Friday, January 17, 2020

Vision mechanics you might not know - League of Legends by SupportPersonality

Vision mechanics you might not know! - LoL


  • Destroying a Warding Totem with Oracle Lens physically eliminates it, but the vision endures for 4 seconds. The vision range is reduced from 900 units - to passing really close to it, almost as stepping on it. TIP: Destroy the ward, walk past it and wait 4 seconds. The enemy will think you're going in one direction, but you can feint and walk backwards to where they now have no vision at all, and catch them by surprise.

  • You can use Warding Totem at level 1, recall, and come back to lane with Oracle Lens with only 30 second cooldown. This uses 2 trinkets instead of 1, but maybe Oracle Lens isn't for every Support champion, specially Lee Sin (where my monk main's at?)

  • Attacking a disabled Warding Totem will reveal the attacker and nearby units around the attacker, like BARON and DRAKE. Leave the wards alone, they're useless anyways because of your Control Ward disabling power.

  • Control Wards have 4 HP, and when 1HP it takes 12 seconds to fully restore it's health. Every 3 seconds it regenerates 1 point, but only after 6 seconds of it not being attacked.

  • To put a ward in the tri-bush below Drake, if you're inside the Drake pit, aim for the outer part of the wall and put it exactly on a SNAIL. If you can't find the snail (sometimes isn't there), you can aim for the smallest circle, of the two circles that are touching each other. They're distinctive in size, you can't miss them. Figuratively speaking.

  • Here's a tricky one: Place a ward on top of Thresh's lantern to stop the enemy from clicking it. It is hard to do it, but i highly recommend it, makes the ADC look like a Looney Tunes cartoon.

  • Here's another tricky one: When you see the enemy taking down your Control Ward, put another on the map so they can't get the 30 gold from it. But if you are in a bad place to put Control Wards, don't do it. You will be wasting gold trying to be an asshole, which is economically not viable. It is 75 for you, and only 30 for them, think about it.

  • Control Wards are cheap. Like... really cheap. 10 Control Wards = 2.14 Long Swords, OR less 125g than the cost of one Pickaxe which costs 875g. In the average match, you'l find players put around 3 Control Wards, while Supports put 10. Even though Supports are living in poverty, they still manage to buy vision... well now you know why.

  • If you place your ward on top of Drake/Baron, when they spawn it makes the ward move.

Widest Vision Area:
  1. Zombie Ward (1100 units, comparable to Flash [400] + Jax Q [700] )
  2. Warding Totem, Control Ward and Stealth Ward from Support Items (900 units)
  3. Farsight Alteration (500 units, but 4000 units of range)
  4. Ghost Poro (450 units)


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