Showing posts with label tft. Show all posts
Showing posts with label tft. Show all posts

Friday, May 15, 2020

Why you're not winning games with Cybernetics | TFT Guide by Maskoff758

Why you're not winning games with Cybernetics | TFT Guide

.
Early game guide: https://www.youtube.com/watch?v=9VBy8... If you have any feedback on what video you want to see next comment below. Twitter: https://twitter.com/Maskoff758 Twitch: https://www.twitch.tv/maskoff758 LoLchess: https://lolchess.gg/profile/euw/masko... Timestamps: 00:00 - Intro 00:22 - The Build 01:08 - Items 02:57 - Early game 04:58 - Mid game 07:29 - Late game 10:10 - Positioning 13:09 - Galaxies
-

#lol #leagueoflegends #elohell #weekmix #esports #videogames #gaming #leagueart #leagueguides

Monday, October 21, 2019

How to rush level 8 and abuse it - Teamfight Tactics by Astordor

How to rush level 8 and abuse it - Teamfight Tactics

Here is my profile if you wanna check : https://lolchess.gg/profile/euw/sayor%C3%AFbestgirl
So, the final build I used is a really standard one, 4 knights/Guardians/Dragons/3 sorc. In a perfect world, your final comp looks like this : https://lolchess.gg/builder?deck=08f594e0edb711e9a9119f5014f5248d. The idea of the build is to have an unkillable pantheon, and an unkillable aurelion sol. They almost don't take magic damages thanks to the dragon buff, and they also almost don't take physical damages thanks to the guardian and knight buffs.
The important thing to notice is the cost of the comp. Only one 1-cost unit, one 3-cost unit, three 4-cost units and 3 5-five cost units. How is it possible to get so many expensive champs? Well, in the last patch, the droprate of 5-cost units has been significantly increased at level 8, so it has become really consistent to hit them if you roll enough gold at level 8. That leads us to the main point of this build : the level 8 rush.
Warning: This comp is all about transitions, and you need a good game knowledge to play it consistently. I would recommend to try this in normal game before jumping into ranked games.
The most important thing with this build is the following : do NOT roll before level 8. You want to econ the whole game, hit level 8 about 2 rounds after wolves, and then roll all of your golds to find your 4-cost and 5-cost units. Don't be afraid too much about your hp, I usually hit level 8 at 30 hp. Who cares if you have 1hp, you won't lose a single fight with the final comp anyway.

Carousel: The best you can get in carousel is probably spatula, because you will need a yuumi or a knight's vow in your final build. However, it is very contested and I don't feel confident in my carousel skills, so I usually grab a rod instead. If you can't get a rod (which is very unlikely, I feel like no one wants it), I'd recommand giant's belt or negatron. I'll talk about the items later.

Early game: really standard, you buy a lot of 1-cost units to find your 2 stars units. If you are winstreaking, you can push xp to keep the winstreak going, if you are losing, keep your golds. You need to be really open mind here, you just want to play what the game gives you. Even if you don't put them on the board, collect all the knights you see, the 4 knights transition is one of the best in the midgame. When you reach krugs, you want to make sure you can beat them. If you have two 2 stars units, you can stay level 4, if not, push level 5. It never happened to me, but if your comp is still too weak level 5 and you think you won't kill the krugs, then roll a bit. By now, you should be at 50g, and we can enter the midgame.

Mid game: The mid game is the key part of this build, because at this point, you will start losing fights to everyone unless you highroll. You need to grab every opportunity the game gives you to stay alive, and that's why I enjoy this build so much : every game is different. I couldn't list all the transitions I used, but here are a few examples :
- 4 knights with a 4-cost unit carry
- Assassins with or without void
- Elementalist
- 4 demons
I also had some games with no synergies at all, just putting in every 2 stars units I had.
Since you are going to lose hp, you will gain carousel priority, so that's the moment when you wanna get that spatula.

Transition and late game: If you followed the steps correctly, you should be level 7 at wolves, still with 50g. If you had a good early game, you probably have 60 hp, if you had a bad one, 40. I usually wait 2 rounds after wolves then push 8 and roll everything, but if you're having a difficult game, you can do it one round earlier. You will have less money to spend, but you obviously don't wanna die at 50g. If you had a really good earlygame, you can wait a bit more, but don't be too greedy. At this point of the game, a loss will most likely make you lose 20hp, so let's avoid that.
During your rolls, you want to keep the same open mind as before, don't focus too much on the comp I posted, you won't exactly reach it instantly. If you don't have pantheon, you can play swain instead, if you dont have Karthus, another sorc will do it, or a Kindred for the phantom buff, if you don't have kayle, play another knight. You find a yasuo/Kai'sa 2 stars? Play it until you get your main units, they will help you a lot. An important thing to keep in mind is that you probably will be the only one at level 8, and no one will have legendary units, so even if you don't have all your synergies, if you find a 2 stars 5-cost unit, it will carry.

