Macro "Get Good" Guide | S9 League of Legends
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This is the Macromechanics guide to league of legends that is intended to help you get good at the game by improving your decision making.
Time Below for Segments of the Video
0:10 - Micro vs Macro distinction
0:51 - Motivation - 5 Core Decisions
1:26 - Power, Position and Vision
1:44 - Passive
2:04 - Level 2 Power Spike
2:28 - Level 3 Power Spike
2:47 - Level 6 Power Spike
2:59 - Damage and Durability
3:08 - Cooldowns
3:31 - Relative Power
4:16 - Position
4:24 - Walking
4:38 - Abilities
4:47 - Summoners, Runes, Items
5:01 - Melee vs Ranged
5:18 - Vision
5:25 - XP Bar
5:51 - Clock Timer
6:09 - Dragon Timer
6:26 - Secure Vision
6:56 - Cannon Minion
7:37 - Jungle Buff Timer
7:54 - Herald/Dragon Announcement
8:26 - Deaths of Allies
8:45 - Notice All Lanes
9:09 - Disappearance
9:43 - Immediate Surroundings
10:08 - Making Decisions
11:23 - Decision Making Formula
12:03 - Getting Good at Decision Making
12:46 - Developing Decision Making
13:24 - Summary
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