Wednesday, July 30, 2014

Diablo III - New Monk changes coming in 2.1


This next PTR patch is going to have a BUNCH of Monk changes headed your way. There's a lot to talk about here, so bear with me. This is gonna be a long one.

While we touched on Spirit Regeneration a little bit in the last patch, that was the tip of the iceberg. We're going over all the Monk Spirit Generators and making some significant changes.

Monks are quick strikers, and we wanted to increase the Spirit generation and damage of each Primary skill without just upping the numbers. We're addressing this by increasing the Attack Speed scalar of most Monk generators. This means that each will operate more quickly and scale better with Attack Speed. This is a change you won't see reflected in the tooltip or PTR data mining, but should experience in practice, especially if you already have a substantial amount of Attack Speed. This change addresses both concerns while further embracing that Monk fantasy of being fast and nimble.

We're also addressing some of the remaining Dodge mechanics that Monks have left in their kit. We're leaving a few options for players who really want to embrace the Dodge mechanic and focus on it, but others we're retooling to provide more consistent and reliable benefits. Mantra of Evasion is being replaced with Mantra of Salvation, and the base skill will now provide you and your allies within 60 yards a 20% bonus to All Resistance. We've moved the Dodge bonus to a new rune, Agility, and you'll find some other useful utility among the other new runes.

There are plenty of other changes coming as well, but I don't want to get too patch-notey here. Expect some quality of life and DPS boosts to spenders like Lashing Tail Kick and Wave of Light to make them more competitive and offer you additional options. The new Alabaster Gloves have been removed and replaced with a new Monk Seasonal Legendary Fist Weapon that increases the maximum stack count of Sweeping Winds by 5-7. Overall, there will be new toys to play with, and we're looking forward to seeing your feedback on these changes as we move into our next PTR patch.

Thursday, July 24, 2014

Heroes of the Storm - Garden of Terror/Rehgar - Alpha Patch Notes Review - July 23 by BrbteabreakTV

World of Tanks - Stronghold mode info dump


«Strongholds» — is a new mode designed for clan members. It is readily available in the client and has no connection to Global War or any activities on the Global Map. “Strongholds” represents clan property consisting of a virtual military base, directions that it may be approached from, and auxiliary buildings. Clan commanders may create “Strongholds” for free.

Recently (23.7.2014 20:00 MST), there was a stream with some high end Russian clan players and WG employee (clanwars specialist) Dmitryi “Fluke” Grigorov. As usual, Maiorboltach from world-of-ru made a summary. Here it is!

- The difference between Stronkhold and Farmville is that everything in this mode you have to gain through combat, not outside of the mode
- On 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent
- There will be no tank freezing
- Going out on a raid won’t cost you resources
- The resources will be distributed amongst players directly proportionally to the XP gained in combat during the raid (even in defeat)
- Resources don’t accumulate on “player account”, they go directly to the clan treasury
- The option to attack stronkholds of other clans is scheduled (preliminary, it’s possible it will move) for 9.3 (this option will be available only for tier 5 and higher stronkholds)
- 4th tier of Stronkhold will give you a 8-12 percent bonus for all resources
- All the Stronkhold functions and options are available not only to the clan commander, but also to the deputies. In the future versions, the clan positions will be updated, there will be new functions added for them, some of the new functions will be connected with Stronkhold mode.

- Stronkhold mode is not tied to CW in any way
- The bonuses from Stronkhold mode will apply on every mode in the game (including CW) with the exception of training battles
- There is a concept of “mercenaries” being worked on. Mercenaries will not get any bonuses from Stronkhold, each clan can “hire” up to 5 mercenaries, players that are not in any clan. There will be no need to spend the SH resources to hire them.
- Companies will remain as they are for now, but it depends a lot on how will the Stronkhold mode show behave on live server.
- Reserves (the bonuses to credits, XP and such) will be active for 2 hours

