Wednesday, October 14, 2015

Overwatch - Beta officially begins October 27

The Overwatch beta officially begins October 27, and we're getting ready to invite our first batch of recruits for some field-testing! Read the mission briefing below to learn more about our plans for the beta, and don't forget to sign up if you're interested in helping us shape the fight for the future.

We're aiming to accomplish two primary goals with our public beta test: First, get tons of top-notch feedback on the gameplay—including balance, feel, and fun—to help us make Overwatch the best team-based shooter on the planet. Second, we want to hammer the heck out of our tech, including stress-testing our server infrastructure and making sure the game runs great on the widest variety of systems possible.

To accomplish this, we're dividing our beta participants into two different groups, each with different mission objectives and deployment schedules. The Closed Beta group will form the core of our testing crew. In addition, we'll be conducting a number of Beta Test Weekends with wider groups of players when it's time to break out the big guns.

A few more things: The Overwatch beta will be Windows-only, and you'll need to have the Battle.net desktop app installed to play. If you're selected to participate in either the Closed Beta or one of our Beta Test Weekends, you'll receive an email with instructions when you're ready to be deployed. Read this article to make sure our transmissions won't get filtered, and don't forget to opt in if you haven't already.

SOURCE

World of Warcraft - Patch 6.2.3 Preview

Patch 6.2.3 will be making its way onto the PTR soon, and we wanted to provide you with some insights on what it has in store.

We’ve made no secret of our desire to expand the role and importance of dungeons in World of Warcraft as we move full speed ahead toward Legion. We look forward to sharing more of our plans in that regard during BlizzCon 2015 next month. At the same time, we’ve heard from many players that they wanted more reasons to run dungeons in Warlords, so we’re pleased to announce this small patch, which is focused on reinforcing the reward systems around our existing dungeons as well as expanding the scope of the Timewalking feature that we introduced in patch 6.2.

Timewalk With Me: New Timewalking Dungeons


Get ready to go back in time to experience  six iconic dungeons from Cataclysm with this new Timewalking bonus event. You’ll be able to face the foes within Grim Batol, Stonecore, Lost City of Tol’vir, The Vortex Pinnacle, Throne of Tides, and End Time once more and reap the treasures within.

To round out our Timewalking journey, we’ll also be adding the Pit of Saron to the Wrath of the Lich King Timewalking bonus event and the Magister’s Terrace to the Burning Crusade Timewalking bonus event.

Lest we forget, there’s just one more bit of news that’s bound to draw you into the vortex to do a little Timewalking. Players will now have a chance to loot a rare Infinite Timereaver mount from any Timewalking boss.

Developer Insights
One of the most common requests we’ve heard ever since introducing Timewalking was for there to be some way to obtain an Infinite Dragonflight mount, since it’d fit perfectly with the theme of time manipulation, aside from being just plain cool-looking. We agree. Inspired by Murozond, the final boss of the End Time dungeon that is included in the Cataclysm Timewalking rotation, the Infinite Timereaver will be a rare drop from any dungeon boss during all of the Timewalking events.

Cross-Realm Mythic Raiding


With the patch we’ll also be introducing Cross-Realm Mythic Raiding. You’ll now be able to join with friends, fill that one last spot, or have an easier time recruiting to backfill missing raid slots, allowing you to take on some of the most difficult encounters in Warlords of Draenor.

Valor for the Valorous


With the patch we’ll be bringing back Valor as a currency. You’ll will be able earn Valor once more by taking part in Heroic and Mythic Dungeons, from various Bonus Events, and via the first run through Raid Finder each week. To upgrade, visit your friendly neighborhood ethereal to upgrade gear up to five item levels at a time, up to two times per piece of gear.

Developer Insights
Dungeon content shines when its difficulty is appropriate to players’ power level, so Mythic dungeons will be the most lucrative source of Valor for players who have items from Tanaan or Hellfire Citadel. For those who are still gearing up to tackle Mythic dungeons, or who prefer to use queued matchmaking, Raid Finder wings and the first Heroic dungeon each day will also provide Valor, as will most of Seer Kazal’s weekly event quests. Ethereal Voidbinders have made their way through time and space to Stormshield and Warspear, as well as returning to Orgrimmar and Stormwind, to allow players to use this Valor to upgrade their gear by up to 10 item levels. We decided to go with item upgrades rather than a Valor vendor because item upgrades offer power that complements items from other sources rather than competing with them. 


Gift of the Grove Warden


Soon, players who dare to face the fearsome might of Archimonde will receive an added bonus. For a limited time, defeating Archimonde on Heroic difficulty or higher will reward players with a mysterious fragment of dark power that begins a quest. When you bring this fragment to the druids of Moonglade, you’ll learn a little more about what’s in store for Azeroth, and the druids will give you a majestic Grove Warden mount in thanks for your efforts. This quest won’t be available forever—our current plan is to retire the quest in an update some time before Legion’s launch, so grab some friends and head to Hellfire Citadel while you can.

