A new patch is now live on Windows PC. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
Please note that many of these changes will be rolled into a larger patch for PlayStation 4 and Xbox One at a later date.
- McCree
- Peacekeeper - Alternate fire
- Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
- Bullet damage decreased from 70 to 45 (Probably reverse patch form this)
- Peacekeeper - Alternate fire
- WidowMaker
- Widow’s Kiss - Alternate fire (Scoped Shot)
- Base damage decreased from 15 to 12
- Note: Scoped shot damage multiplier remains unchanged
- Headshot damage multiplier increased from 2x to 2.5x
- Players must now wait for the unscoping animation to completely finish before scoping
- Base damage decreased from 15 to 12
- Infra-Sight (Ult)
- Ultimate charge cost increased by 10%
- Widow’s Kiss - Alternate fire (Scoped Shot)
- Bug Fixed
- Improved stability of the High Bandwidth option in Custom Games
- Fixed a bug that allowed Mercy to gain Ultimate charge whenever damage boosting an ally who was attacking a barrier or Ice Wall
- Fixed a bug that allowed Reaper to Shadow Step to unintended locations on a certain maps
- Fixed an issue with collision on certain areas of Dorado not blocking line of sight
SOURCE
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