How will attacking enemy clan Stronkhold work:
- A clan will pick the “time for defense” of its stronkhold (one hour). Clan can pick any time they want, it’s not limited in any way. Clan stronkhold will not be attackeable at any other time
- When the hour you picked for your clan defense comes, your clan will appear in a list of clans which can be attacked (the list will be common to all the servers of the cluster – if the defender is playing on different server than the attacker, the attacker will have to relog to the server of the defender). Another clan sees the defender in the list, presses “attack” and the defenders will see a “special battle” on their UI, in which the defense team is assembled
- All the attack/defense battles will be played in 15vs15 format, without fog of war, standard mode, using company mode rules
- The bigger your stronkhold is, the more fights you need to defend it – every area (“direction”) you unlock (4 maximum) means one defensive battle, so the biggest stronkholds will have to play 4 battles to defend the stronkhold
- If you lose, the enemy clan “looting” will be “delayed”, the structure that the enemy clan attacked will be gradually looted (SS: not sure what this means)
- The defense time for stronkhold mode will appear for the entire week (SS: as in, attackers can attack the stronkhold every day of the week at the set hour) with one day exceptions, there will be a possibility to set one day “off”. The delay between changing the defense (SS: as in, how often can a commander change the defense time) is still under discussion
- Not gathering enough players for defense will automatically result in technical defeat
- When attacking, the enemy clan will see your entire stronkhold and will choose the direction of attack as they will
- The map you will defend on will be randomly picked, BUT it will remain the same for two weeks. You as a defender will know the map and you will also know the map that will come for the next two week period in advance. Basically, you can’t influence map choice, but you can prepare for it
- The stronkhold defense is not connected to alliances, allied clans cannot come to help defend the stronkhold. There are ideas to implement this, but nothing is in plans right now.
- If two clans are trying to attack one stronkhold, there will be no choice between them – the one who presses the “attack” button first attacks

Special Stronkhold Consumables
- There will be special stronkhold consumables, but not with the attacking mode enabled, not even 2 patches after it (SS: fluke – “not even in 9.5″)
- These will be usable only by the team commander
- Every consumable will need a special building in the future, they will “load” the same way as the bonuses (reserves)
- Every consumable will have 10 tiers of development, just like the buildings
- Currently, the consumables are in prototype stage and it’s tested so that you can use every consumable once per battle (but this will really come in distant future)

There are following types of consumables developed:
- Turrets (consisting of tank turrets) controlled by bots, there are currently three variants – a KV-2 turret, a T30 turret and an E-100 turret. Each turret has its own hitpoints, they fire HE shells only. They will be possible to set on pre-determined spots on the map, they will also spot enemy tanks
- Airstrike – a group of bombers attacking a certain area, the bombs will fall vertically down
- Artillery strike – artillery is firing at certain area like the bomb strike, the shells will be HE shells using artillery mechanics in the game with a low trajectory
- Minefield – will cover certain area and will be impossible to detect, running over it will reduce tank hitpoints
- Smokescreen – certain area will be covered by smoke, the enemy team will not be able to spot anything within that area, but it works both ways (you will not be able to see through it)
- Recon plane – for a short time, certain area of the map gets “scouted”

- Stronkhold API will come quite soon, it’s possible there will be a slight delay between the API and SH release
- Exclusive tanks as SH rewards are not planned for now
- Resources can be lost in following cases: when the enemy loots your SH and when your “warehouse” (depot) is already full – in the latter case the resources simply disappear
- One way or the other, the team participating in raids will get the resource amount stated in the format, its distribution will happen proportionally to XP of players
- There are plans to start a new event like the World on Fire was soon, its gameplay will be significantly different from CW
- The third campaign will be much larger than the previous ones, will be more elaborate, there will be many more tools for commanders to monitor their clan and the “top X ladder” etc., it’s possible that the players will get to choose which reward they want for it from M60, VK7201, Object 907
- Current properties of Object 907 are final
- Raids will be possible without having a full team (for example you can run a 7v7 raid with 6 people)
- There will be no Clanwars within the client (SS: it will remain browser mode)
- CW 2.0 is in prototype stage, there are already working buttons and some CW players (under NDA) already tested it. The CW rules will remain the same, but the interface will be more convenient. There will be one large map, created with “new architecture”. It will be possible to run various events without having to manually enter them into the code each time.
- It will not be possible to buy or sell the SH resources
- It will not be possible to earn gold in SH mode
- There are plans to increase the amount of players in clans
- WG will participate in the Stronkhold mode and will develop their Stronkhold, including raids
- There are no plans for now to further increase the amount of buildings in SH mode, it depends on feedback
- There will be no protection from one clan attacking you over and over again, “rigged” battles will be detected and severely punished

Wednesday, July 23, 2014

You can get the Sims 2 Ultimate Collection for free on Origin!

