Showing posts with label beginners. Show all posts
Showing posts with label beginners. Show all posts

Tuesday, May 31, 2016

Hearthstone Beginners Guide - Year of the Kraken by cgmcnama

The guide needed to be updated and users had to PM me for advice instead of commenting because the thread was too old. I just decided to do an update and create a new post altogether.

Reddit "Starters Guide" To Hearthstone

    This guide is aimed at new players to the game and will focus on the limited card set "Standard" instead of all the cards in the game, "Wild". This won't affect you very much but going forward there are two ways to play the game:
  • Standard: Best for new players. Includes cards from the "Classic" collection and the the last year of play. Right now that means Blackrock Mountain, The Grand Tournament, League of Explorers, and Whispers of the Old Gods are all allowed in Standard.
  • Wild: This includes every card in the game. It includes all of Standard plus Naxxramas and Goblins vs Gnomes. There are no additional rewards for playing Wild over Standard, it is slightly more expensive to get into, and all official Blizzard events in 2016 will be in Standard. So there is no rush to venture here until you are ready or interested.

Tutorial and First Quests

    Here are some basic steps you should complete (in order) when starting the game.
  • Complete the Tutorial: First you need to beat the Tutorial with "Jaina Proudmore" which is rather straightforward. (Rewards: 1 Card Pack)
  • Unlock All Heroes: Beat each of the 8 AI heros to unlock them for play. I took "Mage" on a straight run though all of them "with this Level-0 deck". Once you hit Level 10 you should "swap in these cards". (Rewards: "Level Up" - 100g and "Ready to Go" - 100g)
  • Beat the Expert AI: After beating every normal AI Hero (including Mage), Expert AI will become unlocked. They have better cards but you want to beat them at least once for the achievement. Keep grinding though them until you beat them all or hit Level 10. If you hit Level 10, switch heroes and start leveling another class. Here are Lvl 10 decks for all classes selected by Reddit User Shengster. (Reward: "Crushed them All!" -100 gold)
  • Leveling Up: At this point you have beaten all Expert AI and might have 1 or 2 classes at Lvl 10. Once you have done this do not waste time re-beating the AI. Go straight to "Play Mode" and start trying to beat real players. You get more experience for playing people and 10 gold every 3 wins. Keep playing until all classes are level 10 (Rewards: "First Blood" - 1 Card Pack, "The Duelist" - 100g, "Got the Basics!" - 100g)
  • Tavern Brawl: (Requires one hero to be at least Level 20) A weekly event that begins each Wednesday (Thursday in Asian regions), ending the following Monday. It has a special set of unique rules that changes each week and winning once in this mode will give you a free Classic pack each week you try. These really add up and are important to complete. If you are struggling on the deck building ones try using Hearthpwn's advanced search options to see Tavern Brawl decks for that week.(Rewards: 1 Classic Pack per week)
    For more comprehensive strategy to the game or Arena try watching streamers like StrifeCro, Kripparian, or Kolento. Personally, I think StrifeCro and Kolento are the most informative in Constructed and Kripparian is an excellent Arena player. These are just my preferences but there are lots of streamers out there to watch and learn from.

Decks to get you Started

    Here are some basic decks you can start out with. The free decks only require you to level the hero to Level 10 and the Budget decks require 880-1600 dust to craft certain cards. For the strongest ladder decks, visit Tempostorm.com's "Meta Report" each week.
Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior
Free Free Free Free Free Free Free Free Free
Budget Budget Budget Budget Budget Budget Budget Budget Budget
Decks are courtesy of /u/ShengWangHS

The Arena

    You played normal games because Arena tests game knowledge and a bit of luck. At this point you have leveled every class to 10, should be semi-familiar with the game, and sitting at 500 gold. The Arena will make or break your gold balance as you are guaranteed a card pack (which costs 100 gold normally) but you are paying an extra 50 gold to gamble for higher rewards. (an Arena ticket is 150g). You need 3 wins to "break even" versus buying a card pack or 7 wins to get reimbursed your whole Arena ticket. At 7 you can infinitely play Arena. You also can get crafting dust and individual cards.
    Review a drafting guide or arena streamers to boost your win rate (like ADWCTA or Kripp. ) (Rewards: Enter the Arena - 1 Free Arena Credit) [See "Miscellaneous Links" below for some Arena guides]
Wins Gold Dust Packs Gold Cards Regular Cards
0 14 11 1 0.0 0.1
1 17 13 1 0.0 0.1
2 23 15 1 0.0 0.1
3 41 6 1 0.0 0.2
4 66 6 1 0.0 0.2
5 81 16 1 0.0 0.2
6 106 16 1 0.0 0.2
7 166 6 1 0.0 0.2
8 184 6 1 0.5 0.3
9 209 6 1 0.5 0.3
10 261 31 1 0.5 0.1
11 304 30 1 0.5 0.2
12 339 0 1.3 0.8 0.1
Average payouts from ArenaMastery.com. Updated 19 MAY 16.
Not represented, but now there is a greater chance of receiving a 2nd pack after2 wins.

