Friday, January 27, 2017

League of Legends - 3 things you can do with Ahri in order to improve by Whisper

Hi guys ! Whisper here ( D1/Master Ahri OTP on NA) I've been playing (500K OTP) ahri for almost 2 years now and wanted to share these 3 small tips that can make a big difference in your laning phase and overall playstyle.

-Tip #1 : Take Charm(E) level 2 instead of your fox-fire(W) :
Now you might already know this, but i see a lot of players take W over E when they hit level 2. The main difference is that if you hit level 2 first and go for a Charm+Q combo and follow up with auto attacks and ignite, you can easily get first blood or make the enemy laner blow flash. Taking W level 2 isnt really worth it since you will most likely never be close enough to hit the enemy laner with the 3 fox fires. Charm, on the other hand, gives you a real level 2 power spike that most people dont expect ahri to have.

-Tip #2 : Put a second point in Q instead of W when you hit level 3 :
When you put 2 points in Q at level 3, you can clear the caster minions with 2 Q's, which makes your push way better and safer since you wont have to last hit half the wave. Unless you are playing vs a champion with a better push, this will help you get lane priority, which means that you can help your jungler if he is invading,or just go for a more offensive ward in the enemy jungle side while your laner is busy hitting the wave. Then again, hitting a charm and following up with Q at level 3 will almost guarantee: 
  1. Blowing enemy summoner.
  2. Getting a kill.
  3. Zoning enemy laner away from wave.


-Tip #3 : You should never dash into the enemy laner with your ult :
Alright im going to go more into details for this one. Your ultimate should never be used as a primary damage tool, it should always be used to dodge the enemy skillshots or to reposition yourself so your Q hits on the way back. I see a lot of people straight up dashing into enemy champions to apply the damage from the ultimate , without realizing how it can put them in a really dangerous situation. Always remember that ahri is very squishy, and the way you use your ultimate is what really makes the difference between average, good and really good ahri players.

So yeah, these are the 3 tips that i really wanted to share with you guys. Sorry for the typing mistakes or grammars one, i really tried my best (english isnt my native language) if you have more questions about ahri or disagree with what i said, make sure to comment your opinion ! i would love to see what you guys think of this !

Friday, January 20, 2017

League of Legends - Learn2Play: Hecarim by Tarzaned God

Hope you guys enjoyed. This type of video required more time and effort so thumbs up/ratings are very much appreciated. As always, Subscribe for more content. Happy New Years!

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Thursday, January 12, 2017

League of Legends - Mid Lane Solo Queue Tier List Patch 7.1 by RvzStealth

Best Mid Laners Patch 7.1 | Mid Lane Solo Queue Tier List Patch 7.1

Twitch: https://www.twitch.tv/rvzstealth

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Tuesday, January 3, 2017

League of Legends - A compilation of League life hacks and relatively unknown, but useful gimmicks by Vievin

A compilation of League life hacks, tips and relatively unknown, but useful gimmicks.
Note: Most of the tips aren't my invention, I heard them in pro play, guides or other sources.
  • /ignore @champion mutes said champion's summoner and their emotes (joke, taunt, dance, laugh and mastery emote).
  • This area is a gap between the tier 2 and inhib turret true vision, so if you place a ward there, it will go unnoticed. Neat if you're looking to splitpush, so if anyone comes to defend, you'll het a heads up. Mirror for red side top, of course.
  • Ruby Sightstone affects trinket cooldown. Just sayin'.
  • You can check if a brush is warded by gaining minion aggro and walking into that brush. If it is warded, the minions will continue to attack, if not, they will drop aggro immediately.
  • Champions with autoattack-reset abilities (Nasus, Leona etc) can clear wards by themselves with auto, reset and another auto.
  • Unnamed Unique Passives stack per different item (e.g the bonus shield/heal power from Mikael's, Redemption, Censer and Forbidden Idol itself), but named passives don't stack at all (like Chalice's passive, Harmony doesn't stack with Athene's and Mikael's).
  • Honeyfruit slows by a significant amount when walked over. Use this at your advantage when fleeing through your river and there's a Honeyfruit between you and your enemy.
  • The Rift Scuttler has 60 AR and MR by default, but if she gets a movement-preventing CC (snares, stuns, airborne effects and forced actions), they will drop to 10, making her easier to kill.
  • A perfectly netted Frostfang brings back the upgrade cost in ten minutes [ 500/((7+2)x6) ], the same feat takes Nomad's Medallion 20 minutes ( [ 500/(2x6x2) ] aka assuming she stays botlane forever). (This isn't actually a tip, just wanted to do the math for some time.)
  • You can determine which skill has Thresh put his first point in if you left-click on him. If he leveled up E first, he will have a slowly charging passive buff. If he leveled Q first, he will have no such passive. If he leveled W, he's a total noob or got invaded early.
  • Pure damage, originating from the fountain laser only, ignores all resists, invulnerability or revive effects but the revive passives from GA and Aatrox's, Anivia's and Zac's passive won't be put on cooldown. Also, it respects untargetability like Zhonya's and Vlad pool.
  • You can determine whether Aatrox, Zac, Blitz, Volibear and Anivia have their passives up by left-clicking them. Aatrox and (maybe) Anivia also displays cooldown remaining.
  • Morgana's and Katarina's ults and Tryndamere's W can only be used when an enemy champion is nearby. If it suddenly lights up, but you don't see anyone, be cautious.
  • Trinkets can be used while channeling, so you can ward while recalling.
  • Since red ward's range is lower than regular green ward's, it's possible to place a red and a green ward in the Dragon/Baron pit in a way that the green ward sees the red ward, but isn't spotted by it. Also, unless placed in the middle, control wards don't even have vision in the entire midlane side bush.
  • Attacking an enemy unit while in bush reveals you and your immediate surroundings. If you're near someone in bush and they start attacking, move away so you won't be revealed.
  • Vladimir's Q - Transfusion is not a particle in itself so it will go through Wind Wall and Unbreakable. Rather, the self-healing is a particle going from the target to Vladimir, so it gets destroyed by Wind Wall and Unbreakable.
EDIT: /u/DarkeKnight has provided me (us) with a few more tips.
  • You can see how soon inhibitors will respawn by the coloured ring around them.
  • You don't have to use Zhonya's to avoid only damage. This may sound obvious but you can use Zhonyas to dodge CC which would otherwise end up killing you(Ashe ult, Morg Q, Blitz Q etc)
  • Thresh lantern is counted as an unit, so it can't be gone through (to prevent standing on top of it so players can't click it). Between turrets and walls, it effectively cuts off the entire path.
  • You can teleport to Thresh's lantern, J4's flag, Heim's turrets, Tibbers, Daisy, Teemo shrooms, Shaco box, Rek'Sai tunnel, Malzahar's voidlings, Zyra's plants and seeds, Elise's spiderlings, Jhin traps and Zac blobs. You cannot teleport to Shaco/Leblanc clone, Morde's ult thing, Cait's and Nidalee's traps.
  • Cleanse removes summoner spell debuffs (Ignite, Exhaust) and damage over time effects, but doesn't remove suppression (WW/Malz ult).
  • As Ryze you can R -> Zhonyas/Guardian Angel(both work of yourself and your allies) to get 100% to the location of your R. (submitted by /u/mysteriouzzz )

    SOURCE