When you finally complete your comp, there is two options:
- You have 5 hps and you need to win every single fight : roll each turn to upgrade your legendaries.
- You are fine and you can econ again : reach level 9 and add a third guardian (another leona/pantheon or a braum), or build some golds to roll everything again to get that panthéon 2 stars.

Items: The only items i do consistently are ionic spark and yuumi/knight's vow. Warmog on pantheon is the nuts if you have some belts. For everything else, try to use your items quickly, you'll need them to win the early game. For example, if you can craft an infinity edge in the early game, do it. It doesn't really fit in the final comp, but it will help you so much in early. Same goes for statikk shiv, guardian angel, thieve gloves or any good item in the meta.
I realize I didn't post the knight's vow variation, so here it is : https://lolchess.gg/builder?deck=a089d2d0edc511e98c3025d32449d700. I think lulu is the best third sorc, but any sorc will do the job.
If you don't get any spat, you want to give up the 4 knights bonus and play something like this : https://lolchess.gg/builder?deck=00469ec0edc611e9842529fddb64aea7. The second pantheon can also be a second Leona or a braum, the point is to have a third guardian.
If you are up against hextech players, and you have items on kayle/karthus, you can consider positionning like this : https://lolchess.gg/builder?deck=3ae46280edc611e98ca6913c526b5469
I think I'm finally done with this guide, feel free to ask anything in the comments if you have some questions. Feel also free to give your tips on the build if I forgot some of them.
Good luck tacticians, and may Pantheon be with you !

Monday, September 30, 2019

TFT Shapeshifter Strategy Guide | Teamfight Tactics by BunnyMuffins

TFT Shapeshifter Strategy Guide | 9.19 Gameplay Review | Wild Meta Build | Teamfight Tactics

.
Shapeshifter builds are completely bonkers right now. Abuse before everyone starts spamming it. So many items are good right now and yordles are so easy to get! Wild counters the yordle meta. Twitter: https://twitter.com/BunnyMuffinsBM Twitch: https://www.twitch.tv/bunnymuffinslol Instagram: https://www.instagram.com/sometimesfo...
-

Monday, September 23, 2019

How to carry with Evelynn - Teamfight Tactics by Pierre XPT

Evelynn Carry is getting HOT in Korea. Here is how they play it!