Crafting

     This is a big issue for some people so I advise you not to craft or disenchant or craft anything right away. Dust is hard to get and you don't want to craft something that you get in a random card pack later. There are three exceptions:
  • You have a Golden Legendary and don't care about having "Golden" cards. At that point you can effectively "trade" your Golden Legendary for a normal Legendary of your choice.
  • You have more then 2 copies of a card. Disenchanting your first card also gives you a bonus 95 Arcane Dust. (Rewards: "Crafting Time - 95 dust")
  • The card was recently changed - Blizzard has been very generous with this policy. If they change a card you can disenchant it for its "full" crafting value for up to two weeks after the change. If the card isn't in your main card rotation I advise dumping it for the full dust price especially if it is a common or rare.
Card Class Disenchant Profit Crafting Cost
Common +5 -40
Rare +20 -100
Epic +100 -400
Legendary +400 -1600
Common (Golden) +50 -400
Rare (Golden) +100 -800
Epic (Golden) +400 -1600
Legendary (Golden) +1600 -3200
    Here are some high value neutral cards that you might want to craft but I personally suggest only crafting Legendary cards and buidling around the cards you open. However, some people just want their cards right away so I listed the most used at each rarity. At least try and open ~10-20 packs or so first before crafting anything.
  • Common: Flame Juggler, Acolyte of Pain, Argent Squire, Earthen Ring Farseer
  • Rare: Azure Drake, Wild Pyromancer, Stampeding Kodo, Defender of Argus
  • Epic: Faceless Manipulator, Doomsayer
  • Legendary: Sylvanas Windrunner, Ragnaros, Leeroy Jenkins, Harrison Jones
    For an expanded list, here are cards weighted off the most competitive decks. Just because they are weighted highly doesn't mean they are good for you and sometimes one class (like Rogue) is over represented when they are exceedingly strong in the meta.

Expansions vs Adventures

Expansions are the major additions to Hearthstone and will occur twice a year from this point on. They usually feature about 140 cards that can be opened through card packs. Adventures are specialized releases that usually have about 30 cards and special bosses to beat. While there are fewer cards then an Expansion, they are usually pretty impactful and the best value if spending real money. They will occur once a year from this point on.
Release Type Status Overview
Classic (Classic) Expansion Standard The first and largest Expansion. It will always be in Standard so it is the safest buy for new players.
Naxxramas (Naxx) Adventure Wild A Deathrattle themed Adventure.
Goblins vs Gnomes (GvG) Expansion Wild An Expansion based around Mechs and random card effects.
Blackrock Mountain (BRM) Adventure Standard An Adventure based around dragons and dragon synergy.
The Grand Tournament (TGT) Expansion Standard An Expansion based around the Joust and Inspire Mechanic. Outside of a few cards, the Expansion was one of the weaker releases.
League of Explorers (LoE) Adventure Standard An Adventure with the "Discover" mechanic. Lots of individually strong cards in this Adventure make this the best Adventure for Standard right now.
Whispers of the Old Gods (TOG) Expansion Standard An Expansion that focuses on the 4 Old Gods and them "corrupting" a few existing cards to be bigger and slightly different.

Tips and Advice

DO NOT FEEL PRESSURED TO PLAY ARENA RIGHT AWAY. Arena is by far my favorite mode, the best way to earn cards, and the fastest way to lose saved gold. The best way to get good at Arena is game knowledge and anticipation. Picks help but I believe doing the little things right is more important in winning. (I.E. Its turn 6 and you have the opportunity to flood the board against a Mage. You shouldn't do so with minions 4 health or below because it is very possible a flame strike is incoming. Or little cues like a Mage pinging a 5 health minion to 4 on Turn 6. Again, could be prepping for a Flamestrike on Turn 7. Knowing these small things make or break arena runs.