More Bigger Better: Item Rewards


We’re expanding the range of item quality for players within Mythic Dungeons and Tanaan Jungle. Players who take part in Mythic Dungeons will have a chance to gain items up to item level 725, and players who receive Baleful items will now have a chance to gain items up to item level 695. Players in Mythic Dungeons will also now have a chance to loot a new Heirloom Trinket that will scale to level 110.

 Developer Insights
Running a dungeon is a bit more exciting when there’s a chance you might get a direct item upgrade, versus simply earning a predictable amount of currency per run. Thus, we’re also expanding the power of Warforged items in Mythic dungeons—rather than a static +20 item level bonus when a Mythic dungeon item is Warforged, there will be a chance for even greater increases in power. The very luckiest players might even obtain item level 725 versions of the dungeon drops, with increasingly better odds of 720, 715, and so forth, fully spanning the range from 685 to 725 in five item-level increments. We’re also applying this system to Baleful items from Tanaan itself, which can now range in quality from item level 655 all the way to 695. Raiding, crafting, and PvP will remain the most reliable sources of the best gear available, but we’d like to create the chance for surprise when you’re adventuring out in the world or in dungeons.

Arena Season 3


We’re also preparing to end Warlords Arena Season 2 and transition to Warlords Arena Season 3. We’ll have more details to share on this transition between seasons and the distribution of rewards in the near future.

Developer Insights:
With Arena Season 3 we’ll be introducing new gear, including Warmongering Aspirant gear at PvP item level 715, Warmongering Combatant gear at 730, and Warmongering Gladiator gear at 740.
Make sure you keep an eye out for the complete patch, 6.2.3 notes and we’ll look forward to seeing you on the Public Test Realm.

SOURCE

Tuesday, October 13, 2015

Hearthstone Video - Lessons with the Kamsh: Guide to Control Warrior [Tempo Storm]

The kamsh is back with a new video featuring one of Hearthstone's oldest archetypes Control Warrior.

Decklist: https://tempostorm.com/articles/heart...

If you enjoyed the video consider showing your support by following us on social media and leaving a comment below!

https://twitter.com/Tempo_Storm
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Overwatch - Beta Preview Livestream

Overwatch is making its official debut on Twitch this Thursday, October 15 ... and you're invited!

Join a duo of aspiring heroes, Haylinic and Ellohime, as they team up with our developers to fight for the future LIVE from Blizzard HQ. During these inaugural streams, you'll have a chance to see over 90 minutes of unedited real-time gameplay from not one, but two perspectives—plus, you'll get a first look at what you can expect from the upcoming Overwatch beta. (Wicked!)
Livestream Details:


Round up your allies, mark your calendars, and get ready for battle. We hope to see you there!

SOURCE

Friday, October 9, 2015

StarCraft 2: Legacy of the Void Video - NYDUS WORM vs Terran! [LowkoTV]

The Nydus Worm in StarCraft 2: Legacy of the Void became one of the most powerful all-in tools Zerg has ever had. In the past, both Terran and Protoss players were allowed to get away with very greedy gameplay. However, in the new StarCraft 2 expansion this playstyle can be countered by all-inning with a Nydus Network off of two bases.

In this Zerg versus Terran I quickly find out what strategy the Terran player is going for. After realising that my opponent was in fact going for a greedy third Command Center I put down the Nydus Worm and start saving up Queen energy for enough transfuse. The result is Queens and Roaches in the Terran player's main base, while he doesn't have even remotely enough units to hold on.

Heroes of the Storm Guide - Medic is not mana hungry. Quicktips to overcome your mana addiction by GetEquipped

She's really not, you just need to know how to play healers with a short CD/Cast time.

Now in MMOs, I raided as a healer a couple of time, wasn't my bag, hated staring at lifebars instead of the fight.

But, here's something I learned the hard way, through failure. Not everyone needs to be topped up at 100% all the time. I used to overheal and waste mana like crazy. Healing Surge and Flash Heal are not your friends.

And that's what I see a lot of Medics doing they waste mana. They waste it in lane, they waste it on fights, they don't toggle off their Q.

A lot of heroes, especially warriors, have ways to get health back. I see medics trying to heal any and all harass, even if there are no enemies near them, or healing an Illidan in lane (If alone) when they forget Illidan has passive life steal.

So here's how to properly use the healing beam.
  • Once they dip below 60%-ish or if they're getting focused, then you put the beam on them. You don't need to keep it up just because you see people at who aren't at full health. Let them regen a bit, let the orbs regen do their work.
  • Use Safeguard with a purpose. Don't use it on CD. I personally use it as a "buffer" if I need to heal person A, and person B is eating harass (Or I see the Shield Break animation from vulnerability) then I throw B to just put a band-aid on them.
  • If some is under INTENSE focus, then throw the guard and beam on them
  • Grenade is slow and does piddling damage. Safe it for peel, not for harass.
  • After a fight, either go back to tap the fountain or mana. A lot of Medics often stay on the field because they're at full health because of their trait, but you still need mana as well.
Alright, I hope this helps a few of you aspiring Medics out there.

SOURCE