Tuesday, September 22, 2015

Heroes of the Storm Video - Draft Analysis Guide \ TeamLiquid vs. BOB \ LEVEL 10 [by KhaldorTV]

A Heroes of the Storm Guide, analyzing a competitive draft between the Heroes of the Storm teams of TeamLiquid and BOB. The Heroes of the Storm Guide video shows some of the thoughts behind the decisions made by the two teams. If you are interested in watching the VOD of the game itself you can find the link further down below.

TeamLiquid vs. BOB - https://youtu.be/nZNngFw2Upg
Draft Tool: http://www.stormcraft.com/en/drafttool

MUST See HotS videos:
• EPIC Match on Dragon Shire - https://goo.gl/mxC377
• Best Sky Temple match ever? - https://goo.gl/ObKg1C
• Fantastic FINALS (NaVi vs. ESC) - https://goo.gl/iXMzQT
• TeamLiquid: King of Trolls - https://goo.gl/2i2NVN

Social Media Links:
http://www.Twitch.tv/Khaldor
http://www.Twitter.com/Khaldor
http://www.Facebook.com/KhaldorTV
https://www.youtube.com/HeroesTV

Saturday, September 19, 2015

Diablo 3 Guide - Building up density \ "The ABC Method" [by Pestdrache]

We all want to kill as many enemies as possible as quickly as possible for obvious reasons: more enemies hit by our abilities simply mutiplies the damage of that ability. But still I see a lot of players, even with high to very high paragon levels, fail at the very basics of building up density in a rift, be it in Solo, Speed or Push group play. Stopping and killing every pack of enemies instantly when we encounter it is almost never the best way to go about our slaughtering business. You should rather employ something that I call "The ABC Method", not because I am thinking I invented this by any means, but because a catchy name might help some of you remember this better ;)

For the ones of you that like a video explanation, here is the youtube link: https://youtu.be/n2-nEaXTrvY

For everyone else that prefers a written explanation over my unbearable german accent, here we go:

When you encounter a new pack of enemies, imagine them being at point A, then run past them and let them follow you. The next pack, that should be very close, is now at point B, this is most likely the location we are going to fight in. Before that though we want to also add the next pack of enemies, in this example now at point C on our way. We do this either with a ranged ability or by quickly dashing there and back again. In group play this is mostly done by the supports, while the damage dealers already start to mow down the enemies from A and B, and then repositioning to also hit everything coming in from C.

For the ones that want a visual example, here is the link to the picture I use for my explanations in the video: http://imgur.com/Tpyep5k

This method is even more effective when fighting at intersections on the map, as you can see in the MSPaint masterpiece you just had the ultimate pleasure to witness. On these intersections you can drag in enemies from all around you and then finish them off in a single GLORIOUS... merciful ending of their lives.

If you have problems employing this method, i.e. not enough packs close to each other, you are in a very bad rift with extremely low density, where you don't want to spend your precious gaming time to begin with and should just run through to find the exit. OR you are in a very good rift, meaning all the enemies are already in one place, with small free spaces in between them. For these a simple rule of thumb: you don't want to be even starting to hit less than TEN enemies, if they are not consisting of very good progress giving types, i.e. Grotesques or even bigger guys like Unburied or Colossal Golgors. Some of these might follow you too slowly when trying to pull them, what could make stopping to kill them off alone necessary and worthwile, if you can do it quick enough. If you kill a handful of Ghouls, Fallen or Zombies though, it will never be worth your time. Obviously there are classes that can employ this method easier than others, considering their tankyness or lacking defensive abilities when completely surrounded. Know your limits, find safe spots like corners or bottlenecks, where only a few enemies can reach you after clumping them up and be especially careful in HC. I don't want your virtual blood on my hands.

I am mostly fairly active on the WD reddit, that being my main class, but I thought this to be a topic worth knowing for everyone. I always try to be equally as informative while doing solo tries (currently top 10), 4man (currently top 50) or just some relaxing speeds, so maybe check me out on twitch.tv./pestdrache if you liked this.

