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Saturday, August 23, 2014

CS:GO - Trying to get Consistent Aim? Here's Simple, Easy Warm-Up Regimen you can use to Stay Consistent and also Improve Overtime

Welcome to the gym young blood. Do at least two of these parts each day before you start playing. Keep in form and get consistent.
If you are taking a day off of playing, don't feel like cooperating with teammates and feel pretty crappy about your aim, kick it up a notch and add 20-40 minutes to each segment. You might not reap the benefits same day, but by next month people will be inboxing you for that aimbot. Alright, time to put in work.

IMPORTANT: On days that you intend to play MM/pugs/scrims/matches only do roughly the time specificied and not too much more or you will burn yourself out and play too agressively!



PART 1: KILL BOTS (5 minutes)

Killing bots is by far the most efficient way to warm-up your aim in general. You get to put down a large amount of targets in a short period of time whilst practicing tracking, spraying and tapping without having to worry about getting shot, or having to look for your next target. Just let em respawn and pwn.

Tap, spray wall, spray bot, spray multiple bots, follow bots heads** around with crosshair.
 

How to:  

**By follow bots heads around I literally mean this!! This is the best feature about bot dming vs regular multiplayer deathmatch. By following bots heads around you practice following targets SLOWLY and not just FLICKING. Ever seen an awper that can hit every flick but not the easy shot where the enemy is right in front of them walking with their back turned? Its because they practice intense fast flicking but not basic shots and it comes back to bite them. Don't embarass yourself! BOT DM!.

PART 2: CLASSIC AIM TRAINING (5 minutes)

Now although hitting those slow moving target is important, flicking is obviously, also important. Hitting those shots in situations where you have to move from one target to the next or move your crosshair from watching one spot to another when you are unsure of where the enemy will peek. Obviously a good player will limit the amount of times they will have to rely on flicking to kill people but even the best of the best can't know where everyone will be if they have had time to setup in a retake situation, or if you are rushing them as a Terrorist. Therefore its very important to be able to hit your flicks, and as many as possible! This is by far my favourite and what I feel is the most efficient way to practice your flicks because it warms you up for multiple width and height offsets. And again, its better than multiplayer DM because you knockout multiple targets in a MUCH short period of time. Have fun!

How to: 
*As another point of reference, NiP's friberg hit 84 in a one-off attempt to introduce his stream to this map with these settings. he considered this "pretty good", or in normal people terms "great". 

PART 3: Aim_map (2 rounds -> First to 70 kills "wins")

A classic and integral part of aim training in CS. Warm up for all of those pixel head peeks across all maps. Unlike regular deathmatch, aim_maps help prepare you for head peeks on ANY MAP, and not just de_dust2.

Any aim_map server will work, and this is one time a multi-player DM provides the most effective practice for the kind of aim training you are looking for. It satisfys the need that CS players have to hit those very tough headshots on opponents who only have their heads showing. These situations arise multiple times per round and any good player is always looking for a spot where they can expose less of their body so that they have they advantage when you come out to peek them! Take that advantage away by being ready to find that head and take it off with aim_map training.

This is the only aim map server I use:

NetcodeGuides.com AIM MAPS 24/7: 23.19.172.139:27015

Two heavy-weights goin at it in their primes:


PART 4: Surf_ / Kz_ !

Learning Kz is one of my favourite passions/hobbies in CS. Surf as well. Becoming good at both Kz_ and surf will improve your movement, AIM, YES AIM, and allow you to take full advantage of a round that comes down to moments. Remember a time where you missed a defuse by .01 seconds? That's probably because you could've maneuvered your way around the map more efficiently, at least saving a couple moments. It's a very rewarding and effective way to adjust to any new sensitivity, while also allowing you to take your game to the next level beyond just straight up aiming. Take pride in your accomplishments and try and beat your records. If you start to get frustrated, you're doing it right. Never gibop!

Beat a map/pb/section! improve your aim and smoothness.