Because you’re a passionate The Sims 2 player, we’re making The Sims 2 Ultimate Collection available free of charge to download to your Origin library. To add the game, just follow these steps:
  1. Start by downloading and installing Origin. If you already have Origin you can skip to step 3.
  2. Not an Origin member? Create a free Origin Account to get in the game.
  3. Launch Origin and log into your Origin Account.
  4. From the ‘Games’ tab in the Origin menu, select ‘Redeem Product Code’ and enter the code I-LOVE-THE-SIMS 
If you’re already an Origin member, you can also redeem your code online. Just visit the Origin code redemption page and log in to your Origin Account. Then enter I-LOVE-THE-SIMS in the ‘Product Code’ field.

Log into Origin and download and play the game any time you want .

Thanks for being a passionate The Sims fan, and enjoy your copy of The Sims 2 Ultimate Collection.

This code will available for redemption until July 31st, 2014 at 10AM PDT.

Heroes of the Storm - TECHNICAL ALPHA PATCH NOTES -- JULY 23, 2014


Full Translations Coming Soon
The Heroes of the Storm Technical Alpha game client will soon feature full audio and text translations for languages in both the European and Latin American regions. In the coming days, the following languages will be supported:
  • Europe
    • French
    • German
    • Italian
    • Polish
    • Russian
    • Spanish
  • Latin America
    • Spanish
    • Portuguese
  • Be advised that this represents an early pass at audio and text translations for each the languages above. During Tech Alpha testing, players using clients in languages other than English may encounter typos and other translation errors. Please keep in mind that work is ongoing and each language will receive additional polish in the weeks to come.

New Battleground
Garden of Terror, a brand new 3-lane Battleground, has been added to Heroes of the Storm and is now available for play in all matchmaking queues!
  • After 90 seconds, Night will fall and Horrors will rise within the garden.
    • Venture into the garden to kill the Horrors and collect the Seeds they drop.
    • Night will persist until all remaining Horrors have been destroyed.
    • Collect 100 Seeds and then return to base to take control of a monstrous Garden Terror!
  • Once unleashed, Garden Terrors can use the following powerful abilities:
    • Spore Queen’s Curse (Q)
      • After a short delay, enemy Heroes in the target area are turned into Plant Zombies for 5 seconds.
      • While in Plant Zombie form, Heroes deal reduced damage, have their Movement Speed reduced by 30%, and become silenced.
    • Plant Horror Overgrowth (W)
      • Disables and damages all enemy structures within a large area as long as the Horror Overgrowth remains alive.
      • Deals heavy damage to Minions within its area of effect.
  • Check out our latest Developer Insights blog, which offers an in-depth look at the design behind the Garden of Terror Battleground.

New Hero
Rehgar Earthfury, Shaman of the Earthen Ring, has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of his abilities, and check out Rehgar's Hero Week blog for much more information on this powerful new Support Hero.
  • Abilities:
    • Chain Heal (Q)
      • Creates a healing wave that jumps between allies.
    • Lightning Shield (W)
      • Imbue target ally with lightning, causing damage to nearby enemies.
    • Earthbind Totem (E)
      • Spawns a totem that slows nearby enemies.
  • Trait:
    • Ghost Wolf (Z)
      • Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing his movement speed.
  • Heroic Abilities
    • Bloodlust (R)
      • Stir allies into a frenzy, increasing their Attack and Movement Speeds.
    • Ancestral Healing (R)
      • Significantly heals an allied Hero.


