Monday, January 21, 2019

Blade & Soul - Dreamsong Theater Mazuko Guide by Eckogen

Blade & Soul NA Dreamsong Theater Mazuko Guide

.
A guide to Mazuko, the final boss in Dreamsong Theater. Attack Pattern: 1. Frontal swipes (blockable). 2. Front to back linear (unblockable), causes knock back. 3. Frontal swipes (blockable). 4. Aoe spin (blockable), causes knock back. 5. Phantom grips furthest. 6. Throws two dark blue orbs at furthest. 7. Room wide aoe (unblockable). Mechanics: 90% Conduction - Red Mask - White Masks 1. Purple and red orbs spawn. Conduction line of four red orbs form from 2 to 8'o clock or 4 to 10'o clock. 2. Gate 1 stands near their purple orb to get gripped and have two dark blue orbs thrown at them. Gate 1 touches the purple gate and drops dark blue orb (stack and line them up with the purple orb). Repeat x3 for a total of five dark blue orbs. 3. Top and bottom conductors touch the purple orb and drop a dark blue orb in the conduction line. Gate 2 will drop three dark blue orbs. 4. After room wide aoe, STUN the boss. 5. The stun activates the dark blue orbs into light blue orbs. 6. Conductors get into place. Conduction happens. Conduction phase ends. Red Mask phase begins. 7. Gate 1 and Gate 2 go to their respective purple orbs (which had become gates). This creates a link between them. 8. Gate 2 steps on a red aoe, which drops a gate under where Gate 1 is standing. You want the gate that spawns under Gate 1 to be behind the five light blue orbs. 9. Gate 2 moves in front of the boss in the direction of Red Mask. 10. Gate 1 will now step into a red aoe. This causes a gate to spawn under Gate 2. 11. Gate 1 and 2 move close to remove the link. 12. Red Mask will be teleported to the gate with the 5 blue orbs, consume them all and die. Red Mask phase ends. Before White Mask phase begins, spawn dark blue orbs near the boss. 13. Two furthest position themselves before the message The Mask of Ruin appears. 14. White Masks forms link with the closest to the boss. 15. The kiters (people baiting the White Masks) get close to get the mask to get threat. 16. Kiters move clockwise and NEVER stop. 17. Everyone else watch for death timer. Refresh timer by stepping into the dark blue orb or purple aoe. 18. KD when on phantom grip rotation to stun the White Masks and reset their speeds. 19. Keep going until White Masks disappear. 20. DPS whale the rest as things can get messy for second phase of conduction. Second round of Conduct/Red/White Masks - You can clean up the dark blue orbs by stunning the boss. The light blue orbs can be moved by stepping into them and 3 seconds later they drop and become dark blue orbs. This clean up is for conduction. Tips: - Touching the purple orb produces a dark blue orb. - Using the purple orb three times transforms it into a gate. - Stunning the boss activates dark blue orbs into light blue orbs. - The main CC will be knock downs unless blue orb activation is required. - Use mobility classes to bait the White Masks. - Gate 1 acts as furthest. - Red orbs, players, and light blue orbs work for conduction. - The death timer can be refreshed as often as you want. - Standing in the dark blue orb causes damage. - Light blue orbs can be moved by stepping into them. Public Discord: https://discord.gg/dBs5mdv https://www.twitch.tv/eckogen Try out ExitLag and use my link: https://www.exitlag.com/refer/465831 Don't forget to use the discount code "Eckogen" to get 20% off your ExitLag membership! Thank you for watching my video. Please like and subscribe to support me. Be sure to check out my channel for more B&S videos! Name: Eckogen Server: Zulia Guild: Vengeful Credit: Blade and Soul, NCSoft, and NCWest.
-

No comments:

Post a Comment