Showing posts with label ds. Show all posts
Showing posts with label ds. Show all posts

Monday, September 25, 2017

Dark Souls 3 - List of Hidden Mechanics by JetStrim

No Particular Order (just listing what pops up on my mind)

1) Weapon Arts - (Unless Edited) Press L2 to perform the main hand / off hand weapons Weapon Art.

2) Estus Chugging - Mash the Use Item button to continuously chug it.

3) Ladder Battle Mechanics - You can punch upward or kick downward to attack enemies while climbing ladders (Either R1 or R2 forgot what the kick and punch is). being hit with this drains stamina. drain their stamina and the will fall the ladder.

4) Ladder Estus Chugging - Well, you can chug that estus while climbing.

5) Summoning - Has 30 Seconds Cooldown per summon (I haven't tried it, anyone confirm?)

6) Phantom difficulty - The more friendly phantoms you have, the more the enemies HP adjusts

7) Password Summoning Scale Down - If the character being summoned is much much overpowered compared to the host, the phantom would be scaled down to close to the level of the Host.

8) Purple Summon Signs - summons Mad Spirit, It's on their own decision if he will help or kill the host. (common knowledge, but helpful for starters who doesn't know this as this covenant is kinda hidden)

9) Frost Status Effect - Increase damage and slows stamina regen if inflicted. When proced, will deal 10% HP damage, you can remove frost effect with any fire based damage.

10) Curse Status Effect - Insta kills you if the built up finished

11) Being Embered - it makes you open for Invasion that means PvP. (some are NPC but surely most of the time it's Players, sometimes, name hint's if it's a player)

12) Location Population - during location pick on bonfire, you will see an icon (don't know what that is) that means it has more population at that area in range of your SL and weapon upgrade. more icons = more people.


Edit 1 as added by itztaytay (also edited the others on top as he clarifies some of them):

1) 2 Handing Weapons - Performs stronger attack or more stability to shield while 2 handed, some weapons are special in which you will be equipping two types of weapons or shield instead. Press (unless edited) "Triangle" or "Y" button for main hand 2 hand and hold down the button for off hand 2 hand.
2) Torch - Removes leeches. certain enemies apply leeches to your character that builds bleed status on a long duration (about 2 or 3 bleed procs based on experience) equip a torch to remove them.
3) Dried Fingers - a special item for you to increase number of friendly summons by 1, but increase the chances of invaders and its maximum number by 1.
4) Quick Item / Magic Switch - Hold down the switch Item / switch Magic button to switch the selection to the first equiped item / magic
5) All statuses have Hp scaling (Frost, Bleed, Poison, Toxic, Curse) and is the ONLY way they scale. Increasing buildup will let you proc the effect faster but does not change the damage at all, only the enemy's max Hp does that. (also storyteller staff is way better than normal poison for some reason)

Edit 2 as added by Emad-520 (Some of his contributions are edited above, others are bellow):

1) Dying as an Invader - If you die during invasion, it drops your souls on the location of your death.
2) Being Blue Phantoms - Killing players with the covenant "Watchdogs of Farron" and "Aldrich Faithfuls" won't give you rewards.

Edit 3:

1) Poise - the ability to withstand an attack. only works on certain type of weapons during attack. (correct me here)
2) Hollowing Level - is increased everytime you die, the number of increase is based on the number of dark sigils on your inventory
3) Alluring skulls works on NPC invaders
4) Ladder Jump - tap the run button twice.

Friday, June 3, 2016

Dark Souls 3 - Extensive guide to Luck/Hollow build and why it is viable by Soul_Borne

Hey everyone, before I start this guide I just want to say that I have sunk 250+ hours in to my luck characters and I have been using hollow weapons since release. I have had success with them in both PvP and PvE, and have compared them extensively to other infusions on the same weapon.

I see a lot of people on here who are both misinformed on how to best utilize a luck build and misinforming others on the matter. This guide is aimed at new players who may have never heard of luck scaling, as well as veterans who dont feel like experimenting in untreaded waters. I plan to convince you by the end of this post that Luck builds are completely viable, and even better than non-luck builds with the same weapon in a lot of cases. Note that when I say "viable" I am referring to using a luck build for PvP at SL 120, as I believe that anything is viable for PvE. I will not be referencing Anri's Straight Sword, even though that sword scales with luck. This is because it is the most over-powered straight sword and no one should require a guide to use it. (heres the guide: hit r1 a lot) For the purpose of simplicity, I will assume that you are playing a deprived, but everything still applies to every starting class. If you already know how the hollow infusion works, you can skip the next section.

THE BASICS____________________________________________________________________________
Dark Souls 3 introduced a new upgrade path called Hollow. In order to infuse your weapon with Hollow, you need a Hollow Gem as well as the Profaned Coal. You can acquire a Hollow gem in Farron Keep and you can acquire the coal in Irithyll Dungeon. Another new mechanic introduced in DS3 is character hollowing. If you don't know how to make your charactar Hollow, look up Yuria/Yoels questline. It can be done very early in the game. I feel it is important to mention here that in order to maximize this builds effectiveness, you must be ok with your character looking like a weird zombie.

Infusing your weapon with Hollow does a few things. It reduces the base damage of your weapon slightly (almost always by a lesser amount than any other damage-reducing infusion), it DOES NOT change your weapons natural scaling, and it adds damage that scales with luck. As far as I can tell, the Luck scaling is almost always in the high B to low A range. This scaling is not represented by a letter in the Attribute Bonus area, but the extra damage is shown next to your weapons natural damage.

