Showing posts with label Gameplay. Show all posts
Showing posts with label Gameplay. Show all posts

Friday, February 12, 2016

Heroes of the Storm - Li Ming OP Teleport Build Gameplay/Guide Top Stats by Just Benn

oday i' ll be playing Heroes Of The Storm! This turns out to be a really close match on Black Heart's Bay where I will be playing as Li-Ming. I play on the EU Sever of Heroes Of The Storm.
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Heroes Of The Storm is a team brawler by Blizzard featuring characters from World Of Warcraft, Starcraft and Diablo and soon even Overwatch as Tracer has been confirmed to make an appearance too!
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Social Media :
https://twitter.com/lJustBenl
https://www.facebook.com/lJustBennl/

Saturday, November 7, 2015

Heroes of the Storm - Cho'Gall Gameplay (Abilities Spotlight) [LeyzarGamingViews]

Cho'Gall has just been announced at Blizzcon 2015. We have got a bit of gameplay and his abilities. Stay tuned for more Heroes of the Storm content.
Other Content that was announced include the heroes Greymane and Lunara, the new game mode Arena and a new Battleground called Towers of Doom.
In this video we can also observe the Master Skin and the CORRUPTOR CHO'GALL Skin.
Party with a friend who already owns Cho’gall and win two games as either head to permanently unlock this Hero for yourself. If you've already unlocked Cho'gall, you can earn yourself a nice lump of gold by helping your friends unlock him too. Win four games while playing as either head with someone who hasn’t unlocked Cho’gall to cash in.
http://us.battle.net/heroes/en/heroes...

Talents can be found here :
http://www.heroesnexus.com/news/1532-...

LeyzarGamingViews :
https://www.facebook.com/leyzargaming
https://twitter.com/LeyzarGaming
http://steamcommunity.com/groups/leyz...
http://leyzargamingviews.blogspot.com/

Heroes of the Storm - Lunara Gameplay (Abilities Spotlight) [LeyzarGamingViews]

Lunara has just been announced at Blizzcon 2015. We have got some Gameplay footage and her abilities. Stay tuned for more Heroes of the Storm content.
Other Content that was announced include the heroes Greymane and Cho'Gall, the new game mode Arena and a new Battleground called Towers of Doom.
In this video we can also observe the Master Skin.

This is what we know about her talents :
https://www.reddit.com/r/heroesofthes...

LeyzarGamingViews :
https://www.facebook.com/leyzargaming
https://twitter.com/LeyzarGaming
http://steamcommunity.com/groups/leyz...
http://leyzargamingviews.blogspot.com/

Heroes of the Storm - Greymane Gameplay (Abilities Spotlight)

Greymane has just been announced at Blizzcon 2015. We have got a bit of gameplay and his abilities. Stay tuned for more Heroes of the Storm content.
Other Content that was announced include the heroes Cho'Gall and Lunara, the new game mode Arena and a new Battleground called Towers of Doom.
In this video we can also observe the Master Skin

You can find his talents here :
https://www.reddit.com/r/heroesofthes...

LeyzarGamingViews :
https://www.facebook.com/leyzargaming
https://twitter.com/LeyzarGaming
http://steamcommunity.com/groups/leyz...
http://leyzargamingviews.blogspot.com/

Thursday, July 9, 2015

Soldier: 76 Gameplay Preview | Overwatch

Soldier: 76 Gameplay Preview

Old habits die hard for Soldier: 76 in this complete, unedited match from an early version of Overwatch, captured in 60 FPS on PC. Here, Soldier: 76 plays on the defending team in Hanamura, a Point Capture map set in an idyllic corner of Japan.

Learn more about Soldier: 76: http://blizz.ly/Meet76
Sign Up for Beta: http://bit.ly/JoinOverwatch
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Tuesday, July 7, 2015

Overwatch - Why You Will Love It. New Hero + Gameplay by Muselk

Overwatch - Why You Will Love It. New Hero + Gameplay

See more overwatch videos on the offical overwatch channel! https://www.youtube.com/channel/UClOf...

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Thursday, June 11, 2015

Overwatch - Reinhardt Gameplay Preview

Reinhardt Gameplay Preview

Reinhardt charges hammer-first into battle in this complete, unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Reinhardt is on the defense in King's Row, a Point Capture/Payload hybrid map situated in the heart of England.