Hey everyone.
I'm back with a new guide with a build inspired by the Koreans. Thanks for all the feedback so far by the way so far on my other guides, overall it has been very good.
Here are the recent guides I wrote that are still relevant in the meta (although they are unupdated, and maybe I would change a couple of minor details):
In this new guide I will talk about the new flavor of the week over in Korea, this is Evelynn. I have been spending many hours analyzing top Korean streamers. Most recently I have been checking out SCSC95 as he is the one that has been streaming the most recently out of him, Jinsoo, and Portialyn. And over the past few days, I have been surprised to see Evelynn get more and more popular on the Korean server, to the point where now, she is in fact the most contested 3 cost unit in the entire game. Everyone is picking her up and fitting her into various comps. Although there is one comp in particular that the Koreans seem to prefer the most if possible. This guide is going to try and cover that particular build.
20 min video guide with timestamps in description: https://youtu.be/r1U8-t_K97U
----------------------------------------------------------------------------------------------
The concept behind this build composition
There was a build in Reddit earlier that had similar concepts, which was to try and get 6 knights and fit in Evelynn with another carry. This is quite similar, but a bit optimized as it is easier to reach since you won't need to pick up Kayle. Also some of the 1 cost knights such as Garen, Darius, Mordekaiser, simply lose value the longer the game goes on as units. Instead of getting 6 knights, we want to get guardians, and at least 2 knights.
The lategame team composition will be consisted of 6 core units then: https://lolchess.gg/builder?deck=5b1fbd00c87911e9be3359b6c24f6842
Evelynn: She will be our main carry who we want to prioritize getting items onto.
Brand: This is the preferred second demon and partner to evelynn. Not only is Brand simply an amazing unit right now, but also Brand synergizes very well with Evelynn, since Eve deals burst damage but might not finish targets off. Brand helps Eve a lot, his ult will either bring a target down low enough for Eve to execute the target, or Evelynn will ult first leaving targets low while Brand cleans up. Though we can use Varus (preferably) or another demon as a filler until we find Brand.
Sejuani: The best knight in the game after Kayle with a game breaking ultimate. Bring tankiness, frontline, and AOE CC.
Poppy: Another very good knight, though Kayle would be preferred in the lategame.
Braum and Leona: Guardians to buff up our most important units. But Braum + Sejuani does also offer Glacial synergy which is not insignificant.
With this build, you will find that Evellyn will be extremely tanky and protected by the knights + guardians. The demon proc allows her to ult more frequently and she will often be the last person standing in your team but still be able to single handedly take down entire teams. Brand is going to be Evelynn's partner, who either finishes off any low health champs for Evelynn, or damages them, allowing evelynn to execute.
----------------------------------------------------------------------------------------------------
Early game
Pick up as many knights and demons as you can. In the lategame, your comp will usually have either have 4 knights or 4 demons along with those 6 core units. Also make sure to pick up Braum and Leona. Regarding levelling and eco, quite standard and depends game to game how strong you are. Usually level up to 6 after krugs and 7 after wolves. This is a build guide that isn't focused on levelling/eco so we won't cover that much here.
Ideally you will have Evelynn + at least one other demon and 2 knights. Varus is a great early demon to pick up as he can hold Brand items really well, and then later once we find Brand 2 we can put in Brand and transfer items. Although if we find Aatrox and Morgana earlygame, they should also be used in general with Evelynn. Including some demons overall, seem very popular now in Korea in many different comps.
--------------------------------------------------------------------------------------------
Itemization
Ideally we would put 3 exact items onto Evelynn. These 3 items are:
Dragons Claw: Makes Evelynn take extremely little damage from any magic damage or abilities. I would say this is the number 1 most important item as since Evelynn is no longer targetted after an ult, she needs to worry about magic damage more than consistent damage.
Guardian Angel: Evelynn already is one of the only units in the game who can stop being focused after each ult (the other one is Rengar). GA also does this. GA also helps to clean up fights as the last person standing in the team.
Hextech Gunblade: If there is no anti heal, then she can pretty much get back all her health from one execution. This also helps her to deal some extra damage.
Other items that can work for her are tanky items. Items such as Warmogs or Phantom Dancer can work. As for damage items, Koreans prefer not to put too much extra damage on her as her ult already deals more than enough damage. Mana items such as seraphs or Ludens are not bad though. But defensive items such as those mentioned above are the prefered 3.
Since stacking Evelynn with items is so important. I would suggest to try pick up a sword early game as we can build GA and Hextech Gunblade with it. Although Rod or Negatron Cloak are not bad either.
Other general items that are always good:
More Guardians Angels: Can work well on champions such as Sejuani or Aatrox or Swain.
Morellonomicon: Great item for both Sejuani or Brand. Right now, Koreans prefer to put it on Brand.
Those would be the main items. After this, Koreans prefer to put items onto Brand. Other than Morellos on Brand, Brand really excels with attack speed items as he is an elemental and elementals gain double mana from autoattacks. This means items such as Shojins Spear, Guinsoo's Rageblade, Statikk Shiv, RFC, Runaans Hurricane, all work great with Brand.
---------------------------------------------------------------------------------------------------------------------------------
Lategame end builds
At level 7 there isn't usually much you can add if you already got the 6 core units. However a lot of times, you won't have the 6 core units at level 6, and still have some unupgraded units or transitional units. In this case, you want to complete that 6 man core squad at level 7, whilst preparing for level 8.
That being said, if you do pick up an early spatula. There are very good uses for it, to give you an earlier power spike at level 7. You will be able to pick up 4 of a kind at level 7 already. The preferred use of spatula right now by the Koreans is Darkin > Knights Vow > Frozen Mallet.
You can also replace Aatrox for Morgana or Swain. But basically you got 4 demons.
Here I replaced GA on Eve for Knights Vow. Not sure if maybe it is better to put it on Brand or a Guardian in this situation. But you get 4 knights.
Glacial isn't super highly valued, but this allows us to get elementals at level 8.
Now if we don't have a spatula item, we generally just collect units on our bench that we could potentially put in at level 8 to get 4 demons or 4 knights, whilst having a 3rd demon or knight out in the arena.
Here I stacked items onto our 3 strongest demons in this comp. Very strong lategame. With a GA+Redemption on Aatrox, which is a great combo, and stacking Brand also allowed him to do tons of damage, where in this stage in the game we should definitely have him 2* by now.