KZ: House of Climb #1 - 74.91.119.123:27015 | House of Climb #2 - 72.5.195.237:27015
SURF: OG:\\ Timer Surf #1 - 74.91.113.128:27015/ | OG:\\ Timer Surf #2 - 74.91.117.24:27015

P.S. F newb surf/beginner KZ maps. They don't prepare you for tough ramps/jumps. Take pride in getting farther everytime as opposed to only being satisfied with beating whole maps everytime and you will have a much better time learning and becoming better. Once you are good its a whole nother level of fun.

Here is my favourite map and a walk through for every shortcut. HoC is on it constantly so hopefully you come across it :]





Creator links/Contact:

LAUNDERS:
Contact me on Twitter @ CSBOXR 

Get help live! streaming every night @ LAUNDERS' Twitch.tv Stream
Tutorials/scrims & more @ LAUNDERS' YouTube Channel


Source: http://steamcommunity.com

Diablo 3 - Patch 2.1.0 Preview: Greater Rifts


In addition to Seasons and The Vault, another notable feature coming in patch is 2.1.0 is a system we're calling Greater Rifts. Formerly known as Tiered Rifts, Greater Rifts are a special type of Nephalem Rift designed to measure and showcase hero progression.

Featuring a progress timer, unique rewards, and custom leaderboards, Greater Rifts are the perfect opportunity for players to see just how far they can push themselves on the battlefield—and glean some incredible treasure along the way!

With Great Power Comes Great Rifts:

To enter a Greater Rift, you must first acquire a Keystone of Trials. These keystones have a chance to drop from any normal Rift Guardian when playing in Torment difficulty on a level 70 hero.

Once you've acquired a Keystone of Trials, you’re ready to take on what’s known as the Realm of Trials. To access this realm, visit a Nephalem Obelisk in any town hub, right-click on the monument, and place your keystone into the appropriate slot near the top of the window. Click "Accept" and your trial will begin. Be sure to prepare your skills and gear ahead of time, because once inside the Realm of Trials, you cannot change either until the trial is over.


The Realm of Trials is a small arena designed not only to test your hero’s mettle, but evaluate at what level you should begin your Greater Rift run. Each trial will be timed and consist of increasingly difficult waves of enemies. Upon completion of the trial, or it ending due to your hero's death, you will be rewarded with a Greater Rift Keystone. The level of the keystone you receive will be based on your performance during the trial itself. The more waves you destroy, the higher the keystone level. The higher the keystone level, the more challenging the Greater Rift…so aim high!

Of note, game difficulty will not impact the Realm of Trials in any way; in this case, the Realm of Trials is considered independent of the standard difficulty system. With this, death in the Realm of Trials will be permanent for Hardcore heroes. If you die during a trial, your hero will be lost and he or she will not receive a Greater Rift Keystone.


With a fresh Greater Rift Keystone in hand, head back to the Nephalem Obelisk in town. Right-click on the monument one more time and place your ranked keystone into the designated slot. Click "Accept" and it's off to the races—your Greater Rift journey has officially begun!

The Need for Speed:

Similar to the Realm of Trials, each Greater Rift level will be timed. Players will have 15 minutes to spawn and defeat the level's Rift Guardian, with faster runs bringing greater rewards.

The goal in Greater Rifts is to progress through each level and kill the Rift Guardian as quickly as possible. If you slaughter a Greater Rift Guardian before time expires, you'll be eligible for a higher level Greater Rift Keystone. If you perform exceptionally well and have a lot of time to spare, you'll be able to skip multiple Greater Rift levels and can receive a keystone of a much higher rank!


Greater Rifts are tracked by a new progress bar (located at the right side of the screen) that compares your monster kill count to the time remaining. Monsters will grant varying progress based on their health and difficulty, so Elite and Champion packs will have a greater pay-off than your average minion. Players will also be able to collect new Progression Orbs to speed along their journey.


When the progress bar is capped, all remaining monsters in the area will vanish and the Greater Rift Guardian will appear. If you run out of time before you're able to kill the Rift Guardian, don’t worry! You won’t be able to advance to a higher Greater Rift level, but you’ll still be able to complete the level you're currently in and claim the spoils of war.

