Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts

Monday, June 13, 2016

Destiny - How to easily obtain exotic shards by erock1283

So most people probably already know this trick, but I try to tell my friends about this any chance I get. One way to easily get a good supply of exotic shards is to buy the Year 2 version of any Machine gun or Rocket Launcher (for this example I use the Year 2 Thunderlord) from the exotic weapons blueprint kiosk and equip it. Then make sure to equip your class item (cloak, mark, or bond) that has the "Increase the upgrade rate of Machine Guns" (or Rocket Launcher if using a Rocket Launcher for this). Then use just 6 motes of light to completely upgrade your Thunderlord (you don't have to activate the nodes on the Thunderlord) and then dismantle it. In return, you will get 2 exotic shards, usually 3 motes of light back, 5 weapon parts, and some glimmer. All it costs is 1 exotic shard and 2500 glimmer. So you are essentially trading 1 exotic shard for 2. Something great to do if you are maxed out on your glimmer.

TL;DR: Purchase Y2 Thunderlord, equip it. Equip "upgrade machine rate" class item. Use 6 motes of light. Dismantle Thunderlord. Get 2 exotic shards.

Bonus SGA: Credit to aspergerac for posting the following in the comments below.
Also don't forget free exotics upgrades with the kiosks. If you have a 334 Exotic you want to infuse to 335 you will spend one exotic shard. If you break down that 334 instead you will get two exotic shards. Then you can use one shard to buy a new gun from the kiosk and the second shard to infuse it. This way you actually spend 0 shards instead of 1.

SOURCE

Wednesday, June 1, 2016

Counter-Strike: Global Offensive update for late 5/31/16 (6/1/16 UTC, 1.35.3.5)

Via the CS:GO blog:

PINS

  • Added the CS:GO Collectible Pins Series 1 capsule offer that can be purchased in-game.
  • As of June 1st, Series 1 Genuine Collectible Pins will be available at WeLoveFine.com

GAMEPLAY

  • Default spec_freeze_time reduced from 5.0 to 3.0.
  • Added fade and blur to deathcam (when mp_forcecamera 1).
  • Fade and blur in deathcam are more aggressive when killed with a headshot (when mp_forcecamera 1).

SPECTATING

  • Improved spectating cameras for de_cache.
  • Improved spectating cameras for de_nuke.
  • Added convars cl_spec_use_tournament_content_standards and sv_spec_use_tournament_content_standards that allow the client and/or server to prefer official pro player names when available and omit weapon tags for spectators.

MISC

  • The ‘swap item’ crosshair hint will display the weapon’s original name even if the weapon has been renamed with a name tag.

WebAPIs

  • Size is ~145 MB
 
 

Friday, October 30, 2015

OVERWATCH - New hero! Hana "D.Va" Song


Bio



At the age of 16, D.Va became the #1 ranked player in the world and proceeded to go undefeated for the next three years in all competitions. D.Va is an international star, beloved by her fans at home and abroad, and has toured in exhibitions around the world. Recently, she has taken a step back from competition to focus on her commitment to protect the safety of her homeland.
 


 

Friday, October 23, 2015

Overwatch Beta coming to EU on Oct 27th

We were able to complete setup and testing of our beta servers for Europe sooner than anticipated. As a result, we're happy to report that we will be launching the Overwatch Closed Beta in both the Americas and Europe gameplay regions on October 27.


The Overwatch beta officially begins October 27, and we’re getting ready to invite our first batch of recruits for some field-testing!

The beta test will kick off on the 27th with Americas and Europe gameplay regions, with Asia to follow.

SOURCE

Wednesday, June 24, 2015

Overwatch: Bastion Gameplay Preview

Overwatch: Bastion Gameplay Preview

Bastion's combat programming takes control in this unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Bastion plays on the attacking team in King's Row, a Point Capture/Payload hybrid map situated in the heart of England.

Learn more about Bastion: http://blizz.ly/MeetBastion
Sign Up for Beta: http://bit.ly/JoinOverwatch
Like Us on Facebook: http://www.facebook.com/playoverwatch
Follow Us on Twitter: http://www.twitter.com/playoverwatch

Thursday, June 18, 2015

Overwatch: Widowmaker Gameplay Preview

Overwatch: Widowmaker Gameplay Preview

Widowmaker sets her sights on victory in this unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Widowmaker is on the defense in King’s Row, a Point Capture/Payload hybrid map situated in the heart of England.

