trades are VERY important.

Hope you guys enjoy this guide. I’ll check back in this thread for any questions! Good luck in the Nexus boys.


Tuesday, November 17, 2015

Heroes of the Storm - Cho’Gall Spotlight

Kevin “Cloaken” Johnson introduces a dual Hero to the Nexus, Cho’Gall.

For information on Heroes of the Storm, visit the links below:

Website -

Monday, November 16, 2015

StarCraft - [TvZ] How to face Roach/Ravager ? Applying the sAviOr technique by ErrantKnight

In the last few days we've seen certain Zergs (Solar) use pristine Roach Ravager builds to max out extremely quickly and crush the Terran using Corrosive Bile to force the Terran into constantly kiting.

There seem to be two main ways to respond to this:
  • Firstly you can face the Zerg in (Glorious) battle and hope you have enough, maybe lay down some bunkers, try moving tanks around... The problem is that the Zerg's army is usually rather overwheling (we saw Solar be maxed against a 100-150 army TY) so the odds aren't in your favour, you are just playing to this army's strength.
  • Secondly you can try counter-attacking (dropping usually) to try to force the Zerg to come back and defend. The problem is that all of the army dropping is missing from the defence so the Zerg can just crush what remains, deal critical damage (or even camp your production) and use roach reinforcements to defend (and even amass that number early since he sees your drop coming with overlords) or gain time against the counter attack. The Zerg can then just go back and defend while you have sustained a lot of damage.
This situation is very similar to pre-sAviOr ZvT in Starcraft where the Zerg was forced into either making sunkens or counter attacking. Then arrived sAviOr who uncovered the skirmishing technique: use muta-stacked mutas to harass the attacking force by picking off stray or fringe units, weakening and slowing it down enough so that you can overwhelm it later on.

In LotV, Terran has gained access to a new weapon of the apocalypse: siege mode tank drops: combining this with the medivac boost upgrade (which just makes it better) you can suddenly harass the attacking roach army while dodging the Corrosive Bile spots, weakening it and slowing it down sufficiently so that you can beat it down later on.

I for one have tried this and it works quite well, while I was losing to vastly superior armies I can now face them off with similar supply (180 vs 200 and part of the Zerg supply is back at home).

Try it out and see if it works for you.


Heroes of the Storm - Free Hero Rotation / Week of November 17

Free Hero Rotation - Week of November 17
  • Li Li
  • E.T.C.
  • Butcher
  • Zagara
  • Johanna
  • Rehgar (Available after player level 12)
  • Kael'thas (Available after player level 15)

Diablo 3 - Exploits, bugs, and my thoughts on 2.4 by Alkaizer

Saturday, November 14, 2015

Diablo 3 - How to prepare for 2.4 by malendariel

I managed to try a few builds out on the PTR and figured I'd share some thoughts on how to prepare for 2.4 (no firm release date yet). As usual this mainly applies to people who will be playing non-seasonal. Note that there's no season-only items for 2.4. The only benefit of doing 2.4 will be to unlock stash tabs and some cosmetic items - they're pretty cool so I'll definitely be doing some season play, but not exclusively. For all the details check out the official patch notes.

1. Save up your crafting/bounty materials

You'll need lots of crafting mats if you want to create some shiny new items using Kanai's Cube. You'll also want to cube some of the new legendary powers. Do some bounties and store the mats, you'll need quite a few. Also save up some Ramaladni's Gifts so you can stick sockets on your new weapons.

2. Save these sets

The below sets, with the exception of Istvan's Paired Blades, are pretty useless at the moment, but will be seeing a substantial buff in 2.4. The Legacy of Nightmares ring set will be quite interesting, but I don't think they'll be able to balance the power across all the classes. Start saving them if you have them.
  • Legacy of Nightmares ring set (Litany of the Undaunted and The Wailing Host)
  • Endless Walk ring/amulet set (The Compass Rose and The Traveler's Pledge)
  • Istvan's Paired Blades (Little Rogue and The Slanderer)
  • Thorns of the Invoker set (Crusader only)

3. Prepare to replace these items

You might have beautifully rolled ancient versions of the below items. Unfortunately most of them will no longer be BIS (best in slot). Newly dropped versions of these items have substantially more powerful stats on them. Don't save unidentified versions of these - the stats will only appear on ones that drop after 2.4 goes live. If you save up lots of bounty crafting mats then you can use them to reroll these items and they'll get the new stats on them (and it might be ancient if you're lucky).