Speaking of spoils, we've made some changes to how loot is distributed in Greater Rifts to help streamline the experience and keep players focused on completing their run. Monsters won't drop loot, chest spawns have been disabled, and destructible objects will be limited. Instead, we've moved a lot of this loot to the Rift Guardian itself. As a result, and in reward for your valiant efforts, players will encounter a veritable "loot-splosion" upon defeating a Greater Rift Guardian!

Legendary Gems:

As you search the remains of a Greater Rift Guardian, there’s a chance you'll find a new kind of gem that may very well pique your interest.


These Legendary gems can only be found in Greater Rifts and offer powerful abilities when socketed into amulets or rings. What's more, you’ll have the opportunity to upgrade Legendary Gems over time with the help of Urshi, a new NPC.

Urshi is a nephalem spirit who worked closely with Orek in life, and has the unusual ability to draw out and guide the powerful magical essence of gems. Like Orek, Urshi will extend her unique gift to any brave nephalem willing to challenge themselves in the most dangerous of realms.


Urshi will appear once you've slain a Greater Rift Guardian and will offer players one of two services. You can only pick one service per Greater Rift level, so choose wisely when you can.
 

  • The first service is to upgrade your Greater Rift Keystone to a higher level. As noted above, if you did really well during your run, you'll be able to skip multiple Greater Rift levels and receive a keystone of a much higher rank. This option will only be available to players who are able to defeat the Rift Guardian before time expires.
     
  • The second service is to upgrade your Legendary Gem(s). You'll have three attempts to upgrade a Legendary Gem. You can use all three attempts on one gem, or split the attempts between multiple different gems. The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached. The higher the rift level, the more likely your attempt will succeed!

While you will always be able to attempt to upgrade your Legendary Gems, even if you aren't able to kill the Rift Guardian in the allotted time, it's important to note that choosing this option will conclude your Greater Rift run. Once a run has concluded, you will need to find another Keystone of Trials and start your journey anew.

Track Your Progress:

Once you reach the end of your Greater Rift journey, your best results will be posted to the appropriate Leaderboards. To view your Leaderboard ranking at any time, simply click on the "Leaderboards" button located in the bottom right corner of the main hero screen.


Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we've also broken up Greater Rift leaderboards into the following categories:

  •     Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
  •     2-Player Groups
  •     3-Player Groups
  •     4-Player Groups

Designed to be informative and detailed, Leaderboards will allow you to compare your progress to that of your gameplay region, friends, and clan members, and can be viewed both in-game and right here on diablo3.com!

The challenges you face in Greater Rifts will push you to your limits and test your skill in battle. They offer measures by which to judge your ability, and rewards that make you stronger with every test.  Will you overcome your enemies and succeed? Your trials await you, nephalem!


Source: http://us.battle.net

Saturday, August 16, 2014

Diablo 3 - Patch 2.1.0 Preview: Seasons


One of the biggest additions to Diablo III in patch 2.1.0 is a competitive system we're calling Seasons. An entirely new gameplay mode, Seasons encourage you to roll a new hero and race against others to complete new challenges, acquire new and exclusive loot, and experience once more the feeling of starting fresh.

Seasons — How Do They Work?
 

So, you've logged in and you're ready to create your very first Seasonal hero. Where do you begin?

Just like any new character, your first Seasonal hero will start their journey in the hero creation menu. Select your hero class, gender, and name as usual, then select the "Seasons" checkbox on the lower left of the screen, and BAM! You'll have a brand new level one nephalem ready for Seasonal action!

You'll be able to create both Hardcore and Normal Seasonal heroes—just check the "Hardcore" box in addition to the Season box if it strikes your fancy.

Seasonal heroes are completely separate from your existing ones. This means they start from scratch, without access to your existing gold, blood shards, shared stash, Paragon levels, Artisan levels, crafting patterns, or items. Just as your Normal and Hardcore mode heroes have separately tracked progression, Seasons stand entirely on their own.

