When I started Super Meat Boy, I knew that proper controls would
be the make or break for the game. I’m very picky about controls in
games, to the point if the game doesn’t control well, I don’t care who
makes it or what it is, I will stop playing it. I often get asked which
formulas I used for movement, friction, air physics, etc. in Super Meat
Boy. Truth is, there are no formulas…it’s just a big huge hack. I spent
two months on the controls for SMB to get them perfect. Everything from
the weird “friction” that happens when you change directions in the air
to the 200MS delay that happens when you’re on a wall and pull away is
based on how it feels to me when I play it. None of these formulas are
based on physics concepts, they are 100% based on feel.
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