Hit Points are only a resource - The only time you lose is when your HP hits 0. Until that time, the game is won through board control and card advantage. If you are a Druid, don't play your 2 mana spell "Wrath" when you can use your hero ability for the same effect and take -1 health. Even if you draw a card off of it (by doing 1 damage) its still a 3 damage option that no longer exists in the future. Late game you can cast it and cycle for a card if you need it.

Don't use spells just to damage enemy HP People waste spells all the time to do damage to the enemy HP and this is usually a bad play. The only exception is if you are playing a "Rush" deck and are trying to win very early (by turns 6-8). Otherwise you burn out your cards and have very few options mid-late game. As stated before, "HP is a resource." Board control and card advantage win games.

Always try and count the maximum damage you can do on a turn when you opponent is getting low. Ask yourself, "Can I win this turn?" There are many games when opponents miss "lethal," or the
ability to end the game immediately. This sometimes leads to needless losses.

Play the game before watching streams. I think it was TrumpSC who said this but it is better for you to play a lot of games, "hit a wall," and then watch streamers. It will be easier for you to follow what is going on and easier to spot your mistakes.

"Actively" watch streams. When you are ready to watch streams, decide what you would do, or say it aloud, before the streamer does. If your watching a replay you can pause if they go faster then you. If they do something different, ask why. Merely watching will not necessarily make you better. Actively watching and learning will.

Find little known streamers to ask questions. There are lots of streamers who are Legend and never hit the front page on Twitch.tv. Scroll down and find high ranked players with few viewers. (Look for Orange Diamond signifying Legend rank) They are a lot more interactive then the "top streams" where you have to make a donation to get seen and are probably playing purely competitive decks. (Instead of "fun" decks).

Miscellaneous Links:


Quests


Daily Quests After the one time quests, "Daily quests" will be your consistent gold income. They reset around 3:00 AM EST and can be for 40, 60, or 100 gold. You can stack up to 3 uncompleted quests and re-roll once daily for another. (Click the red "x" in the top right corner of the box.) Personally, I always re-roll a 40 because it could not be worse. 50g and 60g quests are not worth re-rolling. It is worth noting that you also get 10 gold every 3 wins in Casual or Ranked. This is capped at 30 wins daily though. (100 gold).

Unique Quests: These can only be completed once. The guide has covered all of them but here is a comprehensive list.

Hidden Quest Buffer - This is a known bug that has not been patched for some time. You have 3 extra hidden quest slots that store excess quests if you fail to complete them everyday meaning you can store up to 6 quests instead of the visible 3. However, if at any time you have "hidden" quests, and you reroll any of of your available quests, it will reset and delete all of your hidden quests.

Resources to Help You Improve


Trump Teachings - Good video guide for newer players to learn trading card game concepts and terms. Each video covers a deck and aspect of the game such as Board Control, Mana Efficiency and Card Advantage.
Interaction of Tempo, Life, & Card Advantage - Three part Hearthpwn article by Sar explaining interaction of Tempo, Life, and Card Advantage.
Competitive Guide for Casuals - Outlines basic deck archteypes and how to build a deck for competitive play. Created by /u/Aidin_HS.

Hearthstone Glossary - Good overview for Hearthstone terms. Starting out I had to Google terms like "Ramp" decks or "Tempo." They did a pretty good job listing terms here though so save yourself the trouble.

Hearthstone "Rulebook" - not everything in Hearthstone is intuitive and a lot is learned by experience. Learning the order in which card effects resolve is crucial at higher levels of play. There isn't an official rule book to Hearthstone but this is as close as we have.

Deck Archtypes - Deck types by /u/Burning_Titan. Pretty old comment so if anyone has a better updated source I can replace it.

Secret Reference - Good players anticipate and "test" to find out what a trap is. Knowing all the possibilities makes this easier. Why let a Mage copy your legendary minion when you could have played a 2-drop first?

Tips to building a Collection - A lot of the principles were covered in this guide but building a good collection takes time. This further breaks down tips and the general long term philosophy of building your collection. Created by /u/surprise_sledgehamme.

Arena


Beginners Guide to Consistency and Success in Arena - a good article to get you going on how Arena works and basic strategy.