In general I think 4 demons is the better version, as with 4 knights we won't have much use for a 1 cost unit. Though if we find Kayle, she is amazing and this is where she can very well fit in certainly. Also if we use Mordekaiser or Darius, then if we level up to 9, we could get 2 imperials or phantom, which will be a good upgrade in the hyper lategame.
----------------------------------------------------------------------------------------------------------------------
F.A.Q.
Similar to my last guide. I'll be doing a F.A.Q here. Where any good and relevant questions will get answered in this F.A.Q. I will constantly update this F.A.Q. for the next couple days. If I decided not to reply to you personally it is probably because the answer will already be in the F.A.Q. or the question/answer is not relevant to this build guide.
Q: Can I force this build every game.
A: The higher ELO you get the less I would advise to force a comp. I would recommend to have some comps in mind before the game, and then depending on which key pieces you pick up go into that comp (I listed key pieces earlier in the guide for this comp). But I would think that since this is currently not so meta in EU or NA, that it can be forced quite easily right now and get consistent top 4.
Q: How would you rate the build?
A: I have limited experience and am currently testing this out a lot/trying to abuse it for a bit before it maybe gets meta in the west. Though I did beat a lategame nobles team with it that had 3 item 2* yasuo, and 3 item 2* GP and 3 items 1* kayle. So I definitely think it is viable, I'm not sure how I would rate it yet. Though judging by how contested Evelynn is, they would rate her as S tier.
Q: Top 4 comp or Top 1?
A: Seems like a comp that has a good early spike and can power through to lategame and keep being strong in lategame to get top 1. Though definitely lategame, you might run into a situation where Evelynn can no longer 1v9 so you need to have other strong units around her and ramp up the rest of your team. Overall I'd say a very smooth powercurve but not especially strong in any single part of the game, probably there are comps that are better at a certain point of the game such as earlygame, midgame or lategame. But this comp feels very smooth even if not super strong at any point (such as nobles that everyone knows is super strong lategame, but can struggle a bit earlier). In the lategame though, the carry role transfers from Evelynn a bit, onto Brand+Sejuani and other lategame champs you may pick up such as Swain/Kayle/Karthus/Yasuo etc.
Q: What counters this?
A: Put Dragons Claw on your carries, especially your backline carries such as Ashe/Draven/Jinx want a Dragons Claw vs Evelynn otherwise she will just oneshot them. Healing reduction such as Red buff/Morellos is good vs Evelynn also. Hush is also good. Kassadin can be a big pain if he attacks Eve.
Q: Any VoDs or streams to see this in action?
A: I would suggest to check out any of the top Korean Streamers. Recently, I have mostly been watching SCSC95 as he has been streaming the most the past few days. (https://www.twitch.tv/scsc95)
Other Korean streamers I would suggest to check out would be Jinsoo: https://www.twitch.tv/jinsooo0
You can also see this on Keane's stream when he plays in Korea: https://www.twitch.tv/keanelol
They may not play the comp themselves in that game, but you will certainly see at least one other person in the lobby pick up Evelynn and use this comp, if not multiple.
As for a VoD, here is a VoD where I beat 6 nobles (I was basically forcing the comp from the very start since I picked up an early hextech gunblade and Evelynn), I wouldn't recommend such an early force. https://youtu.be/rcDQ2qesRlo
Q: Is this comp proven to work?
A: It is the new FOTW comp in Korea. Not proven yet on NA or EU, but Evelynn is now the most contested champion in korea as she is used not only in this comp that focuses on her, but also she is used in other comps such as demon comps or assassin comps. Maybe there could be some more optimization to this comp. Although this seems to me like a more optimized version of the previous 6 knights + eve carry earlier that was used a bit in NA. I'm currently testing it out to see how it works on NA and EU meta. So far so good.
Q: How to position vs hextech + blitzcrank?
A: You could try positioning something like this, here I used 4 demon version at level 8. Standard pyramid position, but Eve and someone else on the other side (here aatrox). And then Morgana + Poppy around Brand.
Q: Doesn't this build get rekt by brawlers+assassins/sorc, or by 6 Nobles? Why is this working in Korea, do Koreans not play nobles or brawlers?
A: A lot of people say this. A lot of people seem to believe that Korea is behind in the meta and they are worse, I believe the opposite, I believe Korea is ahead of the meta. Not only because of their history and culture and success in LoL, Starcraft, Warcraft 3, autochess, etc (yes maybe now others have caught up a lot and even some top players/teams are the best, but still as an entire region they are the strongest in respective games). But also because they were the first to use some of the OP popular comps such as Brawler+Sorc with Ahri carry and then the West copied them. Nobles and brawlers are still very meta in Korea. I just think that Korea has innovated and found some solutions to the brawlers + sorc/assassins or nobles with builds that can at least beat those builds sometimes, and for that reason the Korean meta is simply a lot more diverse and interesting. Of course, this is my opinion, and I could be totally wrong and Korea is in fact worse than EU/NA, however the Korean Rangers build seems to be working quite well according to many now after having tried it. Obviously if you get to hyper lategame and face a player who has Kayle 2 + Yasuo 2 + Draven 3 with items on all of them, yeah you lose, but that is normal.
This part is quite irrelevant to the guide. But here is the key point, even if Korea are significantly worse than NA and EU, surely we can learn from their top players no? I am not crediting Korea for this build because I think they are the best, I am crediting them because this is the most contested build in Korea right now in their interesting meta.
The Eve carry build is now the most meta in build in KR maybe after nobles, and Eve is the most contested unit in KR. This was never the case in NA. The Void sorc build was the most meta build in KR earlier in 9.14 even before the void buffs, and has been slowly getting less popular to demons. This is why I cannot give credit to NA for eve carry when I made my guide and video as it is based off the metas not some niche build comps, hope that makes more sense. I am trying to be as unbiased as possible here. If a meta build is created by a person or a region, then I credit them. For example, if I was to do a guide on Keane build Ele+sorcs+yorldes, I would give him full credits.
Q: How does the comp feel in 9.17?
A: Still works great and one of the strongest comps still. Just put in Pantheon for Leona if you can.
---------------------------------------------------------------------------------------------------
20 min video guide with timestamps in description: https://youtu.be/r1U8-t_K97U
----------------------------------------------------------------------------------------------------------
About me:
Thank you for reading and watching the guide and all the great feedback you have given me for all of these in general! I hope this one was also enjoyable for you
I'm a double challenger player with an account on EUW and NA.
I stream almost daily on http://www.twitch.tv/pierrexpt
I am an analyst for proguides where I do regular VoD reviews. http://www.proguides.com