  • Dread iron (+150-200% Avalanche damage)
  • Blade of prophecy (+75-100% Condemn damage)
  • Drakon's Lesson (Shield Bash damage bonus increased from 150-200% to 300-400%)
  • Frydehr's Wrath (+150-200% Condemn damage)
  • Golden Flense (+150-200% Sweep Attack damage)
  • Jace's Hammer of Vigilance (guaranteed primary attribute)
  • Jekangbord (+150-200% Blessed Shield damage)
  • Unrelenting Phalanx (+45-60% Phalanx damage)
Demon Hunter
  • Bombardier's Rucksack (+75-100% Sentry damage)
  • Dead Man's Legacy (+75-100% Multishot damage)
  • Hellrack (guaranteed primary attribute)
  • K'mar Tenclip (+75-100% Strafe damage)
  • Valla's Bequest (+75-100% Strafe damage)
  • Wojahnni Assaulter (guaranteed primary attribute)
  • Gyana Na Kashu (+75-100% Lashing Tail Kick damage)
  • Tzo Krin's Gaze (Wave of Light bonus damage increased from 20-25% to 125-150%)
  • Vengeful Wind (Number of Sweeping Wind stacks increased from 3 to 6-7)
  • Inna's Reach (Bonus Mystic Ally damage increased from 20-25% to 75-100%)
  • Triumvirate (Arcane Orb damage bonus increased from 75-100% to 150-200%)

4. Clean up your stash

There are an incredible amount of new items landing in 2.4 - clean out your stash and your mules. Be rutheless!

5. Level up some gems

There will be a new Kanai's Cube recipe which consumes a legendary gem (and some other mats) in order to add some stats to an ancient item. You can determine the stat based on what other gems you include in the cube - Ruby for Str, Topaz for Int, Emerald for Dex, and Amethyst for Vit. The amount of the stat that gets added depends on the level of the legendary gem you use in the recipe. For example if you added some Emeralds and a level 40 gem, you will be able to add 200 Dex to an item. If you used a level 80 gem you will be able to add 400 dex to an item. You can only buff ancient items. If you find an item with better stats, you'll need to farm another gem and buff the upgraded item. Because of this you'll need a lot of extra gems - you might as well get a head start on leveling them now. If you need extra gems to drop, take them all out of your stash and put them on another character. Then when you complete a greater rift you'll start getting additional gems dropping again. Level these up as high as you can so you have a bunch of them ready for 2.4.

6. Farm some gold

In 2.4 you'll be able to "empower" a greater rift. In order to do this you'll need to spend some gold. The amount depends on the level of the greater rift you're doing. If you complete the greater rift on time, you'll get 4 gem upgrade chances instead of the usual 3.

7. Save up some Bovine Bardiches and Puzzle Rings

Empowered rifts will need a lot of gold. Put together a gold find set to make the most of your puzzle rings. The new action combat feature provides some pretty hefty XP bonuses. The Bovine Bardiche can be put in the cube and it will open a special cow level. Aside from netting you a heft amount of legendaries and XP pools, the density for these levels is extremely high. On the PTR I got about half a paragon level (granted only level 975) by earning a huge massacre bonus on this level.

8. Misc notes

  • Monks will need to focus on Physical Resist even more for their gear, as most rift guardians and other mobs have had their elements moved to Physical. The Mara's Kaleidoscope amulet will not be quite as good in 2.4.
  • String of ears looks like it is getting changed retrospectively. This doesn't happen very often, but usually when it does the range gets rerolled again. This means if you have one with 30% (range being 25%-30%) then when the patch lands and it gets changed to a power instead of a secondary roll, it might not end up as the max value in the range. It looks like this belt will be dropped to 20%-25% (the patch notes are confusing for this).