Best Arena Streamers - This is a piece regularly done by /u/sexting_shakespeare and changes every week. If you are looking to learn from the best streamers this would be the list to consult. While I won't update every week accordingly I linked the submitters profile so you can find the most recent one. Here is a sample copy from 22 MAY 2016.

Arena Tier List - ADWCTA and Merps are consistently some of the best Arena players. The list isn't dynamic like HearthArena yet but it is regularly updated and well done.

HearthArena - If you are looking for an Arena tool this is pretty much the only option on the market. Just blew out the competition when it came out and nothing has come close. Dynamic drafting and looking for synergies in an Arena deck put it far above any tier list. And it does the job tracking arena runs as well as any other site.

3rd Party Tools

(click here for a more comprehensive list)

Hearthstone Deck Tracker (HDT) - This is probably the most popular tool. It tracks your deck, your opponent's decks, the odds of pulling a card, can save unlimited decks, auto import/export decks from the internet to the client, track your Arena results, and more. The interface takes a while to get used to but there is extensive customization once you dig into the options. And it allows you to track and tag your decks so I can even tag them by season and filter out the competitive decks I'm using. Finally, it is customizable as users can create their own plugins.

Hearthpwn Innkeeper - I recomend this for new players because it is easy, fast, and helps you find decks that work within your collection early on. It also works really well if you are searching for decks within a certain deck cost and it will display how much a deck costs or what you are missing when using their site. New features allow you to export your decks directly from the client to Hearthpwn (which is a big deal because it was pretty tedious before). And while their display method of your collection could use some work they are getting better.

Arena Tracker - This is another deck tracking program that also works with HearthArena. While I haven't tested it extensively, the upside is that it works on Mac and Linux which many of these programs do not.

SOURCE

Tuesday, May 3, 2016

Overwatch - A Complete Beginners Guide by Muselk

►►►Want to join the Steamgroup?: http://bit.ly/181AKNC◄◄◄
Twitch Stream: http://www.twitch.tv/muselk/
Like on facebook! https://www.facebook.com/mrmuselk
Twitter (best place to message me): https://twitter.com/mrmuselk

Index:
0:28 - Hero Roles
1:39 - Hero Abilities
2:40 - Health, Armor & Shields

4:23 - Hero Selection & Counters
6:06 - Headshots & Healthpacks

7:06 - Gamemodes
8:26 - General Tips

Wednesday, March 2, 2016

Stardew Valley - [Guide] Crop Farming for Beginners by Teslok

How to Farm Crops

This is a very basic guide for beginners, and discusses the general process of how to successfully grow farm produce.

You can probably figure out all of this very easily through trial and error, but some people are really intimidated by the “error” part--it’s easy to misinterpret the game’s vague guidance and lose a huge investment by making one simple mistake.

While some people find farming intuitive, others do need gameplay instructions to be a lot more explicit. That’s what this is for -- though I’m not going to tell you what to do, and instead make gentle suggestions.

Stardew Valley is very much the kind of game where what you get out of it is about what you put in - and you can put in a lot of different things. I know people who’ve had a blast in the game without tilling a single patch or harvesting a single parsnip.

If you spend a season trying to farm the land and grow crops, and you hate it, then cut back. Only farm what you need for bundles, if you’re even interested in bundles, and consider one of the many other methods for advancing in the game.

Required Tools:
  • Hoe
  • Watering Can
  • Seeds
  • Scarecrow
Optional Tools:
  • Sprinkler
  • Pickaxe
  • Axe
  • Scythe
Glossary:
(IRL these terms can be interchangeable; I’m using them to mean specific things in the context of Stardew Valley)
  • Patch: A tilled tile where a seed can be or has been planted.
  • Plot / Bed: An area of patches; a 2x3 Plot is 6 patches arranged as 2 rows and 3 columns.
  • Line Plot: Plots that are one wide or one tall; best used for trellis plants.

Step 1: Clear the Land

This is going to be a constant process. You’re laboring against the elements and entropy, and periodically new branches and rocks will appear. The areas closest to the farmhouse have fewer difficult obstacles like large boulders. Work near the pond for easier water access.

Step 2: Select your Seeds

Every seed packet gives you important information:
  • How long it takes to grow
  • If it is a repeat-bearing plant
  • If a special tool is required for harvest
  • If it has a trellis
The “days to mature” does not include the day of planting; if you want to know if you’ll have enough time to harvest a crop, take the seed packet’s information and add 1.