Learn more about Widowmaker: http://blizz.ly/MeetWidowmaker
Sign Up for Beta: http://bit.ly/JoinOverwatch
Like Us on Facebook: http://www.facebook.com/playoverwatch
Follow Us on Twitter: http://www.twitter.com/playoverwatch

Thursday, June 11, 2015

Overwatch - Reinhardt Gameplay Preview

Reinhardt Gameplay Preview

Reinhardt charges hammer-first into battle in this complete, unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Reinhardt is on the defense in King's Row, a Point Capture/Payload hybrid map situated in the heart of England.

Learn more about Reinhardt: http://blizz.ly/MeetReinhardt
Sign Up for Beta: http://bit.ly/JoinOverwatch
Like Us on Facebook: http://www.facebook.com/playoverwatch
Follow Us on Twitter: http://www.twitter.com/playoverwatch

Friday, May 29, 2015

Symmetra Gameplay Preview - Overwatch

 Symmetra Gameplay Preview

Symmetra bends the battlefield to her will in this complete, unedited match from an early version of Overwatch, captured in 60 FPS on PC. Here, Symmetra plays on the defensive team with Tracer (https://youtu.be/zNq4nTA3eMg) in Hanamura, a Point Capture map set in an idyllic corner of Japan.

Learn more about Symmetra: http://blizz.ly/MeetSymmetra
Sign Up for Beta: http://bit.ly/JoinOverwatch
Like Us on Facebook: http://www.facebook.com/playoverwatch
Follow Us on Twitter: http://www.twitter.com/playoverwatch

Wednesday, May 27, 2015

Tracer Gameplay Preview - OVERWATCH

Tracer Gameplay Preview 

Try keeping track of Tracer in this complete, unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Tracer plays on the defensive team in Hanamura, a Point Capture map set in an idyllic corner of Japan.

Learn more about Tracer: http://blizz.ly/MeetTracer
Sign Up for Beta: http://bit.ly/JoinOverwatch
Like Us on Facebook: http://www.facebook.com/playoverwatch
Follow Us on Twitter: http://www.twitter.com/playoverwatch

Wednesday, May 20, 2015

OVERWATCH - McCree Gameplay Preview

See the outlaw McCree dispense justice on his own terms in this complete, unedited match from an early version of Overwatch, captured in 60fps on PC. Here, McCree is on the attack in Watchpoint: Gibraltar, a Payload map set in an abandoned Overwatch outpost perched above the Mediterranean Sea.

Learn more about McCree: http://blizz.ly/MeetMcCree
Sign Up for Beta: http://bit.ly/JoinOverwatch
Like Us on Facebook: http://www.facebook.com/playoverwatch
Follow Us on Twitter: http://www.twitter.com/playoverwatch

Wednesday, May 13, 2015

Zenyatta Gameplay Preview - Overwatch

Check out the omnic monk Zenyatta in this complete, unedited match from an early version of Overwatch, captured in 60fps on PC. Here, Zenyatta is on defense in King's Row, a Point Capture/Payload hybrid map situated in the heart of England.

Learn more about Zenyatta: http://blizz.ly/MeetZenyatta
Sign Up for Beta: http://bit.ly/JoinOverwatch
Like Us on Facebook: http://www.facebook.com/playoverwatch
Follow Us on Twitter: http://www.twitter.com/playoverwatch

Monday, December 22, 2014

Overwatch Explained! Classes, Abilities and Gameplay! By Muselk

Overwatch beta signup! http://us.battle.net/overwatch (click the beta button in the top corner)
►►►Want to join the Steamgroup?: http://bit.ly/181AKNC◄◄◄
My Second Channel: https://www.youtube.com/user/MuselkGames
Twitch Stream: http://www.twitch.tv/muselk/
Like on facebook! https://www.facebook.com/mrmuselk
Twitter (best place to message me): https://twitter.com/mrmuselk
Business email: muselktf2@gmail.com

Song used:

Thumbnail by: https://www.youtube.com/user/Retro4214

Intro and outro clip made by: https://www.youtube.com/user/TheFilmm...

Default outro music (sometimes I change it): our hearts collide (iamsleepless | original song)

HUD: Eve Hud

FOV: 90

Weapon FOV: 90

Saturday, August 23, 2014

CS:GO - Trying to get Consistent Aim? Here's Simple, Easy Warm-Up Regimen you can use to Stay Consistent and also Improve Overtime

Welcome to the gym young blood. Do at least two of these parts each day before you start playing. Keep in form and get consistent.
If you are taking a day off of playing, don't feel like cooperating with teammates and feel pretty crappy about your aim, kick it up a notch and add 20-40 minutes to each segment. You might not reap the benefits same day, but by next month people will be inboxing you for that aimbot. Alright, time to put in work.