Another less obvious effect of the Hollow infusion is that it gives you extra points in your Luck stat, provided your charactar is sufficiently hollowed. I believe you need to be somewhere around 20 hollowing for it to take effect, and you are granted 1 extra point of luck for every 2 levels of weapon reinforcement. This means that a +10 Hollow infused weapon will give you 5 extra points in your luck, and having a Hollow weapon in each hand gives you 10 total points of luck. I cannot stress how beneficial this is to making luck viable. This gives you 10 free levels of weapon damage scaling, reducing the levels you must invest in order for the weapon to reach maximum effectiveness.

MORE ADVANCED STUFF___________________________________________________________________
I want to expand on some of the less obvious benefits of using a Hollow weapon. When you have a hollow equipment in both hands, you are essentially giving yourself 10 free Soul Levels. This is important, because it means you only have to put 20 points into your luck stat to hit the softcap (and yes, the softcap is the same) rather than the 30 levels required to invest hit the soft cap for dex and stregth. This makes Hollow not only a very good choice to add extra damage to an already well scaling weapon, but also makes hollow a good choice for a weapon that has naturally crap scaling. Assuming you want to go with a luck and str or a luck and dex build, you only need to invest 50 levels into your stats to maximize damage. This leaves you with another 70 levels that you can invest in Vit/Vig/End or whatever you want if you are trying to stay at SL120. If you want to go with a "pure" luck build, you only need to invest 20 Levels into your weapons damage, leaving a whopping 100 levels to invest in Vit/Vig/End and/or weapon level requirements. Infusing crap scaling weapons with Hollow not only makes them do significantly more damage, it also gives you WAY more levels in other stats that are useful for PvP, because you will not have to invest much in Str/Dex.

A common misconception is that in order to utilize a luck build efficiently, you should find a weapon that has natural bleed damage. This misconception stems from the fact that bleed damage is increased with a higher luck stat. This is true, but the increase is almost completely insignificant, and should not factor in to your weapon choice. I'm not saying that Luck/Bleed builds don't work, they certainly do. I'm simply saying that only using weapons that have natural bleed is significantly reducing your build options for a very small benefit that almost never make a difference in the end. I will talk more about Luck/Bleed later in the guide.
Now that the association between bleed and luck builds has been broken, you are open to an extremely wide range of options when it comes to Luck builds. But what weapon should you use?

WHAT WEAPONS WORK WITH LUCK AND WHY?________________________________________________
Short answer: A lot more than you would think.

Dex/Str weapons: Practically all weapons that have a natural C or better in Dex or Str scaling will benefit MORE from a hollow infusion than a Sharp or Heavy infusion. The drawback to the extra damage is that you have to invest 20 more levels into your scaling stats. I personally think that with a Sharp or Heavy build, you end up with more levels than you really need especially if you plan on being SL120, but this is up to you to decide. Hollow is generally more effective on a dex build, because there are not many weapons that naturally scale highly with strength. When directly comparing Sharp weapons to Hollow weapons, at 40dex/40luck you will do around 40-50 more damage per swing. When comparing Heavy weapons to Hollow weapons you will do around 30-40 more damage per swing. This is because in both cases, the Hollow infusion reduces the base damage by less and does not effect the scaling of the other stat.

Quality Builds: I generally would not recommend using a Hollow infusion on a naturally C/C scaling weapon. I have not tested the waters but I can only assume using a refined gem is more beneficial. This is because of the huge stat requirements. You will presumably do massive damage with a quality/luck build, but I do not think that 40 levels is enough to spread across your non-damage stats to realistically do well in PvP.

Pure Luck builds: Weapons that don't scale well naturally have potentially the most to gain from using a luck build. For example the Brigand Twindaggers are a weapon that almost everyone probably dismissed as soon as they realized it had D/D scaling at +10. However, if you infuse it with hollow and only invest in your luck stat for damage, you will be getting around 200 damage per hit with an investment of only 20 Soul Levels. this gives you 100 damn levels to invest in your other stats. If you have a bunch of Carthus Rouge, you can actually do viable damage with this weapon, stack bleed quickly, and use quickstep. Really a deadly combo. I am not sure about the actual numbers, but it seems that very low scaling weapons actually benefit MORE from being infused with hollow than other weapons. Any weapon with high base damage and low scaling is an extremely good candidate for Hollow infusion. It is a great way to bring trash-tier weapons into viability. You may not do as much damage, but you will have SO much more tankiness and endurance.

Bleed builds: Finding a very fast weapon and infusing it with Hollow is probably the most effective strategy for a bleed based build. Something like Painting Guardians Sword or Brigand Twindaggers will always do better with a a hollow infusion. Use Carthus Rogue to give bleed to non-bleed weapons and you can be a tanky, fast rolling, bleed monster that does more damage than anyone would expect.

Magic builds: The Man-Grub's staff is the only magic catalyst in the game that offers luck scaling. It is acquired from maximizing devotion to the Rosaria's fingers covenant. I have not personally used it, but from what I hear the luck scaling is better than the int scaling on every othr staff. Of course, you still need to meet int requirements for spells so this is probably not a great choice.

CONCLUSION____________________________________________________________________________
If you are using a Dex scaling weapon, a Str scaling weapon, or you want to make a crap scaling weapon viable, try investing 20 points into luck and infusing with Hollow. It almost always gives you a significant damage increase and I think it is always worth it. If you have any questions or critiques, mention them in the comments. And if I forgot about anything, or if I got anything wrong please tell me. I hope you guys found this guide helpful, as it took me a long time to write. I love the Luck stat and the Hollow infusion, and would hate to see it not included in future games. Cheers!

edit: the covenant that gets you Man-Grubs staff is Rosaria's fingers, not Mound-Makers. I have also been told that the requirement for hollow luck-boost to take effect is 15 hollowing.

SOURCE