So if you plant Parsnips (4 days) on Spring 1, you should be able to harvest them on Spring 5. If you re-plant each harvest, you can get 5 Parsnip harvests finished each Spring.

Seed packets with “trellis” in the description will be called “Plant Starter” instead of just seeds--when you plant them, the trellis happens automatically. You cannot walk through trellises. Always make sure that you can reach each trellis plant for watering and harvesting.

Special tool plants usually require the scythe to harvest. This includes plants like kale and wheat. Harvesting these goes very quickly because of the scythe’s large area-of-effect.

Repeat-bearing plants will, as the term suggests, give you multiple harvests over the season. It’s best to plant these as early in the season as possible, so that you can get the most harvests. The time between harvests is variable, some repeat a lot more often.

Step 3: Plan your Plots & Hoe Them

You can just jump in and define the plots with a hoe. You can use floor tiles like stones, gravel, or wood to define the borders, or as counting helpers to determine the Scarecrow influence area.

For trellis crops, as I mentioned before, you need to be able to walk up to each plant and interact with it for watering and harvesting, you cannot walk through them like other crops. These are best done in Line Plots, with space between each line.

Every other plant can be grown in a “solid” plot. Walking through non-trellis plants will not hurt them.

You can add flooring tiles around each plot to prevent weeds.

If you have sprinklers, plan each plot around the sprinkler’s area of effect. Early on, you probably won’t have access to sprinklers, and the basic-tier doesn’t quite seem worth the investment of your limited ores. Later on, sprinklers can be a big help.

Scarecrows keep your crops clear of avian invaders, which can reduce your yields. Each scarecrow protects a roughly circular area going eight tiles to either side and up/down from its location.

Plot size depends on how much you want to water. Early on, due to limited starting funds, low farmer levels, and inefficient tools, you should keep your plots small.

As a suggestion, it can be a good habit to plan each plot in at least 3 patches wide or 3 tall. Why? Well, at least one crop each season has the potential to grow into a Giant version. These crops include Cauliflower, Melons, and Pumpkins; there may be others.

What happens is, a 3x3 grid of individual crops will, overnight, ripen into one giant 3x3 version. Hit it with your axe to harvest.

/u/pocketknifeMT reports that Giant Produce will, fairly consistently, give 15 instead of 9 of the item, so trying to maximize your chances of getting a Giant can be worthwhile.

Another reason to garden in multiples of 3: The first watering can upgrade can be charged to water 3 patches in a line. (The next one waters 5 patches in a line.)

For your first year, until you get the watering can upgrades or install sprinkler systems, try growing patches of 3x5 of the basic crops, and three 1x5 lines of any trellis crops.

After your first few harvests, adjust how many plots and patches you want to maintain each morning so that you can do more of the other things the game has to offer.

As you approach the later half of each season, you’ll need to pay closer attention to how much time you have left. As a rule of thumb, I tend to never plant new crops after the 21st, unless I decide last-minute I need a quick batch of 4-day plants.

Step 4: Soil Improvement & Sowing

Improving your soil (“fertilization”) is optional; there are three different kinds with basic and quality versions of each. You can either buy them (which gets expensive) or craft them (recipes unlocked with increased skill tiers). Each of the 3 fertilizer types comes in a basic and improved version.

You have to place the fertilizer BEFORE you plant any seeds. Only one type of fertilizer can be placed per patch.

Fertilizer
This gives you improved chances of getting Gold and Silver Star Produce, which are worth a lot more when sold directly. While you will still get Quality Produce without fertilizer, you will get a whole bunch if you do use fertilizer.

Retaining Soil
This gives you a chance of not needing to water a particular plant overnight. For the most part, this isn’t worth it, and is made obsolete if you transition to a sprinkler system.

Speed-Gro
These make your crops grow faster by roughly 10 or 25%. This is really handy to get a leg-up on slow-to-mature crops, especially repeating crops so that you can try to squeeze in more harvests.

Important: If you harvest a patch that has a fertilizer active, the fertilizer will remain active until the patch erodes or the season changes. Always try to re-plant (and water) a fertilized patch before the end of the day or it might go away overnight ... unless you know there isn’t enough time for a final harvest before the season changes.