Monday, November 9, 2015

Starcraft 2: A beginners guide by xlnqeniuz

I'm glad very glad to have you join this great subreddit. I'm going to assume you have come here to try and learn the basics of Starcraft 2 after you saw all the hype floating around Starcraft 2: Legacy of the Void.

In this post I'll try to help you get through the beginning steps of learning Starcraft 2.

The basics

Starcraft 2 is a very complicated game, it's very in-depth and has a steep learning curve. But please don't let that intimidate you from trying to understand everything.

Before you start a game, you can pick a race from the 3 that are available. You have Terran, the human race. Zerg, the weird creepy aliens and Protoss, the ancient wizards. You can also pick to play as random if you're up to the challenge, but I recommend sticking with one race for now.

The very basics of this game are actually pretty simple: Kill the enemies units. But there's a lot to do before you can even do that. The most important thing of Starcraft 2 is macro. This is what the game is all about. I'll tell you some more about macro later on in this post.

At the start of a game, you have exactly 12 workers, they are there to mine the blue crystals called 'Minerals' for you. With these minerals you will be able to build more workers, buildings and ofcourse units. For some structures or units you will also need Vespene gas. You can extract vespene gas from the cleverly named Vespene gas gysers. The only problem being is that you need a structure on-top of these gysers to extract the gas. You can build these structures with minerals.

This game has a supply cap. That means that you need to keep building supply structures or for the Zerg, units. At the beginning of the game you will need to build a supply unit/structure for you to be able to continue building workers and units. Try to keep building up supply so that you don't get supply blocked later on in the game. The maximum amount of supply you can have is 200.

Now that you know a little more about the basics, let's go into the deets of the 3 races we have in store for you.


Nice job picking Terran, we already have something in common. (altough I was a dirty Protoss player back in the days.)

Terran is the human race of this series. You will play with an army that has actualy humans in it with giganctic space suits.

Since I have a limited supply of text I can put here, I'd like to direct you to this a website that digs into the basics of the Terran race: Click (Warning: Could be a little oudated.)


So you've picked Zerg huh? Good choice! You'll probably be having a lot of fun controling these sticky weirdos.

I recommend reading this guide about the basics of Zerg: Click (Warning: Could be a little oudated.)


Nice! You picked the race which LotV is all about. You'll be able to control the ancient and very cool Protoss.

The basics of this race can be found here: Click (Warning, can be outdated)

Micro & Macro.

Alright, we've arrived at the core mechanics in this game. Micromanagement is the process of controlling your units during the game. Macromanagement is the mechanic of getting your economy up to speed and getting a good army.

Macro is basically the setting up, using and stabilizing your economy. From those 12 workers you get at the start you will be able to setup a great economy to make sure you get the money to build structures and army units. You want to make sure you have your game planned before the start of a game. The best way to do this for you newbies is to pick a build-order and sticking to it. With these build orders you will be able to efficiently macro. I recommend picking some from this site: Click! and Click here to learn how to read these build orders.

Build orders are mostly used in Multiplayer, as it might not be as good during the campaign.

While micro might not be as important as macro, it is still definitely something you need to know. As a new player it will be very hard to remember doing actions and doing them at a quick speed. That's alright, everyone on this subreddit had to learn it just like you.

Micromanagement is basically a term used to describe controlling your units. In this game you want to make sure you use your units abilities, position them right for engagements and use the units you have available as much as you can. Liquidpedia (our very own wikipedia) explains very well what you can do with your units in a game of Starcraft 2. You might not understand all of the terms used, but other then that micro should make a little more sense. Here's the guide:

Usefull links

There is a lot more to learn about Starcraft besides what's mentioned above and I've created a list where you can learn those things:

The /r/starcraft subreddit has a nice tutorial for beginning players where you can find a lot of information; Click

Essential Day 9 dailies
We have this awesome guy in the community called Sean 'Day 9' Plott. He is someone who shows us players how to improve our Starcraft 2 gameplay through this stream. Here are some essential Day 9 dailies that teach you newbies the essentials of Starcraft 2:
Also, you should totally watch This Day 9 daily #100 where he gives some more insight into the SC2 community. Click