Seasonal Activities:

As fun as ladders are to climb, there's much more to Seasons than reaching max level or pressing onward into the upper echelons of the Paragon system.

While the first goal you should set is leveling up to 70 and getting some gear in order, there are three distinct ways to compete with other players in Seasons: 1) completing Conquests, which are Season-exclusive Achievements; 2) acquiring as many Achievement points as possible; and3)  reaching the highest tiers in Greater Rifts. We'll be covering Greater Rifts in more detail with a future blog, so keep an eye on the main page for details!

Leaderboards:
You can track your progress against other players for the activities above on the Leaderboards and compete with others for the highest rankings. Want to be the first Hardcore player in the new Season to reach Level 70? Complete that Achievement and you'll be immortalized on the Conquest leaderboard. Aiming to tackle the most Achievements? Compare your total Achievement points earned to your peers on the Achievement Point leaderboard. Are Greater Rifts more your style? See how you measure up to other adventurers and check your fastest times on the Seasonal Greater Rift leaderboard.

Seasons offer a great variety in gameplay challenges, and you'll be able to compare your successes to your friends, other members of your class, your clan mates, or players in the same region. Leaderboards will be available both in-game and right here on our community site, so whether you're checking your progress on the web or in Sanctuary,  you'll always be just a few clicks away from seeing your Seasonal ranking!

Conquests:

Achievements are accomplishments that showcase your skill or dedication to a particular task. In Seasons, we've taken the concept of Achievements to the next level by introducing Conquests. Consisting of difficult tasks that can only be completed by a Seasonal hero, all Conquests come in two flavors: Hardcore and Normal. If you want to conquer every Conquest, be prepared to tackle them with both Hardcore and Normal Seasonal heroes!

So what makes a Conquest different from a regular Achievement? Conquests are generally more challenging to complete than a standard Achievement and, as a result, they come with a special perk. If you're one of the first 1,000 players to complete a Conquest, your name will be immortalized on the Conquest Leaderboard for the rest of the Season. These slots are first come, first served, so be prepared to hit the ground running if you want that place at the top of the charts! Conquests will also remain rewarding throughout the Season and, even if you don't place on a Leaderboard, you'll still earn points toward your Seasonal achievement point total by completing Conquests.

Want a head start on the competition? Take a look at some of the Conquests that you'll encounter, and start planning your strategy:

Seasonal Rewards:

Climbing Leaderboards might not be your thing, so you may find yourself asking "What's in it for me?" There are incentives for everyone to try their hand in Seasons, including getting first crack at brand new Legendaries and a shiny new Transmogrification set that is exclusive to Season participants.

With Season 1, we're introducing 10 new Legendaries. These items will initially only be available to Seasonal players until the end of the Season, at which point they'll be rolled into the regular loot pool for all game modes. In addition, even more handfuls of exclusive Legendaries will be introduced each Season, and will only be available to Season participants until that Season ends.

We’ve also put together a badass new Transmogrification Set that is completely exclusive to Seasonal players. Each Season, you'll earn a new piece of this excellent armor. What do you need to do to get it? Just hit maximum level during the course of a Season, and your Transmogrification pattern will automagically unlock at the Mystic in all game modes.


Wrapping Up the Season:

We're only just starting the very first Season, but it's important to know what happens to your progress at the end. When a Season concludes, your current Seasonal heroes will become non-Seasonal. This means that if you were playing a Seasonal Hardcore hero, they'll instead become a regular Hardcore hero.

Your heroes keep all their gear, crafting materials, gold, blood shards, Paragon experience, and any new recipes they may have earned during the course of a Season. This also includes any new Stash tabs purchased or Artisan levels earned (if higher than your non-Seasonal profile). Finally, if you’ve managed to earn achievements during a Season that you've never conquered before, you'll earn them in the corresponding non-Seasonal mode.

While you'll be starting from scratch when a new Season begins, your non-Seasonal heroes will reap the rewards with new items, experience and achievements!

Join the Race!

