Showing posts with label talents. Show all posts
Showing posts with label talents. Show all posts

Wednesday, April 13, 2016

The Division - Endgame PvP (L30, D50+) is all about buffs. Learn what they are and how to negate them by MagicMethod

I'll list some examples below.

Smart Cover
Groups with at least one electronics player get huge damage mitigation buffs if they use Smart Cover. The master mod for Smart Cover allows you to retain the buffs while out of the cover. So your opponents will deploy smart cover, quickly get into cover, quickly get out, and retain the buffs for 10 seconds (there is also a radius, but it's large).

Counter: As soon as you see Smart Cover deployed, destroy it. Sticky flashbangs are very effective for this. I haven't tried EMP grenades but I assume they work well too. Experiment with your friends and find effective ways to get rid of Smart Cover and negate those buffs.

Pulse
Critical hits provide insane amount of damage compared to the base. I'm able to get 500k+ damage when I critically headshot an NPC with my Deadly+Brutal M1A. If you see players with high stamina also dishing out high DPS, it's likely a combination of pulse critical hits and accurate headshots.

Many players depend on pulse for critical chance. This makes sense because a good pulse will give you 80%+ critical chance allowing you to focus attributes and weapon mods on other things. As with Smart Cover, a good electronics player in your group can give you 100% critical chance! Every shot is a critical hit!

Counter: The pulse scrambler will prevent them from pulsing you and gaining the buffs. I used to think the pulse scrambler is only useful for hiding, but that's a secondary benefit. The real benefit is countering your opponent's pulse buffs in close quarters combat.

Burning, Shocking, etc
Skills like the shock turret and incendiary things (grenades, ammo) will prevent your opponents from using their skills. This is what makes the Sticky Flashbang so powerful. It's not so much about blinding the enemy as it is preventing them from getting the buffs they need.

You should favor skills that prevent the opponent from using their skills for any amount of time and that affect multiple players as much as possible. This allows you and your teammates to use your guns for maximum DPS.

Counter: Increase resistances (burn, shock, exotic). The downside is the lost gear attributes so this would be very useful in a group where one of your members is the bullet sponge tanky guy. I use a mask with a talent that removes all status effects with a medkit.

Defense Link
This is considered by many to be the defining factor in a PvP fight (all other things being equal). The more Defense Links you have, the more likely you are to win.

There isn't a direct counter to Defense Link. There is an indirect one though: tactics. Here are some rules you can follow (your mileage may vary):
  • Never use Defense Link before a fight. Only use it when you're about to be defeated. Do not waste your Defense Link too early.
  • If the opponent pops their Defense Link, stop shooting. Reload all of your weapons and run away to cover. Dodge their shooting while they try to rush you. As soon as their Defense Link is exhausted, counter-attack! Their rush will often put them in a vulnerable position.
  • When using Defense Link, rush a single player on the opposing team. If you can't kill them, force them to waste their Defense Link in a panic. Sometimes they'll waste two by accident!
  • The group member with the fastest cooldown (psssst: electronics build!) should use the Defense Link first. The group member with the slowest cooldown should use it last.
Talent Buffs
There are some interesting attack/defense buffs that I don't see mentioned often. For example, the "Critical Save" medical talent will give you a 40% (wow!) damage buff if you use a medkit at low health. You should practice using medkits at low health anyway so win-win. Or "On the Move" which buffs your damage mitigation if you a kill an enemy while moving (happens often in PvP).

There's even a talent that will set multiple enemies on fire if you set one of them on fire. Imagine a 4v4 PvP fight: other team rushes you, you equip incendiary bullets, hit one guy, and everyone is on fire. RIP.

Another I really like is an electronics build with a sticky bomb. Already you'll be dealing out a ton of damage. Now combine it with a talent called "Chain Reaction" that increases explosion damage by 40% if you hit multiple targets. It's perfect for nailing groups of 4 trying to extract at the same time.

Hope this helps someone!