Beginners guide by /u/REInvestor Click
Another great beginners guide: Click
Liquipedia's Starcraft 2 portal: Click
/u/Meoang's guides, in video form! Click


Starcraft 2 also has a big esports scene. We just got done watching the Grand finals of the Starcraft 2 World Championships Series held at Blizzcon. It was pretty exciting to watch, if I may say so myself.
Starcraft 2's esports scene is so big that I wouldn't be able to explain it all in this post, luckily TotalBiscuit was nice enough to make a guide about Starcraft 2 esports in video form. You can watch it here: Click Warning: Could be oudated

Well then, that should be about it, unless I'm missing something really important. Thank you for reading all the way, and good luck in Legacy of the Void! <3


Saturday, November 7, 2015

Heroes of the Storm - Cho'Gall Gameplay (Abilities Spotlight) [LeyzarGamingViews]

Cho'Gall has just been announced at Blizzcon 2015. We have got a bit of gameplay and his abilities. Stay tuned for more Heroes of the Storm content.
Other Content that was announced include the heroes Greymane and Lunara, the new game mode Arena and a new Battleground called Towers of Doom.
In this video we can also observe the Master Skin and the CORRUPTOR CHO'GALL Skin.
Party with a friend who already owns Cho’gall and win two games as either head to permanently unlock this Hero for yourself. If you've already unlocked Cho'gall, you can earn yourself a nice lump of gold by helping your friends unlock him too. Win four games while playing as either head with someone who hasn’t unlocked Cho’gall to cash in.

Talents can be found here :

LeyzarGamingViews :

Heroes of the Storm - Lunara Gameplay (Abilities Spotlight) [LeyzarGamingViews]

Lunara has just been announced at Blizzcon 2015. We have got some Gameplay footage and her abilities. Stay tuned for more Heroes of the Storm content.
Other Content that was announced include the heroes Greymane and Cho'Gall, the new game mode Arena and a new Battleground called Towers of Doom.
In this video we can also observe the Master Skin.

This is what we know about her talents :

LeyzarGamingViews :

Heroes of the Storm - Greymane Gameplay (Abilities Spotlight)

Greymane has just been announced at Blizzcon 2015. We have got a bit of gameplay and his abilities. Stay tuned for more Heroes of the Storm content.
Other Content that was announced include the heroes Cho'Gall and Lunara, the new game mode Arena and a new Battleground called Towers of Doom.
In this video we can also observe the Master Skin

You can find his talents here :

LeyzarGamingViews :

World of Warcraft: Legion Cinematic Trailer

The Burning Legion’s assault on Azeroth launches next summer. Get an early look at the coming invasion in the World of Warcraft: Legion opening cinematic. For more info on the game, or to join the beta, head to

StarCraft II: Legacy of the Void Launch Trailer – Legacy

Legacy of the Void is the highly anticipated third game in the acclaimed StarCraft II real-time strategy series. In this launch trailer, we examine how far our heroes have come and the struggles they have endured . . . only to find themselves confronting an evil that threatens to engulf the entire galaxy. Now, all three factions must unite to overcome Amon’s power—or face complete extinction.

Hearthstone New Adventure: League of Explorers

What’s an adventure?

In Hearthstone adventures, it’s you against computer-controlled opponents with unique powers and cards. Beat them, and their cards are yours. You can purchase adventures using the in-game shop with gold or real money.