Learn more about Reinhardt: http://blizz.ly/MeetReinhardt
Sign Up for Beta: http://bit.ly/JoinOverwatch
Like Us on Facebook: http://www.facebook.com/playoverwatch
Follow Us on Twitter: http://www.twitter.com/playoverwatch

Monday, December 22, 2014

Overwatch Explained! Classes, Abilities and Gameplay! By Muselk

Overwatch beta signup! http://us.battle.net/overwatch (click the beta button in the top corner)
►►►Want to join the Steamgroup?: http://bit.ly/181AKNC◄◄◄
My Second Channel: https://www.youtube.com/user/MuselkGames
Twitch Stream: http://www.twitch.tv/muselk/
Like on facebook! https://www.facebook.com/mrmuselk
Twitter (best place to message me): https://twitter.com/mrmuselk
Business email: muselktf2@gmail.com

Song used:

Thumbnail by: https://www.youtube.com/user/Retro4214

Intro and outro clip made by: https://www.youtube.com/user/TheFilmm...

Default outro music (sometimes I change it): our hearts collide (iamsleepless | original song)

HUD: Eve Hud

FOV: 90

Weapon FOV: 90

Wednesday, August 13, 2014

DRAGON AGE™: INQUISITION Official Trailer – The Enemy of Thedas

Visit www.DragonAge.com for the latest updates.

Darkness descends over the world of Thedas. Tales of an Elder One emerge from whisper. The legendary heroes of the Inquisition must stand together when its power and faith fall under attack.

Dragon Age: Inquisition will be available on November 18, 2014. Lead them or fall.

Don’t miss another video in our gameplay series. Subscribe here: http://bit.ly/1mExVWJ

Wednesday, June 5, 2013

Hearthstone play and developer Q&A


Over the weekend, as I mentioned in WRUP, I was in Paris. What I didn't mention was that I was there for the EU Fansite Community Summit at Blizzard Europe in Versailles. Blizzard's EU team were fantastically generous and wonderful hosts, and it was an excellent weekend altogether. The biggest highlight for me, and almost certainly for everyone else there, was that we got to play Hearthstone!

We had about enough time for three full games, in a relaxed setting, but also with the Blizzard EU Community Team floating around to help us out and give us tips and input on how best to play. It was a fantastic surprise. Even more amazing to a Blizzard geek like me was that, shortly after finishing our game time, we got to sit down for a Q&A about Hearthstone with none other than the lead developers Ben Brode and Eric Dodds. So, what came out of that?

Hearthstone Gameplay

How was Hearthstone? First and foremost, what we got to play was an alpha, which only developers and internal staff had previously accessed. It has not changed a great deal in overall appearance since PAX, but many key gameplay changes have been incorporated. Unfortunately, due to Blizzard policy, we were unable to take pictures or video of the play session or anything else that took place.


Overall, the game felt solid. As we'll get to, they're really pretty happy with balance right now, but some abilities definitely still feel too strong, for example there was one mage-specific card that did six damage in return for five mana, now, without having seen the game yourselves, it's hard to understand exactly, but that is a heavy damage ability. Of course, it's worth remembering that we were only playing with what the devs called the "basic card set", so, none of the cards we could have earned or bought.

Other than that, the UI felt good, fast, stable. Turn systems vary across CCGs, but Hearthstone's, to me at least, seemed a little counter-intuitive. It's worth noting that, although the tutorial is complete, we didn't play through it, as the community team wanted us to have the maximum amount of time in the full game. That would likely have helped with the slightly confusing feel of the game, and the turn system. There were also some abilities and tooltips that didn't quite tie up, but none of these minor criticisms caused huge problems with what was, overall, an entertaining and well-put-together play experience.

We didn't, unfortunately, get to test anything but the main gameplay -- the deck builder, the sandbox-like Forge area, and the crafting were all out of bounds. But we were able to have various questions answered by the development team.




Developer Q&A

I was lucky to have a huge number of my questions answered, and as we didn't know about the interview in advance, had to rely on my note-taking skill to get their answers down. Therefore, the below is not presented as, and should not be read as, verbatim quotations.

Earning Cards
I was very curious about the methods the devs had planned for earning cards, how exactly it would work within the game, and whether it was really a case of pay-to-win. This is often an issue with free-to-play games, but the devs assured us that that wasn't the case with Hearthstone. They gave the example of the internal testers -- basically everyone who works at Blizzard -- and said that of those who had reached Master, the highest rank, 40% had not purchased any cards.

