Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

Wednesday, September 12, 2018

Blade and Soul - Speed Leveling Tips by EvilDoUsHarm

[Blade and Soul] Speed Leveling Tips! Fastest Way to Level!

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An abbreviated walkthrough on different side quests, shortcuts, tips, and tricks to level your new character as fast as possible in blade and soul! Join me on Discord: https://discord.gg/3bUy9fr
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Monday, November 13, 2017

Black Desert Online - Horse Skill Training: Drift, Instant Accel, Sprint, Charge by Socka

Jump to the different skills by clicking the timestamps:
0:30 - Drift
1:31 - IA
2:23 - Sprint
3:13 - Charge (NEW LOCATION, CHECK THIS VIDEO FOR CHARGE/DASH) - https://www.youtube.com/watch?v=2gGkZ...


Please visit my horse racing guide also at this page:

https://yurezplace.com/bdo/horse-raci...

Also join the BDO Horse Community on Discord!

Here is invite link:
https://discord.gg/pTwHzVH



BDO - Horse Skill Training: Drift, Instant Accel, Sprint, Charge

Hello! 

In this guide, I will show you the best and fastest ways to train these horse skills: Drift, Instant Accel, Sprint and Charge.
The locations in this video is all near/in heidel.

Some of these skills you need to have patience with at the beginning of training, using these methods, but very soon enough you will learn these tricks!


Drift
1. Find a spot, preferable lag-free area, works even towards a wall.
2. Rebind "W" into any other button you can easily spam with your other hand. (Mouse button is great)
3. Start Sprinting and hold down Shift+A+S together, now start spamming the button you rebinded from "W".


Instant Accel
1. Find a spot, preferable lag-free area, works even towards a wall.
2. Rebind "W" into any other button you can easily spam with your other hand. (Mouse button is great)
3. Start Sprinting and hold down Shift+A+S together, now start spamming the button you rebinded from "W", and then press "F" and hold it down. (Requires Drift to work)


Sprint
1. Find a spot, preferable towards a wall with a object interrupting the hight of jump.
2. Start sprinting holding down Shift, now start jumping.

Note: If you have Streak Leap you must jump manually, because you need a gap between the jumps for this to work. If you do not have Streak Leap, just hold down Space.


Charge (NOT working with dummies anymore. Charge a friend in pvp instead)
1. Find the spot, go to heidels practice dummys and aim your horse between two dummys.
2. Hold down Charge keybinding.


Thanks for watching, and enjoy these quick skill learning methods of Drift, Instant Accel, Sprint and Charge!

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Monday, September 18, 2017

PLAYERUNKNOWNS BATTLEGROUNDS - 5 TIPS TO IMPROVE AIM AND GET MORE KILLS IN PUBG by wtfmoses

http://www.twitch.tv/wtfmoses 

In this video I cover 5 tips to improve your aim and to rack up more kills in pubg. Playerunknowns Battlegrounds requires CONSTANT practice. Hope you enjoy the video!


Monday, September 11, 2017

A Detailed Guide on Nvidia 3D Settings for Best CS:GO Performance by ImThour

Watch BananaGaming's Video for Easy Instructions: https://www.youtube.com/watch?v=9eUdp2x4YhM

Hello,
So after a good research and testing i am here to tell you the best 3d settings you can use for getting the highest FPS on your PC. I am sure most of the users will be getting a FPS boost from this, I am not saying 100+ or so. So, Let's get started!
1. Opening Nvidia Control Panel:
  • Close CS:GO if running.
  • Right click on your desktop and select NVIDIA Control Panel.
2. Select the right option:
  • Now once you open the control panel, move on to Adjust Image settings with preview.
  • Make sure the option Use the advanced 3d image settings is selected.
3. The Best 3D Settings:
  • Make sure you are on Manage 3D Settings tab before going further.
  • Select Global Settings and Change Each of your settings to the below mentioned ones.
Change Your Settings to these:
  • Ambient Occlusion: Ambient Occlusion is simply put, a lighting effect that drastically improves shadows on geometries. Select OFF.
  • Anisotropic Filtering: It enhance the image quality of textures on surfaces by reducing fuzziness and blur. Select Application Controlled.
  • Antialiasing FXAA: It defaults at Off since games naturally had their own AA options. Select OFF.
  • Antialiasing Gamma Correction: It refers to the correction of brightness values within an AA enhanced image. Setting this on and off has no performance impact but has an effect on the brightness of some antialiased textures. Select OFF.
  • Antialiasing Mode: Select Application Controlled.
  • Antialiasing Transparency: This is pretty much another AA implementation. Select OFF.
  • CUDA GPUS: allows you to select which graphics processing unit will use CUDA for general computing functions. Games with Nvidia PhysX technology benefits with CUDA enabled GPUs. Select all for the best possible performance.
  • DSR Factor: DSR or Dynamic Super Resolution is basically an improved down sampling method. It allows the graphics card to render the game at a higher resolution than your display could provide and outputs it using your native resolution. Select OFF.
  • Maximum Pre-rendered Frames: It is a buffer used to store data in preparation to be used by the GPU. How much frame should be prepared ahead is govern by this setting. Set it to 1.
  • MFAA: It refers to another AA method, similar to MSAA but it doesn’t feature the same performance impact. Select OFF.
  • Power Management Mode: Modern GPUs can set their power usage under various scenarios and this setting pertains to that feature. Select Prefer the Maximum Performance.
  • Shader Cache: It is a feature to optimizing 3D application load times and CPU performance. Select OFF.
  • Texture Filtering - Anisotropic: Select OFF.
  • Texture Filtering - Negative LOD Bias: Negative LOD Bias refers to texture sharpening by inputing a negative Level of Detail value for mipmap selection. Select Allow.
  • Texture Filtering - Quality: This setting controls Anisotropic Sample Optimization and Trilinear Optimization. Select High performance.
  • Texture Filtering - Trilinear Optimization: Select OFF.
  • Threaded Optimization: It is the setting that manages multi-threading optimizations for 3D applications. Select ON.
  • Triple Buffering and V-SYNC: Triple buffering allows performance improvements on games if V-SYNC is turned on and V-SYNC is an anti-tearing teachnology, synchronizing the framerate with the monitor’s refresh rate. Select OFF for CS:GO.
  • Virtual Pre-Rendered Frames: This limits the frames the CPU can prepare for VR devices. The setting is set to 1 by default. Set it to 1.