MagicMethod

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Saturday, March 26, 2016

The Division - Easy 120-180k+ DPS / 60k-70k+ HP Guide (PVP/PVE Powerhouse): Talents, Skills, Gear (Video/Text) by Mtashed

Hey everyone, Mtashed ...AGAIN

Here is a video guide: https://www.youtube.com/watch?v=s5IcuCgKtMQ

Here is a text guide if you are at work:

"Easy"

In under 10 hours overall, I was able to get 123k Dp and 59k HP on my new xbox account. You don't need to farm forever to make this build work It is simple, easy to follow, and easy to benefit from
As your gear improves, this build gets exponentially better.

Base stats

Focus on Fire arms / Stamina for this build. Every gear stat, weapon stat, mod stat, and talent is going to benefit from your gun dps and your ability to survive a bullet or two. Electronics definitely can add a bit to your pulse, but I prefer to focus on the other stats.

Armor Stats

The main stats to focus on are:
  1. Critical hit damage
  2. Critical hit chance
  3. +Damage to elites
  4. +Weapon damage (gloves)
  5. Armor (Chest)
to save time:
If you want a break down of the best stats for each armor piece / what can roll on it, check out this guide:
https://www.reddit.com/r/thedivision/comments/4b04u1/best_in_slot_stat_guide_how_armor_works_best/
or video: https://www.youtube.com/watch?v=oGiKodxSj5c

Mods

Scope: Head shot damage and critical hit chance.
Magazine:
  1. Magazine Size + Rate of fire for high burst DPS
  2. Magazine Size + Critical hit damage for higher damage/bullet
Under Barrel: Doesn't matter much.... accuracy / stability will amp your dps but not the damage per bullet. This will just help you hit the target.
Muzzle: Stability of some sort + Critical hit damage

Skills

Primary Skill: Pulse (mandatory)
Pulse gives such an easy / long lasting boost to damage, you had better take it. +crit +crit damage = win win win.... win.
Mod with tactical scanner for extra damage
Secondary Skill: Heal or Smart cover
Depending on your play style, these two will work fantastic.
First Aid with "Booster shot":
Increased damage, damage reduction from enemies, as well as a quick heal makes First Aid a solid all around choice
Smart Cover with Recharger:
Smart Cover is better for slower, more methodical players. If you use the cover system constantly, smart cover gives a great boost to damage output and resistance. Mix in some health regen and cooldown reduction, Smart Cover is a solid pick.

Talents

These are make or break for most builds. The impact of these talents is HUGE.
  1. One is None - 50% chance to not use a bullet when landing a head shot. PLEASE TAKE THIS - It will amp your dps exponentially the more headshots you land
  2. Combat Medic - "Group members get 40% extra healing" For what ever reason, even playing solo, YOU are a group member. You get the bonus healing, so one medkit = full health nearly.
  3. Critical Save - 40% damage reduction for 10 seconds when using a medkit at low HP - This is a combo talent with combat medic. Huge heal + Huge damage reduction is CLUTCH as hell.
  4. On the move (personal choice)
I like "On the move" because of the 30% damage reduction after killing an enemy while moving. I often strafe in duels, and am constantly on the move. I get this to proc often, and allows me to swap cover to cover safely.
This fourth slot could also be "Strike Back" or anything you feel will be best for your playstyle

Guns

I highly suggest using an SMG. The built in crit chance stacks with your gear, snowballing your DPS out of control.

Notice: Vector is not the best SMG in the game, it is just easily available. High end Aug / Mp5 is BETTER than the vector 99% of the time (To clarify, those guns have larger base magazine size. This automatically puts it in a better DPs range than Vector)
Assault rifles are also good, just make sure you get a quality roll!

Good perks to have
Fierce - Critical hit chance increased when using this weapon (mine is 8%)
Brutal - Increased Head shot damage
Ferocious - Damage to elite / named enemies increased
Self-preserved - Critical hits heal you for 3% of your hp
There are some other solid ones like +armor damage etc, but these are a few of my favorites!

End

That is pretty much it. If you have any questions, I'll try my best to answer them
Thanks for reading...and have a good day!
Mtashed

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