IMPORTANT: On days that you intend to play MM/pugs/scrims/matches only do roughly the time specificied and not too much more or you will burn yourself out and play too agressively!



PART 1: KILL BOTS (5 minutes)

Killing bots is by far the most efficient way to warm-up your aim in general. You get to put down a large amount of targets in a short period of time whilst practicing tracking, spraying and tapping without having to worry about getting shot, or having to look for your next target. Just let em respawn and pwn.

Tap, spray wall, spray bot, spray multiple bots, follow bots heads** around with crosshair.
 

How to:  

**By follow bots heads around I literally mean this!! This is the best feature about bot dming vs regular multiplayer deathmatch. By following bots heads around you practice following targets SLOWLY and not just FLICKING. Ever seen an awper that can hit every flick but not the easy shot where the enemy is right in front of them walking with their back turned? Its because they practice intense fast flicking but not basic shots and it comes back to bite them. Don't embarass yourself! BOT DM!.

PART 2: CLASSIC AIM TRAINING (5 minutes)

Now although hitting those slow moving target is important, flicking is obviously, also important. Hitting those shots in situations where you have to move from one target to the next or move your crosshair from watching one spot to another when you are unsure of where the enemy will peek. Obviously a good player will limit the amount of times they will have to rely on flicking to kill people but even the best of the best can't know where everyone will be if they have had time to setup in a retake situation, or if you are rushing them as a Terrorist. Therefore its very important to be able to hit your flicks, and as many as possible! This is by far my favourite and what I feel is the most efficient way to practice your flicks because it warms you up for multiple width and height offsets. And again, its better than multiplayer DM because you knockout multiple targets in a MUCH short period of time. Have fun!

How to: 
*As another point of reference, NiP's friberg hit 84 in a one-off attempt to introduce his stream to this map with these settings. he considered this "pretty good", or in normal people terms "great". 

PART 3: Aim_map (2 rounds -> First to 70 kills "wins")

A classic and integral part of aim training in CS. Warm up for all of those pixel head peeks across all maps. Unlike regular deathmatch, aim_maps help prepare you for head peeks on ANY MAP, and not just de_dust2.

Any aim_map server will work, and this is one time a multi-player DM provides the most effective practice for the kind of aim training you are looking for. It satisfys the need that CS players have to hit those very tough headshots on opponents who only have their heads showing. These situations arise multiple times per round and any good player is always looking for a spot where they can expose less of their body so that they have they advantage when you come out to peek them! Take that advantage away by being ready to find that head and take it off with aim_map training.

This is the only aim map server I use:

NetcodeGuides.com AIM MAPS 24/7: 23.19.172.139:27015

Two heavy-weights goin at it in their primes:


PART 4: Surf_ / Kz_ !

Learning Kz is one of my favourite passions/hobbies in CS. Surf as well. Becoming good at both Kz_ and surf will improve your movement, AIM, YES AIM, and allow you to take full advantage of a round that comes down to moments. Remember a time where you missed a defuse by .01 seconds? That's probably because you could've maneuvered your way around the map more efficiently, at least saving a couple moments. It's a very rewarding and effective way to adjust to any new sensitivity, while also allowing you to take your game to the next level beyond just straight up aiming. Take pride in your accomplishments and try and beat your records. If you start to get frustrated, you're doing it right. Never gibop!

Beat a map/pb/section! improve your aim and smoothness.

KZ: House of Climb #1 - 74.91.119.123:27015 | House of Climb #2 - 72.5.195.237:27015
SURF: OG:\\ Timer Surf #1 - 74.91.113.128:27015/ | OG:\\ Timer Surf #2 - 74.91.117.24:27015

P.S. F newb surf/beginner KZ maps. They don't prepare you for tough ramps/jumps. Take pride in getting farther everytime as opposed to only being satisfied with beating whole maps everytime and you will have a much better time learning and becoming better. Once you are good its a whole nother level of fun.

Here is my favourite map and a walk through for every shortcut. HoC is on it constantly so hopefully you come across it :]





Creator links/Contact:

LAUNDERS:
Contact me on Twitter @ CSBOXR 

Get help live! streaming every night @ LAUNDERS' Twitch.tv Stream
Tutorials/scrims & more @ LAUNDERS' YouTube Channel


Source: http://steamcommunity.com

Monday, August 11, 2014

Official Call of Duty: Advanced Warfare - Multiplayer Reveal Trailer

Call of Duty: Advanced Warfare takes multiplayer gameplay to new heights. The core movement system is fundamentally changed with exoskeleton technology, creating the most dynamic, action-packed multiplayer experience in Call of Duty history.