Leveling System and Rewards
  • The out-of-game Leveling System has been reworked and many of the progression rewards it has to offer have been reorganized.
    • Cooperative and Versus game modes no longer need to be unlocked, and are now available from player level 1.
    • The XP Bonus earned by winning games in Versus Mode has been increased from 20,000 to 50,000 XP per win.
    • Rewards for leveling up are now as follows:
      • Levels 2 and 4: 1,000 Gold each
      • Level 6: Daily Quests
      • Levels 8 and 10: Each unlock a new Hero Rotation Slot
      • Level 12: 2,000 Gold
      • Level 15: Unlocks the ability to use Artifacts and awards 2,000 Gold 
      • Levels 20, 25, 30, and 35: 3,000 Gold each
  • Please note that following today’s patch, all partial progress toward the next player level will be lost.
    • For example: A player who was halfway to level 21 prior to the patch will be reset to player level 20.
  • Artifacts have been added to Heroes of the Storm, and can be used to modify a Hero’s starting stats prior to queuing for a match in any game mode.
  • Reach player level 15 to unlock the ability to purchase Artifacts and Artifact Slots using Gold.
  • Artifact Slots
    • In order to use Artifacts in-game, they must first be equipped using Artifact Slots, which can be found just left of the “Ready” button on the Hero Select screen.
    • There are three types of Artifacts and Artifact slots: Gem, Relic, and Trinket
      • The Gem slot is automatically unlocked for free at level 15
      • The Relic and Trinket slots can be purchased in any order directly from the Hero Select screen, and cost 2,000 Gold each to unlock.
    • Click an Artifact slot to bring up a list of Artifacts that can be equipped in that slot.
      • Up to 3 Artifacts can be selected for a match, but only one Artifact of each type (Gem, Relic, and Trinket) can be equipped at a time, so choose wisely!
      • Artifacts can be re-selected between games on the Hero Select screen.
  • Artifact Ranks
    • The higher an Artifact’s Rank, the stronger its in-game effects become.
      • Individual Artifacts can be purchased directly from the Hero Select screen, starting at 100 Gold for Rank 1.
      • Additional Ranks can be purchased up to a maximum of Rank 10 for each Artifact, and the cost increases by 100 Gold for each Rank purchased after the first.
        • Ex: Rank 2 costs 200 Gold, Rank 3 costs 300, and so on.
  • Free Gold for Artifacts!
    • All Tech Alpha accounts which achieved player level 5 or above prior to today’s patch have been granted a large amount of Gold in order to help test the new Artifact system.
    • The higher a player’s level, the more Gold has been granted for Artifact play testing.
      • Level 30+:  75,000  Gold
      • Levels 20 - 29:  35,000 Gold
      • Levels 5 - 19:  10,000 Gold
  • Check out our recent blog post for complete information on the Artifact System.
Hero Levels and Rewards
  • Hero Levels
    • Hero Quests have been reworked and renamed to Hero Levels.
      • Previously, players were required to complete Versus matches in order to progress through Hero Quests and unlock the rewards they had to offer.
      • Now, however, experience points earned by playing matches in Cooperative or Versus modes count toward player level and Hero level progress alike.
      • All Heroes begin at level 1and can be individually leveled up to a maximum of 10.
      • Each new Hero level achieved will unlock rewards such as Talents, Gold, Skin variations, Portraits, and much more!
    • Please Note that Hero Quests which were already complete prior to today’s patch have not been lost.
      • Instead, previously completed Hero Quests now count toward the current Hero Leveling System.
        • For example: If a Hero’s first Quest had already been completed prior to today’s patch, that Hero will begin at level 2.
        • Furthermore, if all six of a Hero’s Quests had already been completed, that Hero will begin at level 7 following the patch.
      • If a Hero Quest was only partially complete prior to today’s patch, progress toward that Quest has been reset.
        • For example: If a Hero’s second Quest was only halfway complete prior to the patch, progress will be reset, and that Hero will begin at level 2.
  • Talents and Heroic Abilities
    • Talents are no longer unlocked all at once by reaching player level 8 with the Leveling System.
    • Instead, Heroic Abilities and Talents are now unlocked on a per-Hero basis by playing and leveling up each Hero individually.
      • A level 1 Hero now starts with two Talents available at each tier of in-game Talent selection, and one Heroic Ability.
      • A Hero’s second Heroic Ability can be unlocked by reaching level 2.
      • Hero level 3 grants 6 additional talents for that Hero, one at each tier.
      • Level 4 unlocks all remaining Talent choices for that Hero.
  • Hero Master Portraits
    • Basic Hero Portraits are now unlocked by achieving level 6 with each Hero.
    • Master Portraits have been added to the game
      • Reach Hero level 9 to unlock a Hero’s Master Portrait, which can be used to further show off expertise with that Hero.
  • Master Skins
    • Master Skins have been added to the Technical Alpha, and are the ultimate way to show off prowess with a Hero.