We're excited to jump into Seasons, and we hope you've enjoyed this overview of what's to come. Are you prepared to get started when Season 1 launches? Which classes will you focus on first? Will you tackle Conquests first or focus on Greater Rifts instead? We want to know how you plan to play in Seasons, so let us know in the comments!

Prepare yourselves, nephalem! Challenge and reward awaits you!


Source: http://us.battle.ne

Star Citizen Multiplayer Crew Demo 720P HD - Gamescom 2014

This was recorded live from the twitch stream of Cloud Imperium's Gamescom meetup. All footage was rendered live on stage using the game engine.

Star Citizen © 2013 Cloud Imperium Games.

For more information visit http://www.robertsspaceindustries.com

Guild Wars 2 - September 2014 Feature Pack Preview

GuildMag - Preview on the upcoming September 2014 Feature Pack for Guild Wars 2.

Includes:
Changes to the Commander System, Siege Golem Mastery, Siege Disabler trick, World Tournament, Combat Log.

Developers: Matt Wuerffel, Elisabeth Cardy

Related blogpost with (slightly) more details: http://www.guildmag.com/preview-septe...

Wednesday, August 13, 2014

WoW: Warlords - Profession Catch Ups! Easy 1-700 by SignsOfKelani

No more profession grinding! Catch up recipes for everyone, 1-700 with Warlords materials!
With new ways to reach 600 (and beyond!) I imagine leveling up professions is going to be easier than ever before.

The only issue I see is that I can't seem to find a way to learn some professions to 700 outside of the specific quest I mention, which cannot be repeated. That's going to need a little bit of investigation work!

Heroes of the Storm: Features Trailer (New Heroes!)

New Heroes - Anub'Arak, Azmodan, Chen Stormstout

Borderlands The Pre-Sequel – The Last Hope Trailer

Borderlands: The Pre-Sequel launches players to Pandora's moon to experience wild, gravity-bending gunfights in zero-atmosphere environments using an array of all-new weaponry.


Developer: Gearbox Software
Release: 10/14/2014
Genre: FPS/RPG
Platform: PS3/X360/PC
Publisher: 2K Games

Assassin’s Creed ® Rogue Arctic Naval Gameplay Walkthrough

Discover the possibilities of Assassin's Creed ® Rogue naval gameplay. Fight your ennemies with the Morrigan, your new boat, using new deadly weapons.

Available November 11, exclusively on Xbox 360 and PS3.


Announcement trailer - Might & Magic Heroes VII - Gamescom 2014 [UK]

In Might & Magic® Heroes® VII the Holy Empire has been ripped apart by a gruesome war of succession. The Duke Ivan calls together the Shadow Council for putting an end to it. Take part in this adventure now: your vote matters to help Ivan Griffin to take the throne!

Influence the game and choose the next 2 factions now on:
http://www.mmh7.com

DRAGON AGE™: INQUISITION Official Trailer – The Enemy of Thedas

Visit www.DragonAge.com for the latest updates.

Darkness descends over the world of Thedas. Tales of an Elder One emerge from whisper. The legendary heroes of the Inquisition must stand together when its power and faith fall under attack.

Dragon Age: Inquisition will be available on November 18, 2014. Lead them or fall.

Don’t miss another video in our gameplay series. Subscribe here: http://bit.ly/1mExVWJ

Monday, August 11, 2014

Official Call of Duty: Advanced Warfare - Multiplayer Reveal Trailer

Call of Duty: Advanced Warfare takes multiplayer gameplay to new heights. The core movement system is fundamentally changed with exoskeleton technology, creating the most dynamic, action-packed multiplayer experience in Call of Duty history.

Dead Island 2 - Sunshine & Slaughter Trailer [US]

Today, Deep Silver reveals the first gameplay trailer for Dead Island 2, the next installment in the multi-million-selling Dead Island franchise. The video shows Pre-Alpha in-game footage and gives a first impression on how beautiful sunshine and bloody melee violence meet once again – this time in the sunny realms of California. Dead Island 2 is coming Spring 2015 from development studio YAGER for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft, as well as Windows PC.

