Showing posts with label dark zone. Show all posts
Showing posts with label dark zone. Show all posts

Monday, April 25, 2016

The Division - Pro PVP Build Guide 222k DPS , 100k health ,19k SP by dungman

 
  • 222k DPS , 100k health , 19k SP
  • 65% armor
  • All dmg resilience 10%
  • 27% exodic dmg resil
From someone who works full time and is a hardcore gamer. This is a guide to help level the playing field . The learning curve was easier for me b/c of my D3 experience.
This build has been the best i have seen and used so far in the dark zone.
Key Facts on this build
  1. centered around stamina/armor mods/Exodic dmg resil mods
  2. Centered around 2 set sentry and 2 set tactical (i dont have 4 set sentry with good SP and stats)
  3. knowing that firearms is the worse dmg scaling attribute in the game
My opinions on stats
  • Skillpower - I can tank three guys with explosion bullets with my heal . for 6 seconds . The rule of thumb is to have between 15-20k SP. This will prevent heals from being wasted or heals being too small.
    • Stamina - This stat was very good with the regen mask last patch . But now its not as important. The only purpose to Health is to prevent you from getting 1 shotted. Health gives you the ability to survive and heal and use cooldowns. around 80-100k is the best amount .
    • armor – broken . 65% dmg reduction capped on bullets
    • crit/crit dmg – the reason for high dps with high health. makes your dps very exponential compared to the stat of firearm
    • headshot dmg – a MUST . very hard to get HS damage in the game because armor cannot role this. Always get HS dmg . most guns without brutal are thrown away IMO
    • firearms is the most useless stat in the game imo - dps is very linear and does very little - you just need firearm to get brutal on the gun 2400. Try and minimize firearm as much as possible if you are going this solo build
    • exotic dmg reduction – OP vs explosion bullets and tech . once I get around 40% exodic – I can eat m44 explosion bullets - can roll on chest but need to sac crit dmg for it later on.
Tip on Building
  1. Build around what you get in Falcon . If you get some really good stats on a 240 gear. Use it and build around it
  2. always build around armor. If your chest gives more armor and you got lucky on high base armor items. you can sacrifice armor mods.
Talents and Abilities and How to Use
  • Abilities - Pulse + overheal first aid + blue ult
  • Talents - On the move , Critical save , combat medic, strike back (I removed one is none b/c of the bug . died so many times b/c my weapon jams up )
Cooldown chain in combat 1v4+
  1. pop overheal and run in and out of circle
  2. get low last bar + use med kit (strike back talent + critical save talent turns on giving you cd reduction and dmg reduction)
  3. ur first aid should be back up
  4. this gives you at least 25 seconds of survival against people with high dps + explosion bullets .
  5. use ult (i rarely use it) when you feel as though ur hp is going down too fast or ur in cooldowns.
My opinions on Sentry Set
  • Sentry is better in damage but i dont have very good sentry holster / mask . i would also need to reroll my backpack to give me SP . or roll good SP mods which i dont have.
  • Sacrificing SP for sentry set is not worth it IMO for PVP . b/c the current META in the DZ is that everyone hits like a truck now. The SP is the only difference to keep alive
  • yea i tested sentry 4 piece with my buddies who run that build . they hit for 12k per hs crit to the face and melt me. i only have 100k hp so i will die quick if i eat that many bullets to the face.they can kill me in close to 12-15 bullets which is less than a second with 100k health. This is where over heal comes in . over heal tops me off to 150k health . and i can run in and out of circle . so not only do i survive for more shots topped off 15-18 bullets. i can keep healing while they shoot me and basically come invincible . Basically i can heal 20k+ health per second with my heal up .
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Wednesday, April 13, 2016

The Division - Endgame PvP (L30, D50+) is all about buffs. Learn what they are and how to negate them by MagicMethod

I'll list some examples below.

Smart Cover
Groups with at least one electronics player get huge damage mitigation buffs if they use Smart Cover. The master mod for Smart Cover allows you to retain the buffs while out of the cover. So your opponents will deploy smart cover, quickly get into cover, quickly get out, and retain the buffs for 10 seconds (there is also a radius, but it's large).

Counter: As soon as you see Smart Cover deployed, destroy it. Sticky flashbangs are very effective for this. I haven't tried EMP grenades but I assume they work well too. Experiment with your friends and find effective ways to get rid of Smart Cover and negate those buffs.