Saturday, July 12, 2014

CS:GO Noob & Pro guide by Pekek


Hello, I've spent some time putting together all of the information that I know about CS:GO hoping to help newer players and older ones alike.

Default setups:
Basic setups on the most common maps Rotating / adjusting setups The basics of teamplay Black Gold Smokes & tips /u/Frazl99
Weapon guides:
Rifle tips AWP tips as CT
General tips & tricks:
In-game settings Crosshair guide and settings Config file settings Crosshair placement Rotating / adjusting setups Peeking tips Consistency Autoexec CFG Bot Deathmatch CFG Grenade Practice CFG PCGamer's Configuration Guide Crosshair Generator Getting started with CS:GO YouTube Version
Youtube channels for strategies, grenade spots and tips & tricks:
Adren CoreHaven PureBlue NetcodeIlluminati Counter Stike Academy TheWarOwl 3KliksPhilip NaToSaphiX Playcasters HattonGames
Links
/r/CSGO_NadeTactics /r/RecruitCS /r/CSGOCritic /r/GlobalOffensive "Newbie Tuesday" Threads HLTV KnifeRound Competitive Map Callouts OperationL2P Nade Strats & more NetcodeGuides CSGO Like A Pro CSGO Help CSGO Calendar Tips from /u/killinginthenameo aim_rush training_aim_csgo Ready to GO For All The New Players - CS:GO Beginners Guide

If anyone wants to have a fantastic read about mice that is updated not long ago look here  

Pistols:
Glock - High rate of fire in semi-auto. Has a switch-able Semi-auto to burst fire mode. Is the default pistol for Terrorists (T)
P2000 - Inflicts more damage stat wise than the Glock but is slightly less accurate than the USP-S.
USP-S -Same with P200 but comes with detachable silencer and has a 12/24 capacity
P250 - Capable of one shot kills to the head even with helmet equipped. Inflicts more damage than the Glock, USP-S and the P2000 and is very cheap. $300.
CZ75-AUTO - Same as p250 but fully auto.
Five-Seven - Large ammo capacity, 20/100 magazine capacity. Also has good accuracy while standing, moving and crouched. Low recoil and relatively good against Kevlar opponents. Is only Counter-Terrorist (CT) Pistol.
Dual barettas(Elite) - One of the fastest pistols, with only the CZ75-AUTO beating it. Very large ammo capacity for the pistol category, 30/120. A recent update has moved the price to $800 to $500 allowing it to be a great pick for pistol rounds.
Deagle - Known for being one of the best pistols in the Counter-Strike series. Very high damage output, able to one shot, headshot enemies even with helmets. Recent update has improved it's first shot and second shot accuracy while standing and crouched.
Tec-9 -Terrorist (T) only pistol, replaces the Five-Seven slot for Counter-Terrorists (CT) Very high ammo capacity. 32/120. Can kill in a single shot to the head even with helmet equipped. A recent update has changed the Tec-9 to make it more viable as it was not seeing much play at all. Giving it a better standing still first shot accuracy than before.
Sub-Machine Guns:
MP9/MAC10 -High recoil, Bad accuracy outside of close range, Poor damage per bullet, High spread, Poor armor piercing.  
Bizon - Bad accuracy, Very poor damage. High ammo capacity 64/120.  
MP7 - Recommended for its accuracy and damage output. Second most expensive SMG. P90 - Easy spray control and high damage output, but very expensive and small kill reward for an SMG.  
UMP-45 - Easy to control spray pattern, high damage per shot, very cheap and a high kill reward.
Shotguns: (All shotguns give a $900 kill reward.)
MAG-7 - High damage with a fast pump action, draw and reload time. Has a 5/32 ammo capacity.  
Nova - Lowest spread thus needing better user accuracy for it to be used effectively. Sawed-Off - Has a 610 unit range limit, with the "pellets" disappearing after a certain range it's highly not recommended unless you know you are in very close quarters.  
XM1014 - Semi-Automatic firing, high recoil and will require two shots to kill unless hit in the head.
Rifles:  
AK47 - High recoil, but amazing damage output. Your go-to rifle as Terrorist.  
M4A4 - Consistent spray pattern all the way, but not as high damage output as the AK. Your go-to rifle as a CT.  
M4A1-S - Same as M4A4 but comes with a detachable silencer and has a 20/40 capacity. It also has a small recoil pattern than the M4A4.  
Famas - The 'force buy' weapon of the M4. In other words, the economic version of it. Galil - Same as Famas.  
AUG - Tighter spray pattern than M4A4, but slightly higher recoil and lower rate of fire. SCAR-20/GS3G1 (Auto) - Great damage output and rate of fire, but doesn't got that 'peek threat' which AWP has.  
AWP - Highest damage output of all weapons in the game, but also the lowest rate of fire as well. Easy to get pinned down with.  
Scout -High damage, Relatively high unscoped accuracy, It's accurate at the peak and descent of a jump, Slightly faster rate of fire than the AWP, User suffers a lower speed penalty than with AWP, User maintains same speed when moving while using the scope. A recent update has change the price to $1700.