#tft #teamfighttactics #elohell #weekmix #esports #videogames #gaming #leagueart #leagueguides

Monday, August 19, 2019

Detailed Guide for Climbing | Teamfight Tactics by AlanLube

NA Challenger Detailed Guide for Climbing | Playing from behind Teamfight Tactics

tft teamfight tactics lol league tft guide tutorial noob
Video link for those who want to eat and relax or multi-task etc, with gameplay. https://www.youtube.com/watch?v=sRmbmAyzTyc

Forcing Comps with less health
Playing from behind when you just can't seem to find the right units or combine the right items is much harder than having a healthy win streak and forcing a meta comp. Not only do you feel down because your luck is garbage that game, but you start losing health fast. Note this is just a barebones skeleton of my playstyle of course it will deviate in certain situations.

1) Keep up to level 6
Like most players who level after Krugs and roll to find a balanced midgame comp. I also suggest that after Krugs to do the same. Leveling to 6 will increase the chance you find 4 & 5 cost units that can turn your luck around at this point. Econ'ing for more gold this early is a little greedier than I personally recommend since leveling early helps you find those units you will need to transition + all in. Plus sometimes you will get lucky and find a strong midgame comp right after krugs and stabilize.

2) If still unlucky, Econ
If the game decides to keep giving you nothing this is where it gets much harder. Hopefully at this point you've been losing, but not by too much. This point in the game is where the tough decision is made. You don't have to stick to a certain comp and sell everything else to make money, but I suggest you keep your options down to 2 meta comps and mainly keeping the main carries/units. If you need to make money at any point in stage 3, sell that extra rek'sai or vayne. Making money now is crucial since after wolves you will all in once again and having more money + lose streak money should help find that last ashe or kennen you might need.

3) After 3-4 Carousel, Commit:
After the carosel of stage 3 (two more rounds until wolves) you should at this point nearly decide what comp you plan to go. A bit of luck will be required but this goes for any match behind or not. At this point you should take a look at your items and see what you can possibly build toward. This should help in deciding what comp you plan to force. If you found an ashe + kindred or a cho + rek'sai along the way the decision should be much easier. At this point flexibility should not matter anymore. Try to figure out how much health you will lose in the next 2 rounds. If you believe you can stay around 30 health, DO NOT ROLL YET. Save up that income. This comes at a large risk but also is a case by case call. Sell off the units you won't need to net that extra 2-3 gold after wolves.