After fertilizing, if you chose to do so, plant your seeds and water them.

Step 5: Tending

Crops need to be watered every day, with a few exceptions. If a plant misses a day of watering, its time to maturity will be delayed.

Rainy Weather: You don’t need to water.

Retaining Soil: You’ll need to check each patch of a plot and manually water ones that didn’t stay wet overnight.

Sprinkler: A sprinkler will take care of watering for you starting the morning after it is set up; you do still have to water anything in a sprinkler’s range on the first day.
Last Day of the Season: Any remaining crops will die overnight, don’t bother watering.

That’s really the extent of tending your crops. You’ll want to remove tree seeds/saplings, if any show up nearby, just because they can become obstacles or obscure your field of vision. People have reported having random branch/stone spawns in their plots, you can repair the damage and re-sow any damaged patches, though the crops in that spot will be “behind” the growth of their neighbors.

Step 6: Harvest & Maintenance

When you walk up to a plant and it has green Plus symbol, you can harvest it. For most plants, you just up and pick them. Some crops, like kale, require a scythe to harvest.

If the plant is a single-harvest, you can re-plant the patch. If a repeater, you’ll want to water each patch after harvesting so that it will continue to give you produce.

Note that Pierre’s is closed on Wednesdays; if you know you’ll have a harvest on a Wednesday, you may want to buy your seeds the day before. Joja Mart always seems to be open, but the seed prices are higher than Pierre’s.

Step 7: Processing / Artisan Goods

Early on, you can sell just about everything you produce. Keeping a few of each fruit or vegetable can be handy if you want to get into befriending villagers, cooking once you have a kitchen, and for finishing bundles if you decide to work on the Community Center bundles.

Note that the quality of any produce used in the Community Center doesn’t matter except in the Quality Crops bundle, which requires 5 gold star Parsnips, Melons, Corn Ears, and Pumpkins.

From here on, I’m going to give some slightly more advanced tips.

Eventually you’ll unlock crafting recipes for all sorts of cool stuff that helps you make Artisan Goods. These are worth more than crops, require less maintenance, usually make good generic gifts if you’re into the social aspect of the game, and did I mention require less maintenance?

The Tapper: Plunk it onto a tree (maple, oak, cedar … and the randomly-spawning mushroom tree) and it will periodically give you a prize. Requires no maintenance, just collection. Later on in the game, you may find other trees to tap, like Palms.

Preserves Jar & Keg: Feed these barrels produce, get prizes. Some things finish processing in a day, others take longer - if you have basic no-star produce, this can easily triple that item’s sale value.

Bee House: Just put it somewhere and collect that delicious honey. Maintenance is optional; during spring, summer, and fall you can plant flowers nearby to get flavored honey, then leave the flowers up all season. Flavored honey is worth more. Pick the flowers at the end of season to have as handy gifts/ingredients/profit.

Oil Maker: This only works for truffles, which are pretty rare. You may not find truffles at all during your first year, but it does work for other crops according to Seilaerion, who says it works with Sunflower Seeds. It might work for other things, so try it out and see what happens?

There are other processing tools specific to Animal Husbandry. I can’t speak to those from a place of experience, so I’ll leave writing a basic rancher’s guide to someone who has more than just chickens. I will say that in all cases, processed farm goods are worth a lot more than raw produce, so dedicating some of each harvest toward Artisan processing can provide additional income with much less maintenance than ordinary farming.

Additional Notes

If you missed it before: ALL CROPS DIE BETWEEN SEASONS
(except corn, which is a summer & fall crop)

Some will just vanish, others will leave dried husks to clear before you can plant for the new season. I did have a random Cranberry bush survive one day, but it did not bear fruit and was gone by Winter 2. That tile was a problem all season, though.

Fertilizer will expire between seasons.

I won’t speak to the “best” crop per season - the values are subject to change, and what works for me might not work for you. Try everything and see what you like.

I will say, again, that repeater crops are awesome, and that Corn, being a summer and fall crop, can be an excellent long-term investment.
Fruit Trees:
These are a great resource; a fully-grown tree will, ideally, give 28 fruits each year and they require minimal maintenance.

If you want to be sure your trees will be mature and producing on the first day they’re in season, you need to plan 2 seasons ahead. Plant spring bearing trees at the end of Fall, Summer-fruiters in Winter, and Fall producers in Spring.