TL;DR: Don't kill everything you come across. Run past some stuff, stop at the next stuff, even get the stuff behind that to join in. Then kill all the stuffs --> http://imgur.com/xQQG4GT

SOURCE

Thursday, September 17, 2015

World of Warcraft - The Lament of the Highborne (Sylvanas song) Flute cover [by Sofia Taro]

Особую благодарность хотелось бы выразить Вирмвуду, Хранителю Историй за поддержку и внимание https://vk.com/unclewyrmwood

Оригинальное видео: http://www.youtube.com/watch?v=MmcIl4...

Фуф! Делать видео становится все сложнее и сложнее!
Традиционно рекомендую прослушивание в наушниках :3

По прежнему моя личка открыта для ваших предложений и отзывов:

Мой почтовый ящик: tarosofia@gmail.com
И аккаунт в социальных сетях: https://vk.com/sofiabaka
Группа вконтакте: https://vk.com/sofiataro

Starcraft - Jim Raynor fan art by thunderdogs

thunderdogs

Wednesday, September 16, 2015

Diablo 3 - How to Archon \ Season 4 (Patch 2.3) Wizard Guide [Fevir]

Looking at the Archon build in season 4 of Diablo 3. Probably the strongest wizard build available this season.

HEY! QUICK NOTES:
This is my first time doing a Diablo 3 guide type video. I assumed since the game has been out so long I didn't have to hand hold and read tooltips out loud. I would love input from people who are in the Diablo 3 community and have looked at other guides for potential advice on future guides. Thanks!

It's a very item dependent build- to the point where it's not even worth using the build until you've collected it all.

Archon Wizard build details:

Archon Skills:
Blizzard - Snowbound
Ice Armor - Crystallize
Archon - Pure Power
Magic Weapon - Deflection
Teleport - Wormhole
Frost Nova - Deep Freeze

Evocation
Unstable Anomaly
Blur
Audacity

Archon Gems:
Bane of the Trapped
Bane of the Stricken
Pain Enhancer

Helm: Diamond
Armor: Topaz
Weapon: Emerald

Archon Equipment:
Vyr's Helm (Socket - Crit)
Vyr's Shoulders (Cooldown Reduction)
Vys's Chest (Socket / Elite Damage Reduction)
Vyr's Hands (Cooldown Reduction - Crit & Dam)
Vyr's Legs (Socket & Armor)
Vyr's Feet (Armor)

Chantado's Will & Force MH & OH

Fazula's Improbable Chain (Life)
Ancient Parthan Defenders (Crit)

Halo of Arlyse (Socket & Dam & Crit)
-Unity and Convection

Amulet (Socket & Dam)
-Hellfire, Mara's, Moonlight Ward, Etlich

Archon cube effects:
Furnace
The Swami
Obsidian Ring of the Zodiac

Archon paragon points:
1. Movement Speed, 20 into Arcane Power, Intellect
2. Cooldown Reduction, Dam, Attack Speed, Crit
3. Armor, Resist, Life, Life/sec
4. Area Damage, Life on Hit, Resource Cost Reduction, Gold Find

Notes about gearing:
50% cooldown reduction
30-35k life on hit
Elemental damage on bracer/amulet (your choice of which)
Armor, armor, armor
Critical hit damage over critical hit chance

Notes:
Can't stop, won't stop.
Herd monsters in archon
Speed Chantodo stacks and archon refresh in non-archon
Kill, kill, kill in overlap archon


FevirGaming:
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Twitter ► www.twitter.com/FevirGaming

Tuesday, September 15, 2015

Hearthstone Video - Experiments: 9 Different Hero Powers in 1 Turn?! [Disguised Toast]

Some of you may ask: "Why?"
To you, I ask: "Why not?"

Special Thanks to Qwerty and Emily for taking multiple hours to get this scenario just right - Blingtron just would not give Charge Hammer...

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Monday, September 14, 2015