Just a Flesh Wound (Combat Trait)- Death time for Lost Vikings is reduced by 25%
Q - Jump 10 seconds
W- Spin to win 10seconds
E - Norse force 60seconds
Tier 1, Level 1
Q - Jump 10 seconds
W- Spin to win 10seconds
E - Norse force 60seconds
Tier 1, Level 1
- Viking Hoard - Each Regeneration Globe gathered grants an extra +.05 health per second for all vikings.
- Olaf the Stout - Every 8 seconds olaf can block a basic attack reducing its damage by 75% Can store up to 2 charges
- Spy Games - After standing still for 5 seconds Erik becomes cloaked and his sight radius is increased by 75%, the cloak effect persists for 3 seconds after moving
- Pain Don't Hurt - Baleog's Melee basic attacks heal for 40% of the damage dealt
- Jump! - Makes all vikings invulnerable and able to pass over enemies for 1.5 seconds
- Erik the Swift - Go Go Go! duration is increased by 100% on Erik
- Mercenary Lord
- Baleog the Fierce - Baleog's Basic attacks increase his attack speed by 10%, stacking up to 5 times, after 3 seconds of not attacking these stacks will rapidly decay.
- It's a Sabotage! - Erik's basic attacks against structures destroy 5 ammo over 10 seconds.
- Spin to Win - Activate to have each viking deal 90 damage to nearby enemies (level 5)
- Longboat Raid, 80 Second Cooldown - The vikings hop into a slow moving longboat with 1040 health for 12 seconds. The longboat automatically fires at nearby enemies for 142 damage a second and can fire a long-range mortar that deals 190 damage in a large area. (Evaluted at level 8)
- Play again! 60 second cooldown - Summon and revive all lost vikings at target location after a viking channels for 2 seconds
- Hunka' Burning Olaf - Olaf deals 28 damage every second to nearby enemies (level 9)
- Impatience is a Virtue - Each enemy damaged by baleog's basic attacks reduces the cooldown of all viking abilities by .25 seconds
- Hardheaded Redhead - Erik's melee basic attacks knock the target away, this effect has a 6 second cooldown.
- Speedrun! - While under 50% life vikings gain 15% increased movement speed.
- Large and In Charge - When Olaf charges enemies they are stunned for 1 second
- 64KB Marathon - Gain an additional 40% movement speed when activiatng Go Go Go! that decays over time 4 seconds, additionally the vikings are immune to all movement imparing effects for 1 second.
- Norse Force - Activate to have each viking gain a 320 to 760 health shield depending on how many vikings are alive, lasts 7 seconds.
- The Sequel! - Increased the Vikings' death timer reduction from 25% to 50%.
- Fury of the Storm
- Ragnarok 'n' Roll - The longboat can attack two targets at once and the range of its mortar is increased by 100%
- Checkpoint Reached - Vikings are revived and summoned a second time 10 seconds later.
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