Fruit trees need 2 tiles between one another, and will only grow if they have clear space on all 8 adjacent tiles.

If you have a lot of fruit trees, planting a few grass starters near them during their off-seasons makes use of the space and can provide fodder for any livestock.
Winter:
You have no ordinary seed crops available during winter. This is a good time to finish clearing your land, upgrade your tools, and explore other parts of the game like the mine and fishing.

If you’re interested in animal husbandry and have built a Silo, be sure to harvest any wild grass before Winter; grass dies on Winter 1.

Fruit Trees will grow through winter. Oak, Maple, and Pine saplings will not mature.

Edits & Bonus Tips
I’m just going to preemptively make this section. I’m sure I’ll need to make formatting edits, and depending on my time / attention span I’ll add in relevant suggestions and tips made by others.

Sure enough ... typos and formatting errors galore.

Kraineth: "The Scythe will not cut any of your crops unless they are specifically the crops intended to harvest via Scythe"

FenixR: "The Keg and Jar still increase the prices of silver and gold star products." (note: This one is still being debated back and forth; it seems that this happens for some people, for some products, but not all the time for all products)

Seilaerion: "The Oil Maker isn't actually limited to only truffles. You can throw sunflower seeds in and get normal Oil back."

pocketknifeMT: "15 units. I watched and it held true for 3 crops." (in reference to the Giant crops and their increased yields)

Ryhlac says that tappers work on palm trees too.

rtfree posted a reminder that in Winter, you can plant and harvest the Winter Foraging seeds. (When you complete the bundle, you can build a packet of Foraging seeds using 4 seasonal foraging items).

Disclaimers
This is a guide for Stardew Valley as of the first week it was out. The developer is very likely to make changes as feedback rolls in, and as time passes this guide may become less and less relevant. I undertake no obligation to update or revise this guide, though I may voluntarily do so for a limited time.

SOURCE

Monday, February 22, 2016

The Division - Quick Tips for Beginners by J04DAN

Played the beta this morning with a couple of my friends who hadn't played yet and these were a couple tips they found useful so I thought I'd share for any other new players.

ALL PLATFORMS:
  1. There is an option to make going around cover a button press. This helps prevent accidentally moving into line of fire.
  2. There is an option to auto hide HUD. This makes your health and perk HUD go away unless in combat or you can make it show up by pressing X/Square/Some PC button I can't remember.
  3. Turn your brightness down. By default it's too high IMO. Turning it down removes some of the washed out look. You're prompted to do this at the start of the demo but if you missed it you should revisit.
  4. You can mark items in your inventory as junk. Doing this allows you to deconstruct or sell at a vendor multiple items at once and makes inventory management faster.
  5. You can fast travel to any member of your group by selecting them in the group menu and selecting Fast Travel. You can not fast travel while you or teammate is in combat. via /u/Thorskid
  6. There is a notice board you need to scan and a JTF Officer in Camp Hudson right as you land in Manhattan that provides encounters for you to do. These are unique to the encounters provided by the notice board in your base of operations. via /u/BiggPoppa
  7. Use your food for buffs by going into your ammo type sub menu. via /u/PM_for_help
  8. You can mark enemies for your group. Holding the mark button starts a timer countdown. Useful for non-verbal communication in DZ.
*This is done by pressing Up on the D-Pad
  1. Helping citizens in need will reward you with cosmetics, weapons and gear. via /u/biggpoppa
  2. You can matchmake a mission while roaming around. How to: https://youtu.be/bqkurQ4qE6c via /u/Hamishbode Twitter
  3. While aiming down sights you can switch your shoulder by clicking the left thumbstick down on console and _______(fill in PC keybind) via /u/Rayford CONSOLE SPECIFIC:
  4. Holding start takes you to your inventory immediately.
PC SPECIFIC:
PC Tweak guide by /u/5hifty via /u/hallatore
https://www.reddit.com/r/thedivision/comments/43dkuf/graphics_optimization_guide_best_settings_for/
  1. Emotes are unbound by default. You must go into your key bindings and choose a key before you can emote.
SOURCE

Saturday, January 23, 2016

Blade and Soul Guide - Weapon Evolving for beginners + extra tips by Oxtube

Just started Blade and Soul and not sure how the Hongmoon Evolving system works? then this is the video for you.
Also If you lost your Hongmoon gear this video explains how to retrieve it.