The League of Explorers

  • New Cards: The League of Explorers contains 4 wings packed with fiendish bosses, puzzling traps, and ancient mysteries for you to discover. When you overcome a boss or an encounter for the first time, you will earn brand-new cards for your collection!
  • Legendary: When you defeat all the challenges in a wing for the first time, you will be rewarded with that wing’s legendary card – for example, Elise Starseeker!
  • Class Challenges: The League of Explorers also includes nine all-new class challenges that task you with using a special pre-built deck to prove your skill. Succeed, and the new class cards are yours.
  • New Game Boards: Immerse yourself in the adventure with all-new playing fields!
  • Meet the League: Make friends with renowned explorer and fearless dwarven historian Brann Bronzebeard and the other members of the League of Explorers: dashing treasure hunter extraordinaire Reno Jackson, brilliant night elf scholar Elise Starseeker, and gentleman (gentle-fish?) murloc adventurer Sir Finley Mrrgglton!
  • New Keyword: The League of Explorers introduces a new keyword that lets you do some digging of your own: Discover! You’ll treasure the opportunity to dig up cards and select the one you need the most!
  • Heroic Mode: If you’re ready for a challenge, you can try taking on the Heroic Mode version of any mission that you’ve cleared. This extra-tough game mode is designed for players eager to test their puzzle-solving skills against incredibly powerful opponents. Bring your best deck and your sharp wits.

Diablo 3 - Patch 2.4.0 PTR Preview

We draw ever closer to the Public Test Realm for Patch 2.4.0, and it’s time to take a look at what the next patch for Diablo III: Reaper of Souls has to offer! We recommend you grab a drink, maybe a snack, and get comfy—there are loads of new items, features, and quality of life changes to cover, so let’s get to it!

Please note that this is only a preview. The below information does not reflect all changes available in Patch 2.4.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.

New Zone: Greyhollow Island

Explore a new stretch of Sanctuary by venturing to Greyhollow Island! This mysterious forested locale is steeped in intrigue, and rumors abound that those who visit are doomed to never return. Brave the wild beasts and supernatural creatures and unravel the mystery behind the tragedies that have occurred here. This new zone is exclusive to Adventure Mode, but be forewarned; the land itself is said to be hungry for blood.

Expanded Areas: The Eternal Woods and Royal Quarters

In addition to an entirely new zone, Adventure Mode will be growing even bigger. We’ve expanded on two existing areas in Sanctuary to give additional variety to bounties and pique the interest of the most stalwart explorers.

We know already what lies beyond the gates of the Ruins of Sescheron, but what’s the land like before it? Take a look over your shoulder and wander the Eternal Woods, an undead-infested boreal forest featuring new events and bounties.

Have you ever wondered what lies beyond the rubble in Leoric’s Manor? In Patch 2.4.0, you’ll no longer need to speculate as the blockade has been cleared and the Royal Quarters are open for exploration! Learn more about the Skeleton King’s living days and discover hidden secrets that are bound to lead to more adventure.

Revamped Set Items

One of our long-standing goals has been to bring more parity across class sets. Patch 2.4.0 is going to be a milestone in this regard, as we’re revamping, revisiting, or revising nearly every one of the 24 class sets in the game. Some will see total overhauls, like Thorns of the Invoker or the Shadow’s Mantle. Others will be getting their power or play style juiced up, like Inna’s Mantra or Firebird’s Finery.

We’ve also completely reworked two existing two-piece jewelry sets and will be adding a two-piece flail and shield set for the Crusader. These are bound to spur an untold number of never explored builds, especially for those of you who’d like to explore the boundaries beyond 6-piece class sets.

The amount of changes headed to each set varies, so keep a close eye out for our upcoming PTR patch notes for full details!

New Feature: Set Dungeons

With all these updated sets comes greater power, and, with our latest feature, greater challenge. We want to give players the opportunity to learn and master their sets inside and out. To do this, we’re introducing an entirely new set of challenges in the form of Set Dungeons. Once you complete and don the full six pieces of any given class set, you’ll receive a clue to track down an ancient dungeon designed just for you and your set.

These completely static dungeons are not randomized, and it’s up to you to decide how to best utilize your powers to complete these challenges. Mastering a set dungeon comes with cosmetic rewards unique to each set, but the truly dedicated can earn even more exclusive rewards by mastering all the sets from one class or even all 24 of them!

New Feature: Empowered Rifts

While not everyone is a virtual billionaire, we’ve heard from plenty of players that there just aren’tenough ways to spend your piles of filthy lucre. We agree, and our next feature aims at giving you a way to turn all that gold laying around into a greater chance of glory with Empowered Rifts.