Heroes of the Storm Hero Builds: Falstad Wildhammer by Shuppzy

A Falstad Wildhammer build all about dealing high damage quickly and securing kills while capitalising on the natural strengths of this hero.

Fat stacks of basic attacks...

Level 1: Seasoned Marksman
Level 4: Vampiric Assault
Level 7: BOOMerang
Level 10: Shock and Awe (Personal preference)
Level 13: Giant Killer
Level 16: Overdrive
Level 20: Burst of Awe or Fury of the Storm

Wednesday, August 6, 2014

Heroes of the Storm - Sgt Hammer Gameplay Basic & Advanced by Hir0shige


Hi all!
i just wanted to share my gameplay insights and give a rundown of how to play Sgt Hammer based on my experience with him. I pretty much leveled from 5-40 exclusively on Sgt Hammer and played him extensively after that too. This is by no means a be all end all post; its just my opinion and how I play him.

INTRODUCTION
Sergeant Bama "the Hammer" Kowalski, the Siege Tank Operator, is a specialist hero from the StarCraft franchise. She has served some of the toughest tours around the Koprulu sector. The thunderous roar of her siege tank's shock cannon strikes fear right into the heart of the toughest of warriors... including some of her allies.

She has a minimum range of fire. She is a siege-type character, but can be developed into an assassin-esque character if the player so chooses.

First up, Sgt Hammer does NOT have a minimum range of fire as of the latest patch. She IS however, a siege-type character that is suited to bombarding towers, walls, forts, keeps, cores and champions from half a screen away. If you enjoy keeping a large gap between yourself and the main conflict, without being totally removed from combat, this is the hero for you.

Pros
  • High auto attack damage, especially late game
  • Strong disengage
  • Powerful zoning potential
  • Strong objective control
  • Semi-good burst at later levels
Cons
  • Low health pool
  • Relatively weak 1v1 against some heroes
  • Team dependent, especially against coordinated opponents
  • Vulnerable to burst
  • Low Mobility (offset by burst mobility through her Z, Thrusters)