      • Unlock the ability to purchase a Hero’s Master Skin by reaching level 10 with that Hero.
      • Master Skins can be purchased for 10,000 each.
      • Just like any other Skin, each Hero’s Master Skin comes with two variations, which can be used to further customize that Hero’s appearance in-game!
  • For a complete breakdown on Hero levels and rewards in this patch, please read our recent Progression System blog.
Player Profile
  • Many aspects of the Player Profile have been reworked.
  • To access the Player Profile, click on the Hero portrait found in the top right corner of the Home screen.
    • Player Profiles can also be viewed on the Hero Select screen by right clicking the selected Hero, and then clicking View Profile.
  • Current player level and Hero portrait are now located at the top of the profile screen.
  • Several tabs have been added to the left-hand side which can be used to navigate the Player Profile.
    • Hero Progress: Tracks experience points, Hero levels, and rewards earned by playing games and leveling up each Hero.
    • Rewards: Can be used to view which Leveling System Rewards have already been earned, and which are yet to be unlocked.
    • Daily Quests: Select this tab to keep an eye on which Daily Quests are currently available for completion.
    • The Profile Summary and Match History tabs have been disabled during Tech Alpha testing.
  • A navigation bar has been added to the End-of-Game screen which features four new tabs: Summary, Stats, Quests, and Rewards.
    • Summary
      • Directly following the end of a match, players will now land immediately on the End-of-Game screen’s Summary tab.
      • This tab displays Hero and player level progression, as well as upcoming rewards for each, and any experience points or Gold earned from the previous match.
    • Stats
      • Displays the End-of-Game Score screen as seen in previous versions of the Tech Alpha, which details takedowns, deaths, and Battleground mechanics earned by each player during the previous match.
    • Quests
      • Lists all of the Daily Quests that are currently available for completion.
    • Rewards
      • Displays all of the rewards earned from the previous match.
  • More information on the new End-of-Game screen can be found in our recent blog on Progression System updates.
Hero Select
  • Skins, Mounts, and Heroes can now be purchased directly from the Hero Select screen.
  • Skins
    • Click the Skins button in the lower left corner of the Hero Select screen to view all Skins and Skin variations for the selected Hero, and quickly switch between them.
    • If the selected Skin has not been unlocked, it can be purchased using real money directly from the Skins panel.
  • Mounts
    • Click the Mounts button to view all Mounts and Mount variations in the game, and quickly switch between them.
    • If the selected Mount has not been unlocked, it can be purchased using real money directly from the Mounts panel.
      • Please note that in order to view or purchase a Mount, a Hero must be selected that has the ability to use Mounts in-game.
  • Hero Info
    • Select a Hero, and then click the Hero Info button to view more detailed information on that Hero.
      • The selected Hero’s current level, role, and difficulty are displayed at the top of the Hero Info panel.
      • The Hero Info panel now features three tabs along the top which can be clicked to view detailed information on each of the following: Abilities, Heroic Abilities, and Talents.
      • If the selected Hero has not been unlocked, it can be purchased using Gold or real money directly from the Hero Info panel.
  • Artifact Slots
    • Artifact slots have been added to the bottom of the Hero Select screen between the Hero Info and Ready buttons.
Earning Gold
  • Gold is now awarded upon completing matches in Cooperative and Versus game modes.
    • Each Cooperative mode win now awards 10 Gold.
    • Versus matches now grant 10 Gold per loss, and 40 Gold per win.
Daily Quests
  • Can now be completed in Cooperative mode!
  • All Daily Quests now award 200 Gold upon completion, but no longer grant experience points.
Radial Ping Menu
  • The Radial Ping Menu, accessed by pressing the G or Alt key and holding down the left mouse button, has received several improvements:
    • Ping Menu Display
      • The Radial Ping Menu now fades in over 0.5 seconds, but will display immediately if the cursor is dragged outside the menu during that time.
      • After the Radial Ping Menu fades in, a cancel button is created at its center and can be used to close the menu without issuing a ping.
        • If the center of the Ping Menu is selected before the cancel button is created, a normal ping will be issued.
    • Mouse Cursor
      • The mouse cursor now remains visible on-screen while using the Radial Ping Menu, and a line is now drawn from the center point of the menu to the cursor.
      • If the Radial Ping Menu is accessed while the cursor is at the edge of the screen, the menu will still partially display so that pings can still be issued.
      • After a ping is issued using the Radial Ping Menu, the mouse cursor will no longer be moved back to the ping location.