Pulse
Critical hits provide insane amount of damage compared to the base. I'm able to get 500k+ damage when I critically headshot an NPC with my Deadly+Brutal M1A. If you see players with high stamina also dishing out high DPS, it's likely a combination of pulse critical hits and accurate headshots.

Many players depend on pulse for critical chance. This makes sense because a good pulse will give you 80%+ critical chance allowing you to focus attributes and weapon mods on other things. As with Smart Cover, a good electronics player in your group can give you 100% critical chance! Every shot is a critical hit!

Counter: The pulse scrambler will prevent them from pulsing you and gaining the buffs. I used to think the pulse scrambler is only useful for hiding, but that's a secondary benefit. The real benefit is countering your opponent's pulse buffs in close quarters combat.

Burning, Shocking, etc
Skills like the shock turret and incendiary things (grenades, ammo) will prevent your opponents from using their skills. This is what makes the Sticky Flashbang so powerful. It's not so much about blinding the enemy as it is preventing them from getting the buffs they need.

You should favor skills that prevent the opponent from using their skills for any amount of time and that affect multiple players as much as possible. This allows you and your teammates to use your guns for maximum DPS.

Counter: Increase resistances (burn, shock, exotic). The downside is the lost gear attributes so this would be very useful in a group where one of your members is the bullet sponge tanky guy. I use a mask with a talent that removes all status effects with a medkit.

Defense Link
This is considered by many to be the defining factor in a PvP fight (all other things being equal). The more Defense Links you have, the more likely you are to win.

There isn't a direct counter to Defense Link. There is an indirect one though: tactics. Here are some rules you can follow (your mileage may vary):
  • Never use Defense Link before a fight. Only use it when you're about to be defeated. Do not waste your Defense Link too early.
  • If the opponent pops their Defense Link, stop shooting. Reload all of your weapons and run away to cover. Dodge their shooting while they try to rush you. As soon as their Defense Link is exhausted, counter-attack! Their rush will often put them in a vulnerable position.
  • When using Defense Link, rush a single player on the opposing team. If you can't kill them, force them to waste their Defense Link in a panic. Sometimes they'll waste two by accident!
  • The group member with the fastest cooldown (psssst: electronics build!) should use the Defense Link first. The group member with the slowest cooldown should use it last.
Talent Buffs
There are some interesting attack/defense buffs that I don't see mentioned often. For example, the "Critical Save" medical talent will give you a 40% (wow!) damage buff if you use a medkit at low health. You should practice using medkits at low health anyway so win-win. Or "On the Move" which buffs your damage mitigation if you a kill an enemy while moving (happens often in PvP).

There's even a talent that will set multiple enemies on fire if you set one of them on fire. Imagine a 4v4 PvP fight: other team rushes you, you equip incendiary bullets, hit one guy, and everyone is on fire. RIP.

Another I really like is an electronics build with a sticky bomb. Already you'll be dealing out a ton of damage. Now combine it with a talent called "Chain Reaction" that increases explosion damage by 40% if you hit multiple targets. It's perfect for nailing groups of 4 trying to extract at the same time.

Hope this helps someone!

MagicMethod

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Monday, March 14, 2016

The Division - The Very Best Farming Route Lvl 55DZ by Nebe

Greetings,

From my original post showing my current gear & DZ level you guys wanted to know which farming route I was using.

Below is a screenshot to show the route I use for loot & exp. The route includes 2 extraction points & a safe house for resupplies. When you ring the dinner bell (call an extraction) it spawns mobs, so you may want to do this at both extraction points to maximize XP gains. Use the checkpoint shown on the screenshot to exit/enter the dark zone to clear your stash & fast travel back to Grand Central Station.

I have tried countless routes, but this is without a doubt the most efficient. Word of warning, this route includes 3 camps of 31 mobs so you may want to have some decent base gear to start with.

Nebes Route - http://imgur.com/lAH6us7

Have fun agents!

Uplay - RN.Nebe

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Tuesday, February 16, 2016

The Division - Dark Zone Chests: An Introduction by Noble Team Sick

This video is an Introduction to Chests in the Dark Zone. It shows the location of some of the chests in DZ01 and DZ02 from the Closed Beta on Xbox One.

Some Dark Zone Chest require DZ Keys to open, while others are found in Contaminated Zones and require a certain DZ Rank to open.

Note: You get Dark Zone Keys randomly by killing enemies in the Dark Zone, or killing Rogue agents and looting their bodies.

Almost all "Landmarks" in the Dark Zone have chests, but many can be found in non-landmark locations as well. Have fun hunting for chests.