I went on to ask how exactly cards were earned, and the devs weren't ready to comment on that just yet, only willing to mention that there were various methods, but that in general, cards were earned through normal gameplay. The cards earned through normal play could also be of any quality, not just basic cards, so Legendary and Gold quality cards could all be earned through basic gameplay.

Every player will start off with a free set of 30 cards, all basic, but strong cards. These will continue to be relevant throughout the game, and they are seeing these cards in regular use even at the highest levels of the game. Earning cards is done through the early matches against AIs, and cards earned at this stage will be specific to your hero class. The cards which are purchased in packs, or earned in packs, will have the potential to be completely random, and may not necessarily be compatible with your hero. The devs estimated that around 50% of cards were specific to one hero class.

Unlocking Heroes
On the topic of heroes, the nine original WoW classes will be available when the game is launched. There are no plans as of yet to introduce the DK or the Monk, but the devs also aren't ruling it out. Heroes are not all open to every player at the very start of the game, rather they are unlocked through gameplay. All players start with the Mage, and the devs told us that pretty much every game played in the initial stages would unlock a further hero until all nine were unlocked.

Building Decks
They were also keen to point out, mentioning it several times, that the quality of cards was not indicative of their overall strength. They added that quality was mostly a mark of complexity, rather than of power. There was no limit on the number of a certain quality of cards that a player could have in their deck, only limits on duplication. So, any one card can only appear twice in your deck, and any Legendary card can only appear once. Again, the decks are comprised of thirty cards, and can be created and saved hero by hero in the deck builder.




Crafting Cards
One major element of Hearthstone is the card crafting. The devs clarified that this system was essentially the thing that made them choose a collecting game over a trading game, as it meant that any player could access any card. I pressed them for more details on just how exactly the crafting system worked.

They were happy to explain that players went into the collection manager, found unwanted or excess cards, and disenchanted them into Arcane Dust. Higher qualities of card would give more dust, lower qualities would give less. Once a player had enough dust to create a card, they could simply do so -- there was no discovery, learning, rating, or other requirement to access recipes for cards. The only hurdle is earning enough dust to create a card.

Ben and Eric were keen to point out the advantage of this system over a Trading system: this means that any player can access any card on Blizzard's terms, rather than having to bow to another player's demands to get hold of the rarest or "best" cards. This also means that even the most basic cards maintain a value, as they can all be disenchanted into Arcane Dust and re-purposed into better cards. What's more, the crafting system allows instant gratification, whereas a trading system requires that players seek out the card they are after.

Content
We talked a lot about the content of Hearthstone. One thing I was particularly interested to hear about was whether the devs had any plans for PvE content, such as campaigns in which a player can take on AIs of increased difficulty to provide an alternate route for character advancement. Ben and Eric clarified that, while there are early missions that fall into that category, there will not be a campaign in the game from the outset.

The devs are instead focused on the PvP aspect of the game, which is, for now at least, purely 1v1 duels. You are able to duel friends, setting up specific matches, and the developers are also excited about Hearthstone's potential as an e-sport, after interest in shoutcasted matches has been high.
There's also the Forge mode of play, where players are randomly assigned a deck to play with against another player in the same position. This has great potential for evenly matched games regardless of cards.

With any PvP content, there are two key concerns: balance, and matchmaking. Ben and Eric said that, at this stage, they were relatively happy with the balance of the game as it stood. They mentioned recent changes to the Rogue Blade Flurry's interaction with weapons, and the Warlock's Life Tap hero ability, as well as work on how to balance one player having to go first. All of these things have been recently worked on, and they are happy with where it stands for now.

Matchmaking will be done via an MMR system, very similar to the WoW arena system, where players will have a rating and will be matched against players with a similar rating. Success or failure against higher or lower rated players will adjust this rating, and as Ben noted, it should always feel like you are good at the game, even if you're not! Decks are not taken into consideration with this rating. High rating will award achievements, the rewards for this are not yet ready to be announced, but will be something more exciting than just points.

Other
There were a couple of other tidbits from the interview that didn't really fall into any particular category. Every card has its own flavor text and voice element, they were very keen to point that out, but there is no faction-specific segregation in the game. There was no specific plan to integrate Hearthstone into WoW, other than the potential mount link.