  • Several changes have been implemented to improve overall responsiveness during gameplay.
  • Several general performance improvements have been implemented.
  • Press and hold the right mouse button in-game to continually move a Hero in the direction of the cursor, and make spam clicking a thing of the past!
  • The Game Camera will now re-center on the player’s Hero upon rejoining a game in progress.
  • Voiceover is no longer triggered in-game when a player times out due to connection issues.


New Hero
  • Rehgar has been added to the Heroes of the Storm Shop!
  • Ironclaw Rehgar has been added to the Shop.
Master Skins
  • Master Skins have been added to the Shop, but will not become available for purchase until a player reaches level 10 with a Hero.
  • Master Skins have been added for the following 16 Heroes, and many more will be added in the weeks to come:
    • Abathur
    • Arthas
    • Diablo
    • Falstad
    • Illidan
    • Kerrigan
    • Li Li
    • Muradin
    • Rehgar
    • Sonya
    • Stitches
    • Tassadar
    • Tyrande
    • Uther
    • Valla
    • Zagara
Bundle Packs
  • The Ironclaw Rehgar Bundle has been made available in the Shop for a limited time.
  • All previously available Bundle Packs have been removed from the Shop, and replaced by the following:
    • Assassin Bundle
    • Warrior Bundle
    • Support Bundle
    • Beatdown Bundle
    • Heavy Hitters Bundle
    • Heroes of the Light Bundle
  • Please note: With the exception of the Ironclaw Rehgar Bundle, each of the Bundles added today feature a selection of three Heroes, from a combined total of nine, packaged in different ways so that you can purchase the Bundle that best fits your preferred playstyle.
  • Head here for complete details on each of the Bundles added with today’s patch.


  • Many in-game Hero and Skin portraits have received visual improvements.
  • Several Hero models and Skins have received visual improvements, including:
    • All Tyrael Skins
    • All Uther Skins
    • All Zeratul Skins
    • Diablo and all Diablo Skins
    • Gazlowe
    • Valla and all Valla Skins
  • Dance animations have been updated for the following:
    • Abathur
    • Raynor and his Commander Raynor Skin
  • Facial animations have been added for the following:
    • Raynor
    • Uther
  • Implemented several visual effects improvements for the following:
    • Death screens
    • Illidan’s Metamophosis Heroic Ability
    • Ronin Zeratul’s Basic Abilities
    • Sonya’s Arreat Crater Heroic Ability Talent


  • New music has been added throughout the game.
  • New ping sounds have been added for map events.
  • Added a low Health notification sound.


  • Heroes have been made easier to left and right-click on.
    • This does not affect a Hero’s width in terms of gameplay interactions, such as skillshots or pathing collision.
  • The amount of in-game experience required to reach levels 2-19 has been increased by approximately 6%.
Underdog Bonus
  • The amount of XP received from Hero takedowns is now more granular.
  • This will now have less impact during close games.


  • Health now scales throughout the game.
  • Splash damage radius increased from 1.5 to 2.


  • With the addition of Artifacts, the following generic Talents have been removed:
    • Minion Killer
    • Path of the Assassin
    • Path of the Warrior
    • Path of the Wizard
  • New generic Talents have been added to replace holes created by the Talent removals listed above, including the following:
    • New Talent (Level 1): Seasoned Marksman
      • Grants +1 Basic Attack Damage permanently for every 5 Minions killed.
      • This effect stacks.
      • Only Minions damaged by Basic Attacks within moments of their death will count toward this bonus.
    • New Talent (Level 1): Conjurer’s Pursuit
      • Gather 3 Regeneration Globes to permanently gain +0.25 Mana Regeneration. 
      • This effect stacks.
    • New Talent (Level 1): Scouting Drone
      • Places a flying drone at the target location which reveals a large area and any Cloaked Heroes around it for 60 seconds. 
      • The drone can be seen and destroyed by enemies.
    • New Talent (Level 4): Gathering Power
      • Passively grants +8% Ability Power
      • Each Hero takedown grants an additional 2% Ability Power, up to a maximum of 12%.  This bonus is lost on death.
  • Has been moved from Level 7 to Level 1
Hardened Focus
  • Has been moved from Level 13 to Level 16
Healing Ward
  • Has been moved from Level 1 to Level 4
  • Has been moved from Level 13 to Level 16
  • Has been moved from Level 16 to Level 13
Spell Shield

  • The functionality of this talent has changed.
  • Upon taking Ability Damage, now gain a shield that reduces all Ability Damage taken by 50% for 2 seconds.  This can only occur once every 30 seconds.