When you enter a Greater Rift, you’ll have the option to choose to make your attempt an Empowered Rift. By spending some of your hard earned gold, you’ll increase the number of possible Legendary Gem upgrades at the end of a successful run by one, to a maximum of four. The amount of gold this will cost you varies based on the tier of Greater Rift you’re attempting, so spend wisely!

New Legendaries

It wouldn’t be a new content patch in Diablo without a slew of new items. In addition to the numerous Set revisions being made, we’re adding over forty new Legendary powers in Patch 2.4.0. We’re adding new powers to existing power-less Legendaries, introducing completely new items, and even updating some existing powers that previously lacked that familiar orange text. We couldn’t possibly cover them all here, but enjoy this tiny taste of what’s to come!

Revised Buff UI

When Kanai’s Cube was added in Patch 2.3.0, we knew we were opening up a level of power to all players that was completely unprecedented. With all these crazy new levels of power came an overburdened buff bar, and we immediately heard your requests to spiff up the user interface for better, clearer communication.

We’ve removed some of the more static buffs from the buff bar area, improving the skill bar to show duration and whether or not a given skill is active. This has cleared up a lot of space from the more precious temporary buff area for each class, and we’re excited to hear your feedback on this huge quality of life addition.

More Stash Space

It’s been a long time request for players to have more room to store their treasures, and we’re pleased to announce the technology has arrived! With all the new stuff we’ve added and the loads more that are headed your way, it’s time to give you more storage for all of it.

So much room for activities!

We’re adding an additional gold-purchasable stash tab for all players with the Reaper of Souls expansion. If you’re concerned that’s not enough, don’t worry—we’re also adding a way for players to earn additional Stash tabs, up to a maximum of 10, through our Season Journey feature.

Stash space works differently for our Console players, so we’ll also be offering comparable new space on the PlayStation 4 and Xbox One platforms. You’ll be able to purchase up to 350 item slots using gold.

Season Journey Revisions

Seasonal players have spent Season 4 getting to know the Season Journey, a feature that details your adventure through any given Season, tailored for different styles of gameplay at every level. We’ve got some revisions headed to the Season Journey that are bound to make Seasons as a whole an adventure you’ll always want to re-explore.

We heard a lot of your feedback when it came to Seasons, so first up is a change that includes our non-Seasonal players: starting with Season 5, we will no longer be including new Seasonal Legendaries. Instead, all Legendary items headed to Patch 2.4.0 will be made immediately available to players regardless of Season participation.

However, we still want there to be item-based rewards as part of the Season experience. We’ve introduced Haedrig’s Gift, a special bundle of Set items you’ll receive on completion of certain stages of the Season Journey. Should you complete the first four chapters of the Season Journey, you’ll be guaranteed a full set of one of your six piece class sets. Which set applies to the Season will rotate with each new Season, so you’ll have plenty of opportunity to collect them all.

We’ll also be continuing to include cosmetic rewards, like banners and portrait frames, so don’t worry—there are plenty more of those to come!

Season Rebirth

Sometimes, when you finish a Season, you just can’t wait to jump straight into the next one. We wanted to introduce a way for players to transition from Season to Season quickly and seamlessly, avoiding the tedium of the end-of-Season purge. The Season Rebirth option does just this, taking a non-Seasonal hero, reducing them to level 1, and stripping all their gear. Any gear removed from a hero in this way is automatically mailed to you in the non-Season, giving you thirty days to reclaim the items at a later time.

This change allows you to participate in a Season while keeping you’re hero’s name and hours played. This is a great option for when you’ve grown particularly fond of a hero and want to keep their legacy going or if you just want to jump straight into the newest Season. Bear in mind that your Paragon level, completed achievements, and other accomplishments all remain behind with your non-Seasonal heroes.

New to PC: Action Combat

Players who have challenged Diablo on console may be familiar with this upcoming feature to PC and Mac. While you may already be familiar with Massacre and Destruction bonuses, these kill-and-destroy streaks function quite differently in the Action Combat system.