It will be region-locked, for now, so that US players can only face US players, EU against EU and so on. They are looking into ways to allow cross-region play, as it is regularly asked for. They may consider battle.net integration for friends lists and the like.

And lastly, Ben and Eric confirmed that, if interest remained high, they would look into getting Hearthstone onto Android!

Source: wow.joystiq.com

Tuesday, October 2, 2012

Warning: Gameplay Experience May Differ

Warning: Gameplay Experience May Differ

Just about every gamer has a story about being burned by a game that sucked them in with promising trailers, then turned out to be nothing like they thought it would. As game companies become more mainstream and have access to the same CGI tools as the movie industry, we're seeing ever-slicker advertising campaigns that include trailers that give Hollywood blockbusters a run for their money. The temptation to become bewitched by these cinematic trailers is strong, but we need to be careful to remember that unlike movies, games very rarely look just like the trailers used to advertise them. Cinematic trailers have the potential to deceive us into thinking a game is something that it simply is not.

There's a place for cinematic trailers. Blizzard's cinematic openings for its games are so popular that the company has started using them as part of a game's pre-release promotion. It's well-understood that these pieces are pure movie magic, though, and they're always released alongside plenty of trailers showing what the game actually looks like. Similarly, companies will sometimes make cinematic trailers for a game that's already been released in order to draw more attention to the product. In this case, it's easy for a potential consumer to look up gameplay on Youtube or read reviews, so there's no excuse for being disappointed by the promises of the trailer.
When out-of-engine trailers become a problem is when they're the focal point for a game's promotional campaign. If a game is showing very little but cinematic or live-action pieces before it's released, that's like putting a huge "Buyer Beware" sign up for consumers. Why won't the game's marketing team show the actual game? Is it ugly? Boring? Or is the marketing team simply completely disconnected from the development team due to corporate bureaucracy?

Two examples of recent games that overused cinematic trailers during promotion are Dead Island and Star Wars: The Old Republic. The zombie action-RPG Dead Island made a huge splash when it released a dark, deeply-affecting trailer showing people on an island resort being affected by the beginning of a zombie apocalypse. The trailer greatly excited a lot of gamers, who were quickly disappointed when the actual game had very little emotional resonance. Far from being a dark meditation on the survival genre, Dead Island was mostly a game in which the player carved up zombies in gruesome ways while poorly-written characters spouted wisecracks.
Star Wars: The Old Republic's marketing campaign placed a heavy focus on cinematic trailers, and any that showed actual gameplay were heavily cut, giving the impression that gameplay (and combat in particular) was far more dynamic than it actually was. These trailers did an excellent job capturing the imagination of Star Wars fans, but they also built up anticipation beyond the level that the actual gameplay could sustain. The truth is that Star Wars: The Old Republic has a very conventional hotbar-based MMORPG combat system that was not nearly as exciting or dynamic as the action shown in the cinematic trailers.
Warning: Gameplay Experience May Differ
Plenty of people enjoyed playing both Dead Island and Star Wars: The Old Republic: neither game was bad, per se. However, the marketing campaigns for both games led to disappointment on the part of many consumers, when the game turned out to look and play quite differently from how it was portrayed in trailers. These types of marketing campaigns can certainly work against a company in the long run. It's interesting to see that Deep Silver has released a similarly emotional and cinematic trailer for Dead Island's sequel, one that gamers are viewing with a deeply cynical eye due to the issues with the first game.
As for Star Wars: TOR, the game lost many of its initial subscribers and wasn't able to maintain the kind of subscription base it was expected to maintain. It's hard to tell how many lost subscriptions were due to players being disappointed that the game wasn't enough like its trailers, but that was likely a factor in some gamer disappointment.
Warning: Gameplay Experience May Differ
Cinematic trailers can be fun, but gamers need to be more discerning when it comes to making purchase decisions based on trailers that don't show actual gameplay. With the high price of most modern games, we should demand a look at the actual game engine and search for gameplay demonstrations before plunking down our money sight unseen. Likewise, while games need a strong advertising campaign in order to garner strong sales, companies should be careful not to over-promise what a game can do with cinematic trailers, lest gamers feel burned and abandon a game series. After all, shouldn't games look great and be fun to play without needing an extra coat of CGI makeup covering them up?

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