TALENT BREAKDOWN
Level 1
Regeneration Master: Regen is always good, but the benefits of this are not relevant to your role.
Advanced Artillery: Deal even more damage when attacking enemies at a distance. This is what I pick 90% of the time.
Lethal Blast: Concussive Blast has kill potential early game, but you should not be using it much later on except to escape. The bulk your your damage does not come from this skill, and thus I do not spec into it.
Resistant: Again, benefits are not relevant to your role.
Ambush: I VERY occasionally take this. Most useful when your enemy team is full of assassins that completely wreck you, like Zeratul. This prevents such assassins from positioning near you to obliterate you the moment the fight starts.
Level 4
Focused Attack: A good talent that provides you that small extra burst, especially later on when chasing down enemy heroes. I used to take this, but no longer because people have learnt to focus/harass Sgt Hammer.
Vampiric Assault: The lifesteal may seem incremental at first, but it gives you so much passive staying power in laning phase, objective control and prolonged late game sieges. It does not make Sgt Hammer blow people out of the water, but it has a strong positive effect on your overall gameplay.
Maelstrom Shells: Early game upgrade that some people feel is a must-have, especially in a mirror matchup. I personally find that the +1 range pales in comparison to later range upgrades, and that other talents in this tier outclass this.
Excessive Force: Nice in concept, but other talents in this tier outclass this too.
Level 7
Fortify Position: A godsend against heroes such as Stitches, Kerrigan and Tychus because of their displacement. However, with proper teamfight positioning, the need for the talent can be mitigated.
Hover Siege Mode: Many fights tend to be mobile rather than stay in one position, as heroes run in and out of it. This allows you to reposition without a 5 second downtime, and remain relevant to the fight. I go for this.
Hyper-Cooling Engines: Great in concept, but Hover Siege Mode or at the very least, Fortify Position, is invaluable in comparison.
First Aid: You do not have the health pool to make this talent more valuable than the first two.
Level 10
Blunt Force Gun: A strong ultimate, especially good at pushing the lane once you get the level 20 upgrade that makes this repeat itself. However, the potential hero damage on this is significantly lower than Napalm Strike, and at the end of the day, winning teamfights especially late game is significantly more impactful than small ticks of repeatable damage to buildings. It also means you lack an ultimate during teamfights.
Napalm Strike: My go-to ultimate. It provides great pushing power, sieging power, is strong in teamfights that are prolonged due to its low cooldown. You can use this to escape too, as the scorched earth it leaves behind prevents mounted heroes from running over it, and it does not cancel your movement to cast, so you can unmount heroes.
Level 13
Giant Killer: The damage bonus from this is outclassed by other talents in this tier.
Crucio X-2 Cannon: Two range is a LOT. I used to get this talent exclusively. But the addition of another talent in this tree outclasses this in my opinion. I would still get this if I took Fortify Position instead of Hover Siege Mode, but a more significant teamfight presence.
First Strike (Trait): 25% more damage is an incredible amount of damage bonus for a single talent.The downside to this is that it is unlikely any team even slightly coordinated would not deal some damage to you. However, during the time you are taking damage, you tend to be more focused on repositioning. If successful, as they target someone else, you get them on the run with this bonus damage. It also makes your siege potential on structures monstrously strong. This is the power spike that pushes Sgt Hammer into scary territory. You'll noticeably see autoattacks melting squishies at level 13. The downside is, your range is still a problem to damage avoidance at this point.
Barricade: Completely outclassed in this tier.
Bullhead Mines: Completely outclassed in this tier. In addition, the knockback is so tiny it is almost unnoticeable.
Level 16
Executioner: Outclassed, and dependent on your team for the disables. You do not what to be the one laying down disables during fights at level 16.
Mine Field: Outclassed in this tier.
Slowing Mines: Outclassed in this tier.
Graduating Range: A beast of a talent. This combined with First Strike (Trait) is peak performance for Sgt Hammer. I would go so far as to say that in teamfights, no other hero becomes this powerful at level 16, all things considered. Puts you out of range of very many enemies, and allows you to maximize the damage of First Strike (Trait) to lethal efficiency. Note that you will have to move closer in to use your Napalm Strike at this point, as its range is significantly shorter at maximum Graduating Range increase.
Stoneskin: The only situation I would take this, is if my talent build path was significantly different. For example, I took Fortify Position, and therefore Crucio X-2 Cannon afterwards. With sufficient range but now the problem of immobility, assassins like Zeratul become an issue. Stoneskin keeps you alive long enough for your allies to run to your aid.
Level 20
Fury of The Storm: This talent is tied with Advanced Lava Strike in this tier. If your team is finding teamfights difficult, which is rare for Sgt Hammer at this point, this talent significantly improves your teamfight damage, especially combined with First Strike (Trait).
Resurgence of The Storm: Your aim should not be to even be in situations where you are dying. This does not fit into Sgt Hammer's playstyle.
Orbital BFG: A must-pick if you opted to take Blunt Force Gun at level 10.
Advanced Lava Strike: Pick this talent if your teamfights have generally consistently gone your way, and your team just needs a bit more sieging power to close out the game. Allows you to bombard structures with a ton of damage from afar, as well as escaping heroes.

TL;DR: Typical talent path: Advanced Artillery (Trait) > Vampiric Assault > Hover Siege Mode > Napalm Strike > First Strike (Trait) > Graduating Range > Fury of The Storm/Advanced Lava Strike .

Source: heroesofthestorm

Monday, August 4, 2014

Diablo 3 Reaper of Souls Full Hellfire Amulet Guide (2.1 Patch - Plans / Keywardens / Uber Bosses) by AOD Gaming

Hello guys, i bring you my latest guide covering all you need to know about crafting a hellfire amulet in Diablo 3 Reaper of Souls once the 2.1 patch hits. It covers everything you need to know from where to get the plans, where to find the keywardens, the drop chances as well as all the uber fights with abilities explained.

Hope you enjoy.