4) All in
After wolves. ALL IN HARD. Level to 7 and roll all the way down (Unless you highroll super hard and find all upgrades with leftover gold) Be fast. At this point you should have around 40 gold depending how many units you found or not. The closer you are the better. Leveling to 7 may be off curve but many players with healthy economies will also level at this point and fighting someone who leveled while you didn't is not worth the extra round of gold. You should have given up earlier rounds while people were weaker to make money. It's too late at this point.

5) Don't overcommit in the following rounds
At this point hopefully you have found a solid 7 unit team comp. You might be missing that last cho or that last kindred, but I advise you wait. If you can save 10 or even 20 gold while going into the first fight. See how the fight goes. Is your team strong enough? Did you somehow beat the #1 guy? Did you lose to last place? All these questions will help you decide what to do in the coming rounds. Hopefully, you find yourself winning hard or just barely losing to the strongest guy. Dont roll your last 10-15 gold for that last cho or kindred. It is unlikely at this point you will find it and only bury yourself into a grave. If you still lose hard or didn't finish your comp then you should roll and pray.

6) Late Stage 4
Hopefully at this point you were able to survive until carosel. If you are low health you should have a decent mid pick at the carosel. At this stage pick whatever you need most. A rod for the morello? sure. That last Cho gath you need? sure. It's case by case but identify what you need to survive the next two rounds after raptors. Even if you have lost a round or two in stage four, hopefully they were close and you can stay around 20+ health. If you can win the first round after carosel. Keep econ'ing. If you can't maybe you should level early or roll down a bit more (BUT NOT TOO MUCH). If you roll down all your gold at this point you almost guarantee you will die after raptors. If you can't find the unit you need fast in 2-3 rolls it's a lost cause and you should just pray you fight a ghost at 3-5.

7) Raptors
This is the point in the game where it was important that you econ most of stage four. If you kept rolling during the middle rounds and don't have enough money at this point you have basically lost at this point. Leveling to 8 after the raptors and going All in once more will help you win against those who rolled too much and keep up with the players with healthy econ. Putting in that last unit that rounds out your comp will be different everytime, but will help immensely. If you are still missing a cho gath or sejuani or kindred at this point it will also increase your chances of finding them after you level. While you may have less gold after leveling the guaranteed extra unit will almost always be worth it. Even finding a random yasuo or anivia will help you survive 1 more round.

8) Endgame
At this point in the game everything is case by case. If you found a strong team with full upgrades you can possibly econ and level to 9. Maybe you're barely holding on and roll every round to find that last unit you need. Whatever the case may be if you made it to this point you should hopefully be able to finish at least 4th place which is the least you can ask for with a bad start.

Extra tips
Make use of the early units you found
Maybe you were able to find a level 2 mord early but nothing else. Look for rangers possibly. Maybe a level 2 darius? Possibly a draven game so pick up shens or aatrox. Use the cheap units you found to help decide on what comp to force. It will be cost efficient to keep in and will help round out your team after wolves.
Make whatever items you can
Sometimes the game is an ass and gives you 2 chain vests 2 belts and a negatron cloak. Make whatever items you can. We all know that the meta items are morello's ga's etc. But sometimes you cant make these. A simple defensive dragon claw + bt on draven can go a long way. I even once went Warmogs, BT, Dragon Claw Draven and that was able to carry me to second place while everyone tried to find cho gath.


Conclusion
Playing from behind creates a lot more tough decisions that you have to make. Sometimes you might find an early draven, but have nothing else that goes with it. Don't be afraid to sell the draven or cho'gath by round 3-4 if you can't envision finding everything else. If you made an early level 2 ahri or varus, try to stick to it. Selling that later will result in -2 gold and finding the other units to pair with it will be 1 less unit to look for. Sometimes you will make the wrong decision. Don't simply curse your luck. Look at the decision you made at what point in the game and ask yourself. Did this decision set me up to be able to comeback? Maybe it did but the luck wasn't there. Maybe it wasn't. Take every game as a learning experience and learn from it instead of just calling next or thinking TFT is too luck based. While TFT has a lot of lucky mechanics that will decide your game, it is your job to minimize that luck and put yourself in the best position to win.