Alright, Now you have got the best 3d settings for CS:GO, You can try these things mentioned below to get a little bit boost.
  • Use this command: cl_forcepreload 1
  • Verify Integrity Cache.
  • Run these commands: snd_updateaudiocache and snd_rebuildaudiocache and restart CS:GO.
  • set fps_max to 0 or 999.
  • Only use these launch options: -novid -tickrate 64/128 -freq 60/120/144 +mat_queue_mode 2. Other doesn't really helps you to improve FPS.
  • Run Disk Defragmenter programs. Don't defrag an SSD. It shortens the life span of the drive as they have a limited number of read/write cycles.
  • Stop unwanted programs from running on system start. Go to task manager -> Startup and disable unwanted programs.
  • Temp Files. Open Run (Win+R) -> Type: %temp% -> Delete everything you can in the folder.
  • Set Power Management Mode to High performance.

Thanks to /u/GlobalNova , /u/Tuxed0Duck , /u/LolzWhatIsThis and /u/_sjain for some better tweaks.

Hope this will work for you and if you need any help, comment here. I will be happy to help you all. It may not work for some users due to different system configuration but in my opinion, this is the best.

Saturday, September 28, 2013

My time with the Steam Controller By Tommy Refenes (Super Meat Boy)





When I started Super Meat Boy, I knew that proper controls would be the make or break for the game. I’m very picky about controls in games, to the point if the game doesn’t control well, I don’t care who makes it or what it is, I will stop playing it. I often get asked which formulas I used for movement, friction, air physics, etc. in Super Meat Boy. Truth is, there are no formulas…it’s just a big huge hack. I spent two months on the controls for SMB to get them perfect. Everything from the weird “friction” that happens when you change directions in the air to the 200MS delay that happens when you’re on a wall and pull away is based on how it feels to me when I play it. None of these formulas are based on physics concepts, they are 100% based on feel.


Thursday, September 26, 2013

John Carmack comments on the possibilities of Steambox and Mantle


John Carmack, the industry veteran and the legendary creator of Doom, took to twitter to voice his opinion about the newly introduced Mantle API by AMD.

Mantle allows developers the platform to extract a high level of utilization from the existing GCN architecture as well as the GCN 2.0 architecture found in the new Radeon series, via low-level-high-performance drivers.

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Tuesday, September 24, 2013

SteamOS Announced!

Steam is coming to a new operating system

As we’ve been working on bringing Steam to the living room, we’ve come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself.
SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen.
It will be available soon as a free stand-alone operating system for living room machines.


Read More

Thursday, September 27, 2012

Total war series to be supported on Steam workshop with official mod tools in the works



Edit: Total War Steam Workshop Support Has Since Been Released!

Modder extraordinaire .Mitch has given a detailed re-cap of his day at Creative Assembly's Modding Summit - the future of Total War modding. There are lots of details and nuggets of information, but perhaps the most interesting of all is the revelation that Total War is going to get Steam Workshop integration. Similarly to the likes of Elder Scrolls V: Skyrim and Team Fortress 2, game players will be able to share the Historical Battles they create onSteam, with added tools including "model conversion software" and "a campaign reprocessor" thrown in. Although initially billed to be for Shogun 2, in terms of modding, the plans are set to be a massive gamechanger for Total War.

"Next up the much famous Jack Lusted steps up to show us his powerpoint presentation, first announcment is shown to be that there will be Steam Workshop intergration, people will be able to create and upload their own historical battles and have others download them. A nod of approval goes around the room, and you can see all of the modders taking in what it means to have this new frontier of modding now opened." .Mitch - Team Leader, The Great War Mod

Click Here for the Full Report

http://www.twcenter.net