Spray patterns:
Here's an image of the spray pattern by the most common rifles made by 
Guide by: Pekek

Wednesday, October 3, 2012

Medal of Honor: Warfighter on Xbox 360 – Multiplayer Hands On

The Medal of Honor series was rebooted in 2010 after 12 games, with a new focus on ‘authentic’ real-world situations faced by operators and special forces in the ongoing war in Afghanistan. While the game had an enjoyable single-player element by main developers Danger Close and a decent multiplayer done by Battlefield team DICE, the game ultimately served just as a temporary stopgap between Battlefield titles for publisher EA and doesn’t exist as a populated title today.

Two years later, developers Danger Close are close to releasing their second title in the reboot: Warfighter. The game looks to address the shortcomings of its predecessor, using the technically strong Frostbite 2 engine employed by DICE in both the singleplayer and multiplayer portions of the game. This time around, both segments are being created by the Danger Close studio, which should give a more cohesive experience upon the game’s launch.

The game was recently shown off at the Eurogamer Expo in London, where 24 players faced off in an Onslaught or Rush style objective-based battle. One team was the attacking force, picking targets from around the map and trying to destroy them through planting explosives. The other team was the defending force, attempting to defuse planted bombs and reach the four minute time limit for each objective. Regardless of the outcome of each objective, the game continued until all five objectives had been attempted.

Each team was made up of four two-man groups, who were seated next to each other. I played the game with my good friend Adam. Both of us have a fair amount of experience playing Battlefield and the first Medal of Honor title, but tend to play on PC rather than Xbox 360. I rolled with the Special Ops character class, who was equipped with an MP7 SMG and the ability to see through walls, while Adam chose a Rifleman with an assault rifle and grenade launcher. Each class had different loadouts and abilities, and was represented by a different type of national special forces. Americans were most common, but other classes were also represented by Canadians, Swedes, South Koreans and more.




The gameplay was on the whole fast and furious, with the option to spawn directly on your partner proving a useful adaptation of the larger four person squad spawn system of Battlefield. As you could only spawn if your partner wasn’t seen by the enemy, it was important to communicate when to hide and when to move ahead. You could also use this to your advantage with the enemy, as you could keep enemies spotted to force their team-mates to spawn back from the action. This means that you don’t tend to get gunned down by someone who spawns in just as you’re taking out an opponent, which is a welcome change. The spawn system wasn’t perfect though, as the dynamic nature of the battlefield meant that I sometimes spawned immediately behind enemies.

Overall, the gameplay was polished and enjoyable. While I’ve read about some gamers who had a fairly buggy experience, that wasn’t reflected in my play through; I experienced good frame rates and everything proceeded as expected. Call-ins were present but didn’t seem overly powerful, although a Blackhawk helicopter was a powerful presence on the Battlefield and resulted in a lot of kills for its gunner.
In general, I found the game offered a lot more tactical freedom than the previous Medal of Honor title, which had extremely cramped maps with few potential angles of attack. This meant I could exploit the lack of awareness of most of my competitors and my class’s special ability, appearing behind them to rack up the points. Ultimately, Adam and I ended up as the highest ranking pair in the game, with a combined total of 56 kills. We also picked up that rare attacking victory – the only one I saw out of the five or six matches I spectated beforehand.

I went into the game generally apathetic about it, and I walked out quite convinced that I would pick it up on PC when it was released. I’d definitely recommend giving it a try when it comes out, which is October 23rd in North America, October 25th in the EU and October 26th in the UK (sigh). It’ll be available on PC, Xbox 360, PlayStation 3 and even Wii U.

http://blog.gadgethelpline.com/