Massacre bonuses begin once you’ve killed at least fifteen or more enemies, and as you kill more, you’ll see this new bar accompanied with a timer that indicates how long you have to engage another enemy before you trigger your bonus. Completing a Massacre bonus gives you a boost to experience gained—the more monsters you kill, the higher the bonus.

Destruction bonuses occur when you chain demolishing destructible environment objects in the world around you, including barrels, stalactites, flimsy wooden doors, and more. Chaining together this wreckage will grant you a temporary boost to speed that will last longer the higher your chain reaches.

Finally, you can receive the Trap Mastery buff by defeating enemies through the clever use of environmental traps. This handy buff lasts longer based on the number of enemies defeated and grants you double resource generation for its duration.

The Action Combat feature will be available to all Diablo III players, regardless of whether you have upgraded to the Reaper of Souls expansion.

And So Much More…

Patch 2.4.0 is a monstrous patch, packed to the brim with not only features we’ve seen requests for, but our own love letters to a game we have poured our hearts into and love dearly. We’re so eager to share all of this and more with you that we are aiming to launch the Patch 2.4.0 PTR in the weeks following BlizzCon so you can dive in and provide your feedback on all these new features.

We’ll have more information on how to participate on the PTR soon, nephalem, but in the meantime—we’ll see you in Sanctuary!


Friday, November 6, 2015

Hearthstone - 93% Win-Rate with Mid-Range Hunter by SpedwardsBot

So I decided to pick up Mid-Range Hunter a couple days ago after getting sick of facing Face Hunter and Secret Paladin. Since picking it up, I have only had 1 loss, against a Secret Paladin blessed with perfect draw.

Now I know it's a small sample size but at this rate, I doubt it will get below 60% on a bad day.

So 14 games, 1 loss, and going strong.


BlizzCon 2015 - Where to Watch / Free Opening Ceremony & Esports Streams

Watch the BlizzCon opening ceremony live on Friday, November 6 at 11am, along with this year’s eSports tournaments, free at these locations:

Two Days of Epic Entertainment

Check out the complete schedule and map on our website, and snag the BlizzCon Guide app for iOS or Android to plan your strategy. We have a ton of events and activities lined up—here are just a few that you won’t want to miss:

Free BlizzCon Content

Opening Ceremony
Be there for the start of the celebration on Friday at 11am on the Main Stage, and hear the latest news about your favorite Blizzard games—streamed live for free.

StarCraft II World Championship Series Global Finals
A year’s worth of WCS action culminates in the Anaheim Convention Center Arena! The battle begins Friday at 12:15pm, and the grand final takes pace Saturday at 4pm.

Hearthstone World Championship
Top Hearthstone players from around the globe are gathering at the tavern at the end of the Road to BlizzCon. Watch the World Championships unfold starting Friday at 12pm, then catch the grand final on Saturday at 2pm.

World of Warcraft Arena World Championship
The world’s best WoW Arena teams are getting ready for combat. The mayhem begins Friday at 11:45am and wraps with the final showdown on Saturday at 3:30pm.

Heroes of the Storm World Championship
Get ready for the conclusion of the first-ever Heroes of the Storm World Championship! The brawl begins Friday at 4pm, and the winning team will be crowned during the grand final on Saturday at 12:45pm.


Wednesday, November 4, 2015

Tuesday, November 3, 2015

How to improve in Heroes of the Storm - Prevent 20% - 90% of your deaths! by Monzor

How To Provent Your Deaths in Heroes of the Storm (HotS). This is something really hard to explain, but you all should be able to understand what I mean by this.

Principal of Charity: In philosophy and rhetoric, the principle of charity requires interpreting a speaker's statements to be rational and, in the case of any argument, considering its best, strongest possible interpretation.

Bait meaning: prepare (a hook, trap, net, or fishing area) with bait to entice fish or animals as prey.

If you do have any questions, please feel free to ask, I am looking forward hearing from all of you!

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Warcraft Movie trailer teaser

War is coming. See the exclusive trailer debut this Friday. #WarcraftMovie
Posted by Warcraft on Tuesday, November 3, 2015