Friday, May 20, 2016

The Division - Gear Sets Detailed For 1.2 Update

Final Measure:
  • 50% Exotic Damage Resilience (2)
  • 15% Protection From Elites (3)
  • When damaging a hostile with a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade (4)
Hunter's Faith:
  • 20% Marksman Rifle Critical Hit Damage (2)
  • 20% Damage to Elites (3)
  • Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you. (4)
Lone Star:
  • 100% Ammo Capacity (2)
  • 1000 LMG Damage & 1000 Shotgun Damage (3)
  • When the weapon is holstered, it regains full ammo. (4)
Predator's Mark:
  • 20% Optimal Range (2)
  • 800 Assault Rifle Damage & 700 Pistol Damage (3)
  • Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets. (4)
In-Game Screenshots: http://imgur.com/a/qPjev
Twitch VOD: https://www.twitch.tv/thedivisiongame/v/67370475?t=01h00m35s

SOURCE

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